GPU Terrain Generation and Voxel Engines in Haskell

GPU Terrain Generation and Voxel Engines in Haskell PDF Author: Marc Sunet Pérez
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description
[ANGLÈS] In this thesis, a voxel engine is developed in Haskell and several terrain generation algorithms in Accelerate, a Haskell EDSL for array-based, GPGPU programming. The benefits of this approach are then examined.

GPU Terrain Generation and Voxel Engines in Haskell

GPU Terrain Generation and Voxel Engines in Haskell PDF Author: Marc Sunet Pérez
Publisher:
ISBN:
Category :
Languages : en
Pages :

Get Book Here

Book Description
[ANGLÈS] In this thesis, a voxel engine is developed in Haskell and several terrain generation algorithms in Accelerate, a Haskell EDSL for array-based, GPGPU programming. The benefits of this approach are then examined.

Programming Robots with ROS

Programming Robots with ROS PDF Author: Morgan Quigley
Publisher: "O'Reilly Media, Inc."
ISBN: 1449325513
Category : Computers
Languages : en
Pages : 447

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Book Description
Chapter 3. Topics; Publishing to a Topic; Checking That Everything Works as Expected; Subscribing to a Topic; Checking That Everything Works as Expected; Latched Topics; Defining Your Own Message Types; Defining a New Message; Using Your New Message; When Should You Make a New Message Type?; Mixing Publishers and Subscribers; Summary; Chapter 4. Services; Defining a Service; Implementing a Service; Checking That Everything Works as Expected; Other Ways of Returning Values from a Service; Using a Service; Checking That Everything Works as Expected; Other Ways to Call Services; Summary.

Geometric Data Structures for Computer Graphics

Geometric Data Structures for Computer Graphics PDF Author: Elmar Langetepe
Publisher: A K Peters/CRC Press
ISBN:
Category : Computers
Languages : en
Pages : 344

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Book Description
This book focuses on algorithms and geometric data structures that have proven to be versatile, efficient and fundamental. It endows practitioners in the computer graphics field with a working knowledge of a wide range of geometric data structures from computational geometry.

Sams Teach Yourself C++ in One Hour a Day

Sams Teach Yourself C++ in One Hour a Day PDF Author: Jesse Liberty
Publisher: Sams Publishing
ISBN: 9780672329418
Category : C++ (Computer program language)
Languages : en
Pages : 0

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Book Description
Updated and reworked to trim down the material into shorter, more focused one-hour lessons, this book contains numerous examples of syntax and detailed analysis of code to provide solid instruction for beginning programmers.

Unreal Development Kit Game Programming with Unrealscript

Unreal Development Kit Game Programming with Unrealscript PDF Author: Rachel Cordone
Publisher: Packt Publishing Ltd
ISBN: 1849691932
Category : Computers
Languages : en
Pages : 812

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Book Description
This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects.

Auto-Segmentation for Radiation Oncology

Auto-Segmentation for Radiation Oncology PDF Author: Jinzhong Yang
Publisher: CRC Press
ISBN: 1000376303
Category : Science
Languages : en
Pages : 275

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Book Description
This book provides a comprehensive introduction to current state-of-the-art auto-segmentation approaches used in radiation oncology for auto-delineation of organs-of-risk for thoracic radiation treatment planning. Containing the latest, cutting edge technologies and treatments, it explores deep-learning methods, multi-atlas-based methods, and model-based methods that are currently being developed for clinical radiation oncology applications. Each chapter focuses on a specific aspect of algorithm choices and discusses the impact of the different algorithm modules to the algorithm performance as well as the implementation issues for clinical use (including data curation challenges and auto-contour evaluations). This book is an ideal guide for radiation oncology centers looking to learn more about potential auto-segmentation tools for their clinic in addition to medical physicists commissioning auto-segmentation for clinical use. Features: Up-to-date with the latest technologies in the field Edited by leading authorities in the area, with chapter contributions from subject area specialists All approaches presented in this book are validated using a standard benchmark dataset established by the Thoracic Auto-segmentation Challenge held as an event of the 2017 Annual Meeting of American Association of Physicists in Medicine

Robot Operating System (ROS)

Robot Operating System (ROS) PDF Author: Anis Koubaa
Publisher: Springer Nature
ISBN: 3030754723
Category : Technology & Engineering
Languages : en
Pages : 269

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Book Description
This book is the sixth volume of the successful book series on Robot Operating System: The Complete Reference. The objective of the book is to provide the reader with comprehensive coverage of the Robot Operating Systems (ROS) and the latest trends and contributed systems. ROS is currently considered as the primary development framework for robotics applications. There are seven chapters organized into three parts. Part I presents two chapters on the emerging ROS 2.0 framework; in particular, ROS 2.0 is become increasingly mature to be integrated into the industry. The first chapter from Amazon AWS deals with the challenges that ROS 2 developers will face as they transition their system to be commercial-grade. The second chapter deals with reactive programming for both ROS1 and ROS. In Part II, two chapters deal with advanced robotics, namely on the usage of robots in farms, and the second deals with platooning systems. Part III provides three chapters on ROS navigation. The first chapter deals with the use of deep learning for ROS navigation. The second chapter presents a detailed tuning guide on ROS navigation and the last chapter discusses SLAM for ROS applications. I believe that this book is a valuable companion for ROS users and developers to learn more ROS capabilities and features.

Euro-Par 2010 - Parallel Processing

Euro-Par 2010 - Parallel Processing PDF Author: Pasqua D'Ambra
Publisher: Springer
ISBN: 3642152775
Category : Computers
Languages : en
Pages : 625

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Book Description
Annotation This book constitutes the refereed proceedings of the 16th International Euro-Par Conference held in Ischia, Italy, in August/September 2010. The 90 revised full papers presented were carefully reviewed and selected from 256 submissions. The papers are organized in topical sections on support tools and environments; performance prediction and evaluation; scheduling and load-balancing; high performance architectures and compilers; parallel and distributed data management; grid, cluster and cloud computing; peer to peer computing; distributed systems and algorithms; parallel and distributed programming; parallel numerical algorithms; multicore and manycore programming; theory and algorithms for parallel computation; high performance networks; and mobile and ubiquitous computing.

Lua Programming Gems

Lua Programming Gems PDF Author: Luiz Henrique de Figueiredo
Publisher: Lua.Org
ISBN: 9788590379843
Category : Lua (Computer program language)
Languages : en
Pages : 346

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Book Description
This collection of articles record some of the existing wisdom and practice on how to program well in Lua. In well-written articles that go much beyond the brief informal exchange of tips in the mailing list or the wiki, the authors share their mastery of all aspects of Lua programming, elementary and advanced. The articles cover a wide spectrum of areas and approaches, with authors from both the industry and academia and titles about game programming, programming techniques, embedding and extending, algorithms and data structures, and design techniques.

Hands-on Rust

Hands-on Rust PDF Author: Herbert Wolverson
Publisher: Pragmatic Bookshelf
ISBN: 1680508806
Category : Computers
Languages : en
Pages : 446

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Book Description
Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.