Author: ConcernedApe
Publisher: Random House Worlds
ISBN: 1984862057
Category : Cooking
Languages : en
Pages : 193
Book Description
NEW YORK TIMES BESTSELLER • The first official cookbook from the immensely popular Stardew Valley, featuring more than 50 delightful recipes straight out of the video game. “Hungry? Thirsty? I’ve got just the thing!”—Gus Welcome to Stardew Valley, where each season brings a new crop of bountiful food to make for friends and family. From farm staples like veggies, fruit, milk, and eggs to foraged mushrooms and berries to fresh fish, there’s always something delicious to put on the table. These 50 recipes are based on in-game meals and food, allowing you to cook and eat all your home-grown and fresh-caught ingredients in real life. The Official Stardew Valley Cookbook is organized by season and has recipes from your favorite characters, including the Queen of Sauce and Gus at the Stardrop Saloon. Written in collaboration with independent game creator ConcernedApe and packed with original illustrations and food photography, The Official Stardew Valley Cookbook helps you bring the Valley’s incredible flavors to the dinner table, giving you the energy to take on the world.
The Official Stardew Valley Cookbook
Author: ConcernedApe
Publisher: Random House Worlds
ISBN: 1984862057
Category : Cooking
Languages : en
Pages : 193
Book Description
NEW YORK TIMES BESTSELLER • The first official cookbook from the immensely popular Stardew Valley, featuring more than 50 delightful recipes straight out of the video game. “Hungry? Thirsty? I’ve got just the thing!”—Gus Welcome to Stardew Valley, where each season brings a new crop of bountiful food to make for friends and family. From farm staples like veggies, fruit, milk, and eggs to foraged mushrooms and berries to fresh fish, there’s always something delicious to put on the table. These 50 recipes are based on in-game meals and food, allowing you to cook and eat all your home-grown and fresh-caught ingredients in real life. The Official Stardew Valley Cookbook is organized by season and has recipes from your favorite characters, including the Queen of Sauce and Gus at the Stardrop Saloon. Written in collaboration with independent game creator ConcernedApe and packed with original illustrations and food photography, The Official Stardew Valley Cookbook helps you bring the Valley’s incredible flavors to the dinner table, giving you the energy to take on the world.
Publisher: Random House Worlds
ISBN: 1984862057
Category : Cooking
Languages : en
Pages : 193
Book Description
NEW YORK TIMES BESTSELLER • The first official cookbook from the immensely popular Stardew Valley, featuring more than 50 delightful recipes straight out of the video game. “Hungry? Thirsty? I’ve got just the thing!”—Gus Welcome to Stardew Valley, where each season brings a new crop of bountiful food to make for friends and family. From farm staples like veggies, fruit, milk, and eggs to foraged mushrooms and berries to fresh fish, there’s always something delicious to put on the table. These 50 recipes are based on in-game meals and food, allowing you to cook and eat all your home-grown and fresh-caught ingredients in real life. The Official Stardew Valley Cookbook is organized by season and has recipes from your favorite characters, including the Queen of Sauce and Gus at the Stardrop Saloon. Written in collaboration with independent game creator ConcernedApe and packed with original illustrations and food photography, The Official Stardew Valley Cookbook helps you bring the Valley’s incredible flavors to the dinner table, giving you the energy to take on the world.
The Digital Gaming Handbook
Author: Roberto Dillon
Publisher: CRC Press
ISBN: 1000093549
Category : Computers
Languages : en
Pages : 297
Book Description
The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Features: International experts share their research and experience in game development and design Provides readers with inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective and forward-looking examinations of gaming Editor: Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.
Publisher: CRC Press
ISBN: 1000093549
Category : Computers
Languages : en
Pages : 297
Book Description
The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Features: International experts share their research and experience in game development and design Provides readers with inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective and forward-looking examinations of gaming Editor: Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.
Blood, Sweat, and Pixels
Author: Jason Schreier
Publisher: HarperCollins
ISBN: 0062651242
Category : Business & Economics
Languages : en
Pages : 312
Book Description
NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
Publisher: HarperCollins
ISBN: 0062651242
Category : Business & Economics
Languages : en
Pages : 312
Book Description
NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
How to Succeed at Stardew Valley
Author: Vincent Verret
Publisher: Createspace Independent Publishing Platform
ISBN: 9781986838801
Category :
Languages : en
Pages : 130
Book Description
The Ultimate Guide to Stardew Valley! 120+ Pages of images, maps, diagrams, and screenshots designed to give amazing tips, tricks, secrets, and strategies to make the your time in Stardew Valley a huge success! Whether you want to make the most money on your farm, form lasting friendships with the villagers, or simply relax and fish for a legendary fish, this guide walks you through a daily guide from a successful Stardew Valley farmer, while giving out amazing tips and tricks! This unofficial strategy guide works for all versions of Stardew Valley, including Xbox One, PS4, Nintendo Switch, and PC / Steam! It's up to date and personally written by a Stardew Valley Fanatic! Come join me in this amazing world of Stardew Valley!
