Author: Byron Nelson
Publisher: Taylor Trade Publishing
ISBN: 1461626099
Category : Sports & Recreation
Languages : en
Pages : 305
Book Description
Byron Nelson was one of golf's greatest legends. He was one of the finest golfers ever to pick up a putter, and the man who had the most magnificent year any golfer has ever had—1945, when he won an incredible eighteen PGA tournaments, including eleven in a row, and finished second in seven others. How I Played the Game is the beautifully told tale, in his own words, of a man determined to be the best ever: his hardscrabble rural Texas upbringing and his near-death experience with typhoid fever; his early years as a caddie at Fort Worth's Glen Garden Country Club (where as a 15-year-old he beat another young caddie named Ben Hogan in the Caddie Championship); the lean years as an amateur and as a young pro during the Depression; and the golden years of the 1940s, when he invented the modern golf swing and forged the legend of "Lord Byron." Even after his sudden retirement (the real reason for which is finally revealed here) his impact on the game never lessened. Besides his many years as an insightful TV golf commentator, he was mentor to several future golf champions, Ken Venturi and Tom Watson among them. And he continued to play top-caliber golf with the greats of the game, like Hogan, Jack Nicklaus, and Arnold Palmer, and some who were less than great—President Eisenhower, Bing Crosby, Bob Hope, and a host of others. Laced throughout with scores of priceless stories, anecdotes, opinions, and even golf tips, and with an in-depth, event-by-event recreation of his golden year, 1945, How I Played the Game is golf writing and remembrance of the highest order—irresistible reading for every golfer and fan.
How I Played the Game
Author: Byron Nelson
Publisher: Taylor Trade Publishing
ISBN: 1461626099
Category : Sports & Recreation
Languages : en
Pages : 305
Book Description
Byron Nelson was one of golf's greatest legends. He was one of the finest golfers ever to pick up a putter, and the man who had the most magnificent year any golfer has ever had—1945, when he won an incredible eighteen PGA tournaments, including eleven in a row, and finished second in seven others. How I Played the Game is the beautifully told tale, in his own words, of a man determined to be the best ever: his hardscrabble rural Texas upbringing and his near-death experience with typhoid fever; his early years as a caddie at Fort Worth's Glen Garden Country Club (where as a 15-year-old he beat another young caddie named Ben Hogan in the Caddie Championship); the lean years as an amateur and as a young pro during the Depression; and the golden years of the 1940s, when he invented the modern golf swing and forged the legend of "Lord Byron." Even after his sudden retirement (the real reason for which is finally revealed here) his impact on the game never lessened. Besides his many years as an insightful TV golf commentator, he was mentor to several future golf champions, Ken Venturi and Tom Watson among them. And he continued to play top-caliber golf with the greats of the game, like Hogan, Jack Nicklaus, and Arnold Palmer, and some who were less than great—President Eisenhower, Bing Crosby, Bob Hope, and a host of others. Laced throughout with scores of priceless stories, anecdotes, opinions, and even golf tips, and with an in-depth, event-by-event recreation of his golden year, 1945, How I Played the Game is golf writing and remembrance of the highest order—irresistible reading for every golfer and fan.
Publisher: Taylor Trade Publishing
ISBN: 1461626099
Category : Sports & Recreation
Languages : en
Pages : 305
Book Description
Byron Nelson was one of golf's greatest legends. He was one of the finest golfers ever to pick up a putter, and the man who had the most magnificent year any golfer has ever had—1945, when he won an incredible eighteen PGA tournaments, including eleven in a row, and finished second in seven others. How I Played the Game is the beautifully told tale, in his own words, of a man determined to be the best ever: his hardscrabble rural Texas upbringing and his near-death experience with typhoid fever; his early years as a caddie at Fort Worth's Glen Garden Country Club (where as a 15-year-old he beat another young caddie named Ben Hogan in the Caddie Championship); the lean years as an amateur and as a young pro during the Depression; and the golden years of the 1940s, when he invented the modern golf swing and forged the legend of "Lord Byron." Even after his sudden retirement (the real reason for which is finally revealed here) his impact on the game never lessened. Besides his many years as an insightful TV golf commentator, he was mentor to several future golf champions, Ken Venturi and Tom Watson among them. And he continued to play top-caliber golf with the greats of the game, like Hogan, Jack Nicklaus, and Arnold Palmer, and some who were less than great—President Eisenhower, Bing Crosby, Bob Hope, and a host of others. Laced throughout with scores of priceless stories, anecdotes, opinions, and even golf tips, and with an in-depth, event-by-event recreation of his golden year, 1945, How I Played the Game is golf writing and remembrance of the highest order—irresistible reading for every golfer and fan.
