Author: Aaron Sautter
Publisher: Capstone
ISBN: 1429613025
Category : Drawing
Languages : en
Pages : 32
Book Description
Lively text and fun illustrations describe how to draw unreal spaceships.
How to Draw Unreal Spaceships
Spaceships, Aliens, and Robots You Can Draw
Author: Nicole Brecke
Publisher: Millbrook Press
ISBN: 0761359826
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Do you love shiny UFOs or high-tech Mars rovers? Whatever your favorite space creation, you’ll soon be drawing out-of-this-world designs like a pro with the help of this fun book. Just follow the steps and you’ll have a sci-fi creation before you know it. Fun descriptions accompany the drawings, so you can learn all about spaceships, aliens, and robots. You’ll also find tips on adding details to your drawing - like a flag for your astronaut or a remote control for your giant robot. So get out some paper and grab a pencil. Then get ready, get set, and get drawing!
Publisher: Millbrook Press
ISBN: 0761359826
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Do you love shiny UFOs or high-tech Mars rovers? Whatever your favorite space creation, you’ll soon be drawing out-of-this-world designs like a pro with the help of this fun book. Just follow the steps and you’ll have a sci-fi creation before you know it. Fun descriptions accompany the drawings, so you can learn all about spaceships, aliens, and robots. You’ll also find tips on adding details to your drawing - like a flag for your astronaut or a remote control for your giant robot. So get out some paper and grab a pencil. Then get ready, get set, and get drawing!
Build It, Make It, Do It, Play It!
Author: Catharine Bomhold
Publisher: Bloomsbury Publishing USA
ISBN: 1598843923
Category : Language Arts & Disciplines
Languages : en
Pages : 374
Book Description
A valuable, one-stop guide to collection development and finding ideal subject-specific activities and projects for children and teens. For busy librarians and educators, finding instructions for projects, activities, sports, and games that children and teens will find interesting is a constant challenge. This guide is a time-saving, one-stop resource for locating this type of information—one that also serves as a valuable collection development tool that identifies the best among thousands of choices, and can be used for program planning, reference and readers' advisory, and curriculum support. Build It, Make It, Do It, Play It! identifies hundreds of books that provide step-by-step instructions for creating arts and crafts, building objects, finding ways to help the disadvantaged, or engaging in other activities ranging from gardening to playing games and sports. Organized by broad subject areas—arts and crafts, recreation and sports (including indoor activities and games), and so forth—the entries are further logically organized by specific subject, ensuring quick and easy use.
Publisher: Bloomsbury Publishing USA
ISBN: 1598843923
Category : Language Arts & Disciplines
Languages : en
Pages : 374
Book Description
A valuable, one-stop guide to collection development and finding ideal subject-specific activities and projects for children and teens. For busy librarians and educators, finding instructions for projects, activities, sports, and games that children and teens will find interesting is a constant challenge. This guide is a time-saving, one-stop resource for locating this type of information—one that also serves as a valuable collection development tool that identifies the best among thousands of choices, and can be used for program planning, reference and readers' advisory, and curriculum support. Build It, Make It, Do It, Play It! identifies hundreds of books that provide step-by-step instructions for creating arts and crafts, building objects, finding ways to help the disadvantaged, or engaging in other activities ranging from gardening to playing games and sports. Organized by broad subject areas—arts and crafts, recreation and sports (including indoor activities and games), and so forth—the entries are further logically organized by specific subject, ensuring quick and easy use.
