Author: Liz Greene
Publisher: Springer
ISBN: 1137516801
Category : Performing Arts
Languages : en
Pages : 467
Book Description
This book bridges the existing gap between film sound and film music studies by bringing together scholars from both disciplines who challenge the constraints of their subject areas by thinking about integrated approaches to the soundtrack. As the boundaries between scoring and sound design in contemporary cinema have become increasingly blurred, both film music and film sound studies have responded by expanding their range of topics and the scope of their analysis beyond those traditionally addressed. The running theme of the book is the disintegration of boundaries, which permeates discussions about industry, labour, technology, aesthetics and audiovisual spectatorship. The collaborative nature of screen media is addressed not only in scholarly chapters but also through interviews with key practitioners that include sound recordists, sound designers, composers, orchestrators and music supervisors who honed their skills on films, TV programmes, video games, commercials and music videos.
The Palgrave Handbook of Sound Design and Music in Screen Media
Author: Liz Greene
Publisher: Springer
ISBN: 1137516801
Category : Performing Arts
Languages : en
Pages : 467
Book Description
This book bridges the existing gap between film sound and film music studies by bringing together scholars from both disciplines who challenge the constraints of their subject areas by thinking about integrated approaches to the soundtrack. As the boundaries between scoring and sound design in contemporary cinema have become increasingly blurred, both film music and film sound studies have responded by expanding their range of topics and the scope of their analysis beyond those traditionally addressed. The running theme of the book is the disintegration of boundaries, which permeates discussions about industry, labour, technology, aesthetics and audiovisual spectatorship. The collaborative nature of screen media is addressed not only in scholarly chapters but also through interviews with key practitioners that include sound recordists, sound designers, composers, orchestrators and music supervisors who honed their skills on films, TV programmes, video games, commercials and music videos.
Publisher: Springer
ISBN: 1137516801
Category : Performing Arts
Languages : en
Pages : 467
Book Description
This book bridges the existing gap between film sound and film music studies by bringing together scholars from both disciplines who challenge the constraints of their subject areas by thinking about integrated approaches to the soundtrack. As the boundaries between scoring and sound design in contemporary cinema have become increasingly blurred, both film music and film sound studies have responded by expanding their range of topics and the scope of their analysis beyond those traditionally addressed. The running theme of the book is the disintegration of boundaries, which permeates discussions about industry, labour, technology, aesthetics and audiovisual spectatorship. The collaborative nature of screen media is addressed not only in scholarly chapters but also through interviews with key practitioners that include sound recordists, sound designers, composers, orchestrators and music supervisors who honed their skills on films, TV programmes, video games, commercials and music videos.
Sound Design
Author: David Sonnenschein
Publisher:
ISBN: 9781615932023
Category : Performing Arts
Languages : en
Pages : 0
Book Description
"The clash of light sabers in the electrifying duels of Star Wars. The chilling bass line signifying the lurking menace of the shark in Jaws. The otherworldly yet familiar pleas to "phone home" in the enchanting E.T." "These are examples of the different ways sound can contribute to the overall dramatic impact of a film. To craft a distinctive atmosphere, sound design is as important as art direction and cinematography - and it can also be an effective tool to express the personalities of your characters."--Jacket.
Publisher:
ISBN: 9781615932023
Category : Performing Arts
Languages : en
Pages : 0
Book Description
"The clash of light sabers in the electrifying duels of Star Wars. The chilling bass line signifying the lurking menace of the shark in Jaws. The otherworldly yet familiar pleas to "phone home" in the enchanting E.T." "These are examples of the different ways sound can contribute to the overall dramatic impact of a film. To craft a distinctive atmosphere, sound design is as important as art direction and cinematography - and it can also be an effective tool to express the personalities of your characters."--Jacket.
