Author: Louise Spilsbury
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1482403714
Category : Juvenile Nonfiction
Languages : en
Pages : 50
Book Description
During the Renaissance, people were pinned into their clothing, even elaborate gowns. Children often had to work as pin makers, a job that paid only about $1 for each 20,000 pins made! Clear—but gross—descriptions of other horrible jobs of the Renaissance will draw readers into the castles of lords and the dung heaps tended by peasants. The historical content supports the social studies curriculum, while sidebars and colorful images augment some of the strangest, nastiest tasks that needed doing during that time.
Horrible Jobs of the Renaissance
Author: Louise Spilsbury
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1482403714
Category : Juvenile Nonfiction
Languages : en
Pages : 50
Book Description
During the Renaissance, people were pinned into their clothing, even elaborate gowns. Children often had to work as pin makers, a job that paid only about $1 for each 20,000 pins made! Clear—but gross—descriptions of other horrible jobs of the Renaissance will draw readers into the castles of lords and the dung heaps tended by peasants. The historical content supports the social studies curriculum, while sidebars and colorful images augment some of the strangest, nastiest tasks that needed doing during that time.
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1482403714
Category : Juvenile Nonfiction
Languages : en
Pages : 50
Book Description
During the Renaissance, people were pinned into their clothing, even elaborate gowns. Children often had to work as pin makers, a job that paid only about $1 for each 20,000 pins made! Clear—but gross—descriptions of other horrible jobs of the Renaissance will draw readers into the castles of lords and the dung heaps tended by peasants. The historical content supports the social studies curriculum, while sidebars and colorful images augment some of the strangest, nastiest tasks that needed doing during that time.
Horrible Jobs in Ancient Greece and Rome
Author: Robyn Hardyman
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1482403285
Category : Juvenile Nonfiction
Languages : en
Pages : 50
Book Description
Though ancient Greece and Rome had their share of terrible jobs, perhaps the worst was that of the Roman gladiator. He trained endlessly, only to fight for his life anytime entertainment was needed. While some gladiators became rich and famous, most were simply slaughtered. Readers can form their own opinions about the most horrible job in ancient Greece and Rome as they learn surprising information about time-consuming, smelly, and dangerous tasks. Historical images and illustrations highlight horrible laundry practices, food preparation, and living conditions of the time. No detail is too gross to include!
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1482403285
Category : Juvenile Nonfiction
Languages : en
Pages : 50
Book Description
Though ancient Greece and Rome had their share of terrible jobs, perhaps the worst was that of the Roman gladiator. He trained endlessly, only to fight for his life anytime entertainment was needed. While some gladiators became rich and famous, most were simply slaughtered. Readers can form their own opinions about the most horrible job in ancient Greece and Rome as they learn surprising information about time-consuming, smelly, and dangerous tasks. Historical images and illustrations highlight horrible laundry practices, food preparation, and living conditions of the time. No detail is too gross to include!
Horrible Jobs of the Renaissance
Author: Louise Spilsbury
Publisher: The Rosen Publishing Group
ISBN: 1482403722
Category : Juvenile Nonfiction
Languages : en
Pages : 50
Book Description
During the Renaissance, people were pinned into their clothing, even elaborate gowns. Children often had to work as pin makers, a job that paid only about $1 for each 20,000 pins made! Clear--but gross--descriptions of other horrible jobs of the Renaissance will draw readers into the castles of lords and the dung heaps tended by peasants. The historical content supports the social studies curriculum, while sidebars and colorful images augment some of the strangest, nastiest tasks that needed doing during that time.
Publisher: The Rosen Publishing Group
ISBN: 1482403722
Category : Juvenile Nonfiction
Languages : en
Pages : 50
Book Description
During the Renaissance, people were pinned into their clothing, even elaborate gowns. Children often had to work as pin makers, a job that paid only about $1 for each 20,000 pins made! Clear--but gross--descriptions of other horrible jobs of the Renaissance will draw readers into the castles of lords and the dung heaps tended by peasants. The historical content supports the social studies curriculum, while sidebars and colorful images augment some of the strangest, nastiest tasks that needed doing during that time.
Horrible Jobs in Medieval Times
Author: Robyn Hardyman
Publisher: The Rosen Publishing Group
ISBN: 1482403412
Category : Juvenile Nonfiction
Languages : en
Pages : 50
Book Description
During Medieval times, medical practice included bloodletting, leeching, and sometimes sawing off a hand or foot. Those must have been awful jobs! But the poor physicians didn't have it as bad as dung farmers or smelly fullers. Readers will discover the many terrible tasks that needed to be done, all while learning the social and political structure of Medieval Europe. Sidebars and historical images add even more detail for readers to enjoy--horrible though it may be!
