Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0

Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 PDF Author: Ugliotti, Francesca Maria
Publisher: IGI Global
ISBN: 1668448556
Category : Computers
Languages : en
Pages : 765

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Book Description
Research on digital reality has been extensive in recent years, covering a wide range of topics and leading to new ways to approach and deal with complex situations. Within the Society 5.0 paradigm, people and machines establish a positive relationship to find solutions for social aspects and problems. This perspective establishes a strong interconnection between physical and virtual space, making the user an active player for better life and society. In these terms, digital systems and virtual and augmented reality technologies enable multi-dimensional scenarios and additional levels of interdisciplinary collaboration to create a highly inclusive communication network and social framework. The Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 provides an overview of methods, processes, and tools adopted to achieve super-smart society needs by exploiting digital reality and interactive technologies. It includes case studies that illustrate applications that place people’s quality of life at the center of the digitalization process, accessing and managing different information and data domains. Covering topics such as cultural heritage, interactive learning, and virtual participation, this major reference work is a comprehensive resource for business executives and managers, IT managers, government officials, community leaders, arts and performance organizers, healthcare administrators and professionals, faculty and administrators of both K-12 and higher education, students of higher education, researchers, and academicians.

Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0

Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 PDF Author: Ugliotti, Francesca Maria
Publisher: IGI Global
ISBN: 1668448556
Category : Computers
Languages : en
Pages : 765

Get Book

Book Description
Research on digital reality has been extensive in recent years, covering a wide range of topics and leading to new ways to approach and deal with complex situations. Within the Society 5.0 paradigm, people and machines establish a positive relationship to find solutions for social aspects and problems. This perspective establishes a strong interconnection between physical and virtual space, making the user an active player for better life and society. In these terms, digital systems and virtual and augmented reality technologies enable multi-dimensional scenarios and additional levels of interdisciplinary collaboration to create a highly inclusive communication network and social framework. The Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 provides an overview of methods, processes, and tools adopted to achieve super-smart society needs by exploiting digital reality and interactive technologies. It includes case studies that illustrate applications that place people’s quality of life at the center of the digitalization process, accessing and managing different information and data domains. Covering topics such as cultural heritage, interactive learning, and virtual participation, this major reference work is a comprehensive resource for business executives and managers, IT managers, government officials, community leaders, arts and performance organizers, healthcare administrators and professionals, faculty and administrators of both K-12 and higher education, students of higher education, researchers, and academicians.

ETHICS: Endorse Technologies for Heritage Innovation

ETHICS: Endorse Technologies for Heritage Innovation PDF Author: Alessandra Battisti
Publisher: Springer Nature
ISBN: 3031501217
Category : Architecture
Languages : en
Pages : 356

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Book Description
This book outlines, within the Italian national framework, the current and potential paths oriented towards a new concept of Architectural Heritage, through actions referring to Innovation and Experimentation and Protection and Transformation of the Architectural Heritage. The development of the themes is articulated in two sessions dealing with the aspects related to the analysis and mapping of Architectural Heritage to face the context of the current Climate Crisis and the development of projects and experimentations oriented to the Green and Digital Transition. The evolution of the concept of Heritage, as conceived by the United Nations 2030 Agenda and in the Green Deal and New European Bauhaus, aimed at constructing an inclusive and universally recognised definition to support supranational objectives of sustainable human development, gives rise to innovative strategies, methodologies and technologies that—in a direction of mitigation, contrast and adaptation to climate change—allow for the safeguard, renewed management and a hope for valorisation of Heritage on a national scale. In this direction, the understanding of Architectural Heritage as a 'non-renewable resource' determines the need to activate design experimentation laboratories oriented towards regeneration, articulated and complex, which require, in order to respond to the challenges posed by our era, a sensitive and dialogic multidisciplinary vision of a holistic type. In fact, on the one hand, it is necessary to redefine the usability and management methods of built heritage through the adoption of digital, mobility, energy, ecological, social, green and blue infrastructures; on the other hand, it is necessary to introduce new qualitative and quantitative parameters and performance indicators, adequate to verify the validity of the implemented strategies in a perspective of adaptation to climate change, able to clarify contents, processes and tools to contrast future risks. The pursuit of these objectives refers to the innovation of training paths, professionalising procedures, administrative regulations, and public policies that involve citizens and the private partnership towards a different project qualification and empowerment of stakeholders, inhabitants, professionals, and clients. The Technological Project makes it possible to activate different interventions aimed at acting, in an integrated manner, on assets, context and communities, according to an approach that reinterprets them on a common score, as proposed by the European Next Generation programme in three priority aspects: digitalisation and innovation, environmental transition, increased resilience and social sustainability of national economies. In this scenario, the interventions aimed at outlining sustainable development actions will have to place these concepts at the centre in a harmonious vision that starts from the recognition and enhancement of the Architectural Heritage, recognising it as a fundamental asset of the territories.

