Author: Jeremy Gibson Bond
Publisher: Addison-Wesley Professional
ISBN: 0136619851
Category : Computers
Languages : en
Pages : 2431
Book Description
Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming. Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development. The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code. Part I: Game Design and Paper Prototyping Use the Layered Tetrad to understand and design powerful interactive experiences. Explore the core game design practices of paper prototyping, testing, and iteration. Learn effective strategies for staying on track and on schedule. Get tips for finding a rewarding job in today's industry. Part II: Programming C# in Unity Learn C# from the basics through class inheritance, object-oriented programming, and data-oriented design. Part III: Game Prototype Tutorials Implement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to “first playable” through new extended tutorial chapters that refi ne the games further than in previous editions of the book. NEW! Part IV: Next Steps Tackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.
Grappler
Author: Lynn Denton
Publisher:
ISBN: 9780692246085
Category : Wrestlers
Languages : en
Pages : 238
Book Description
He defeated Andre the Giant in the New Orleans Superdome and helped Jake "The Snake" Roberts invent the DDT. He tutored The Ultimate Warrior and strangled Bret Hart with a dead chicken. This is the true story of pro wrestling's overlooked legend. It chronicles the rags to almost-riches journey of Lynn "The Grappler" Denton. A star of pro wrestling's territorial era, Denton worked alongside the biggest names of the 1980s. Readers will learn about his adventures with ring icons such as Roddy Piper, Ric Flair and Harley Race. In addition, 'Grappler' features previously untold stories involving Bill Goldberg, Junkyard Dog, Ted Dibiase, Rick Rude, Curt Hennig and countless others.
Publisher:
ISBN: 9780692246085
Category : Wrestlers
Languages : en
Pages : 238
Book Description
He defeated Andre the Giant in the New Orleans Superdome and helped Jake "The Snake" Roberts invent the DDT. He tutored The Ultimate Warrior and strangled Bret Hart with a dead chicken. This is the true story of pro wrestling's overlooked legend. It chronicles the rags to almost-riches journey of Lynn "The Grappler" Denton. A star of pro wrestling's territorial era, Denton worked alongside the biggest names of the 1980s. Readers will learn about his adventures with ring icons such as Roddy Piper, Ric Flair and Harley Race. In addition, 'Grappler' features previously untold stories involving Bill Goldberg, Junkyard Dog, Ted Dibiase, Rick Rude, Curt Hennig and countless others.
The Grappler's Manifesto
Author: Lance Freimuth
Publisher: Victory Belt Publishing
ISBN: 9780982565896
Category : Sports & Recreation
Languages : en
Pages : 0
Book Description
Far removed from other forms of combat, grappling is the one-on-one embodiment of a physical altercation. Face-to-face, only the grittiest fighter with the strongest fortitude dares to call himself a grappler. The Grappler's Manifesto is the definitive instructional guide to this most brutal of all fighting styles. A grappler chooses not to avoid his opponent, or swiftly dispatch him at a distance, but charges headlong into his adversary, grinding him down until he collapses. The grappler prevails in close-quarter fights because of his indomitable spirit and unflinching willpower. To become a true grappler requires technical acumen, but also the conviction to transform into a dispassionate warrior who simply keeps moving forward until the opponent yields. Calling upon the experience of the most methodical, ruthless, stoic fighters of our generation, The Grappler's Manifesto uses step-by-step color photographs and revealing narrative to illustrate exactly how the pros are able to flail their opponents on the mat and triumph over them in hand-to-hand combat. If you've ever wanted to know how to destroy an opponents' willpower and force him to surrender, you need this book.