Publisher: The Rosen Publishing Group
ISBN: 1482403412
Category : Juvenile Nonfiction
Languages : en
Pages : 50
Book Description
During Medieval times, medical practice included bloodletting, leeching, and sometimes sawing off a hand or foot. Those must have been awful jobs! But the poor physicians didn't have it as bad as dung farmers or smelly fullers. Readers will discover the many terrible tasks that needed to be done, all while learning the social and political structure of Medieval Europe. Sidebars and historical images add even more detail for readers to enjoy--horrible though it may be!
The Worst Jobs in History
Author: Sir Tony Robinson
Publisher: Pan
ISBN: 9781509843091
Category :
Languages : en
Pages : 224
Book Description
Whether it's swilling out the crotch of a knight's soiled armor after the battle of Agincourt, risking his neck in the rigging of HMS Victory, or as "Groom of the Stool" going to places where none of Henry VIII's six wives would venture, Tony endures the worst jobs imaginable to get to the bottom (sometimes literally) of the story. From the Roman invasion to the reign of Queen Victoria, Tony has met the challenge of seeking out the worst jobs of each era. The Gunpowder Plot drew Tony to the role of the Saltpetre Man who collected human waste because its nitrate content could be turned into gunpowder. In the same vein, he has revealed some of the worst jobs behind the building of the great medieval cathedrals. With Tony we discover the dire conditions of Nelson's Victory, where the most common form of retirement was being sewn into a hammock with a couple of cannon balls and dropped over the side. Then there's the impact of the Industrial Revolution, a source of wealth and power for the few, but a cornucopia of lousy jobs for the many. Packed with disgusting yet fascinating professions, this book really gets into the grime of how life was for ordinary people, and provides a vivid alternative (and fairly disgusting) history of Britain.
Publisher: Pan
ISBN: 9781509843091
Category :
Languages : en
Pages : 224
Book Description
Whether it's swilling out the crotch of a knight's soiled armor after the battle of Agincourt, risking his neck in the rigging of HMS Victory, or as "Groom of the Stool" going to places where none of Henry VIII's six wives would venture, Tony endures the worst jobs imaginable to get to the bottom (sometimes literally) of the story. From the Roman invasion to the reign of Queen Victoria, Tony has met the challenge of seeking out the worst jobs of each era. The Gunpowder Plot drew Tony to the role of the Saltpetre Man who collected human waste because its nitrate content could be turned into gunpowder. In the same vein, he has revealed some of the worst jobs behind the building of the great medieval cathedrals. With Tony we discover the dire conditions of Nelson's Victory, where the most common form of retirement was being sewn into a hammock with a couple of cannon balls and dropped over the side. Then there's the impact of the Industrial Revolution, a source of wealth and power for the few, but a cornucopia of lousy jobs for the many. Packed with disgusting yet fascinating professions, this book really gets into the grime of how life was for ordinary people, and provides a vivid alternative (and fairly disgusting) history of Britain.
Jacaranda Humanities Alive 8 Victorian Curriculum, 2e LearnON and Print
Author: Robert Darlington
Publisher: John Wiley & Sons
ISBN: 0730372774
Category : Juvenile Nonfiction
Languages : en
Pages : 947
Book Description
Jacaranda Humanities Alive 8 Victorian Curriculum, 2nd Edition learnON & Print This combined print and digital title provides 100% coverage of the Victorian Curriculum for Humanities. The textbook comes with a complimentary activation code for learnON, the powerful digital learning platform making learning personalised and visible for both students and teachers. The latest editions of Jacaranda Humanities Alive Victorian Curriculum series include these key features: Choice - four titles in one, or single-subject titles teachON - video lessons by Victoria's best teachers, teaching advice and lesson plans learnON - our most powerful digital learning platform An immersive digital platform in which students and teachers are connected Rich media to engage and inspire Immediate, corrective feedback for students and an in-built testmaker for teachers to create assignments from a large pool of questions for immediate, spaced and mixed practice. Results reported against skills and content allow unmatched visibility of students' progress. Thinking Big research projects - creative, imaginative, collaborative activities SkillBuilders - Tell me, Show me, Let me do it! For teachers, learnON includes additional teacher resources such as quarantined questions and answers, curriculum grids and work programs.
