Author: John Starke
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402764714
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
Welcome to an incredible magic place where optical illusions and tricks befuddle and amuse. Kids won’t believe their eyes, as they try to figure out confounding conundrums, move through 3D mazes, and solve a host of other visually amazing and brain-twisting puzzles.
High Definition 3D Amazing Magic
Author: John Starke
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402764714
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
Welcome to an incredible magic place where optical illusions and tricks befuddle and amuse. Kids won’t believe their eyes, as they try to figure out confounding conundrums, move through 3D mazes, and solve a host of other visually amazing and brain-twisting puzzles.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402764714
Category : Juvenile Nonfiction
Languages : en
Pages : 28
Book Description
Welcome to an incredible magic place where optical illusions and tricks befuddle and amuse. Kids won’t believe their eyes, as they try to figure out confounding conundrums, move through 3D mazes, and solve a host of other visually amazing and brain-twisting puzzles.
High Definition 3D Space
Author: John Starke
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402764738
Category : Juvenile Nonfiction
Languages : en
Pages : 20
Book Description
Introduces space exploration, including the American and Soviet competition to reach space, the exploration of the Moon, and unmanned satellites exploring deep space.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402764738
Category : Juvenile Nonfiction
Languages : en
Pages : 20
Book Description
Introduces space exploration, including the American and Soviet competition to reach space, the exploration of the Moon, and unmanned satellites exploring deep space.
High Definition 3D Bugs
Author: John Starke
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402764707
Category : Juvenile Nonfiction
Languages : en
Pages : 20
Book Description
They’re alive! At least that’s how children will feel as they peer through the glasses at 3D pictures of creepy-crawlies. Learn where to find some of the rarest and most endangered bugs, get cool insect facts, and meet beetles, tarantulas, butterflies, and a small but deadly menace: the malaria transmitting anopheles mosquito.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402764707
Category : Juvenile Nonfiction
Languages : en
Pages : 20
Book Description
They’re alive! At least that’s how children will feel as they peer through the glasses at 3D pictures of creepy-crawlies. Learn where to find some of the rarest and most endangered bugs, get cool insect facts, and meet beetles, tarantulas, butterflies, and a small but deadly menace: the malaria transmitting anopheles mosquito.
High Definition 3D Coral Reef
Author: Chris Madsen
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402764721
Category : Juvenile Nonfiction
Languages : en
Pages : 20
Book Description
Introduces coral reefs, describing the marine animals and plants that incorporate the reef, how they cohabitate, and the relationship between predators and prey.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402764721
Category : Juvenile Nonfiction
Languages : en
Pages : 20
Book Description
Introduces coral reefs, describing the marine animals and plants that incorporate the reef, how they cohabitate, and the relationship between predators and prey.
Harry Potter Magic Eye Book
Author: Magic Eye Inc.
Publisher: Andrews McMeel Publishing
ISBN: 9780740797705
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
New York Times best-selling Magic Eye 3-D puzzles are back with a new look and fresh images from the blockbuster Harry Potter movies. More than 30 Magic Eye 3D illusions are ready to entertain and delight inside Harry Potter Magical Creatures, featuring creatures from all the films to date including Buckbeak, Hedwig, and the Hungarian Horntail Dragon. The book employs Magic Eye's patented 3D technology to reveal scenes from the top-grossing theatrical franchise in movie history, with two films still to come! (tm) and (c) Warner Bros. Entertainment Inc. Harry Potter Publishing Rights (c) J. K. Rowling(s10)
Publisher: Andrews McMeel Publishing
ISBN: 9780740797705
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
New York Times best-selling Magic Eye 3-D puzzles are back with a new look and fresh images from the blockbuster Harry Potter movies. More than 30 Magic Eye 3D illusions are ready to entertain and delight inside Harry Potter Magical Creatures, featuring creatures from all the films to date including Buckbeak, Hedwig, and the Hungarian Horntail Dragon. The book employs Magic Eye's patented 3D technology to reveal scenes from the top-grossing theatrical franchise in movie history, with two films still to come! (tm) and (c) Warner Bros. Entertainment Inc. Harry Potter Publishing Rights (c) J. K. Rowling(s10)
The History of Visual Magic in Computers
Author: Jon Peddie
Publisher: Springer Science & Business Media
ISBN: 1447149327
Category : Computers
Languages : en
Pages : 485
Book Description
If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.
