Author: 3dtotal Publishing
Publisher: 3dtotal Publishing
ISBN: 9781909414921
Category : Drawing
Languages : en
Pages : 180
Book Description
Invaluable tutorials and insightful tips make Beginner's Guide to Fantasy Drawing a perfect start to a fantasy art journey.
Beginner's Guide to Fantasy Drawing
Author: 3dtotal Publishing
Publisher: 3dtotal Publishing
ISBN: 9781909414921
Category : Drawing
Languages : en
Pages : 180
Book Description
Invaluable tutorials and insightful tips make Beginner's Guide to Fantasy Drawing a perfect start to a fantasy art journey.
Publisher: 3dtotal Publishing
ISBN: 9781909414921
Category : Drawing
Languages : en
Pages : 180
Book Description
Invaluable tutorials and insightful tips make Beginner's Guide to Fantasy Drawing a perfect start to a fantasy art journey.
Fantastic Creatures and How to Draw Them
Author: Kev Walker
Publisher: Search Press Limited
ISBN: 1781266174
Category : Art
Languages : en
Pages : 83
Book Description
Delve deep into a magical world of Kev Walker, and learn how to draw 30 fascinating, beautiful and curious creatures that wander through it. A renowned comic book artist and illustrator, Kev Walker will help you master the art of sketching and illustrating a collection of marvellous beasts through his how-to-art exercises, accompanied by his fascinating advice and the techniques used by professionals like himself. From elementals that stalk you at night or the beasts that lurk beneath the water to the sand creatures that wander the lonely deserts of North Africa, there is a whole world of terrifyingly beautiful monsters to learn of and inspire you. Find stunning finished illustrations along with exciting ideas, hints, and practical lessons on how to recreate the monster yourself, including suggestions for adding movement and texture. From there, morph this precious-looking book into your very own sketchbook-journal and record and design your own fierce creations on the interactive pages inside. Stick and paste inspiring photographs and drawings onto the pages, work little sketches onto the plain sheets, and paint the amazing minute details that appear on your own beast's form - this will be your personal and ultimate notebook journaling your dark adventures. With dozens of imaginative illustrations to inspire, discover this captivating bestiary now and create your own inky keepsake of these legendary creatures to treasure and share.
Publisher: Search Press Limited
ISBN: 1781266174
Category : Art
Languages : en
Pages : 83
Book Description
Delve deep into a magical world of Kev Walker, and learn how to draw 30 fascinating, beautiful and curious creatures that wander through it. A renowned comic book artist and illustrator, Kev Walker will help you master the art of sketching and illustrating a collection of marvellous beasts through his how-to-art exercises, accompanied by his fascinating advice and the techniques used by professionals like himself. From elementals that stalk you at night or the beasts that lurk beneath the water to the sand creatures that wander the lonely deserts of North Africa, there is a whole world of terrifyingly beautiful monsters to learn of and inspire you. Find stunning finished illustrations along with exciting ideas, hints, and practical lessons on how to recreate the monster yourself, including suggestions for adding movement and texture. From there, morph this precious-looking book into your very own sketchbook-journal and record and design your own fierce creations on the interactive pages inside. Stick and paste inspiring photographs and drawings onto the pages, work little sketches onto the plain sheets, and paint the amazing minute details that appear on your own beast's form - this will be your personal and ultimate notebook journaling your dark adventures. With dozens of imaginative illustrations to inspire, discover this captivating bestiary now and create your own inky keepsake of these legendary creatures to treasure and share.
How to Draw Fantasy Art and RPG Maps
Author: Jared Blando
Publisher: Penguin
ISBN: 1440340242
Category : Art
Languages : en
Pages : 68
Book Description
Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
Publisher: Penguin
ISBN: 1440340242
Category : Art
Languages : en
Pages : 68
Book Description
Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
Guide to Fantasy Drawing
Author: Daniele Raineri
Publisher:
ISBN:
Category :
Languages : en
Pages : 112
Book Description
"Guide to fantasy drawing" is a 110-colored-pages guide dedicated to anyone wants to approach the world of drawing. In detail it contains: - the study of anatomy in order to draw both masculine and feminine characters;- illustrated details with explanations and graphic tutorials about every single part of the human body (from eyes to nose, from mouth to full face, from bust to hands, legs and feet, postures and attitudes of the characters;This book is not supposed to be an anatomic atlas, but aims at summarizing all the muscles and the complex parts in anatomy, so as even those who have little experience can take advantage from this manual and use it as a guide and source of reference to draw their own characters, while also learning how to distinguish and draw all the different anatomic components. So "Guide to fantasy drawing" is a guide to draw characters in general but it specifically focuses on the approach to the fantasy world, thus containing: ogres, wizards, dwarves, elves, trolls, fairies, sea creatures, dragons, giants, warriors, knights, living deads and so on. Finally, the guide includes Caspar's suggestions: a collection of suggestion regarding on drawing in order to approach this world and finally enter it. This collection will go through all the book and will end like a journey. Good drawing everybody!