Publisher: Createspace Independent Publishing Platform
ISBN: 9781986838801
Category :
Languages : en
Pages : 130
Book Description
The Ultimate Guide to Stardew Valley! 120+ Pages of images, maps, diagrams, and screenshots designed to give amazing tips, tricks, secrets, and strategies to make the your time in Stardew Valley a huge success! Whether you want to make the most money on your farm, form lasting friendships with the villagers, or simply relax and fish for a legendary fish, this guide walks you through a daily guide from a successful Stardew Valley farmer, while giving out amazing tips and tricks! This unofficial strategy guide works for all versions of Stardew Valley, including Xbox One, PS4, Nintendo Switch, and PC / Steam! It's up to date and personally written by a Stardew Valley Fanatic! Come join me in this amazing world of Stardew Valley!
Stardew Valley Guidebook
Author: Kari Fry
Publisher:
ISBN: 9781945908927
Category :
Languages : en
Pages : 224
Book Description
Publisher:
ISBN: 9781945908927
Category :
Languages : en
Pages : 224
Book Description
Anatomy of Game Design
Author: Tom Smith
Publisher: CRC Press
ISBN: 1040148956
Category : Art
Languages : en
Pages : 262
Book Description
People have played games forever, but it’s only in the past few decades that people really started thinking about what games are, how they work, and how to make them better. Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. By breaking down the systems and content of each game, the underlying systems of game design are laid bare. Eight games are analyzed – including Settlers of Catan; Centipede; Candy Crush Saga; Papers, Please; Magic: The Gathering; and more – each representing a different genre or era of game design. Each game is discussed in detail, using the same methods for each game. What are the verbs of the game that give the player agency? How do those verbs fit together to form a core loop that makes the game engaging? What are the systems that power the gameplay? What is the larger flow that makes the game interesting over and over again? Each game is then used as an example to tie back to one or more larger topics in game design, such as systems design, randomness, monetization, game theory, and iterative approaches to game development. Key Features: Uses well-known games to provide specific, discrete examples of broader game design theory Discusses eight popular games using the same methodology to allow comparison of different types of games Includes both high-level theory and academic perspective and practical, real-world guidance from a working game designer who has created these games for commercial release Provides clear direction for deeper inquiry into game design or related fields such as psychology, anthropology, game development, or systems thinking
Publisher: CRC Press
ISBN: 1040148956
Category : Art
Languages : en
Pages : 262
Book Description
People have played games forever, but it’s only in the past few decades that people really started thinking about what games are, how they work, and how to make them better. Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. By breaking down the systems and content of each game, the underlying systems of game design are laid bare. Eight games are analyzed – including Settlers of Catan; Centipede; Candy Crush Saga; Papers, Please; Magic: The Gathering; and more – each representing a different genre or era of game design. Each game is discussed in detail, using the same methods for each game. What are the verbs of the game that give the player agency? How do those verbs fit together to form a core loop that makes the game engaging? What are the systems that power the gameplay? What is the larger flow that makes the game interesting over and over again? Each game is then used as an example to tie back to one or more larger topics in game design, such as systems design, randomness, monetization, game theory, and iterative approaches to game development. Key Features: Uses well-known games to provide specific, discrete examples of broader game design theory Discusses eight popular games using the same methodology to allow comparison of different types of games Includes both high-level theory and academic perspective and practical, real-world guidance from a working game designer who has created these games for commercial release Provides clear direction for deeper inquiry into game design or related fields such as psychology, anthropology, game development, or systems thinking
How to Succeed at Stardew Valley (Full Color Collector's Edition)
Author: Vincent Verret
Publisher: Createspace Independent Publishing Platform
ISBN: 9781986844871
Category :
Languages : en
Pages : 130
Book Description
(Full Color Collector's edition) The Ultimate Guide to Stardew Valley! 120+ Pages of images, maps, diagrams, and screenshots designed to give amazing tips, tricks, secrets, and strategies to make the your time in Stardew Valley a huge success! Whether you want to make the most money on your farm, form lasting friendships with the villagers, or simply relax and fish for a legendary fish, this guide walks you through a daily guide from a successful Stardew Valley farmer, while giving out amazing tips and tricks! This unofficial strategy guide works for all versions of Stardew Valley, including Xbox One, PS4, Nintendo Switch, and PC / Steam! It's up to date and personally written by a Stardew Valley Fanatic! Come join me in this amazing world of Stardew Valley!