Publisher: John Wiley & Sons
ISBN: 0730372774
Category : Juvenile Nonfiction
Languages : en
Pages : 947
Book Description
Jacaranda Humanities Alive 8 Victorian Curriculum, 2nd Edition learnON & Print This combined print and digital title provides 100% coverage of the Victorian Curriculum for Humanities. The textbook comes with a complimentary activation code for learnON, the powerful digital learning platform making learning personalised and visible for both students and teachers. The latest editions of Jacaranda Humanities Alive Victorian Curriculum series include these key features: Choice - four titles in one, or single-subject titles teachON - video lessons by Victoria's best teachers, teaching advice and lesson plans learnON - our most powerful digital learning platform An immersive digital platform in which students and teachers are connected Rich media to engage and inspire Immediate, corrective feedback for students and an in-built testmaker for teachers to create assignments from a large pool of questions for immediate, spaced and mixed practice. Results reported against skills and content allow unmatched visibility of students' progress. Thinking Big research projects - creative, imaginative, collaborative activities SkillBuilders - Tell me, Show me, Let me do it! For teachers, learnON includes additional teacher resources such as quarantined questions and answers, curriculum grids and work programs.
Horrible Jobs in Colonial Times
Author: Louise Spilsbury
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1482403307
Category : Juvenile Nonfiction
Languages : en
Pages : 50
Book Description
As the 13 colonies grew, they prospered with new industries and trade. However, some of these trades, like tanning animal hides, were unpleasant. In fact, from slaves and indentured servants, to “mad hatters” and risk-taking whalers, jobs in the colonies could be downright horrible! Readers will delight in viewing the colonial world through a different lens while they continue to learn about life in early America. Enhanced by detailed images, the social studies content augments classroom learning through true—though sometimes disgusting—facts and examples of making a living in the 13 colonies.
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1482403307
Category : Juvenile Nonfiction
Languages : en
Pages : 50
Book Description
As the 13 colonies grew, they prospered with new industries and trade. However, some of these trades, like tanning animal hides, were unpleasant. In fact, from slaves and indentured servants, to “mad hatters” and risk-taking whalers, jobs in the colonies could be downright horrible! Readers will delight in viewing the colonial world through a different lens while they continue to learn about life in early America. Enhanced by detailed images, the social studies content augments classroom learning through true—though sometimes disgusting—facts and examples of making a living in the 13 colonies.
How to Survive in Medieval England
Author: Toni Mount
Publisher: Pen and Sword History
ISBN: 1526754428
Category : History
Languages : en
Pages : 198
Book Description
An in-depth guide to life in medieval England, including class, housing, spirituality, fashion, grooming, food, commerce, jobs, health, law, war, and more. Imagine you were transported back in time to Medieval England and had to start a new life there. Without mobile phones, ipads, internet, and social media networks, when transport means walking or, if you’re fortunate, horseback, how will you know where you are or what to do? Where will you live? What is there to eat? What shall you wear? How can you communicate when nobody speaks as you do and what about money? Who can you go to if you fall ill or are mugged in the street? However can you fit into and thrive in this strange environment full of odd people who seem so different from you? All these questions and many more are answered in this new guidebook for time-travelers: How to Survive in Medieval England. A handy self-help guide with tips and suggestions to make your visit to the Middle Ages much more fun, this lively and engaging book will help the reader deal with the new experiences they may encounter and the problems that might occur. Know the laws so you don’t get into trouble or show your ignorance in an embarrassing faux pas. Enjoy interviews with the celebrities of the day, from a businesswoman and a condemned felon, to a royal cook and King Richard III himself. Have a go at preparing medieval dishes and learn some new words to set the mood for your time-travelling adventure. Have an exciting visit but be sure to keep this book at hand. “Fun and creative. . . . If you want a handy guide to take on your journeys to the past or you just want a book to better understand the past, I highly suggest you read this book, “How to Survive in Medieval England” by Toni Mount.” —Adventures of a Tudor Nerd
Publisher: Pen and Sword History
ISBN: 1526754428
Category : History
Languages : en
Pages : 198
Book Description
An in-depth guide to life in medieval England, including class, housing, spirituality, fashion, grooming, food, commerce, jobs, health, law, war, and more. Imagine you were transported back in time to Medieval England and had to start a new life there. Without mobile phones, ipads, internet, and social media networks, when transport means walking or, if you’re fortunate, horseback, how will you know where you are or what to do? Where will you live? What is there to eat? What shall you wear? How can you communicate when nobody speaks as you do and what about money? Who can you go to if you fall ill or are mugged in the street? However can you fit into and thrive in this strange environment full of odd people who seem so different from you? All these questions and many more are answered in this new guidebook for time-travelers: How to Survive in Medieval England. A handy self-help guide with tips and suggestions to make your visit to the Middle Ages much more fun, this lively and engaging book will help the reader deal with the new experiences they may encounter and the problems that might occur. Know the laws so you don’t get into trouble or show your ignorance in an embarrassing faux pas. Enjoy interviews with the celebrities of the day, from a businesswoman and a condemned felon, to a royal cook and King Richard III himself. Have a go at preparing medieval dishes and learn some new words to set the mood for your time-travelling adventure. Have an exciting visit but be sure to keep this book at hand. “Fun and creative. . . . If you want a handy guide to take on your journeys to the past or you just want a book to better understand the past, I highly suggest you read this book, “How to Survive in Medieval England” by Toni Mount.” —Adventures of a Tudor Nerd
