Author: Hidenori Kusaka
Publisher: VIZ Media LLC
ISBN: 1974705935
Category : Juvenile Fiction
Languages : en
Pages : 268
Book Description
The thrilling conclusion to the story reuniting Pokémon Trainers Gold, Silver and Crystal...and Team Rocket too! Crystal and Gold battle the enemy while Silver collects the 16 mysterious plates that Team Rocket wants to get their hands on to set their latest diabolical plan in motion. Then, a mysterious force field envelops our three heroes—along with Legendary Pokémon Arceus—and transports them all to...where?! Which unwanted companions tag along? And what three new Legendaries will our heroes meet there?! -- VIZ Media
Pokémon Heartgold Version, Soulsilver Version
Author: Michael G. Ryan
Publisher:
ISBN: 9780307468031
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
This guide will start you out for your adventure in the Johto region on your Nintendo DS.
Publisher:
ISBN: 9780307468031
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
This guide will start you out for your adventure in the Johto region on your Nintendo DS.
Pokémon Adventures (Gold and Silver)
Author: Hidenori Kusaka
Publisher: VIZ Media - Children's
ISBN: 9781421535487
Category : Juvenile Fiction
Languages : en
Pages : 208
Book Description
Adventures inspired by the best-selling Pokémon video games! All your favorite Pokémon game characters jump out of the screen into the pages of this action-packed manga! Gold discovers what Silver's mission is and uncovers the secret identity of the masked man. A massive battle is about to begin in the Ilex Forest, and the Legendary Pokémon and the Pokédex holders will all be there. In the midst of chaos, what will Gold do?!
Publisher: VIZ Media - Children's
ISBN: 9781421535487
Category : Juvenile Fiction
Languages : en
Pages : 208
Book Description
Adventures inspired by the best-selling Pokémon video games! All your favorite Pokémon game characters jump out of the screen into the pages of this action-packed manga! Gold discovers what Silver's mission is and uncovers the secret identity of the masked man. A massive battle is about to begin in the Ilex Forest, and the Legendary Pokémon and the Pokédex holders will all be there. In the midst of chaos, what will Gold do?!
Pokémon Adventures: HeartGold and SoulSilver, Vol. 2
Author: Hidenori Kusaka
Publisher: VIZ Media LLC
ISBN: 1974705935
Category : Juvenile Fiction
Languages : en
Pages : 268
Book Description
The thrilling conclusion to the story reuniting Pokémon Trainers Gold, Silver and Crystal...and Team Rocket too! Crystal and Gold battle the enemy while Silver collects the 16 mysterious plates that Team Rocket wants to get their hands on to set their latest diabolical plan in motion. Then, a mysterious force field envelops our three heroes—along with Legendary Pokémon Arceus—and transports them all to...where?! Which unwanted companions tag along? And what three new Legendaries will our heroes meet there?! -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1974705935
Category : Juvenile Fiction
Languages : en
Pages : 268
Book Description
The thrilling conclusion to the story reuniting Pokémon Trainers Gold, Silver and Crystal...and Team Rocket too! Crystal and Gold battle the enemy while Silver collects the 16 mysterious plates that Team Rocket wants to get their hands on to set their latest diabolical plan in motion. Then, a mysterious force field envelops our three heroes—along with Legendary Pokémon Arceus—and transports them all to...where?! Which unwanted companions tag along? And what three new Legendaries will our heroes meet there?! -- VIZ Media
Beyond the Scoreboard
Author: Rick Horrow
Publisher: Human Kinetics
ISBN: 1492582093
Category : Sports & Recreation
Languages : en
Pages : 379
Book Description
Go behind the scenes with your insider’s access to the high-pressure, high-stakes business of professional sport. In Beyond the Scoreboard, Rick Horrow, sport business analyst for Fox Sports, Bloomberg TV, Bloomberg Businessweek, and the BBC and host of PBS Nightly Business Report’s “Beyond the $coreboard,” and Horrow Sports Ventures’ vice president Karla Swatek take you to the boardrooms, negotiating tables, and executive suites of sport’s most influential powerbrokers. Beyond the Scoreboard tackles sport’s hot-button topics head on. You’ll see • how sponsors measure return on investment with sport organizations; • how pro teams negotiate with governments to make a stadium deal; • the effect of the sport facility building boom on teams’ bottom lines; • how sport agents try to maximize the value of their in-demand clients; and • the effect on teams and fans of revolutionary changes in modern ticket selling. Whether you are one of the millions of people who play fantasy sports or you just want to know more about how your favorite teams determine their strategies, you’ll learn how the experts make deals happen. And with engaging sidebars and exclusive interviews from the most powerful figures in sport, including Roger Goodell, David Stern, Brian France, and Gary Bettman, you’ll gain expert analysis from people who have played leadership roles in some of the most intense negotiations and lucrative business deals in sport history. There’s nobody better equipped to explain what it takes to be a success in sport marketing, sponsorships, facility financing, or generating media coverage than Rick Horrow, the Sports Professor. In Beyond the Scoreboard, Horrow and Swatek provide you with an all-access pass to the multibillion-dollar world of professional sport.