The Sound Effects Bible
Author: Ric Viers
Publisher:
ISBN: 9781615932047
Category : Performing Arts
Languages : en
Pages : 0
Book Description
Introduction - What is a sound effect? - The science of sound - The microphone - Mocrophone models and applications - Microphone accessories - Recorders - Building a field recording package - The ten recording commandments - Sound effects gathering - Building a Foley Stage for a home studio - The art of Foley - Digital audio - Studio equipment - Designing your own studio - The ten sound editing commandments - File naming and metadata - Sound design - The sound effects encyclopedia - The future of sound design - Resources.
Publisher:
ISBN: 9781615932047
Category : Performing Arts
Languages : en
Pages : 0
Book Description
Introduction - What is a sound effect? - The science of sound - The microphone - Mocrophone models and applications - Microphone accessories - Recorders - Building a field recording package - The ten recording commandments - Sound effects gathering - Building a Foley Stage for a home studio - The art of Foley - Digital audio - Studio equipment - Designing your own studio - The ten sound editing commandments - File naming and metadata - Sound design - The sound effects encyclopedia - The future of sound design - Resources.
The Game Audio Tutorial
Author: Richard Stevens
Publisher: Taylor & Francis
ISBN: 1136127011
Category : Computers
Languages : en
Pages : 720
Book Description
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)
Publisher: Taylor & Francis
ISBN: 1136127011
Category : Computers
Languages : en
Pages : 720
Book Description
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)
Designing Sound
Author: Andy Farnell
Publisher: MIT Press
ISBN: 0262014416
Category : Computers
Languages : en
Pages : 689
Book Description
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
Publisher: MIT Press
ISBN: 0262014416
Category : Computers
Languages : en
Pages : 689
Book Description
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
The Bloomsbury Handbook of Sound Art
Author: Sanne Krogh Groth
Publisher: Bloomsbury Publishing USA
ISBN: 1501338803
Category : Music
Languages : en
Pages : 581
Book Description
The Bloomsbury Handbook of Sound Art explores and delineates what Sound Art is in the 21st century. Sound artworks today embody the contemporary and transcultural trends towards the post-apocalyptic, a wide sensorial spectrum of sonic imaginaries as well as the decolonization and deinstitutionalization around the making of sound. Within the areas of musicology, art history, and, later, sound studies, Sound Art has evolved at least since the 1980s into a turbulant field of academic critique and aesthetic analysis. Summoning artists, researchers, curators, and critics, this volume takes note of and reflects the most recent shifts and drifts in Sound Art--rooted in sonic histories and implying future trajectories.
Publisher: Bloomsbury Publishing USA
ISBN: 1501338803
Category : Music
Languages : en
Pages : 581
Book Description
The Bloomsbury Handbook of Sound Art explores and delineates what Sound Art is in the 21st century. Sound artworks today embody the contemporary and transcultural trends towards the post-apocalyptic, a wide sensorial spectrum of sonic imaginaries as well as the decolonization and deinstitutionalization around the making of sound. Within the areas of musicology, art history, and, later, sound studies, Sound Art has evolved at least since the 1980s into a turbulant field of academic critique and aesthetic analysis. Summoning artists, researchers, curators, and critics, this volume takes note of and reflects the most recent shifts and drifts in Sound Art--rooted in sonic histories and implying future trajectories.
Trumpet Sound Effects
Author: Craig Pedersen
Publisher: Berklee Press Publications
ISBN: 9780876391570
Category : Music
Languages : en
Pages : 0
Book Description
"The trumpet is capable of a great range of sounds, from half-valve and growls effects to percussion sounds and mutes. This book shows you how to perform dozens different inventive effects, with etudes that put them into musical contexts. The accompanying online recordings provide demonstrations of each sound effect and play-along tracks for the etudes".--Verso de la couverture.
Publisher: Berklee Press Publications
ISBN: 9780876391570
Category : Music
Languages : en
Pages : 0
Book Description
"The trumpet is capable of a great range of sounds, from half-valve and growls effects to percussion sounds and mutes. This book shows you how to perform dozens different inventive effects, with etudes that put them into musical contexts. The accompanying online recordings provide demonstrations of each sound effect and play-along tracks for the etudes".--Verso de la couverture.
