Author: Jobe Bittman
Publisher:
ISBN: 9781946231086
Category : Fiction
Languages : en
Pages : 0
Book Description
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!
How to Write Adventure Modules That Don't Suck
Author: Jobe Bittman
Publisher:
ISBN: 9781946231086
Category : Fiction
Languages : en
Pages : 0
Book Description
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!
Publisher:
ISBN: 9781946231086
Category : Fiction
Languages : en
Pages : 0
Book Description
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!
Out of the Abyss
Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786965819
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15
Publisher: National Geographic Books
ISBN: 0786965819
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15
Writing with Style
Author: Ray Vallese
Publisher: Createspace Independent Publishing Platform
ISBN: 9781540545145
Category :
Languages : en
Pages : 44
Book Description
A Style Guide with Style Writing With Style: An Editor's Advice for RPG Writers presents 45 pages of concise tips on simple ways to make your roleplaying game writing cleaner and clearer. This guide doesn't show you how to structure adventures, build stat blocks, or create worlds. Instead, Ray Vallese looks at some of the most common and easily fixable grammar and style issues he's encountered in over twenty years of editing RPGs.Rookie freelancers, industry veterans, and self-publishers alike can benefit from this (mostly) jargon-free guide, which addresses such topics as:* Recasting passive voice into active voice (and when you might not want to)* Dangling participles and other misplaced modifiers* Gender-specific and gender-neutral language* Commonly confused words, empty words, and clich�s to avoid* Choice and possibility in player character actions* Final things to check before submitting your manuscriptTighten and polish your text with these quick and easy tips!
Publisher: Createspace Independent Publishing Platform
ISBN: 9781540545145
Category :
Languages : en
Pages : 44
Book Description
A Style Guide with Style Writing With Style: An Editor's Advice for RPG Writers presents 45 pages of concise tips on simple ways to make your roleplaying game writing cleaner and clearer. This guide doesn't show you how to structure adventures, build stat blocks, or create worlds. Instead, Ray Vallese looks at some of the most common and easily fixable grammar and style issues he's encountered in over twenty years of editing RPGs.Rookie freelancers, industry veterans, and self-publishers alike can benefit from this (mostly) jargon-free guide, which addresses such topics as:* Recasting passive voice into active voice (and when you might not want to)* Dangling participles and other misplaced modifiers* Gender-specific and gender-neutral language* Commonly confused words, empty words, and clich�s to avoid* Choice and possibility in player character actions* Final things to check before submitting your manuscriptTighten and polish your text with these quick and easy tips!
Look Door, Get Key
Author: J Hereford
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Are you intrigued by the intricate puzzles, compelling narratives, and fascinating worlds of adventure games? Have you ever dreamed of crafting your own digital narrative labyrinth? Dive into the world of interactive storytelling with "Look Door, Get Key: A Guide to Writing Adventure Games" and unlock the door to your game development journey! In this comprehensive guide, you'll traverse the rich history of adventure games, from the first text-based explorations to the era of graphical point-and-click adventures. You'll learn the foundational elements of game design, such as creating immersive worlds, developing memorable characters, and designing captivating puzzles. Discover the art of branching narratives and player-driven choices that provide a unique experience each time one plays. Explore the fascinating realms of meta-narratives, recursive storytelling, and the artful balance of unpredictability and player agency. Dive into case studies of classic games and learn from the successes and failures of the industry. "Look Door, Get Key" goes beyond just mechanics, venturing into the deeper context of adventure game creation. Explore the psychological and ethical implications of interactive narratives, and ponder the future of the genre in the light of emerging technology. Whether you're a budding game designer, a seasoned developer looking to branch into adventure games, or just a fan of interactive fiction wanting a deeper understanding of this art form, "Look Door, Get Key" is your treasure trove of insights, practical advice, and inspiration. Embrace the intersection of technology and storytelling, and who knows-you might just write the next groundbreaking adventure game!
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Are you intrigued by the intricate puzzles, compelling narratives, and fascinating worlds of adventure games? Have you ever dreamed of crafting your own digital narrative labyrinth? Dive into the world of interactive storytelling with "Look Door, Get Key: A Guide to Writing Adventure Games" and unlock the door to your game development journey! In this comprehensive guide, you'll traverse the rich history of adventure games, from the first text-based explorations to the era of graphical point-and-click adventures. You'll learn the foundational elements of game design, such as creating immersive worlds, developing memorable characters, and designing captivating puzzles. Discover the art of branching narratives and player-driven choices that provide a unique experience each time one plays. Explore the fascinating realms of meta-narratives, recursive storytelling, and the artful balance of unpredictability and player agency. Dive into case studies of classic games and learn from the successes and failures of the industry. "Look Door, Get Key" goes beyond just mechanics, venturing into the deeper context of adventure game creation. Explore the psychological and ethical implications of interactive narratives, and ponder the future of the genre in the light of emerging technology. Whether you're a budding game designer, a seasoned developer looking to branch into adventure games, or just a fan of interactive fiction wanting a deeper understanding of this art form, "Look Door, Get Key" is your treasure trove of insights, practical advice, and inspiration. Embrace the intersection of technology and storytelling, and who knows-you might just write the next groundbreaking adventure game!