21st Century Foss
Author: Chris Foss
Publisher:
ISBN: 9780906196090
Category : Motion pictures
Languages : en
Pages : 143
Book Description
Publisher:
ISBN: 9780906196090
Category : Motion pictures
Languages : en
Pages : 143
Book Description
Field Trip to the Moon
Author: John Hare
Publisher: Holiday House
ISBN: 0823443000
Category : Juvenile Fiction
Languages : en
Pages : 22
Book Description
It's field trip day, and students are excited to travel on their yellow spaceship bus from their space station to the moon in this wordless picture book. An ALA Notable Children's Book A Golden Duck Notable Picture Book Climb aboard the spaceship bus for a fantastic field trip adventure to the moon! Once their bright yellow ship lands, students debark and set out with their teacher to explore. They jump over trenches and see craters and mountains on the moon's surface and even Earth in the faraway distance. But when one student takes a break to draw some pictures and falls asleep, they wake up to discover that the rest of the class and the spaceship are gone. How the student passes the time waiting to be rescued makes for a funny and unexpected adventure that will enchant children all over the galaxy. With rich atmospheric art, John Hare's wordless picture book invites children to imagine themselves in the story--a story full of surprises including some friendly space creatures. A perfect complement to discussions and lessons on the moon landing. Don't miss Field Trip to the Ocean Deep, another wordless adventure! Recipient of the Pied Piper Literary Prize An ILA-CBC Children's Choice! A Pennsylvania Center for the Book Baker's Dozen Selection! A School Library Journal Best Book of the Year A Horn Book Best Book of the Year A Bank Street Best Book of the Year - Outstanding Merit
Publisher: Holiday House
ISBN: 0823443000
Category : Juvenile Fiction
Languages : en
Pages : 22
Book Description
It's field trip day, and students are excited to travel on their yellow spaceship bus from their space station to the moon in this wordless picture book. An ALA Notable Children's Book A Golden Duck Notable Picture Book Climb aboard the spaceship bus for a fantastic field trip adventure to the moon! Once their bright yellow ship lands, students debark and set out with their teacher to explore. They jump over trenches and see craters and mountains on the moon's surface and even Earth in the faraway distance. But when one student takes a break to draw some pictures and falls asleep, they wake up to discover that the rest of the class and the spaceship are gone. How the student passes the time waiting to be rescued makes for a funny and unexpected adventure that will enchant children all over the galaxy. With rich atmospheric art, John Hare's wordless picture book invites children to imagine themselves in the story--a story full of surprises including some friendly space creatures. A perfect complement to discussions and lessons on the moon landing. Don't miss Field Trip to the Ocean Deep, another wordless adventure! Recipient of the Pied Piper Literary Prize An ILA-CBC Children's Choice! A Pennsylvania Center for the Book Baker's Dozen Selection! A School Library Journal Best Book of the Year A Horn Book Best Book of the Year A Bank Street Best Book of the Year - Outstanding Merit
Star Rigger's Way
Author: Jeffrey A. Carver
Publisher: Starstream Publications
ISBN: 1611384494
Category : Fiction
Languages : en
Pages : 275
Book Description
Adrift in space! His shipmates dead, star rigger Gev Carlyle is adrift in the Flux, the subjective hyperspace that carries ships between the stars. His lone companion, and sole hope for survival, is a suicidal catlike alien named Cephean. Only a compatible rigger team, their visions meshed in psychic unity, can safely harness the turbulent currents of the Flux—and Carlyle's ship is sailing inexorably toward the deadly maelstrom of the Hurricane Flume. For even a chance at survival, he needs Cephean's help. But the price for that is a complete merging of minds and memories. And Carlyle, at war with his own past, dreads that union more than death itself. A grand space adventure, from the Nebula-nominated author of Eternity’s End and The Chaos Chronicles. Reviews: “A novel of character-change, maturation, abandonment of illusions and discovering-of-self . . . it’s an engaging science fantasy and the novel will leave you saying to yourself, ‘Yeah!’” — Richard E. Geis, Galaxy “Learning to communicate, to accept change, to understand the past, to express intimacy become rites of passage for the human Gev Carlyle and his felinoid cynthian crewmate Cephean.” —Publishers Weekly
Publisher: Starstream Publications
ISBN: 1611384494
Category : Fiction
Languages : en
Pages : 275
Book Description
Adrift in space! His shipmates dead, star rigger Gev Carlyle is adrift in the Flux, the subjective hyperspace that carries ships between the stars. His lone companion, and sole hope for survival, is a suicidal catlike alien named Cephean. Only a compatible rigger team, their visions meshed in psychic unity, can safely harness the turbulent currents of the Flux—and Carlyle's ship is sailing inexorably toward the deadly maelstrom of the Hurricane Flume. For even a chance at survival, he needs Cephean's help. But the price for that is a complete merging of minds and memories. And Carlyle, at war with his own past, dreads that union more than death itself. A grand space adventure, from the Nebula-nominated author of Eternity’s End and The Chaos Chronicles. Reviews: “A novel of character-change, maturation, abandonment of illusions and discovering-of-self . . . it’s an engaging science fantasy and the novel will leave you saying to yourself, ‘Yeah!’” — Richard E. Geis, Galaxy “Learning to communicate, to accept change, to understand the past, to express intimacy become rites of passage for the human Gev Carlyle and his felinoid cynthian crewmate Cephean.” —Publishers Weekly
The Last Pirate of New York
Author: Rich Cohen
Publisher: Random House Trade Paperbacks
ISBN: 0399589945
Category : History
Languages : en
Pages : 257
Book Description