Publisher: Victory Belt Publishing
ISBN: 9780982565896
Category : Sports & Recreation
Languages : en
Pages : 0
Book Description
Far removed from other forms of combat, grappling is the one-on-one embodiment of a physical altercation. Face-to-face, only the grittiest fighter with the strongest fortitude dares to call himself a grappler. The Grappler's Manifesto is the definitive instructional guide to this most brutal of all fighting styles. A grappler chooses not to avoid his opponent, or swiftly dispatch him at a distance, but charges headlong into his adversary, grinding him down until he collapses. The grappler prevails in close-quarter fights because of his indomitable spirit and unflinching willpower. To become a true grappler requires technical acumen, but also the conviction to transform into a dispassionate warrior who simply keeps moving forward until the opponent yields. Calling upon the experience of the most methodical, ruthless, stoic fighters of our generation, The Grappler's Manifesto uses step-by-step color photographs and revealing narrative to illustrate exactly how the pros are able to flail their opponents on the mat and triumph over them in hand-to-hand combat. If you've ever wanted to know how to destroy an opponents' willpower and force him to surrender, you need this book.
Introduction to Game Design, Prototyping, and Development
Author: Jeremy Gibson Bond
Publisher: Addison-Wesley Professional
ISBN: 0136619851
Category : Computers
Languages : en
Pages : 2431
Book Description
Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming. Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development. The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code. Part I: Game Design and Paper Prototyping Use the Layered Tetrad to understand and design powerful interactive experiences. Explore the core game design practices of paper prototyping, testing, and iteration. Learn effective strategies for staying on track and on schedule. Get tips for finding a rewarding job in today's industry. Part II: Programming C# in Unity Learn C# from the basics through class inheritance, object-oriented programming, and data-oriented design. Part III: Game Prototype Tutorials Implement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to “first playable” through new extended tutorial chapters that refi ne the games further than in previous editions of the book. NEW! Part IV: Next Steps Tackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.
Publisher: Addison-Wesley Professional
ISBN: 0136619851
Category : Computers
Languages : en
Pages : 2431
Book Description
Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming. Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development. The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code. Part I: Game Design and Paper Prototyping Use the Layered Tetrad to understand and design powerful interactive experiences. Explore the core game design practices of paper prototyping, testing, and iteration. Learn effective strategies for staying on track and on schedule. Get tips for finding a rewarding job in today's industry. Part II: Programming C# in Unity Learn C# from the basics through class inheritance, object-oriented programming, and data-oriented design. Part III: Game Prototype Tutorials Implement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to “first playable” through new extended tutorial chapters that refi ne the games further than in previous editions of the book. NEW! Part IV: Next Steps Tackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.
Black Belt
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 168
Book Description
The oldest and most respected martial arts title in the industry, this popular monthly magazine addresses the needs of martial artists of all levels by providing them with information about every style of self-defense in the world - including techniques and strategies. In addition, Black Belt produces and markets over 75 martial arts-oriented books and videos including many about the works of Bruce Lee, the best-known marital arts figure in the world.
Publisher:
ISBN:
Category :
Languages : en
Pages : 168
Book Description
The oldest and most respected martial arts title in the industry, this popular monthly magazine addresses the needs of martial artists of all levels by providing them with information about every style of self-defense in the world - including techniques and strategies. In addition, Black Belt produces and markets over 75 martial arts-oriented books and videos including many about the works of Bruce Lee, the best-known marital arts figure in the world.
Black Belt
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 168
Book Description
The oldest and most respected martial arts title in the industry, this popular monthly magazine addresses the needs of martial artists of all levels by providing them with information about every style of self-defense in the world - including techniques and strategies. In addition, Black Belt produces and markets over 75 martial arts-oriented books and videos including many about the works of Bruce Lee, the best-known marital arts figure in the world.
Publisher:
ISBN:
Category :
Languages : en
Pages : 168
Book Description
The oldest and most respected martial arts title in the industry, this popular monthly magazine addresses the needs of martial artists of all levels by providing them with information about every style of self-defense in the world - including techniques and strategies. In addition, Black Belt produces and markets over 75 martial arts-oriented books and videos including many about the works of Bruce Lee, the best-known marital arts figure in the world.
Grappling 101
Author: Bakari Akil II, Ph.D.
