How to Create Fantasy Art for Computer Games

How to Create Fantasy Art for Computer Games PDF Author: Bill Stoneham
Publisher: A&C Black
ISBN: 1408127628
Category : Art
Languages : en
Pages : 129

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Book Description
This title is a practical guide on how to create artwork for computer games, a burgeoning area in which thousands of artists are hired each year. It focuses on fantasy art but the information it gives on media, both traditional and digital, doodling, light and more is pertinent to all computer art.

How to Create Fantasy Art for Video Games

How to Create Fantasy Art for Video Games PDF Author: Bill Stoneham
Publisher: B.E.S. Publishing
ISBN: 9780764145049
Category : Computer animation
Languages : en
Pages : 0

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Book Description
A practical compendium of techniques for drawing, painting, and computer graphics, with emphasis on the art skills used throughout the games industry.

How to Create Fantasy Art for Computer Games

How to Create Fantasy Art for Computer Games PDF Author: Bill Stoneham
Publisher: A&C Black
ISBN: 1408127628
Category : Art
Languages : en
Pages : 129

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Book Description
This title is a practical guide on how to create artwork for computer games, a burgeoning area in which thousands of artists are hired each year. It focuses on fantasy art but the information it gives on media, both traditional and digital, doodling, light and more is pertinent to all computer art.

Fantasy Clip Art

Fantasy Clip Art PDF Author: Kevin Crossley
Publisher: Andrews McMeel Publishing
ISBN: 9780740765520
Category : Art
Languages : en
Pages : 132

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Book Description
* Create your own dragons to slay, orcs to kill, and every warrior, weapon, and warlock you could possibly conceive using the thousands of possible designs included on the CD. It's estimated the fantasy market has over nine million consumers. Fantasy enthusiasts who yearn to create their own alternate realities can do so easily with this indispensable resource. This book-and-CD combo provides high-resolution clip art and digital instruction allowing users to create personalized artwork. * Well-known fantasy artist Kevin Crossley created art for the CD. Weapons, characters, equipment, and landscapes are all included in a variety of customizable styles.

Games

Games PDF Author: C. Thi Nguyen
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253

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Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.

The Art of Computer Game Design

The Art of Computer Game Design PDF Author: Linda L Crawford
Publisher: McGraw-Hill/Glencoe
ISBN: 9780078811173
Category : Computers
Languages : en
Pages : 120

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Book Description
Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development

The Art of Game Design

The Art of Game Design PDF Author: Jesse Schell
Publisher: CRC Press
ISBN: 0123694965
Category : Art
Languages : en
Pages : 522

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Book Description
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Drawing and Painting Fantasy Landscapes and Cityscapes

Drawing and Painting Fantasy Landscapes and Cityscapes PDF Author: Rob Alexander
Publisher:
ISBN: 9782940361960
Category : Drawing
Languages : en
Pages : 0

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Book Description


100 Ways To Create Fantasy Figures

100 Ways To Create Fantasy Figures PDF Author: Francis Tsai
Publisher: David and Charles
ISBN: 1446351874
Category : Art
Languages : en
Pages : 239

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Book Description
Tips for drawing better fantasy figures from an industry pro, with topics like character research and development, establishing your process, and more. One hundred exciting and ingenious ways to design and draw better fantasy figures—from developing characters to adding costumes, props and backdrops. Hollywood concept designer and comic book artist Francis Tsai shares tips and tricks for creating imaginative figures, giving readers a unique opportunity to gain guidance from a real pro.

Fantasy Art for Beginners

Fantasy Art for Beginners PDF Author: Jon Hodgson
Publisher: IMPACT
ISBN: 9781600613425
Category : Art
Languages : en
Pages : 0

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Book Description
This is a comprehensive guide that will lead beginners through the approaches and techniques needed to create great fantasy art. Part One provides a thorough grounding in all the theoretical and practical skills. Part Two shows how to put these skills into practice in a series of step-by-step demonstrations.

How to Draw Fantasy Art and RPG Maps

How to Draw Fantasy Art and RPG Maps PDF Author: Jared Blando
Publisher: Penguin
ISBN: 1440340242
Category : Art
Languages : en
Pages : 68

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Book Description
Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!