Was he New York City’s last pirate . . . or its first gangster? This is the true story of the bloodthirsty underworld legend who conquered Manhattan, dock by dock—for fans of Gangs of New York and Boardwalk Empire. “History at its best . . . I highly recommend this remarkable book.”—Douglas Preston, #1 New York Times bestselling author of The Lost City of the Monkey God Handsome and charismatic, Albert Hicks had long been known in the dive bars and gin joints of the Five Points, the most dangerous neighborhood in maritime Manhattan. For years, he operated out of the public eye, rambling from crime to crime, working on the water in ships, sleeping in the nickel-a-night flops, drinking in barrooms where rat-baiting and bear-baiting were great entertainments. His criminal career reached its peak in 1860, when he was hired, under an alias, as a hand on an oyster sloop. His plan was to rob the ship and flee, disappearing into the teeming streets of lower Manhattan, as he’d done numerous times before, eventually finding his way back to his nearsighted Irish immigrant wife (who, like him, had been disowned by her family) and their infant son. But the plan went awry—the ship was found listing and unmanned in the foggy straits of Coney Island—and the voyage that was to enrich him instead led to his last desperate flight. Long fascinated by gangster legends, Rich Cohen tells the story of this notorious underworld figure, from his humble origins to the wild, globe-crossing, bacchanalian crime spree that forged his ruthlessness and his reputation, to his ultimate incarnation as a demon who terrorized lower Manhattan, at a time when pirates anchored off 14th Street. Advance praise for The Last Pirate of New York “A remarkable work of scholarship about old New York, combined with a skillfully told, edge-of-your-seat adventure story—I could not put it down.”—Ian Frazier, author of Travels in Siberia “With its wise and erudite storytelling, Rich Cohen’s The Last Pirate of New York takes the reader on an exciting nonfiction narrative journey that transforms a grisly nineteenth-century murder into a shrewd portent of modern life. Totally unique, totally compelling, I enjoyed every page.”—Howard Blum, New York Times bestselling author of Gangland and American Lightning
Publisher: Random House Trade Paperbacks
ISBN: 0399589945
Category : History
Languages : en
Pages : 257
Book Description
Was he New York City’s last pirate . . . or its first gangster? This is the true story of the bloodthirsty underworld legend who conquered Manhattan, dock by dock—for fans of Gangs of New York and Boardwalk Empire. “History at its best . . . I highly recommend this remarkable book.”—Douglas Preston, #1 New York Times bestselling author of The Lost City of the Monkey God Handsome and charismatic, Albert Hicks had long been known in the dive bars and gin joints of the Five Points, the most dangerous neighborhood in maritime Manhattan. For years, he operated out of the public eye, rambling from crime to crime, working on the water in ships, sleeping in the nickel-a-night flops, drinking in barrooms where rat-baiting and bear-baiting were great entertainments. His criminal career reached its peak in 1860, when he was hired, under an alias, as a hand on an oyster sloop. His plan was to rob the ship and flee, disappearing into the teeming streets of lower Manhattan, as he’d done numerous times before, eventually finding his way back to his nearsighted Irish immigrant wife (who, like him, had been disowned by her family) and their infant son. But the plan went awry—the ship was found listing and unmanned in the foggy straits of Coney Island—and the voyage that was to enrich him instead led to his last desperate flight. Long fascinated by gangster legends, Rich Cohen tells the story of this notorious underworld figure, from his humble origins to the wild, globe-crossing, bacchanalian crime spree that forged his ruthlessness and his reputation, to his ultimate incarnation as a demon who terrorized lower Manhattan, at a time when pirates anchored off 14th Street. Advance praise for The Last Pirate of New York “A remarkable work of scholarship about old New York, combined with a skillfully told, edge-of-your-seat adventure story—I could not put it down.”—Ian Frazier, author of Travels in Siberia “With its wise and erudite storytelling, Rich Cohen’s The Last Pirate of New York takes the reader on an exciting nonfiction narrative journey that transforms a grisly nineteenth-century murder into a shrewd portent of modern life. Totally unique, totally compelling, I enjoyed every page.”—Howard Blum, New York Times bestselling author of Gangland and American Lightning
Complete Drawing Course
Author: Diagram Group
Publisher: Sterling Publishing Company, Inc.
ISBN: 9780806948386
Category : Drawing
Languages : en
Pages : 260
Book Description
This progressive course enables even the complete novice to tap into the magic of drawing, to use art to discover the world, and to create significant personal responses to reality and ideas. 768 illustrations.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9780806948386
Category : Drawing
Languages : en
Pages : 260
Book Description
This progressive course enables even the complete novice to tap into the magic of drawing, to use art to discover the world, and to create significant personal responses to reality and ideas. 768 illustrations.
Trigger Happy
Author: Steven Poole
Publisher: Arcade Publishing
ISBN: 9781559705981
Category : Computers
Languages : en
Pages : 268
Book Description
Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.
Publisher: Arcade Publishing
ISBN: 9781559705981
Category : Computers
Languages : en
Pages : 268
Book Description
Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.
Video Game Spaces
Author: Michael Nitsche
Publisher: MIT Press
ISBN: 0262293013
Category : Games & Activities
Languages : en
Pages : 315
Book Description
An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.
Publisher: MIT Press
ISBN: 0262293013
Category : Games & Activities
Languages : en
Pages : 315
Book Description
An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.