The Ultimate Live Sound Operator's Handbook
Author: Bill Gibson
Publisher: Rowman & Littlefield
ISBN: 1538134659
Category : Music
Languages : en
Pages : 457
Book Description
The third edition of The Ultimate Live Sound Operator’s Handbook offers new sections on digital concepts, wireless considerations, digital mixers, modern digital snakes, routing schemes, block diagrams, signal paths, plug-ins for live sound, and more. Any live act must sound great to be well received by today’s increasingly demanding audiences. If you’re a sound operator, teacher, musician, or even a music fan who is interested in becoming a sound operator, you know that regardless of the musical genre or venue, high-quality audio is mandatory for an artist or band’s success. This book shows you how to improve your audio skills, including how to build great sounds that form a professional-sounding mix. Revised and updated, The Ultimate Live Sound Operator’s Handbook, 3rd Edition focuses on each modern and classic aspects of live sound operation in a way that is straightforward and easy to understand—from system, component, and acoustic considerations to miking, mixing, and recording the live show. Tightly produced online videos clearly demonstrate key concepts presented in the text. These instructional videos, along with hundreds of detailed illustrations and photographs, provide an incredibly powerful and useful learning experience. An access code to the companion website is provided in the book. The Ultimate Live Sound Operator’s Handbook, 3rd Edition, features: Shaping Instrument and Vocal Sounds Creating an Excellent Mix Mixer Basics Digital Mixers and Snakes Volume Issues and Sound Theory Digital Theory Managing the Signal Path Signal Processors and Effects Modern Plug-ins Microphone Principles, Techniques, and Design Wireless Systems In-Ear versus Floor Monitors Loudspeakers and Amplifiers Acoustic Considerations Miking the Group and Sound Check
Publisher: Rowman & Littlefield
ISBN: 1538134659
Category : Music
Languages : en
Pages : 457
Book Description
The third edition of The Ultimate Live Sound Operator’s Handbook offers new sections on digital concepts, wireless considerations, digital mixers, modern digital snakes, routing schemes, block diagrams, signal paths, plug-ins for live sound, and more. Any live act must sound great to be well received by today’s increasingly demanding audiences. If you’re a sound operator, teacher, musician, or even a music fan who is interested in becoming a sound operator, you know that regardless of the musical genre or venue, high-quality audio is mandatory for an artist or band’s success. This book shows you how to improve your audio skills, including how to build great sounds that form a professional-sounding mix. Revised and updated, The Ultimate Live Sound Operator’s Handbook, 3rd Edition focuses on each modern and classic aspects of live sound operation in a way that is straightforward and easy to understand—from system, component, and acoustic considerations to miking, mixing, and recording the live show. Tightly produced online videos clearly demonstrate key concepts presented in the text. These instructional videos, along with hundreds of detailed illustrations and photographs, provide an incredibly powerful and useful learning experience. An access code to the companion website is provided in the book. The Ultimate Live Sound Operator’s Handbook, 3rd Edition, features: Shaping Instrument and Vocal Sounds Creating an Excellent Mix Mixer Basics Digital Mixers and Snakes Volume Issues and Sound Theory Digital Theory Managing the Signal Path Signal Processors and Effects Modern Plug-ins Microphone Principles, Techniques, and Design Wireless Systems In-Ear versus Floor Monitors Loudspeakers and Amplifiers Acoustic Considerations Miking the Group and Sound Check
Designing Sound for Animation
Author: Robin Beauchamp
Publisher: Taylor & Francis
ISBN: 1136143653
Category : Art
Languages : en
Pages : 198
Book Description
This nuts-and-bolts guide to sound design for animated films explains audio software, free downloads, how sound works, the power of sound when wielded by an animation filmmaker, and provides varieties of examples for how to use sound to enliven your films with professional sound. Sound-savvy animators save precious resources (time and money) by using sound for effects they don't necessarily have time to create. For example, the sound of a crow flying gives viewers a sense of the crow without the crow. Where there's a macabre element or scene in an animated film, this book explains why you should choose a low frequency sound for it-low frequencies are scary, because the ear can't decipher their origin or direction! On the DVD: three 5-minute animations; sample sound clips, jump cuts and video streams; plus motion graphics with which to practice sound-applications explained in this book.