We Played the Game
Author: Danny Peary
Publisher: Hyperion Books
ISBN:
Category : Sports & Recreation
Languages : en
Pages : 678
Book Description
This incredible gathering of first-hand remembrances brings a fascinating and enlightening new perspective to the period of baseball's greatest peak and ultimate turning point--when bigotry and exploitation still ran rampant among the clubs and the sport was irrevocably being changed into a business. 100 photos.
Publisher: Hyperion Books
ISBN:
Category : Sports & Recreation
Languages : en
Pages : 678
Book Description
This incredible gathering of first-hand remembrances brings a fascinating and enlightening new perspective to the period of baseball's greatest peak and ultimate turning point--when bigotry and exploitation still ran rampant among the clubs and the sport was irrevocably being changed into a business. 100 photos.
Way We Played The Game
Author: John Armstrong
Publisher: Sourcebooks, Inc.
ISBN: 1402252234
Category : Sports & Recreation
Languages : en
Pages : 386
Book Description
When boys played a man's game and football was hell
Publisher: Sourcebooks, Inc.
ISBN: 1402252234
Category : Sports & Recreation
Languages : en
Pages : 386
Book Description
When boys played a man's game and football was hell
I Never Played the Game
Author: Howard Cosell
Publisher: Macmillan Reference USA
ISBN: 9780816141104
Category : Biography & Autobiography
Languages : en
Pages : 563
Book Description
The popular broadcaster describes his involvement and recent disillusionment with spectator sports and documents his thirty-two years as a sports journalist, giving revealing accounts of those who have worked beside him
Publisher: Macmillan Reference USA
ISBN: 9780816141104
Category : Biography & Autobiography
Languages : en
Pages : 563
Book Description
The popular broadcaster describes his involvement and recent disillusionment with spectator sports and documents his thirty-two years as a sports journalist, giving revealing accounts of those who have worked beside him
The Well-Played Game
Author: Bernard De Koven
Publisher: MIT Press
ISBN: 0262019175
Category : Games & Activities
Languages : en
Pages : 173
Book Description
The return of the classic book on games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven’s classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.
Publisher: MIT Press
ISBN: 0262019175
Category : Games & Activities
Languages : en
Pages : 173
Book Description
The return of the classic book on games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven’s classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.
You've Been Played
Author: Adrian Hon
Publisher: Basic Books
ISBN: 1541600193
Category : Business & Economics
Languages : en
Pages : 297
Book Description
How games are being harnessed as instruments of exploitation—and what we can do about it Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.
Publisher: Basic Books
ISBN: 1541600193
Category : Business & Economics
Languages : en
Pages : 297
Book Description
How games are being harnessed as instruments of exploitation—and what we can do about it Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.
How You Played the Game
Author: William Arthur Harper
Publisher: University of Missouri Press
ISBN: 9780826212047
Category : Biography & Autobiography
Languages : en
Pages : 634
Book Description
Centering around the life and times of the revered American sportswriter Grantland Rice (1880-1954), How You Played the Game takes us back to those magical days of sporting tales and mythic heroes. Through Rice's eyes we behold such sports as bicycle racing, boxing, golf, baseball, football, and tennis as they were played before 1950. We witness ups and downs in the careers of such legendary figures as Christy Mathewson, Jack Dempsey, Ty Cobb, Babe Ruth, Jim Thorpe, Red Grange, Bobby Jones, Bill Tilden, Notre Dame's Four Horsemen, Gene Tunney, and Babe Didrikson--all of whom Rice helped become household names. Grantland Rice was a remarkably gifted and honorable sportswriter. From his early days in Nashville and Atlanta, to his famed years in New York, Rice was acknowledged by all for his uncanny grasp of the ins and outs of a dozen sports, as well as his personal friendship with hundreds of sportsmen and sportswomen. As a pioneer in American sportswriting, Rice helped establish and dignify the profession, sitting shoulder to shoulder in press boxes around the nation with the likes of Ring Lardner, Damon Runyon, Heywood Broun, and Red Smith. Besides being a first-rate reporter, Rice was also a columnist, poet, magazine and book writer, film producer, family man, war veteran, fund-raiser, and skillful golfer. His personal accomplishments over a half century as an advocate for sports and good sportsmanship are astounding by any standard. What truly set Rice apart from so many of his peers, however, was the idea behind his sports reporting and writing. He believed that good sportsmanship was capable of lifting individuals, societies, and even nations to remarkable heights of moral and social action. More than just a biography of Grantland Rice, How You Played the Game is about the rise of American sports and the early days of those who created the art and craft of sportswriting. Exploring the life of a man who perfectly blended journalism and sporting culture, this book is sure to appeal to all, sports lovers or not.
