Great American History Games

Great American History Games PDF Author: Lorraine Hopping Egan
Publisher: Scholastic Inc.
ISBN: 9780439111041
Category : Education
Languages : en
Pages : 84

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Book Description
More than 20 games, puzzles and learning activities for American history.

Great American History Games

Great American History Games PDF Author: Lorraine Hopping Egan
Publisher: Scholastic Inc.
ISBN: 9780439111041
Category : Education
Languages : en
Pages : 84

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Book Description
More than 20 games, puzzles and learning activities for American history.

Fun & Easy American History

Fun & Easy American History PDF Author: Rhonda Lucas Donald
Publisher: Scholastic Inc.
ISBN: 9780439170321
Category : Education
Languages : en
Pages : 76

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Book Description
More than 30 engaging hands-on activities in this guide make key time periods come alive and enhance history lessons. Includes step-by-step directions, lists of important dates, fun facts, recipes, and more. Illustrations.

America's Great Game

America's Great Game PDF Author: Hugh Wilford
Publisher: Basic Books (AZ)
ISBN: 046501965X
Category : History
Languages : en
Pages : 385

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Book Description
From the 9/11 attacks to waterboarding to drone strikes, relations between the United States and the Middle East seem caught in a downward spiral. And all too often, the Central Intelligence Agency has made the situation worse. But this crisis was not a historical inevitability—far from it. Indeed, the earliest generation of CIA operatives was actually the region’s staunchest western ally. In America’s Great Game, celebrated intelligence historian Hugh Wilford reveals the surprising history of the CIA’s pro-Arab operations in the 1940s and 50s by tracing the work of the agency’s three most influential—and colorful—officers in the Middle East. Kermit “Kim” Roosevelt was the grandson of Theodore Roosevelt and the first head of CIA covert action in the region; his cousin, Archie Roosevelt, was a Middle East scholar and chief of the Beirut station. The two Roosevelts joined combined forces with Miles Copeland, a maverick covert operations specialist who had joined the American intelligence establishment during World War II. With their deep knowledge of Middle Eastern affairs, the three men were heirs to an American missionary tradition that engaged Arabs and Muslims with respect and empathy. Yet they were also fascinated by imperial intrigue, and were eager to play a modern rematch of the “Great Game,” the nineteenth-century struggle between Britain and Russia for control over central Asia. Despite their good intentions, these “Arabists” propped up authoritarian regimes, attempted secretly to sway public opinion in America against support for the new state of Israel, and staged coups that irrevocably destabilized the nations with which they empathized. Their efforts, and ultimate failure, would shape the course of U.S.–Middle Eastern relations for decades to come. Based on a vast array of declassified government records, private papers, and personal interviews, America’s Great Game tells the riveting story of the merry band of CIA officers whose spy games forever changed U.S. foreign policy.

Gaming the Past

Gaming the Past PDF Author: Jeremiah McCall
Publisher: Routledge
ISBN: 1136832092
Category : Education
Languages : en
Pages : 198

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Book Description
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Great Big Book of Children's Games

Great Big Book of Children's Games PDF Author: Derba Wise
Publisher: McGraw Hill Professional
ISBN: 9780071422468
Category : Family & Relationships
Languages : en
Pages : 324

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Book Description
450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.

U.S. History Puzzles, Book 2, Grades 5 - 8

U.S. History Puzzles, Book 2, Grades 5 - 8 PDF Author:
Publisher: Mark Twain Media
ISBN: 1622236084
Category : Education
Languages : en
Pages : 52

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Book Description
U.S. History Puzzles, Book 2 for grades 5 to 8+ reinforces American history with fun, puzzle-based activities that engage students in the learning process. Filled with crosswords, puzzles, word searches, hidden messages, and more, this series provides a fun way to learn about early North American exploration to U.S. involvement in the Middle East and everything in between! Mark Twain Media Publishing Company specializes in providing engaging supplemental books and decorative resources to complement middle- and upper-grade classrooms. Designed by leading educators, this product line covers a range of subjects including math, science, language arts, social studies, history, government, fine arts, and character.

Playing at the Next Level

Playing at the Next Level PDF Author: Ken Horowitz
Publisher: McFarland
ISBN: 078649994X
Category : Games & Activities
Languages : en
Pages : 311

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Book Description
Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.

The Great American History Fact-finder

The Great American History Fact-finder PDF Author: Pam Cornelison
Publisher: Houghton Mifflin Harcourt
ISBN: 9780618439416
Category : Art
Languages : en
Pages : 626

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Book Description
"Over 2,000 entries covering the who, what, where, when and why of U.S. history."--Thumbnail.

The Scrambled States of America

The Scrambled States of America PDF Author: Laurie Keller
Publisher: Macmillan
ISBN: 0805068317
Category : Juvenile Fiction
Languages : en
Pages : 44

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Book Description
The states become bored with their positions on the map and decide to change places for a while. Includes facts about the states.

Arabists

Arabists PDF Author: Robert D. Kaplan
Publisher: Free Press
ISBN: 9780028740232
Category : History
Languages : en
Pages : 0

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Book Description
A tight-knit group closely linked by intermarriage as well as class and old school ties, the “Arabists” were men and women who spent much of their lives living and working in the Arab world as diplomats, military attaches, intelligence agents, scholar-adventurers, and teachers. As such, the Arabists exerted considerable influence both as career diplomats and as bureaucrats within the State Department from the early nineteenth century to the present. But over time, as this work shows, the group increasingly lost touch with a rapidly changing American society, growing both more insular and headstrong and showing a marked tendency to assert the Arab point of view. Drawing on interviews, memoirs, and other official and private sources, Kaplan reconstructs the 100-year history of the Arabist elite, demonstrating their profound influence on American attitudes toward the Middle East, and tracing their decline as an influx of ethnic and regional specialists has transformed the State Department and challenged the power of the old elite.