Author: Angus A. A. Mol
Publisher:
ISBN: 9789088904363
Category : Archaeology
Languages : en
Pages : 0
Book Description
Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.
The Interactive Past
Author: Angus A. A. Mol
Publisher:
ISBN: 9789088904363
Category : Archaeology
Languages : en
Pages : 0
Book Description
Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.
Publisher:
ISBN: 9789088904363
Category : Archaeology
Languages : en
Pages : 0
Book Description
Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.
Understanding Video Games
Author: Simon Egenfeldt-Nielsen
Publisher: Routledge
ISBN: 1317533127
Category : Games & Activities
Languages : en
Pages : 405
Book Description
Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.
Publisher: Routledge
ISBN: 1317533127
Category : Games & Activities
Languages : en
Pages : 405
Book Description
Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.
Modding Minecraft
Author: Sarah Guthals
Publisher: John Wiley & Sons
ISBN: 1119177278
Category : Games & Activities
Languages : en
Pages : 128
Book Description
My kid can mod Minecraft? Oh my! There’s no doubt about it: Minecraft has taken the world by storm. If your resident Minecraft fanatic is ready to take their experience to a new level of play, introduce them to modding! Modding allows Minecraft players to modify the game through code—giving them the ability to add a variety of gameplay changes, ranging from new blocks and items to new mechanisms to craft. It’s pretty much a Minecraft enthusiast’s dream brought to life! In Modding Minecraft, your child will be introduced to three fun and easy-to-complete projects that teach them the coding skills to make the most of their love of Minecraft. Walking young readers through projects that outline how to create games in Minecraft for single or multiple players, this friendly and accessible guide takes the intimidation out of coding and instills confidence in children as young as seven as they complete cool coding projects to mod their favorite game. Full-color, eye-popping graphics and a short page count hold their attention while the goal-based format keeps them focused on the task at hand. Before you know it, your kid will be writing their own mods and having even more fun with Minecraft. Kids can complete the projects on their own or alongside an adult Introduces getting started with a single-player, single-level game Moves readers on to multi-level game playing Finishes with a multi-level, multi-player game based on the classic “capture the flag” game With simple and clear instruction that your child can understand, Modding Minecraft is the perfect place for your kid to dig deep and open up a whole new world in their creative play.
Publisher: John Wiley & Sons
ISBN: 1119177278
Category : Games & Activities
Languages : en
Pages : 128
Book Description
My kid can mod Minecraft? Oh my! There’s no doubt about it: Minecraft has taken the world by storm. If your resident Minecraft fanatic is ready to take their experience to a new level of play, introduce them to modding! Modding allows Minecraft players to modify the game through code—giving them the ability to add a variety of gameplay changes, ranging from new blocks and items to new mechanisms to craft. It’s pretty much a Minecraft enthusiast’s dream brought to life! In Modding Minecraft, your child will be introduced to three fun and easy-to-complete projects that teach them the coding skills to make the most of their love of Minecraft. Walking young readers through projects that outline how to create games in Minecraft for single or multiple players, this friendly and accessible guide takes the intimidation out of coding and instills confidence in children as young as seven as they complete cool coding projects to mod their favorite game. Full-color, eye-popping graphics and a short page count hold their attention while the goal-based format keeps them focused on the task at hand. Before you know it, your kid will be writing their own mods and having even more fun with Minecraft. Kids can complete the projects on their own or alongside an adult Introduces getting started with a single-player, single-level game Moves readers on to multi-level game playing Finishes with a multi-level, multi-player game based on the classic “capture the flag” game With simple and clear instruction that your child can understand, Modding Minecraft is the perfect place for your kid to dig deep and open up a whole new world in their creative play.
Pokémon X & Pokémon Y
Author: Stephen Stratton
Publisher: Pokemon Company International
ISBN: 9780804161992
Category : Computer games
Languages : en
Pages : 0
Book Description
"Get an edge with this step-by-step walkthrough of Pokemon X & Pokemon Y: the official Kalos Region guidebook! From your first step into the tall grass and your earliest battles on Route 1, all the way to the heights of challenging the Elite Four, it's all here with detailed maps, images, and helpful techniques that make your game even better!
Publisher: Pokemon Company International
ISBN: 9780804161992
Category : Computer games
Languages : en
Pages : 0
Book Description
"Get an edge with this step-by-step walkthrough of Pokemon X & Pokemon Y: the official Kalos Region guidebook! From your first step into the tall grass and your earliest battles on Route 1, all the way to the heights of challenging the Elite Four, it's all here with detailed maps, images, and helpful techniques that make your game even better!