Publisher: University of Missouri Press
ISBN: 9780826212047
Category : Biography & Autobiography
Languages : en
Pages : 634
Book Description
Centering around the life and times of the revered American sportswriter Grantland Rice (1880-1954), How You Played the Game takes us back to those magical days of sporting tales and mythic heroes. Through Rice's eyes we behold such sports as bicycle racing, boxing, golf, baseball, football, and tennis as they were played before 1950. We witness ups and downs in the careers of such legendary figures as Christy Mathewson, Jack Dempsey, Ty Cobb, Babe Ruth, Jim Thorpe, Red Grange, Bobby Jones, Bill Tilden, Notre Dame's Four Horsemen, Gene Tunney, and Babe Didrikson--all of whom Rice helped become household names. Grantland Rice was a remarkably gifted and honorable sportswriter. From his early days in Nashville and Atlanta, to his famed years in New York, Rice was acknowledged by all for his uncanny grasp of the ins and outs of a dozen sports, as well as his personal friendship with hundreds of sportsmen and sportswomen. As a pioneer in American sportswriting, Rice helped establish and dignify the profession, sitting shoulder to shoulder in press boxes around the nation with the likes of Ring Lardner, Damon Runyon, Heywood Broun, and Red Smith. Besides being a first-rate reporter, Rice was also a columnist, poet, magazine and book writer, film producer, family man, war veteran, fund-raiser, and skillful golfer. His personal accomplishments over a half century as an advocate for sports and good sportsmanship are astounding by any standard. What truly set Rice apart from so many of his peers, however, was the idea behind his sports reporting and writing. He believed that good sportsmanship was capable of lifting individuals, societies, and even nations to remarkable heights of moral and social action. More than just a biography of Grantland Rice, How You Played the Game is about the rise of American sports and the early days of those who created the art and craft of sportswriting. Exploring the life of a man who perfectly blended journalism and sporting culture, this book is sure to appeal to all, sports lovers or not.
The Game They Played
Author: Stanley Cohen
Publisher: Open Road Media
ISBN: 1453295259
Category : Sports & Recreation
Languages : en
Pages : 212
Book Description
One of Sports Illustrated’s Top 100 Sports Books of All Time: The riveting story of the point-shaving scandal that shook college basketball to its core It was the ultimate Cinderella sports story. Unranked heading into the 1949–50 season, the City College basketball team delighted their hometown of New York City and shocked the rest of America by winning both the NCAA and NIT tournaments. An unprecedented feat that would never be duplicated, City College’s postseason grand slam was made all the more remarkable by the fact that, in an era when many premier teams were segregated, its starting lineup consisted of 3 Jewish and 2 African American athletes. With Hall of Fame coach Nat Holman and 4 of the starting 5 returning for the 1950–51 campaign, the stage was set for a thrilling title defense. Alas, it was not to be. City College’s season came to an abrupt end when 3 of its star players were arrested on charges of conspiring to fix games. The ensuing scandal, which would engulf 6 other schools and lead to the indictments of 20 players and 14 fixers, cast New York City sports under a dark cloud, derailed the careers of some of the game’s most promising young talents, and forever altered the landscape of college basketball. The basis for the award-winning HBO documentary City Dump, The Game They Played is a poignant portrait of the unforgettable moment when an unheralded team of local boys united New York City in both triumph and disgrace.
Publisher: Open Road Media
ISBN: 1453295259
Category : Sports & Recreation
Languages : en
Pages : 212
Book Description
One of Sports Illustrated’s Top 100 Sports Books of All Time: The riveting story of the point-shaving scandal that shook college basketball to its core It was the ultimate Cinderella sports story. Unranked heading into the 1949–50 season, the City College basketball team delighted their hometown of New York City and shocked the rest of America by winning both the NCAA and NIT tournaments. An unprecedented feat that would never be duplicated, City College’s postseason grand slam was made all the more remarkable by the fact that, in an era when many premier teams were segregated, its starting lineup consisted of 3 Jewish and 2 African American athletes. With Hall of Fame coach Nat Holman and 4 of the starting 5 returning for the 1950–51 campaign, the stage was set for a thrilling title defense. Alas, it was not to be. City College’s season came to an abrupt end when 3 of its star players were arrested on charges of conspiring to fix games. The ensuing scandal, which would engulf 6 other schools and lead to the indictments of 20 players and 14 fixers, cast New York City sports under a dark cloud, derailed the careers of some of the game’s most promising young talents, and forever altered the landscape of college basketball. The basis for the award-winning HBO documentary City Dump, The Game They Played is a poignant portrait of the unforgettable moment when an unheralded team of local boys united New York City in both triumph and disgrace.
Locally Played
Author: Benjamin Stokes
Publisher: MIT Press
ISBN: 0262043483
Category : Games & Activities
Languages : en
Pages : 287
Book Description
How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.
Publisher: MIT Press
ISBN: 0262043483
Category : Games & Activities
Languages : en
Pages : 287
Book Description
How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.
Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.