Gamers at Work
Author: Morgan Ramsay
Publisher: Apress
ISBN: 1430233524
Category : Computers
Languages : en
Pages : 345
Book Description
"Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios "Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." —Hal Halpin, president, Entertainment Consumers Association "This is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading." —North County Times "Gamers at Work is truly an invaluable resource that's well worth adding to your personal library." —Wii Love It There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way. Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management. Gamers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business As an added bonus, check out Online Game Pioneers at Work, published in 2015, for even more incredible stories from leaders in the mobile space. Featured Entrepreneurs: Trip Hawkins, Electronic Arts (Madden NFL) Nolan Bushnell, Atari (Pong) Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization) Tony Goodman, Ensemble Studios (Age of Empires) Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II) Tim Cain, Troika Games (Arcanum, Vampire: the Masquerade—Bloodlines) Warren Spector, Junction Point Studios (Disney Epic Mickey) Doug & Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego) Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball) John Smedley, Verant Interactive (EverQuest, PlanetSide) Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry) Lorne Lanning, Oddworld Inhabitants (Oddworld) Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls) Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear) Christopher Weaver, Bethesda Softworks (The Elder Scrolls) Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted) Ted Price, Insomniac Games (Spyro, Resistance) Other books in the Apress At Work Series: Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7
Publisher: Apress
ISBN: 1430233524
Category : Computers
Languages : en
Pages : 345
Book Description
"Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios "Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." —Hal Halpin, president, Entertainment Consumers Association "This is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading." —North County Times "Gamers at Work is truly an invaluable resource that's well worth adding to your personal library." —Wii Love It There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way. Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management. Gamers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business As an added bonus, check out Online Game Pioneers at Work, published in 2015, for even more incredible stories from leaders in the mobile space. Featured Entrepreneurs: Trip Hawkins, Electronic Arts (Madden NFL) Nolan Bushnell, Atari (Pong) Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization) Tony Goodman, Ensemble Studios (Age of Empires) Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II) Tim Cain, Troika Games (Arcanum, Vampire: the Masquerade—Bloodlines) Warren Spector, Junction Point Studios (Disney Epic Mickey) Doug & Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego) Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball) John Smedley, Verant Interactive (EverQuest, PlanetSide) Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry) Lorne Lanning, Oddworld Inhabitants (Oddworld) Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls) Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear) Christopher Weaver, Bethesda Softworks (The Elder Scrolls) Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted) Ted Price, Insomniac Games (Spyro, Resistance) Other books in the Apress At Work Series: Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7
Cities and Race
Author: David Wilson
Publisher: Routledge
ISBN: 1134246293
Category : Science
Languages : en
Pages : 215
Book Description
This fascinating book examines the 1990s rise of a new black ghetto in rust belt America, 'the global ghetto'. It uses the emergent perspective of 'racial economy' to delineate a fundamental proposition; historically neglected and marginalized black ghettos, in a 1990s era of societal boom and bust, have become more impoverished, more stigmatized, and functionally ambiguous as areas. As these ghettos grow in size and become more stigmatized entities in contemporary society, our understanding of them in relation to evolving cities and society has not kept pace. This book looks to the heart of this misunderstanding, to find out how race and political economy in cities dynamically connect in new ways ('racial economy') to deepen deprivation in these areas. This book is an essential read for students of geography, urban studies and sociology.
Publisher: Routledge
ISBN: 1134246293
Category : Science
Languages : en
Pages : 215
Book Description
This fascinating book examines the 1990s rise of a new black ghetto in rust belt America, 'the global ghetto'. It uses the emergent perspective of 'racial economy' to delineate a fundamental proposition; historically neglected and marginalized black ghettos, in a 1990s era of societal boom and bust, have become more impoverished, more stigmatized, and functionally ambiguous as areas. As these ghettos grow in size and become more stigmatized entities in contemporary society, our understanding of them in relation to evolving cities and society has not kept pace. This book looks to the heart of this misunderstanding, to find out how race and political economy in cities dynamically connect in new ways ('racial economy') to deepen deprivation in these areas. This book is an essential read for students of geography, urban studies and sociology.