Graphic Communications Today

Graphic Communications Today PDF Author: William E. Ryan
Publisher: Cengage Learning
ISBN: 9780766820753
Category : Computers
Languages : en
Pages : 662

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Book Description
Learn what it takes to become a skilled graphic communicator! This edition of Graphic Communications Today is a staple for beginners as well as a smart, easy-to-use resource guaranteed to spur the creativity of aspiring designers, professional graphic artists, journalists and others. Written in a personal and engaging style, and loaded with examples of some of the finest graphic art in the world, the authors explain modern design principles and shows readers how to apply them to their own work. Extraordinarily complete coverage straddles a variety of media, including: magazines, newspapers, television and film, interactive multimedia, Web sites and more!

Graphic Communications Today

Graphic Communications Today PDF Author: William E. Ryan
Publisher: Cengage Learning
ISBN: 9780766820753
Category : Computers
Languages : en
Pages : 662

Get Book Here

Book Description
Learn what it takes to become a skilled graphic communicator! This edition of Graphic Communications Today is a staple for beginners as well as a smart, easy-to-use resource guaranteed to spur the creativity of aspiring designers, professional graphic artists, journalists and others. Written in a personal and engaging style, and loaded with examples of some of the finest graphic art in the world, the authors explain modern design principles and shows readers how to apply them to their own work. Extraordinarily complete coverage straddles a variety of media, including: magazines, newspapers, television and film, interactive multimedia, Web sites and more!

Introduction to Visual Computing

Introduction to Visual Computing PDF Author: Aditi Majumder
Publisher: CRC Press
ISBN: 1482244926
Category : Computers
Languages : en
Pages : 393

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Book Description
Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline. The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway. The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us. The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections. The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.

Computer Graphics from Scratch

Computer Graphics from Scratch PDF Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250

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Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

3D Lighting

3D Lighting PDF Author: Arnold Gallardo
Publisher:
ISBN: 9781584500384
Category : Computers
Languages : en
Pages : 492

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Book Description
Examines 3D lighting techniques in relation to computer graphics, photography and cinematography.

Graphics and Visualization

Graphics and Visualization PDF Author: T. Theoharis
Publisher: CRC Press
ISBN: 1568812744
Category : Computers
Languages : en
Pages : 786

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Book Description
This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modeling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade, from fundamental computer graphics and classic visualization techniques to advanced topics.

100 Ideas that Changed Graphic Design

100 Ideas that Changed Graphic Design PDF Author: Steven Heller
Publisher: Laurence King Publishing
ISBN: 9781786273895
Category : Design
Languages : en
Pages : 0

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Book Description
This accessible book demonstrates how ideas influenced and defined graphic design. Lavishly illustrated, it is both a great source of inspiration and a provocative record of some of the best examples of graphic design from the last hundred years. The entries, arranged broadly in chronological order, range from technical (overprinting, rub-on designs, split fountain); to stylistic (swashes on caps, loud typography, and white space); to objects (dust jackets, design handbooks); and methods (paper cut-outs, pixelation).

Foundations of 3D Computer Graphics

Foundations of 3D Computer Graphics PDF Author: Steven J. Gortler
Publisher: MIT Press
ISBN: 0262017350
Category : Computers
Languages : en
Pages : 291

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Book Description
An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.

Visual Strategies

Visual Strategies PDF Author: Felice Frankel
Publisher: Yale University Press
ISBN: 0300176449
Category : Design
Languages : en
Pages : 161

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Book Description
Helps scientists and engineers to communicate research results by showing how to create effective graphics for use in journal submissions, grant proposals, conference posters, presentations and more.

ICIDDT 2023

ICIDDT 2023 PDF Author: Esteban Garcia Bravo
Publisher: European Alliance for Innovation
ISBN: 1631904418
Category : Computers
Languages : en
Pages : 211

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Book Description
This book contains the proceedings of the 3rd International Conference on Innovation Design and Digital Technology (ICIDDT 2023) which was held in a hybrid form from November 3rd to 5th, 2023. The conference topics covered in this conference include Smart Village and Future Community, Digital Communication of Traditional Culture, Intelligent Equipment and Innovative Design, Intelligent Interaction and User Experience, Digital Ecology, and Data Analysis. The conference aims to promote communication and cooperation between academia and industry and provide a platform to discuss the latest research results and development trends in the field of innovative design and digital technology. We invited experts, scholars, and industry elites from all over the world to share their research results and experiences from different perspectives and fields. In addition, we would like to thank the conference chair, publication chairs, technical program committee chairs, program committee chairs, conference secretariat, local organizers, and conference sponsors for their financial support in making ICIDDT 2023 a success. We hope that this conference will be organized again in the future with more informative publications and inspirational research published. We would also like to thank the invited speakers for their excellent contributions and for sharing their points of view during their speeches.

NBSIR.

NBSIR. PDF Author:
Publisher:
ISBN:
Category : Research, Industrial
Languages : en
Pages : 104

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Book Description