Handbook of Research on the Global Impacts and Roles of Immersive Media

Handbook of Research on the Global Impacts and Roles of Immersive Media PDF Author: Morie, Jacquelyn Ford
Publisher: IGI Global
ISBN: 1799824349
Category : Social Science
Languages : en
Pages : 539

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Book Description
The world is witnessing a media revolution similar to the birth of the film industry from the early 20th Century. New forms of media are expanding the human experience from passive viewership to active participants, surrounding and enveloping us in ways film or television never could. New immersive media forms include virtual reality (VR), augmented reality (AR), mixed reality (XR), fulldome, CAVEs, holographic characters, projection mapping, and mixed experimental combinations of old and new, live, and generated media. With the continued expansion beyond the traditional frame, practitioners are crafting these new media to see how they can influence and shape the world. The Handbook of Research on the Global Impacts and Roles of Immersive Media is a collection of innovative research that provides insights on the latest in existing and emerging immersive technologies through descriptions of case studies, new business models, philosophical viewpoints, and scientific findings. While highlighting topics including augmented reality, interactive media, and spatial computing, this book is ideally designed for media technologists, storytellers, artists, journalists, designers, programmers, developers, manufacturers, entertainment executives, content creators, industry professionals, academicians, researchers, and media students.

Implementing Rapid E-Learning Through Interactive Materials Development

Implementing Rapid E-Learning Through Interactive Materials Development PDF Author: Santally, Mohammad Issack
Publisher: IGI Global
ISBN: 1668449412
Category : Education
Languages : en
Pages : 252

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Book Description
In the past, the process of developing an interactive digital learning resource required content developers, technology experts, and learning designers to work together. As such, the process was time consuming and expensive. Now there are new tools that do not require advanced mastery of ICTs for the development of digital learning resources. Such tools allow the reduction of costs and timelines of development. The rapid e-learning method helps to decentralize curriculum digitization and empower teachers to embrace technology to develop and share resources among peers. Implementing Rapid E-Learning Through Interactive Materials Development provides a relevant theoretical foundation for the design and development of interactive learning materials using the rapid e-learning method. It draws on research, case studies, and reports from different contextual applications of the methods, challenges, and learning experiences of students. Covering topics such as goal-oriented design, quality assurance, and rapid game development, this premier reference source is an essential resource for multimedia developers, IT professionals, learning designers, educators and administrators of both K-12 and higher education, pre-service teachers, teacher educators, librarians, researchers, and academicians.

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments PDF Author: Harrison Hao Yang
Publisher:
ISBN: 9781609607623
Category : Electronic books
Languages : en
Pages : 0

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Book Description
Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.

Handbook of Research on Technoself: Identity in a Technological Society

Handbook of Research on Technoself: Identity in a Technological Society PDF Author: Luppicini, Rocci
Publisher: IGI Global
ISBN: 1466622121
Category : Computers
Languages : en
Pages : 741

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Book Description
"This book provides insights to better enhance the understanding of technology's widespread intertwinement with human identity within an advancing technological society"--Provided by publisher.

Emerging Tools and Applications of Virtual Reality in Education

Emerging Tools and Applications of Virtual Reality in Education PDF Author: Choi, Dong Hwa
Publisher: IGI Global
ISBN: 1466698381
Category : Education
Languages : en
Pages : 360

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Book Description
Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.

Handbook of Research for Educational Communications and Technology

Handbook of Research for Educational Communications and Technology PDF Author: David Jonassen
Publisher: Routledge
ISBN: 1135637369
Category : Education
Languages : en
Pages : 1195

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Book Description
First Published in 2008. Routledge is an imprint of Taylor & Francis, an informa company.

Handbook of Aviation Human Factors

Handbook of Aviation Human Factors PDF Author: John A. Wise
Publisher: CRC Press
ISBN: 142006357X
Category : Technology & Engineering
Languages : en
Pages : 704

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Book Description
A complete examination of issues and concepts relating to human factors in simulation, this book covers theory and application in space, ships, submarines, naval aviation, and commercial aviation. The authors examine issues of simulation and their effect on the validity and functionality of simulators as a training device. The chapters contain in d

Handbook of Augmented Reality

Handbook of Augmented Reality PDF Author: Borko Furht
Publisher: Springer Science & Business Media
ISBN: 9781461400646
Category : Computers
Languages : en
Pages : 746

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Book Description
Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.