Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 120
Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
HWM
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 120
Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Publisher:
ISBN:
Category :
Languages : en
Pages : 120
Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Micro Java Game Development
Author: David Fox
Publisher: Addison-Wesley Professional
ISBN: 9780672323423
Category : Computers
Languages : en
Pages : 580
Book Description
-- Provides exhaustive coverage of J2ME games, extensions, portable devices and competitive environments.
Publisher: Addison-Wesley Professional
ISBN: 9780672323423
Category : Computers
Languages : en
Pages : 580
Book Description
-- Provides exhaustive coverage of J2ME games, extensions, portable devices and competitive environments.
Mobile & Social Game Design
Author: Tim Fields
Publisher: CRC Press
ISBN: 1466598697
Category : Computers
Languages : en
Pages : 226
Book Description
Successfully Navigate the Evolving World of Mobile and Social Game Design and MonetizationCompletely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book's many des
Publisher: CRC Press
ISBN: 1466598697
Category : Computers
Languages : en
Pages : 226
Book Description
Successfully Navigate the Evolving World of Mobile and Social Game Design and MonetizationCompletely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book's many des
The Mobile Revolution
Author: Dan Steinbock
Publisher: Kogan Page Publishers
ISBN: 9780749448509
Category : Business & Economics
Languages : en
Pages : 324
Book Description
In The Mobile Revolution senior executives of the world's leading mobile vendors, operators, service providers, software giants, chip kings, media and entertainment conglomerates, publishers, music moguls and brand marketers reveal their secrets and strategies. Nokia, Motorola, Sony Ericsson, Qualcomm, Vodafone, Microsoft, Intel, Yahoo, New York Times, EMI, CNN, ABC, Disney, Warner Music and Universal are just a few of the names that feature. As a result, the book abounds with inside stories of great industry successes (and equally great flops!) as the narrative shifts constantly between the major cities of several continents - from Helsinki and Stockholm, London and Frankfurt, Tokyo and Seoul, Beijing and Singapore, New York City and Los Angeles, to Bangalore and Moscow. The Mobile Revolution is about the making of mobile markets and services worldwide, with a firm emphasis on innovation. Not just another account of technology innovation, it examines the rise of mobile services in the context of maturing and emerging mobile markets.
Publisher: Kogan Page Publishers
ISBN: 9780749448509
Category : Business & Economics
Languages : en
Pages : 324
Book Description
In The Mobile Revolution senior executives of the world's leading mobile vendors, operators, service providers, software giants, chip kings, media and entertainment conglomerates, publishers, music moguls and brand marketers reveal their secrets and strategies. Nokia, Motorola, Sony Ericsson, Qualcomm, Vodafone, Microsoft, Intel, Yahoo, New York Times, EMI, CNN, ABC, Disney, Warner Music and Universal are just a few of the names that feature. As a result, the book abounds with inside stories of great industry successes (and equally great flops!) as the narrative shifts constantly between the major cities of several continents - from Helsinki and Stockholm, London and Frankfurt, Tokyo and Seoul, Beijing and Singapore, New York City and Los Angeles, to Bangalore and Moscow. The Mobile Revolution is about the making of mobile markets and services worldwide, with a firm emphasis on innovation. Not just another account of technology innovation, it examines the rise of mobile services in the context of maturing and emerging mobile markets.
THE CON50LE
Author: Mike Diver
Publisher: White Owl
ISBN: 1399040502
Category : Games & Activities
Languages : en
Pages : 194
Book Description
THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.
Publisher: White Owl
ISBN: 1399040502
Category : Games & Activities
Languages : en
Pages : 194
Book Description
THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.
Beginning Mobile Phone Game Programming
Author: Michael Morrison
Publisher: Pearson Education
ISBN: 0132714922
Category : Computers
Languages : en
Pages : 781
Book Description
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.
Publisher: Pearson Education
ISBN: 0132714922
Category : Computers
Languages : en
Pages : 781
Book Description
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.
Official Gazette of the United States Patent and Trademark Office
Author:
Publisher:
ISBN:
Category : Trademarks
Languages : en
Pages :
Book Description
Publisher:
ISBN:
Category : Trademarks
Languages : en
Pages :
Book Description
Recreation Helps
Author: New York State College of Agriculture. Department of Rural Sociology
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 352
Book Description
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 352
Book Description
Mobile Phone Cultures
Author: Gerard Goggin
Publisher: Routledge
ISBN: 113518660X
Category : Social Science
Languages : en
Pages : 201
Book Description
What do we really know about mobile phone culture? This provocative and comprehensive collection explores the cultural and media dimensions of mobile phones around the world. An international team of contributors look at how mobiles have been imagined through advertising and social representations - tracing the scripting and shaping of the technology through gender, sexuality, religion, communication style - and explore the locations of mobile phone culture in modernity, urban settings and even transnational families. This book also provides a guide to convergent mobile phone culture, with fresh, innovative accounts of text messaging, Blackberry, camera phones, moblogging and mobile adventures in television. Mobile Phone Culture opens up important new perspectives on how we understand this intimate yet public cultural technology. Previously published as a special issue of Continuum: Journal of Media and Cultural Studies.
Publisher: Routledge
ISBN: 113518660X
Category : Social Science
Languages : en
Pages : 201
Book Description
What do we really know about mobile phone culture? This provocative and comprehensive collection explores the cultural and media dimensions of mobile phones around the world. An international team of contributors look at how mobiles have been imagined through advertising and social representations - tracing the scripting and shaping of the technology through gender, sexuality, religion, communication style - and explore the locations of mobile phone culture in modernity, urban settings and even transnational families. This book also provides a guide to convergent mobile phone culture, with fresh, innovative accounts of text messaging, Blackberry, camera phones, moblogging and mobile adventures in television. Mobile Phone Culture opens up important new perspectives on how we understand this intimate yet public cultural technology. Previously published as a special issue of Continuum: Journal of Media and Cultural Studies.
Breathe, Chill
Author: Lisa Roberts
Publisher: CreateSpace
ISBN: 9781495314698
Category : Health & Fitness
Languages : en
Pages : 120
Book Description
This book for teachers, parents, and others who work with children is adapted from traditional meditation and yoga techniques and presented in factual, kid-friendly language. Breathe, Chill presents 70 breathing, meditation and relaxation activities adapted for children of all ages. Some exercises offer an outlet for tension or stress, while others stealthily teach deep breathing skills, present moment awareness and relaxation. Organized into three sections, Breath Play, Breathing Techniques, and Relaxation and Meditation Techniques, each exercise is broken down in the same format: What is it? How does it help me? How do I do it?
Publisher: CreateSpace
ISBN: 9781495314698
Category : Health & Fitness
Languages : en
Pages : 120
Book Description
This book for teachers, parents, and others who work with children is adapted from traditional meditation and yoga techniques and presented in factual, kid-friendly language. Breathe, Chill presents 70 breathing, meditation and relaxation activities adapted for children of all ages. Some exercises offer an outlet for tension or stress, while others stealthily teach deep breathing skills, present moment awareness and relaxation. Organized into three sections, Breath Play, Breathing Techniques, and Relaxation and Meditation Techniques, each exercise is broken down in the same format: What is it? How does it help me? How do I do it?