Author: Mike Rosenzweig
Publisher: Keenspot
ISBN: 9781954366039
Category : Young Adult Fiction
Languages : en
Pages : 96
Book Description
The year is 1995, and teen Marceline's video game website God Mode is getting more hits than even AOL can handle! Will she ever find out who sent her a PlayStation console weeks before its release, and why? The beloved '00s gaming webcomic returns in an all-new prequel series made for print! Travel back in time to 1995, when Netscape was how you navigated the internet (if you'd heard of the internet), Nintendo was just Super, and American high schools were anything but a bully-free zone. It's a perfect world for Marceline, an angry gamer girl way ahead of her time. She's about to bully her motley crew of classmate colleagues into helping her make history. "Wonderful, strangely fascinating and utterly compelling. The characterization is phenomenal. The diversity of personalities here are sensational, you feel as if this really does represent your own circle of friends in high school. This is one heck of an example of how comic books can alter your mood, lift you up and put a smile on your face. The joy exudes from the pages and it is an experience you’ll love having and want to share." --Steven Leitman, READING WITH A FLIGHT RING
God Mode Vol. 1: The PS1 Cometh
Author: Mike Rosenzweig
Publisher: Keenspot
ISBN: 9781954366039
Category : Young Adult Fiction
Languages : en
Pages : 96
Book Description
The year is 1995, and teen Marceline's video game website God Mode is getting more hits than even AOL can handle! Will she ever find out who sent her a PlayStation console weeks before its release, and why? The beloved '00s gaming webcomic returns in an all-new prequel series made for print! Travel back in time to 1995, when Netscape was how you navigated the internet (if you'd heard of the internet), Nintendo was just Super, and American high schools were anything but a bully-free zone. It's a perfect world for Marceline, an angry gamer girl way ahead of her time. She's about to bully her motley crew of classmate colleagues into helping her make history. "Wonderful, strangely fascinating and utterly compelling. The characterization is phenomenal. The diversity of personalities here are sensational, you feel as if this really does represent your own circle of friends in high school. This is one heck of an example of how comic books can alter your mood, lift you up and put a smile on your face. The joy exudes from the pages and it is an experience you’ll love having and want to share." --Steven Leitman, READING WITH A FLIGHT RING
Publisher: Keenspot
ISBN: 9781954366039
Category : Young Adult Fiction
Languages : en
Pages : 96
Book Description
The year is 1995, and teen Marceline's video game website God Mode is getting more hits than even AOL can handle! Will she ever find out who sent her a PlayStation console weeks before its release, and why? The beloved '00s gaming webcomic returns in an all-new prequel series made for print! Travel back in time to 1995, when Netscape was how you navigated the internet (if you'd heard of the internet), Nintendo was just Super, and American high schools were anything but a bully-free zone. It's a perfect world for Marceline, an angry gamer girl way ahead of her time. She's about to bully her motley crew of classmate colleagues into helping her make history. "Wonderful, strangely fascinating and utterly compelling. The characterization is phenomenal. The diversity of personalities here are sensational, you feel as if this really does represent your own circle of friends in high school. This is one heck of an example of how comic books can alter your mood, lift you up and put a smile on your face. The joy exudes from the pages and it is an experience you’ll love having and want to share." --Steven Leitman, READING WITH A FLIGHT RING
Fartnite Vs. Minecrapt
Author: Mike Rosenzweig
Publisher: Keenspot
ISBN: 9781954366060
Category : Juvenile Fiction
Languages : en
Pages : 96
Book Description
As seen on PewDiePie, two of the biggest video games in the history of the world get skewered in a totally unauthorized parody graphic novel! Prepare to enter the brown-eye of the crapstorm in this totally unauthorized parody graphic novel that's been fart-approved by PewDiePie and has induced unsafe levels of cringe across the internet at large. Experience the flatulent adventures of a motley crew of unknown soldiers forced into a FARTNITE fight on Big Butt Island where all the weaponry is powered by their own super-charged farts... leading to an ultimate battle royale with the blockheaded heroes of MINECRAPT! Whether you're currently a grade-schooler or just a grade-schooler at heart, FARTNITE VS. MINECRAPT AND OTHER STINKY SPOOF STORIES is gonna be a gas! Collects the comic book issues FARTNITE #1, FARTNITE: CHAPTER POO #1, and FARTNITE VS. MINECRAPT #1 into one explosive 6x9 volume plus bonus material never beore seen by human eyes!