Publisher: Academic Group Publishing (BRAII - owner)
ISBN:
Category : Young Adult Nonfiction
Languages : en
Pages : 35
Book Description
This is the "Bully Proof" for beginning grapplers. It’ll help you develop a force field to help shield you from making newbie mistakes. The advice in Grappling 101 is information that people will not share with you during instruction or drill, but will tell you at the most inopportune moments. They are pointers that everyone should give you on day one, but end up as sporadic pieces of advice; usually shouted out while someone is handing your ass to you. This is not a handbook that shows you step-by-step sequences that will help you wreak havoc in your gym or on the competition mat. Instead, it is grappling theory. It was written with the intention of keeping you from becoming a victim. Theoretically, if you use the advice in this book it will save you a lot of grief and help you to avoid a lot of needless tapping. The information in Grappling 101 will take months and in some cases years away from time that would normally be spent as a newbie, then as a rookie. It will keep you from making what someone, who is hard on themselves, would describe as stupid or silly mistakes. ***Attention: This book is for beginners. Read this book before you begin grappling! That said; if you have already begun to study submission wrestling then you’ve probably learned what’s in this book the hard way. Yet, it is always good to review the basics, so Grappling 101 can be read by all.
Publisher: Academic Group Publishing (BRAII - owner)
ISBN:
Category : Young Adult Nonfiction
Languages : en
Pages : 35
Book Description
This is the "Bully Proof" for beginning grapplers. It’ll help you develop a force field to help shield you from making newbie mistakes. The advice in Grappling 101 is information that people will not share with you during instruction or drill, but will tell you at the most inopportune moments. They are pointers that everyone should give you on day one, but end up as sporadic pieces of advice; usually shouted out while someone is handing your ass to you. This is not a handbook that shows you step-by-step sequences that will help you wreak havoc in your gym or on the competition mat. Instead, it is grappling theory. It was written with the intention of keeping you from becoming a victim. Theoretically, if you use the advice in this book it will save you a lot of grief and help you to avoid a lot of needless tapping. The information in Grappling 101 will take months and in some cases years away from time that would normally be spent as a newbie, then as a rookie. It will keep you from making what someone, who is hard on themselves, would describe as stupid or silly mistakes. ***Attention: This book is for beginners. Read this book before you begin grappling! That said; if you have already begun to study submission wrestling then you’ve probably learned what’s in this book the hard way. Yet, it is always good to review the basics, so Grappling 101 can be read by all.
Nanorobots and the Hunt for H1no1
Author: E. j. Perkins
Publisher: Dog Ear Publishing
ISBN: 1608448061
Category :
Languages : en
Pages : 110
Book Description
Kenneth and Keesa Rogers are not normal parents with normal jobs. They invent warrior nanorobots that mimic their son's awesome martial art skills. But top secret information such as warrior nanorobots is not something they share with their four adventurous children until an evil scientist genetically engineers a H1NO1 viral mutant powerful enough to wipe out the human race. When that happens the parents divulge all their top secrets and move their family to the scariest place on earth, the Ituri Rainforest. Inside this hot zone of majestic beauty and mind-blowing danger, they risk everything in their hunt for H1NO1.
Publisher: Dog Ear Publishing
ISBN: 1608448061
Category :
Languages : en
Pages : 110
Book Description
Kenneth and Keesa Rogers are not normal parents with normal jobs. They invent warrior nanorobots that mimic their son's awesome martial art skills. But top secret information such as warrior nanorobots is not something they share with their four adventurous children until an evil scientist genetically engineers a H1NO1 viral mutant powerful enough to wipe out the human race. When that happens the parents divulge all their top secrets and move their family to the scariest place on earth, the Ituri Rainforest. Inside this hot zone of majestic beauty and mind-blowing danger, they risk everything in their hunt for H1NO1.
Into the Blue
Author: Lee Hammock
Publisher: Bastion Press, Inc.
ISBN: 9781592630158
Category : Games & Activities
Languages : en
Pages : 106
Book Description
Fantasirollespil.
Publisher: Bastion Press, Inc.
ISBN: 9781592630158
Category : Games & Activities
Languages : en
Pages : 106
Book Description
Fantasirollespil.
