Greyhawk

Greyhawk PDF Author: Roger E. Moore
Publisher: TSR
ISBN: 9780786912490
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Get Book Here

Book Description
Everything a Dungeon Master needs to start up a Greyhawk campaign! Features extensive histories of the world, a detailed look at the City of Greyhawk, and hooks for hours of adventure in the world where the adventures began.

Greyhawk

Greyhawk PDF Author: Roger E. Moore
Publisher: TSR
ISBN: 9780786912490
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

Get Book Here

Book Description
Everything a Dungeon Master needs to start up a Greyhawk campaign! Features extensive histories of the world, a detailed look at the City of Greyhawk, and hooks for hours of adventure in the world where the adventures began.

Master Wolf

Master Wolf PDF Author: Rose Estes
Publisher:
ISBN: 9780140111392
Category :
Languages : en
Pages : 314

Get Book Here

Book Description


Queen of the Demonweb Pits

Queen of the Demonweb Pits PDF Author: Paul Kidd
Publisher: Wizards of the Coast
ISBN: 078696474X
Category : Fiction
Languages : en
Pages : 277

Get Book Here

Book Description
Queen of the Demonweb Pits was one of the most popular adventures ever created for the Dungeons & Dragons game. This novelization appeals to those who have played through the adventure, as well as to those who have an interest in drow elves--one of the most popular races in the game.

Empire of Imagination

Empire of Imagination PDF Author: Michael Witwer
Publisher: Bloomsbury Publishing USA
ISBN: 1632862794
Category : Biography & Autobiography
Languages : en
Pages : 337

Get Book Here

Book Description
The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Junot Diaz all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the genre he is largely responsible for creating. But as Witwer shows, perhaps the most compelling facet of his life and work was his unwavering commitment to the power of creativity in the face of myriad sources of adversity, whether cultural, economic, or personal. Through his creation of the role-playing genre, Gygax gave two generations of gamers the tools to invent characters and entire worlds in their minds. Told in narrative-driven and dramatic fashion, Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.

Tomb of Horrors

Tomb of Horrors PDF Author: Keith Francis Strohm
Publisher: Wizards of the Coast
ISBN: 0786964774
Category : Fiction
Languages : en
Pages : 271

Get Book Here

Book Description
Kaerion Whitehart was once a mighty paladin, but sins of the past have cast him far from the light. Together with an elf mercenary, he now survives by the might of his sword alone. In exchange for a hefty purse, the two friends agree to accompany a band of patriots into a tomb haunted by fear and legend. They soon find the mission growing beyond their control. As warring factions vie for the ultimate prize of a long-dead wizard, Kaerion finds himself caught between death and redemption.

City of Hawks

City of Hawks PDF Author: Gary Gygax
Publisher: Ace Books
ISBN: 9780441106363
Category : Fantasy fiction
Languages : en
Pages : 400

Get Book Here

Book Description
The story of Gord's early years - his growth from a helpless infant to a formidable enemy of Evil.

Monsters, Aliens, and Holes in the Ground

Monsters, Aliens, and Holes in the Ground PDF Author: Stu Horvath
Publisher: MIT Press
ISBN: 0262048221
Category : Games & Activities
Languages : en
Pages : 457

Get Book Here

Book Description
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.

Monsters, Aliens, and Holes in the Ground, Deluxe Edition

Monsters, Aliens, and Holes in the Ground, Deluxe Edition PDF Author: Stu Horvath
Publisher: MIT Press
ISBN: 026204823X
Category : Games & Activities
Languages : en
Pages : 457

Get Book Here

Book Description
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.

Living Greyhawk Gazetteer

Living Greyhawk Gazetteer PDF Author: Erik Mona
Publisher:
ISBN: 9780786917433
Category :
Languages : en
Pages : 220

Get Book Here

Book Description


Children of the Dawnland

Children of the Dawnland PDF Author: Kathleen O'Neal Gear
Publisher: Macmillan
ISBN: 1466815639
Category : Juvenile Fiction
Languages : en
Pages : 338

Get Book Here

Book Description
The end of the Ice Age: A time of melting glaciers, mass extinctions, unpredictable dangers...and young heroes Though only twelve summers old, Twig is a talented Dreamer. Sometimes she has spirit dreams—dreams that come true. But her mother has always discouraged Twig from exploring her powers for fear that they would turn her strange, like the reclusive witch-woman Cobia. When Twig begins to have recurring nightmares about a green light exploding from the sky and causing widespread destruction, she must find the courage to defy her mother and learn to become a Spirit Dreamer. Helping Twig on her quest are her best friend, Greyhawk, and Screech Owl, a shaman who has been banished from the village. Together, they must persuade their people to leave the land of their ancestors and journey to the mysterious Duskland, far from only home they've ever known. Can Twig convince the Elders that she is a true Spirit Dreamer—before it's too late? Set 13,000 years ago in what is now the northeastern United States and Ontario, Canada, Children of the Dawnland is an unforgettable adventure about a visionary girl by internationally-bestselling authors and archaeologists Kathleen O'Neal Gear and W. Michael Gear. In writing and researching this book, the Gears visited the archaeological sites in New York, Ontario, Ohio, and Pennsylvania that play a role in the story. By allowing us to see through the eyes of prehistoric cultures, the Gears hope we can learn from them at a time of similar environmental change. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.