Publisher: Human Kinetics
ISBN: 1492582093
Category : Sports & Recreation
Languages : en
Pages : 379
Book Description
Go behind the scenes with your insider’s access to the high-pressure, high-stakes business of professional sport. In Beyond the Scoreboard, Rick Horrow, sport business analyst for Fox Sports, Bloomberg TV, Bloomberg Businessweek, and the BBC and host of PBS Nightly Business Report’s “Beyond the $coreboard,” and Horrow Sports Ventures’ vice president Karla Swatek take you to the boardrooms, negotiating tables, and executive suites of sport’s most influential powerbrokers. Beyond the Scoreboard tackles sport’s hot-button topics head on. You’ll see • how sponsors measure return on investment with sport organizations; • how pro teams negotiate with governments to make a stadium deal; • the effect of the sport facility building boom on teams’ bottom lines; • how sport agents try to maximize the value of their in-demand clients; and • the effect on teams and fans of revolutionary changes in modern ticket selling. Whether you are one of the millions of people who play fantasy sports or you just want to know more about how your favorite teams determine their strategies, you’ll learn how the experts make deals happen. And with engaging sidebars and exclusive interviews from the most powerful figures in sport, including Roger Goodell, David Stern, Brian France, and Gary Bettman, you’ll gain expert analysis from people who have played leadership roles in some of the most intense negotiations and lucrative business deals in sport history. There’s nobody better equipped to explain what it takes to be a success in sport marketing, sponsorships, facility financing, or generating media coverage than Rick Horrow, the Sports Professor. In Beyond the Scoreboard, Horrow and Swatek provide you with an all-access pass to the multibillion-dollar world of professional sport.
I Met You After the End of the World (Light Novel) Volume 1
Author: Oniisanbomber
Publisher: Oniisanbomber
ISBN:
Category : Young Adult Fiction
Languages : en
Pages : 227
Book Description
Tokyo - Population: 2 A deadly pandemic sweeps across the world, and Yamada Daisuke is the only survivor in Tokyo. Get up early, fight rush hour, work until the last train – it’s all over. He doesn’t have to worry about anything anymore. Even money has lost its value because there is nowhere to spend it. But things do get quite lonely as the last man standing. He has the city all to himself and no one to share it with. One day he meets Sayaka – a girl who came from outside Tokyo. They decide to stick together because there is no one else left. A high school girl and an office worker. Two people who would’ve never met otherwise. They decide to travel together all over Japan. Side by side. Partners at the end of the world. But what will they find on their journey? A new [Salaryman x JK] post-apocalypse light novel!
Publisher: Oniisanbomber
ISBN:
Category : Young Adult Fiction
Languages : en
Pages : 227
Book Description
Tokyo - Population: 2 A deadly pandemic sweeps across the world, and Yamada Daisuke is the only survivor in Tokyo. Get up early, fight rush hour, work until the last train – it’s all over. He doesn’t have to worry about anything anymore. Even money has lost its value because there is nowhere to spend it. But things do get quite lonely as the last man standing. He has the city all to himself and no one to share it with. One day he meets Sayaka – a girl who came from outside Tokyo. They decide to stick together because there is no one else left. A high school girl and an office worker. Two people who would’ve never met otherwise. They decide to travel together all over Japan. Side by side. Partners at the end of the world. But what will they find on their journey? A new [Salaryman x JK] post-apocalypse light novel!
