Author: Sally A. Fincher
Publisher:
ISBN: 1108756212
Category : Computers
Languages : en
Pages : 924
Book Description
This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.
The Cambridge Handbook of Computing Education Research
Author: Sally A. Fincher
Publisher:
ISBN: 1108756212
Category : Computers
Languages : en
Pages : 924
Book Description
This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.
Publisher:
ISBN: 1108756212
Category : Computers
Languages : en
Pages : 924
Book Description
This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.
Mobile Learning
Author: Agnes Kukulska-Hulme
Publisher: Psychology Press
ISBN: 9780415357401
Category : Education
Languages : en
Pages : 228
Book Description
This timely introduction to the emerging field of mobile learning uses case studies written by experts in the field to explain the technologies involved, their applications and the multiple effects on pedagogical and social practice.
Publisher: Psychology Press
ISBN: 9780415357401
Category : Education
Languages : en
Pages : 228
Book Description
This timely introduction to the emerging field of mobile learning uses case studies written by experts in the field to explain the technologies involved, their applications and the multiple effects on pedagogical and social practice.
The Imposter's Handbook
Author: Rob Conery
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 488
Book Description
Don't have a CS degree? Neither does Rob. That's why he wrote this book: to fill the gaps in his career. The result? Over 450 pages of essentials skills and ideas every developer should know with illustrations by the author, who loves to sketch. An illustrated CS Primer, if you will. Rob is a self-taught software developer (like so many) and for most of his career he learned what was required to get the job done. When conversations veered toward core concepts, he disengaged. Rob decided to change all of this in 2014. He sat down and looked up all of the topics that a typical CS degree covers and then dove in. Half way through, he decided to write a book about what he was learning. That book is The Imposter's Handbook, a compendium of useful programming concepts from Algorithms to Complexity Theory, TDD to Garbage Collection. Things you should really know if you're paid to write software.
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 488
Book Description
Don't have a CS degree? Neither does Rob. That's why he wrote this book: to fill the gaps in his career. The result? Over 450 pages of essentials skills and ideas every developer should know with illustrations by the author, who loves to sketch. An illustrated CS Primer, if you will. Rob is a self-taught software developer (like so many) and for most of his career he learned what was required to get the job done. When conversations veered toward core concepts, he disengaged. Rob decided to change all of this in 2014. He sat down and looked up all of the topics that a typical CS degree covers and then dove in. Half way through, he decided to write a book about what he was learning. That book is The Imposter's Handbook, a compendium of useful programming concepts from Algorithms to Complexity Theory, TDD to Garbage Collection. Things you should really know if you're paid to write software.
The Cambridge Handbook of Multimedia Learning
Author: Richard E. Mayer
Publisher: Cambridge University Press
ISBN: 1107035201
Category : Computers
Languages : en
Pages : 949
Book Description
The updated second edition of the only handbook to offer a comprehensive analysis of research and theory in the field of multimedia learning, or learning from words and images. It examines research-based principles to determine the most effective methods of multimedia instruction and uses cognitive theory to explain how these methods work.
Publisher: Cambridge University Press
ISBN: 1107035201
Category : Computers
Languages : en
Pages : 949
Book Description
The updated second edition of the only handbook to offer a comprehensive analysis of research and theory in the field of multimedia learning, or learning from words and images. It examines research-based principles to determine the most effective methods of multimedia instruction and uses cognitive theory to explain how these methods work.
International Handbook of Information Technology in Primary and Secondary Education
Author: Joke Voogt
Publisher: Springer Science & Business Media
ISBN: 0387733159
Category : Education
Languages : en
Pages : 1219
Book Description
The major focus of this Handbook is the design and potential of IT-based student learning environments. Offering the latest research in IT and the learning process, distance learning, and emerging technologies for education, these chapters address the critical issue of the potential for IT to improve K-12 education. A second important theme deals with the implementation of IT in educational practice. In these chapters, barriers and opportunities for IT implementation are studied from several perspectives. This Handbook provides an integrated and detailed overview of this complex field, making it an essential reference.
