Great Games, Local Rules

Great Games, Local Rules PDF Author: Alexander Cooley
Publisher:
ISBN: 0199812004
Category : Political Science
Languages : en
Pages : 268

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Book Description
The struggle between Russia and Great Britain over Central Asia in the nineteenth century was the original "great game." But in the past quarter century, a new "great game" has emerged, pitting America against a newly aggressive Russia and a resource-hungry China, all struggling for influence over one of the volatile areas in the world: the long border region stretching from Iran through Pakistan to Kashmir. In Great Games, Local Rules, Alexander Cooley, one of America's most respected Central Asia experts, explores the dynamics of the new competition over the region since 9/11. All three great powers are pursuing important goals: basing rights for the US, access to natural resources for the Chinese, and increased political influence for the Russians. But Central Asian governments have proven themselves powerful forces in their own right, establishing local rules that serve to fend off foreign involvement, enrich themselves and reinforce their sovereign authority. Cooley's careful and surprising explanation of how small states interact with great powers in this vital region greatly advances our understanding of how world politics actually works in this contemporary era.

Great Games, Local Rules

Great Games, Local Rules PDF Author: Alexander Cooley
Publisher:
ISBN: 0199812004
Category : Political Science
Languages : en
Pages : 268

Get Book Here

Book Description
The struggle between Russia and Great Britain over Central Asia in the nineteenth century was the original "great game." But in the past quarter century, a new "great game" has emerged, pitting America against a newly aggressive Russia and a resource-hungry China, all struggling for influence over one of the volatile areas in the world: the long border region stretching from Iran through Pakistan to Kashmir. In Great Games, Local Rules, Alexander Cooley, one of America's most respected Central Asia experts, explores the dynamics of the new competition over the region since 9/11. All three great powers are pursuing important goals: basing rights for the US, access to natural resources for the Chinese, and increased political influence for the Russians. But Central Asian governments have proven themselves powerful forces in their own right, establishing local rules that serve to fend off foreign involvement, enrich themselves and reinforce their sovereign authority. Cooley's careful and surprising explanation of how small states interact with great powers in this vital region greatly advances our understanding of how world politics actually works in this contemporary era.

Games without Rules

Games without Rules PDF Author: Tamim Ansary
Publisher: Public Affairs
ISBN: 1610393198
Category : History
Languages : en
Pages : 418

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Book Description
By the author of Destiny Disrupted: an enlightening, accessible history of modern Afghanistan from the Afghan point of view, showing how Great Power conflicts have interrupted its ongoing, internal struggle to take form as a nation

Rules of Play

Rules of Play PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680

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Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Exit from Hegemony

Exit from Hegemony PDF Author: Alexander Cooley
Publisher:
ISBN: 0190916478
Category : Political Science
Languages : en
Pages : 305

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Book Description
We live in a period of uncertainty about the fate of America's global leadership. Many believe that Donald Trump's presidency marks the end of liberal international order-the very system of global institutions, rules, and values that shaped the international system since the end of World War II. Exit from Hegemony, Alexander Cooley and Daniel Nexon develop a new approach to understanding the rise and decline of hegemonic orders. They identify three ways in which the liberal international order is transforming. The Trump administration, declaring "America First," accelerates all three processes, lessening America's position as a world power.

Great Games, Local Rules

Great Games, Local Rules PDF Author: Alexander Cooley
Publisher: Oxford University Press
ISBN: 0199978581
Category : Political Science
Languages : en
Pages : 322

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Book Description
The struggle between Russia and Great Britain over Central Asia in the nineteenth century was the original "great game." But in the past quarter century, a new "great game" has emerged, pitting America against a newly aggressive Russia and a resource-hungry China, all struggling for influence over the same region, now one of the most volatile areas in the world: the long border region stretching from Iran through Pakistan to Kashmir. In Great Games, Local Rules, Alexander Cooley, one of America's most respected international relations scholars, explores the dynamics of the new competition for control of the region since 9/11. All three great powers have crafted strategies to increase their power in the area, which includes Afghanistan and the former Soviet republics of Turkmenistan, Uzbekistan, Kyrgyzstan, and Kazakhstan. Each nation is pursuing important goals: basing rights for the US, access to natural resources for the Chinese, and increased political influence for the Russians. However, overlooked in all of the talk about this new great game is fact that the Central Asian governments have proven themselves critical agents in their own right, establishing local rules for external power involvement that serve to fend off foreign interest. As a result, despite a decade of intense interest from the United States, Russia, and China, Central Asia remains a collection of segmented states, and the external competition has merely reinforced the sovereign authority of the individual Central Asian governments. A careful and surprising analysis of how small states interact with great powers in a vital region, Great Games, Local Rules greatly advances our understanding of how global politics actually works in the contemporary era.

Rules, Games, and Common-pool Resources

Rules, Games, and Common-pool Resources PDF Author: Elinor Ostrom
Publisher: University of Michigan Press
ISBN: 9780472065462
Category : Business & Economics
Languages : en
Pages : 396

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Book Description
The Levels of Action

All Politics is Local, and Other Rules of the Game

All Politics is Local, and Other Rules of the Game PDF Author: Tip O'Neill
Publisher: Adams Media Corporation
ISBN: 9781558504707
Category : Biography & Autobiography
Languages : en
Pages : 212

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Book Description
Tip O'Neill--member of the U.S. Congress for 40 years and Speaker of the House for 10 years--was an American institution, known and loved across the country. In All Politics Is Local he shares his secrets. Continuing in the tradition of the bestselling Man of the House O'Neill's initmitable stories and irresistible style show how politics really work.

Gamestorming

Gamestorming PDF Author: Dave Gray
Publisher: "O'Reilly Media, Inc."
ISBN: 1449395902
Category : Business & Economics
Languages : en
Pages : 290

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Book Description
Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution

Laws of the Game

Laws of the Game PDF Author: Manfred Eigen
Publisher: Princeton University Press
ISBN: 9780691025667
Category : Law
Languages : en
Pages : 372

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Book Description
Using game theory and examples of actual games people play, Nobel laureate Manfred Eigen and Ruthild Winkler show how the elements of chance and rules underlie all that happens in the universe, from genetic behavior through economic growth to the composition of music. To illustrate their argument, the authors turn to classic games--backgammon, bridge, and chess--and relate them to physical, biological, and social applications of probability theory and number theory. Further, they have invented, and present here, more than a dozen playable games derived from scientific models for equilibrium, selection, growth, and even the composition of RNA.

The Art of Game Design

The Art of Game Design PDF Author: Jesse Schell
Publisher: CRC Press
ISBN: 0123694965
Category : Art
Languages : en
Pages : 522

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Book Description
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.