Scholastic Book of World Records 2012
Author: Jenifer Corr Morse
Publisher: Scholastic Inc.
ISBN: 0545331498
Category : Juvenile Nonfiction
Languages : en
Pages : 322
Book Description
A reference guide includes records in the realms of politics, sports, the environment, nature, space, and popular culture, and includes a section of United States records.
Publisher: Scholastic Inc.
ISBN: 0545331498
Category : Juvenile Nonfiction
Languages : en
Pages : 322
Book Description
A reference guide includes records in the realms of politics, sports, the environment, nature, space, and popular culture, and includes a section of United States records.
Pokémon Collectibles
Author: Lisa Courtney
Publisher: Amberley Publishing Limited
ISBN: 1445697319
Category : Antiques & Collectibles
Languages : en
Pages : 159
Book Description
The owner of the biggest Pokémon collection in the world (Guinness World Record) casts an eye over some of the most interesting items relating to a bona fide pop culture phenomena.
Publisher: Amberley Publishing Limited
ISBN: 1445697319
Category : Antiques & Collectibles
Languages : en
Pages : 159
Book Description
The owner of the biggest Pokémon collection in the world (Guinness World Record) casts an eye over some of the most interesting items relating to a bona fide pop culture phenomena.
Entertainment Computing - ICEC 2015
Author: Konstantinos Chorianopoulos
Publisher: Springer
ISBN: 3319245899
Category : Computers
Languages : en
Pages : 594
Book Description
This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
Publisher: Springer
ISBN: 3319245899
Category : Computers
Languages : en
Pages : 594
Book Description
This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
Game Testing
Author: Charles P. Schultz
Publisher: Mercury Learning and Information
ISBN: 1944534423
Category : Computers
Languages : en
Pages : 483
Book Description
An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Publisher: Mercury Learning and Information
ISBN: 1944534423
Category : Computers
Languages : en
Pages : 483
Book Description
An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Guinness World Records 2016 Gamer's Edition
Author: Guinness World Records
Publisher: Macmillan
ISBN: 1910561134
Category : Games & Activities
Languages : en
Pages : 216
Book Description
The bestselling video games annual is back! Bursting with mind-blowing records and tantalizing trivia, the Guinness World Records 2016: Gamer's Edition is a must-have for any gaming fan. Whether you're all about the latest first-person shooter, an app aficionado, an MMO master, or a die-hard retro gamer, you'll find show-stopping records, top 10 roundups, quick-fire facts and stats, and hundreds of amazing new images from all your favorite games. What's more, brand new for this year's book is a dedicated section just for Minecraft fans, with a mega-showcase of the greatest construction records, in-game tips and lots more blocky goodness. Plus, discover which tech milestones have been smashed in the last year - in both software and hardware, get all the insider secrets from industry experts, and marvel at the players who have leveled up to the very top of the leaderboards. Think you can challenge the current champions? Look inside to see how to break your very own record! Guinness World Records: Gamer's Editions have sold a whopping 3+ million copies. Find out for yourself why it's a game-changer!
Publisher: Macmillan
ISBN: 1910561134
Category : Games & Activities
Languages : en
Pages : 216
Book Description
The bestselling video games annual is back! Bursting with mind-blowing records and tantalizing trivia, the Guinness World Records 2016: Gamer's Edition is a must-have for any gaming fan. Whether you're all about the latest first-person shooter, an app aficionado, an MMO master, or a die-hard retro gamer, you'll find show-stopping records, top 10 roundups, quick-fire facts and stats, and hundreds of amazing new images from all your favorite games. What's more, brand new for this year's book is a dedicated section just for Minecraft fans, with a mega-showcase of the greatest construction records, in-game tips and lots more blocky goodness. Plus, discover which tech milestones have been smashed in the last year - in both software and hardware, get all the insider secrets from industry experts, and marvel at the players who have leveled up to the very top of the leaderboards. Think you can challenge the current champions? Look inside to see how to break your very own record! Guinness World Records: Gamer's Editions have sold a whopping 3+ million copies. Find out for yourself why it's a game-changer!