Publisher: Taylor & Francis
ISBN: 1136143653
Category : Art
Languages : en
Pages : 198
Book Description
This nuts-and-bolts guide to sound design for animated films explains audio software, free downloads, how sound works, the power of sound when wielded by an animation filmmaker, and provides varieties of examples for how to use sound to enliven your films with professional sound. Sound-savvy animators save precious resources (time and money) by using sound for effects they don't necessarily have time to create. For example, the sound of a crow flying gives viewers a sense of the crow without the crow. Where there's a macabre element or scene in an animated film, this book explains why you should choose a low frequency sound for it-low frequencies are scary, because the ear can't decipher their origin or direction! On the DVD: three 5-minute animations; sample sound clips, jump cuts and video streams; plus motion graphics with which to practice sound-applications explained in this book.
Shaping Sound
Author: Alek Palmersmith
Publisher:
ISBN:
Category :
Languages : en
Pages : 140
Book Description
Imagine effortlessly using audio effects to sonically match what you hear in your head. Imagine a state of creative flow as you mix, with the tools simply acting as an extension of your creativity. Imagine confidently recognizing the effects used on commercial songs, and matching their tone and vibe.This practical guide to signal processing dedicates a chapter to each audio effect, including EQ, Compression, Gating, Distortion, Reverb, Delay, and Pitch-Shifting, just to name a few. Numerous well-known songs are referenced throughout, with explanations of how these processors were used to shape.Go beyond using plug-in presets, tips and tricks, YouTube tutorials, and advice from strangers on audio forums. Filter out the noise so that you can focus on developing your sense of musical and sonic taste. After dedicating some time to learn about and use each processor, you'll create your own internal sound database to draw from, a sort of mental map. You'll be better able to create an exciting experience for the listener, reaching them on an emotional level. Most listeners don't even necessarily care how it sounds, but instead how it makes them feel. Does it make them want to keep listening, sing along, move their bodies, cry, or any other emotional or physical reaction to it?Learning how to work with these audio tools effectively and internalize their sound will expand your potential. It will empower you to use whatever it takes to transform the sound into what you think it needs to be. If it sounds good, it is good.
Publisher:
ISBN:
Category :
Languages : en
Pages : 140
Book Description
Imagine effortlessly using audio effects to sonically match what you hear in your head. Imagine a state of creative flow as you mix, with the tools simply acting as an extension of your creativity. Imagine confidently recognizing the effects used on commercial songs, and matching their tone and vibe.This practical guide to signal processing dedicates a chapter to each audio effect, including EQ, Compression, Gating, Distortion, Reverb, Delay, and Pitch-Shifting, just to name a few. Numerous well-known songs are referenced throughout, with explanations of how these processors were used to shape.Go beyond using plug-in presets, tips and tricks, YouTube tutorials, and advice from strangers on audio forums. Filter out the noise so that you can focus on developing your sense of musical and sonic taste. After dedicating some time to learn about and use each processor, you'll create your own internal sound database to draw from, a sort of mental map. You'll be better able to create an exciting experience for the listener, reaching them on an emotional level. Most listeners don't even necessarily care how it sounds, but instead how it makes them feel. Does it make them want to keep listening, sing along, move their bodies, cry, or any other emotional or physical reaction to it?Learning how to work with these audio tools effectively and internalize their sound will expand your potential. It will empower you to use whatever it takes to transform the sound into what you think it needs to be. If it sounds good, it is good.