Author: Robert B. Chambers
Publisher: AuthorHouse
ISBN: 1434361209
Category :
Languages : en
Pages : 270
Book Description
Third in the Series of Hobee's Quest Books: In the Deep (Theme: Bullies), that is Non-Violent Adventure Sagas with Hobee and Bobit. We last left them stranded when their ship sailed off with out them. They had to seek out the Head Tool Teeker D.J. once again to ask him for help on getting off the Island. The Head Tool Teeker had a Cycle-sub built that was powered by two bicycles that would take Hobee and Bobit to the deepest parts of the Pacific Ocean and beyond in their search of others like Hobee. They end up finding the Skoodaddles and helping them in getting rid of their bullies. In return the Skoodaddles give Hobee a map of the Northern Pacific Ocean floor and the secrets to the hidden Gates of Ambiguous that lead to unknown Oceans. In their explorations they find a small island called the Island of Pretend. The King there is a bully and makes others do thing they don't want to do. In their search of the small island they find out how to navigate by using the stars and find more clues left by the Marching Rodent Explorers.
Publisher: AuthorHouse
ISBN: 1434361209
Category :
Languages : en
Pages : 270
Book Description
Third in the Series of Hobee's Quest Books: In the Deep (Theme: Bullies), that is Non-Violent Adventure Sagas with Hobee and Bobit. We last left them stranded when their ship sailed off with out them. They had to seek out the Head Tool Teeker D.J. once again to ask him for help on getting off the Island. The Head Tool Teeker had a Cycle-sub built that was powered by two bicycles that would take Hobee and Bobit to the deepest parts of the Pacific Ocean and beyond in their search of others like Hobee. They end up finding the Skoodaddles and helping them in getting rid of their bullies. In return the Skoodaddles give Hobee a map of the Northern Pacific Ocean floor and the secrets to the hidden Gates of Ambiguous that lead to unknown Oceans. In their explorations they find a small island called the Island of Pretend. The King there is a bully and makes others do thing they don't want to do. In their search of the small island they find out how to navigate by using the stars and find more clues left by the Marching Rodent Explorers.
Fighting Scholars
Author: Raúl Sánchez García
Publisher: Anthem Press
ISBN: 1783083468
Category : Sports & Recreation
Languages : en
Pages : 234
Book Description
‘Fighting Scholars’ offers the first book-length overview of the ethnographic study of martial arts and combat sports. The book’s main claim is that such activities represent privileged grounds to access different social dimensions, such as emotion, violence, pain, gender, ethnicity and religion. In order to explore these dimensions, the concept of ‘habitus’ is presented prominently as an epistemic remedy for the academic distant gaze of the effaced academic body. The book’s most innovative features are its empirical focus and theoretical orientation. While ethnographic research is a widespread and popular approach within the social sciences, combat sports and martial arts have yet to be sufficiently interrogated from an ethnographic standpoint. The different contributions of this volume are aligned within the same project that began to crystallize in Loïc Wacquant’s ‘Body and Soul’: the construction of a ‘carnal sociology’ that constitutes an exploration of the social world ‘from’ the body.
Publisher: Anthem Press
ISBN: 1783083468
Category : Sports & Recreation
Languages : en
Pages : 234
Book Description
‘Fighting Scholars’ offers the first book-length overview of the ethnographic study of martial arts and combat sports. The book’s main claim is that such activities represent privileged grounds to access different social dimensions, such as emotion, violence, pain, gender, ethnicity and religion. In order to explore these dimensions, the concept of ‘habitus’ is presented prominently as an epistemic remedy for the academic distant gaze of the effaced academic body. The book’s most innovative features are its empirical focus and theoretical orientation. While ethnographic research is a widespread and popular approach within the social sciences, combat sports and martial arts have yet to be sufficiently interrogated from an ethnographic standpoint. The different contributions of this volume are aligned within the same project that began to crystallize in Loïc Wacquant’s ‘Body and Soul’: the construction of a ‘carnal sociology’ that constitutes an exploration of the social world ‘from’ the body.