Gurps Tactical Shooting

Gurps Tactical Shooting PDF Author: Hans-Christian Vortisch
Publisher: Steve Jackson Games
ISBN: 9781556348044
Category : Fantasy games
Languages : en
Pages : 87

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Book Description

Gurps Tactical Shooting

Gurps Tactical Shooting PDF Author: Hans-Christian Vortisch
Publisher: Steve Jackson Games
ISBN: 9781556348044
Category : Fantasy games
Languages : en
Pages : 87

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Book Description


GURPS Martial Arts

GURPS Martial Arts PDF Author: C. J. Carella
Publisher: Steve Jackson Games
ISBN: 9781556343148
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.

Gurps Modern Firepower

Gurps Modern Firepower PDF Author: EDS Staff
Publisher: Steve Jackson Games
ISBN: 9781556345807
Category :
Languages : en
Pages : 0

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How to Be a Gurps GM

How to Be a Gurps GM PDF Author: Warren "Mook" Wilson
Publisher: Steve Jackson Games
ISBN: 9781556348082
Category : Games & Activities
Languages : en
Pages : 76

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Book Description
The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

Gurps Ultra-Tech

Gurps Ultra-Tech PDF Author: David L. Pulver
Publisher: Steve Jackson Games
ISBN: 9781556347535
Category : Games
Languages : en
Pages : 240

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Book Description


Feng Shui 2

Feng Shui 2 PDF Author: Robin D. Laws
Publisher:
ISBN:
Category : Fantasy games
Languages : en
Pages : 347

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Book Description
Ancient sorcerers. Slick conspirators. Control freak monks. Cyborg apes. Armed with the secrets of Feng Shui, all aim to conquer the past, present, and future. It's back in all its explodey, chi-blasting glory - 'Feng Shui,' the classic game of Hong Kong-inspired cinematic action - refurbished with a fresh bag full of ammo for a new roleplaying generation! Original designer Robin D. Laws rushes your way on a bullet-riddles gurney to serve up the thrills fans remember, furiouser and faster than ever. Loaded with Game Master advice, easier to run than ever, and including a fully fleshed, mayhem-rich introductory adventure, 'Feng Shui 2' is more than ready for you. ARE YOU READY FOR IT?

Gurps Banestorm

Gurps Banestorm PDF Author: Phil Masters
Publisher: Steve Jackson Games
ISBN: 9781556348259
Category : Games & Activities
Languages : en
Pages : 244

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Book Description
Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!

GURPS Lite

GURPS Lite PDF Author: Sean Punch
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 34

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Book Description


Combat HQ

Combat HQ PDF Author: Jim Bambra
Publisher: Createspace Independent Publishing Platform
ISBN: 9781530889778
Category :
Languages : en
Pages : 150

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Book Description
Combat HQ is a fast-paced set of rules for playing large-scale World War Two battles. Combat HQ features rapid movement, decisive combat, and exciting decision making. Rapid Command Pulses and opposed dice rolls keep players constantly involved. It uses Command Dice to establish the ebb and flow of combat, and Staff Orders to handle artillery support, smoke missions, and the commitment of Reserves. Combat HQ includes seven combat missions and a campaign system, along with starter battle groups for late war German, Commonwealth, Soviet and US forces. It's playable with 2mm to 28mm figures.

Advance Handgun Survival Tactics

Advance Handgun Survival Tactics PDF Author: David H. Leflet
Publisher: Paladin Press
ISBN: 9781610048736
Category : Sports & Recreation
Languages : en
Pages : 262

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Book Description
"Target shooting is about placing your shots in the center of a small target . . . [T]he penalty for not doing so is a poor score. Tactical shooting is about stopping someone from shooting you . . . [T]he penalty of not being able to do this is the loss of your own life." –J. Henry FitzGerald, Shooting, 1930 In Advanced Handgun Survival Tactics, authors Dave Leflet and Curtis Porter demonstrate why most of what is being taught today about tactical shooting is not just worthless but also dangerous. To combat this, they drew on their years of tactical shooting experience in law enforcement and the military, along with proven scientific and medical research, to create their own training program for developing and maintaining tactical readiness for law enforcement officers and civilians interested in combat shooting. Their tactical training system, which they call the Porter method, is a reality-based approach to handgun shooting. The tactical skills they teach are based on combat-shooting techniques that have been repeatedly field-tested and proven during actual combat by gunfighters, combat veterans, military instructors, and law enforcement officers. They are not based on police firearms training because most police training is badly flawed and unsafe for people who attempt to use it in the real world. One common mistake people make is ­believing that shooters who can punch holes in paper targets, have the skills they need to prevail in a real shoot-out where the targets are shooting back. They are dead wrong. There are no second-place winners in tactical shooting. You have people who survive and people who die. This book teaches shooting techniques that can help you survive. Though it is primarily about handgun shooting, the authors have included a bonus chapter on tactical shotgun shooting for special situations.