Publisher:
ISBN:
Category :
Languages : en
Pages : 112
Book Description
"Guide to fantasy drawing" is a 110-colored-pages guide dedicated to anyone wants to approach the world of drawing. In detail it contains: - the study of anatomy in order to draw both masculine and feminine characters;- illustrated details with explanations and graphic tutorials about every single part of the human body (from eyes to nose, from mouth to full face, from bust to hands, legs and feet, postures and attitudes of the characters;This book is not supposed to be an anatomic atlas, but aims at summarizing all the muscles and the complex parts in anatomy, so as even those who have little experience can take advantage from this manual and use it as a guide and source of reference to draw their own characters, while also learning how to distinguish and draw all the different anatomic components. So "Guide to fantasy drawing" is a guide to draw characters in general but it specifically focuses on the approach to the fantasy world, thus containing: ogres, wizards, dwarves, elves, trolls, fairies, sea creatures, dragons, giants, warriors, knights, living deads and so on. Finally, the guide includes Caspar's suggestions: a collection of suggestion regarding on drawing in order to approach this world and finally enter it. This collection will go through all the book and will end like a journey. Good drawing everybody!
Fantasy World-Building
Author: Mark Nelson
Publisher: Dover Publications
ISBN: 0486828654
Category : Art
Languages : en
Pages : 163
Book Description
When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge. "In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building." — Muddy Colors
Publisher: Dover Publications
ISBN: 0486828654
Category : Art
Languages : en
Pages : 163
Book Description
When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge. "In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building." — Muddy Colors
Anatomy for Fantasy Artists
Author: Glenn Fabry
Publisher: David and Charles
ISBN: 1446381226
Category : Art
Languages : en
Pages : 538
Book Description
From an Eisner award winning artist, a guide to creating fantasy figures for comics, graphic novels, sci-fi book covers and illustrations, and computer games. Fantasy artists are unlikely to use models to draw from life but, to be successful, their creations must have a grounding in reality. This book teaches the artist the principles of anatomy, from musculature and skeletal structure through to movement. You can then develop your artistic style by breaking and bending the rules of anatomy through practical exercises and demonstrations, accompanied by incredible finished artworks. The step-by-step exercises help the artist to fully understand the subtle movements that combine to create expressions, and the flowing movements that constitute actions. This is an indispensable guide for anyone interested in improving and developing their fantasy art figures.
Publisher: David and Charles
ISBN: 1446381226
Category : Art
Languages : en
Pages : 538
Book Description
From an Eisner award winning artist, a guide to creating fantasy figures for comics, graphic novels, sci-fi book covers and illustrations, and computer games. Fantasy artists are unlikely to use models to draw from life but, to be successful, their creations must have a grounding in reality. This book teaches the artist the principles of anatomy, from musculature and skeletal structure through to movement. You can then develop your artistic style by breaking and bending the rules of anatomy through practical exercises and demonstrations, accompanied by incredible finished artworks. The step-by-step exercises help the artist to fully understand the subtle movements that combine to create expressions, and the flowing movements that constitute actions. This is an indispensable guide for anyone interested in improving and developing their fantasy art figures.
Mastering Fantasy Art - Drawing Dynamic Characters
Author: John Stanko
Publisher:
ISBN: 9781440329586
Category : Art
Languages : en
Pages : 144
Book Description
Offers instructions and advice for creating realistic fantasy drawings using reference photographs of models and props, with sixteen step-by-step examples.
Publisher:
ISBN: 9781440329586
Category : Art
Languages : en
Pages : 144
Book Description
Offers instructions and advice for creating realistic fantasy drawings using reference photographs of models and props, with sixteen step-by-step examples.
Astonishing Fantasy Worlds
Author: Christopher Hart
Publisher: Watson-Guptill
ISBN:
Category : Drawing
Languages : en
Pages : 154
Book Description
A guide to drawing fantasy worlds that covers barbarians, Vikings, the Medieval world, wild creatures, faerie realms, and gothic characters.
Publisher: Watson-Guptill
ISBN:
Category : Drawing
Languages : en
Pages : 154
Book Description
A guide to drawing fantasy worlds that covers barbarians, Vikings, the Medieval world, wild creatures, faerie realms, and gothic characters.
How to Draw and Paint Fantasy Architecture
Author: Rob Alexander
Publisher:
ISBN: 9781844486144
Category : Architecture in art
Languages : en
Pages : 0
Book Description
This is a how-to guide to the essential techniques for capturing fantastic buildings, alien architecture, alternate realities, and ancient citadels. Exploring different media - traditional and digital - this text takes you step-by-step through the techniques you need for turning your own ideas into finished art.
Publisher:
ISBN: 9781844486144
Category : Architecture in art
Languages : en
Pages : 0
Book Description
This is a how-to guide to the essential techniques for capturing fantastic buildings, alien architecture, alternate realities, and ancient citadels. Exploring different media - traditional and digital - this text takes you step-by-step through the techniques you need for turning your own ideas into finished art.
Drawing Fantasy Art
Author: Steve Beaumont
Publisher: Chartwell Books
ISBN: 9780785825081
Category : Drawing
Languages : en
Pages : 0
Book Description
Five fabulous fantasy books in one - learn to draw kings & queens, orcs & elves, warriors, dragons & wizards with clear instructions from rough sketches to finished illustrations - advice on what to use & drawing tips to create your own mythical world.
Publisher: Chartwell Books
ISBN: 9780785825081
Category : Drawing
Languages : en
Pages : 0
Book Description
Five fabulous fantasy books in one - learn to draw kings & queens, orcs & elves, warriors, dragons & wizards with clear instructions from rough sketches to finished illustrations - advice on what to use & drawing tips to create your own mythical world.