Publisher: Springer Science & Business Media
ISBN: 0387733159
Category : Education
Languages : en
Pages : 1219
Book Description
The major focus of this Handbook is the design and potential of IT-based student learning environments. Offering the latest research in IT and the learning process, distance learning, and emerging technologies for education, these chapters address the critical issue of the potential for IT to improve K-12 education. A second important theme deals with the implementation of IT in educational practice. In these chapters, barriers and opportunities for IT implementation are studied from several perspectives. This Handbook provides an integrated and detailed overview of this complex field, making it an essential reference.
Computer Science Education Research
Author: Sally Fincher
Publisher: CRC Press
ISBN: 9026519699
Category : Business & Economics
Languages : en
Pages : 252
Book Description
This book provides an overview of how to approach computer science education research from a pragmatic perspective. It represents the diversity of traditions and approaches inherent in this interdisciplinary area, while also providing a structure within which to make sense of that diversity. It provides multiple 'entry points'- to literature, to methods, to topics Part One, 'The Field and the Endeavor', frames the nature and conduct of research in computer science education. Part Two, 'Perspectives and Approaches', provides a number of grounded chapters on particular topics or themes, written by experts in each domain. These chapters cover the following topics: * design * novice misconceptions * programming environments for novices * algorithm visualisation * a schema theory view on learning to program * critical theory as a theoretical approach to computer science education research Juxtaposed and taken together, these chapters indicate just how varied the perspectives and research approaches can be. These chapters, too, act as entry points, with illustrations drawn from published work.
Publisher: CRC Press
ISBN: 9026519699
Category : Business & Economics
Languages : en
Pages : 252
Book Description
This book provides an overview of how to approach computer science education research from a pragmatic perspective. It represents the diversity of traditions and approaches inherent in this interdisciplinary area, while also providing a structure within which to make sense of that diversity. It provides multiple 'entry points'- to literature, to methods, to topics Part One, 'The Field and the Endeavor', frames the nature and conduct of research in computer science education. Part Two, 'Perspectives and Approaches', provides a number of grounded chapters on particular topics or themes, written by experts in each domain. These chapters cover the following topics: * design * novice misconceptions * programming environments for novices * algorithm visualisation * a schema theory view on learning to program * critical theory as a theoretical approach to computer science education research Juxtaposed and taken together, these chapters indicate just how varied the perspectives and research approaches can be. These chapters, too, act as entry points, with illustrations drawn from published work.
Handbook of Distance Education
Author: Michael G. Moore
Publisher: Routledge
ISBN: 0415897645
Category : Education
Languages : en
Pages : 754
Book Description
This work provides overviews and summaries of the research and practice of distance education in the USA. It addresses such questions as how distance education is best practised at the level of the teacher, as well as the administrator.
Publisher: Routledge
ISBN: 0415897645
Category : Education
Languages : en
Pages : 754
Book Description
This work provides overviews and summaries of the research and practice of distance education in the USA. It addresses such questions as how distance education is best practised at the level of the teacher, as well as the administrator.
Essential COM
Author: Don Box
Publisher: Addison-Wesley Professional
ISBN: 9780201634464
Category : Computers
Languages : en
Pages : 468
Book Description
Offering a distinctive approach, this book will teach readers not only how to use COM but how to think in COM. COM can greatly improve the efficiency of applications, but COM fluency is a difficult task. The book is a top resource for developers who need to make the transition from superficial understanding to deep knowledge.
Publisher: Addison-Wesley Professional
ISBN: 9780201634464
Category : Computers
Languages : en
Pages : 468
Book Description
Offering a distinctive approach, this book will teach readers not only how to use COM but how to think in COM. COM can greatly improve the efficiency of applications, but COM fluency is a difficult task. The book is a top resource for developers who need to make the transition from superficial understanding to deep knowledge.
Handbook of Research on Effective Electronic Gaming in Education
Author: Ferdig, Richard E.
Publisher: IGI Global
ISBN: 1599048116
Category : Technology & Engineering
Languages : en
Pages : 1577
Book Description
"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.
Publisher: IGI Global
ISBN: 1599048116
Category : Technology & Engineering
Languages : en
Pages : 1577
Book Description
"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.
Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
Author: Felicia, Patrick
Publisher: IGI Global
ISBN: 1609604962
Category : Education
Languages : en
Pages : 1374
Book Description
"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.
Publisher: IGI Global
ISBN: 1609604962
Category : Education
Languages : en
Pages : 1374
Book Description
"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.