The God That Crawls
Author: Lamentations of the Flame Princess
Publisher: Lamentations of the Flame Princess
ISBN: 9789525904314
Category :
Languages : en
Pages :
Book Description
A murdering cult. A religious order dedicated to protecting sacred history. An ancient catacomb full of danger and reward. The God that Crawls A dungeon chase adventure for characters of levels 12 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Publisher: Lamentations of the Flame Princess
ISBN: 9789525904314
Category :
Languages : en
Pages :
Book Description
A murdering cult. A religious order dedicated to protecting sacred history. An ancient catacomb full of danger and reward. The God that Crawls A dungeon chase adventure for characters of levels 12 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Cthulhu Alphabet (Hardback)
Author: Goodman Games
Publisher: Goodman Games
ISBN: 9781950783311
Category :
Languages : en
Pages :
Book Description
An A-to-Z reference for Lovecraftian mythos design! A is for Angles, B is for Books and C is for Cultists. Game masters of any rule system will find twisted inspiration for creating madness-inducing game ingenuity from ancient, underground worlds. This tome contains haunting text and cleverly authored random tables to help you create necronomic stories of forbidden traits, dangerous powers, and lore transcribed from the ravings of madmen. Beware the fear-provoking illustrations by artists in the thrall of the elder gods that will haunt your dreams. All of this, and more, from the libraries of Miskatonic University and Goodman Games! This grimoire is compatible with all fantasy and horror role playing games. Made in the USA.
Publisher: Goodman Games
ISBN: 9781950783311
Category :
Languages : en
Pages :
Book Description
An A-to-Z reference for Lovecraftian mythos design! A is for Angles, B is for Books and C is for Cultists. Game masters of any rule system will find twisted inspiration for creating madness-inducing game ingenuity from ancient, underground worlds. This tome contains haunting text and cleverly authored random tables to help you create necronomic stories of forbidden traits, dangerous powers, and lore transcribed from the ravings of madmen. Beware the fear-provoking illustrations by artists in the thrall of the elder gods that will haunt your dreams. All of this, and more, from the libraries of Miskatonic University and Goodman Games! This grimoire is compatible with all fantasy and horror role playing games. Made in the USA.
Keep on the Shadowfell
Author: Bruce R. Cordell
Publisher:
ISBN: 9780786948505
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
A guide to the role-playing game that provides information on its commands, inidividual campaigns, scoring, extras, tactics, and the secrets of the multi-player mode. This adventure takes characters from 1st level to 3rd level.
Publisher:
ISBN: 9780786948505
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
A guide to the role-playing game that provides information on its commands, inidividual campaigns, scoring, extras, tactics, and the secrets of the multi-player mode. This adventure takes characters from 1st level to 3rd level.
A Red & Pleasant Land
Author: Lamentations of the Flame Princess
Publisher: Lamentations of the Flame Princess
ISBN: 9789525904604
Category : Fantasy games
Languages : en
Pages : 191
Book Description
A terrible Red King wars with an awful Queen, and together they battle into being a rigid, wrong world... and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.)
Publisher: Lamentations of the Flame Princess
ISBN: 9789525904604
Category : Fantasy games
Languages : en
Pages : 191
Book Description
A terrible Red King wars with an awful Queen, and together they battle into being a rigid, wrong world... and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.)
Darksword Adventures
Author: Margaret Weis
Publisher: Spectra
ISBN: 9780553276008
Category : Fiction
Languages : en
Pages : 452
Book Description
/Margaret Weis and Tracy Hickman An absolutely essential book for all role-players. Very appealing to the hundreds of thousands of kids who have read the novels and want to create gaming scenarios of their own. In addition to its value as a gaming tool, Darksword Adventures will be of interest to anyone who wants to learn more about the world of the Darksw
Publisher: Spectra
ISBN: 9780553276008
Category : Fiction
Languages : en
Pages : 452
Book Description
/Margaret Weis and Tracy Hickman An absolutely essential book for all role-players. Very appealing to the hundreds of thousands of kids who have read the novels and want to create gaming scenarios of their own. In addition to its value as a gaming tool, Darksword Adventures will be of interest to anyone who wants to learn more about the world of the Darksw
Adventurers Almanac
Author: Goodman Games
Publisher:
ISBN: 9781946231116
Category : Games & Activities
Languages : en
Pages : 111
Book Description
Set a date for adventure with The Adventurers Almanac! An entire years worth of adventure awaits you inside its pages, complete with magical items, interesting personalities, strange festivals, and dangerous sites to explore, all presented in a system-neutral format suitable for any fantasy campaign. The Adventurers Almanac also includes a fantastical calendar to bring structure to your game seasons loaded with more than 300 adventure seeds and a complete astrological system that gives characters personality traits, interesting benefits, and troublesome disadvantages to contend with. Dont let time run out on your campaign. Get the Adventurers Almanac today! Made in the USA.
Publisher:
ISBN: 9781946231116
Category : Games & Activities
Languages : en
Pages : 111
Book Description
Set a date for adventure with The Adventurers Almanac! An entire years worth of adventure awaits you inside its pages, complete with magical items, interesting personalities, strange festivals, and dangerous sites to explore, all presented in a system-neutral format suitable for any fantasy campaign. The Adventurers Almanac also includes a fantastical calendar to bring structure to your game seasons loaded with more than 300 adventure seeds and a complete astrological system that gives characters personality traits, interesting benefits, and troublesome disadvantages to contend with. Dont let time run out on your campaign. Get the Adventurers Almanac today! Made in the USA.