Splatoon 2 Game Guide Unofficial
Author: Chala Dar
Publisher:
ISBN: 9781387171972
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781387171972
Category :
Languages : en
Pages : 0
Book Description
Dark Souls - the Official Guide (Hardcover)
Author: Future Press
Publisher: Future Press Verlag Und Marketing Gmbh
ISBN: 9783869930480
Category :
Languages : en
Pages : 400
Book Description
Prepare To Die Less with this Hardback Guide to Dark Souls !!Going into Dark Souls unaided will get you killed. A lot. Even armed with the complete knowledge of the game that this guide will provide, you're still certain to die at least a few times. But when a gigantic demon takes you by surprise you'll at least have a chance to not lose everything. This is a true survival guide for a game that's almost impossible to survive.Area Guide WalkthroughThe Walkthrough makes use of detailed maps to guide you in exploring every inch of the game's huge world. Learn the most useful shortcuts and find all of the hidden areas.Enemy EncyclopediaEverything you need to know to tackle the game's army of lethal foes is contained in one easy-to-use reference chapter. Tactics, data and attack details for all enemies will prove an invaluable resource.Weapons & EquipmentWeapons, Armor and Magic are all covered in exhaustive detail. Full stats, locations, upgrade paths and usage strategies are provided so you can easily compare all of the options when choosing your equipment.All ItemsThe complete item lists reveal every last consumable, accessory, upgrading material and offensive item. Quickly discover where to find each one and how to make the most of them.Character BuildingPlan your character perfectly with our guide to choosing classes, building your character for specific roles and selecting optimal equipment.Everything UncoveredDiscover how to unlock every Achievement or Trophy and learn the secrets of Dark Souls' unique online multiplayer mode.
Publisher: Future Press Verlag Und Marketing Gmbh
ISBN: 9783869930480
Category :
Languages : en
Pages : 400
Book Description
Prepare To Die Less with this Hardback Guide to Dark Souls !!Going into Dark Souls unaided will get you killed. A lot. Even armed with the complete knowledge of the game that this guide will provide, you're still certain to die at least a few times. But when a gigantic demon takes you by surprise you'll at least have a chance to not lose everything. This is a true survival guide for a game that's almost impossible to survive.Area Guide WalkthroughThe Walkthrough makes use of detailed maps to guide you in exploring every inch of the game's huge world. Learn the most useful shortcuts and find all of the hidden areas.Enemy EncyclopediaEverything you need to know to tackle the game's army of lethal foes is contained in one easy-to-use reference chapter. Tactics, data and attack details for all enemies will prove an invaluable resource.Weapons & EquipmentWeapons, Armor and Magic are all covered in exhaustive detail. Full stats, locations, upgrade paths and usage strategies are provided so you can easily compare all of the options when choosing your equipment.All ItemsThe complete item lists reveal every last consumable, accessory, upgrading material and offensive item. Quickly discover where to find each one and how to make the most of them.Character BuildingPlan your character perfectly with our guide to choosing classes, building your character for specific roles and selecting optimal equipment.Everything UncoveredDiscover how to unlock every Achievement or Trophy and learn the secrets of Dark Souls' unique online multiplayer mode.
Fresh from the Farm 6pk
Author: Rigby
Publisher:
ISBN: 9781418914219
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781418914219
Category :
Languages : en
Pages : 0
Book Description
Pokemon Diamond and Pearl Pokedex
Author: Future Press Verlag und Marketing GmbH
Publisher:
ISBN: 9783937336985
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9783937336985
Category :
Languages : en
Pages :
Book Description
Romancing Saga
Author: BradyGames (Firm)
Publisher: BradyGames
ISBN: 9780744005820
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
BradyGames' Romancing Saga Official Strategy Guide includes the following: A comprehensive walkthrough of the entire adventure. Extensive area maps. Detailed item and equipment lists. Expert boss strategies to defeat every enemy including Saruin. Complete bestiary. Platform: PlayStation 2 Genre: Role-Playing GameThis product is available for sale in North America only.
Publisher: BradyGames
ISBN: 9780744005820
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
BradyGames' Romancing Saga Official Strategy Guide includes the following: A comprehensive walkthrough of the entire adventure. Extensive area maps. Detailed item and equipment lists. Expert boss strategies to defeat every enemy including Saruin. Complete bestiary. Platform: PlayStation 2 Genre: Role-Playing GameThis product is available for sale in North America only.
Hitman 2 Game Download, PS4, Xbox One, Tips, Guide Unofficial
Author: The Yuw
Publisher: eBook Partnership
ISBN: 1365856658
Category : Games & Activities
Languages : en
Pages : 24
Book Description
*Unofficial Guide Version*Advanced Tips & Strategy Guide. This is the most comprehensive and only detailed guide you will find online. Available for instant download on your mobile phone, eBook device, or in paperback form. Here is what you will be getting when you purchase this professional advanced and detailed game guide. - Professional Tips and Strategies. - Cheats and Hacks. - Beat the Game.- Beat Opponents.- Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players! - How to Get Tons of Cash/Coins. - PLUS MUCH MORE!Disclaimer: This product is not associated, affiliated, endorsed, certified, or sponsored by the Original Copyright Owner. All trademarks and registered trademarks appearing on this ebook are the property of their respective owners.
Publisher: eBook Partnership
ISBN: 1365856658
Category : Games & Activities
Languages : en
Pages : 24
Book Description
*Unofficial Guide Version*Advanced Tips & Strategy Guide. This is the most comprehensive and only detailed guide you will find online. Available for instant download on your mobile phone, eBook device, or in paperback form. Here is what you will be getting when you purchase this professional advanced and detailed game guide. - Professional Tips and Strategies. - Cheats and Hacks. - Beat the Game.- Beat Opponents.- Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players! - How to Get Tons of Cash/Coins. - PLUS MUCH MORE!Disclaimer: This product is not associated, affiliated, endorsed, certified, or sponsored by the Original Copyright Owner. All trademarks and registered trademarks appearing on this ebook are the property of their respective owners.