Publisher: Createspace Independent Publishing Platform
ISBN: 9781986844871
Category :
Languages : en
Pages : 130
Book Description
(Full Color Collector's edition) The Ultimate Guide to Stardew Valley! 120+ Pages of images, maps, diagrams, and screenshots designed to give amazing tips, tricks, secrets, and strategies to make the your time in Stardew Valley a huge success! Whether you want to make the most money on your farm, form lasting friendships with the villagers, or simply relax and fish for a legendary fish, this guide walks you through a daily guide from a successful Stardew Valley farmer, while giving out amazing tips and tricks! This unofficial strategy guide works for all versions of Stardew Valley, including Xbox One, PS4, Nintendo Switch, and PC / Steam! It's up to date and personally written by a Stardew Valley Fanatic! Come join me in this amazing world of Stardew Valley!
Attention! This Book Will Make You Money
Author: Jim F. Kukral
Publisher: John Wiley & Sons
ISBN: 0470880686
Category : Business & Economics
Languages : en
Pages : 306
Book Description
Drive Web traffic and take your business into the future In todays social Web marketplace, attention equals revenue. When you direct more attention online to your brand or business, you drive more long-term revenue. Regardless of who you are or how small your business is, you can have a huge impact using free Internet tools...provided you understand and correctly apply the latest techniques. Attention! gives you an educational and motivational guide to using social media to market your brand or business online. In three parts, you'll discover everything you need to know to get off the ground and thrive in the social mediasphere, including The tools, techniques and tricks to get attention online and turn that attention into profit The theory behind the importance of making your mark on the Internet How other businesses and individuals made money from online marketing Whether you're just starting your business, just moving it online, or already established and looking to take your business to the next level, Attention! is the key to success.
Publisher: John Wiley & Sons
ISBN: 0470880686
Category : Business & Economics
Languages : en
Pages : 306
Book Description
Drive Web traffic and take your business into the future In todays social Web marketplace, attention equals revenue. When you direct more attention online to your brand or business, you drive more long-term revenue. Regardless of who you are or how small your business is, you can have a huge impact using free Internet tools...provided you understand and correctly apply the latest techniques. Attention! gives you an educational and motivational guide to using social media to market your brand or business online. In three parts, you'll discover everything you need to know to get off the ground and thrive in the social mediasphere, including The tools, techniques and tricks to get attention online and turn that attention into profit The theory behind the importance of making your mark on the Internet How other businesses and individuals made money from online marketing Whether you're just starting your business, just moving it online, or already established and looking to take your business to the next level, Attention! is the key to success.
Popular Culture and Political Economic Thought
Author: Thomas Strychacz
Publisher: Rowman & Littlefield
ISBN: 1793633975
Category : Social Science
Languages : en
Pages : 257
Book Description
We live in an era of economic fabling where often fantastic representations of economic life in popular culture sit uncomfortably alongside a neoliberal capitalist fairy tale that the Earth's resources can continue to be exploited into an indefinite future. Popular Culture and Political Economic Thought: Fables of Commonwealth examines a variety of animated movies, TV shows, written fictions, adventure travelogues, and Paleo archeologies (and diets) to suggest that popular culture poses a multiform challenge to the failing theories and practices of neoclassical economics. This book contends that it does so most successfully by implementing older formations of political economic thought: stages theory, bioeconomics, and a robust discourse on commonwealth. An era of eco-crisis demands a new economics. It, therefore, also requires a new appraisal of the popular imaginary and its potential for leveraging alternative conceptions of economic and political relations. This book begins that conversation.
Publisher: Rowman & Littlefield
ISBN: 1793633975
Category : Social Science
Languages : en
Pages : 257
Book Description
We live in an era of economic fabling where often fantastic representations of economic life in popular culture sit uncomfortably alongside a neoliberal capitalist fairy tale that the Earth's resources can continue to be exploited into an indefinite future. Popular Culture and Political Economic Thought: Fables of Commonwealth examines a variety of animated movies, TV shows, written fictions, adventure travelogues, and Paleo archeologies (and diets) to suggest that popular culture poses a multiform challenge to the failing theories and practices of neoclassical economics. This book contends that it does so most successfully by implementing older formations of political economic thought: stages theory, bioeconomics, and a robust discourse on commonwealth. An era of eco-crisis demands a new economics. It, therefore, also requires a new appraisal of the popular imaginary and its potential for leveraging alternative conceptions of economic and political relations. This book begins that conversation.
Console Wars
Author: Blake J. Harris
Publisher: Harper Collins
ISBN: 0062276719
Category : Business & Economics
Languages : en
Pages : 683
Book Description
Now a documentary on CBS All Access. Following the success of The Accidental Billionaires and Moneyball comes Console Wars—a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry. In 1990, Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo. The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan. Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry. A best book of the year: NPR, Slate, Publishers Weekly, Goodreads
Publisher: Harper Collins
ISBN: 0062276719
Category : Business & Economics
Languages : en
Pages : 683
Book Description
Now a documentary on CBS All Access. Following the success of The Accidental Billionaires and Moneyball comes Console Wars—a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry. In 1990, Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo. The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan. Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry. A best book of the year: NPR, Slate, Publishers Weekly, Goodreads