Publisher: Springer Science & Business Media
ISBN: 1447149327
Category : Computers
Languages : en
Pages : 485
Book Description
If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.
Match-stick Magic
Author: Will Blyth
Publisher:
ISBN:
Category : Magic tricks
Languages : en
Pages : 136
Book Description
Publisher:
ISBN:
Category : Magic tricks
Languages : en
Pages : 136
Book Description
Raw, Boiled and Cooked
Author: Paul Candler
Publisher: Last Gasp
ISBN: 0867195932
Category : Architecture
Languages : en
Pages : 252
Book Description
Inspired by Art Spiegelman's groundbreaking comic anthology Raw, with all the artists either former Raw contributors or fans, the art here runs the gamut from surprising to shocking to surreally beautiful. Captured in full-colour reproductions (as well as a fair amount of black and white), this book showcases some of the most important comics and comic-themed art being created today.
Publisher: Last Gasp
ISBN: 0867195932
Category : Architecture
Languages : en
Pages : 252
Book Description
Inspired by Art Spiegelman's groundbreaking comic anthology Raw, with all the artists either former Raw contributors or fans, the art here runs the gamut from surprising to shocking to surreally beautiful. Captured in full-colour reproductions (as well as a fair amount of black and white), this book showcases some of the most important comics and comic-themed art being created today.
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 414
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 414
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Copyright for Schools
Author: Carol Simpson
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 538
Book Description
Copyright for Schools makes legal concepts related to U.S. copyright law understandable to educators. A staple on reference shelves, it has now been updated with new court rulings and technology applications. This updated edition of Copyright for Schools explains U.S. copyright law as it applies to education settings clearly and concisely for teachers and school librarians. Topics new to this edition include copyright implications related to the use of such streaming services as NetflixTM and PandoraTM, links to online tools that teachers can use to assist them in making their own daily decisions regarding the use of copyrighted materials, and implications relating to the use of anonymous internet publishing tools such as SnapchatTM and use of Cloud-based sharing. Other new topics include issues related to disability, how to appropriately respond to cease and desist letters and other legal inquiries, implications of the Music Modernization Act, and expanded discussion of open resources such as Creative Commons licenses. This edition also adds a concordance in a "Scope and Sequence" table format, so all information related to U.S. copyright knowledge is accessible no matter where it resides within the text, and provides links to online tools and resources that can be used to guide users of copyrighted materials in making decisions about how to use them. Still included are the real-world applications and the Q&A sidebars from prior editions.
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 538
Book Description
Copyright for Schools makes legal concepts related to U.S. copyright law understandable to educators. A staple on reference shelves, it has now been updated with new court rulings and technology applications. This updated edition of Copyright for Schools explains U.S. copyright law as it applies to education settings clearly and concisely for teachers and school librarians. Topics new to this edition include copyright implications related to the use of such streaming services as NetflixTM and PandoraTM, links to online tools that teachers can use to assist them in making their own daily decisions regarding the use of copyrighted materials, and implications relating to the use of anonymous internet publishing tools such as SnapchatTM and use of Cloud-based sharing. Other new topics include issues related to disability, how to appropriately respond to cease and desist letters and other legal inquiries, implications of the Music Modernization Act, and expanded discussion of open resources such as Creative Commons licenses. This edition also adds a concordance in a "Scope and Sequence" table format, so all information related to U.S. copyright knowledge is accessible no matter where it resides within the text, and provides links to online tools and resources that can be used to guide users of copyrighted materials in making decisions about how to use them. Still included are the real-world applications and the Q&A sidebars from prior editions.