Publisher: Keenspot
ISBN: 9781954366060
Category : Juvenile Fiction
Languages : en
Pages : 96
Book Description
As seen on PewDiePie, two of the biggest video games in the history of the world get skewered in a totally unauthorized parody graphic novel! Prepare to enter the brown-eye of the crapstorm in this totally unauthorized parody graphic novel that's been fart-approved by PewDiePie and has induced unsafe levels of cringe across the internet at large. Experience the flatulent adventures of a motley crew of unknown soldiers forced into a FARTNITE fight on Big Butt Island where all the weaponry is powered by their own super-charged farts... leading to an ultimate battle royale with the blockheaded heroes of MINECRAPT! Whether you're currently a grade-schooler or just a grade-schooler at heart, FARTNITE VS. MINECRAPT AND OTHER STINKY SPOOF STORIES is gonna be a gas! Collects the comic book issues FARTNITE #1, FARTNITE: CHAPTER POO #1, and FARTNITE VS. MINECRAPT #1 into one explosive 6x9 volume plus bonus material never beore seen by human eyes!
Lemon, Love & Olive Oil
Author: Mina Stone
Publisher: HarperCollins
ISBN: 0063016583
Category : Cooking
Languages : en
Pages : 466
Book Description
A New York Times Best Cookbook of the Year from the author of the cult-favorite Cooking for Artists—with eighty new recipes that celebrate her Greek heritage. Growing up in a close-knit Greek-American household, Mina Stone learned to cook from her Yiayia, who taught her that food doesn’t have to be complicated to be delicious—and that almost any dish can be improved with judicious amounts of lemon, olive oil, and salt. In this deeply personal cookbook, Stone celebrates her grandmother and the other influences that have shaped her life, her career, and her culinary tastes and expertise. Lemon, Love & Olive Oil weaves together more than eighty Mediterranean-style dishes with the stories that inspired them. Stone offers home cooks a taste of her heritage with healthy, flavorful, and uncomplicated dishes such as Syrian Bulgur and Yogurt with Brown Butter Pine Nuts; Persian Figs with Cardamom and Rosewater; Baby Lettuces with Toasted Sesame Seeds, Mint, and Meyer Lemon Yogurt; and Braised Chickpeas with Orange Zest and Garlic Bread Crumbs. These recipes use fresh, flavorful ingredients to create elegantly simple dishes, complemented by beautiful, minimalist photography and original art throughout. A fresh and unconventional fusion of art and food, Lemon, Love & Olive Oil is an engaging (and delicious!) cultural and culinary tour, all complimented by the design of world-renowned artist Urs Fischer. “This is delicious ‘grandma’ cooking at its best—fresh, flavorful, simple, and seasonal, but with a modern twist that makes it exactly what I want to cook right now. I can’t wait to make everything!” —Lisa Gross, Founder/CEO of the League of Kitchens
Publisher: HarperCollins
ISBN: 0063016583
Category : Cooking
Languages : en
Pages : 466
Book Description
A New York Times Best Cookbook of the Year from the author of the cult-favorite Cooking for Artists—with eighty new recipes that celebrate her Greek heritage. Growing up in a close-knit Greek-American household, Mina Stone learned to cook from her Yiayia, who taught her that food doesn’t have to be complicated to be delicious—and that almost any dish can be improved with judicious amounts of lemon, olive oil, and salt. In this deeply personal cookbook, Stone celebrates her grandmother and the other influences that have shaped her life, her career, and her culinary tastes and expertise. Lemon, Love & Olive Oil weaves together more than eighty Mediterranean-style dishes with the stories that inspired them. Stone offers home cooks a taste of her heritage with healthy, flavorful, and uncomplicated dishes such as Syrian Bulgur and Yogurt with Brown Butter Pine Nuts; Persian Figs with Cardamom and Rosewater; Baby Lettuces with Toasted Sesame Seeds, Mint, and Meyer Lemon Yogurt; and Braised Chickpeas with Orange Zest and Garlic Bread Crumbs. These recipes use fresh, flavorful ingredients to create elegantly simple dishes, complemented by beautiful, minimalist photography and original art throughout. A fresh and unconventional fusion of art and food, Lemon, Love & Olive Oil is an engaging (and delicious!) cultural and culinary tour, all complimented by the design of world-renowned artist Urs Fischer. “This is delicious ‘grandma’ cooking at its best—fresh, flavorful, simple, and seasonal, but with a modern twist that makes it exactly what I want to cook right now. I can’t wait to make everything!” —Lisa Gross, Founder/CEO of the League of Kitchens
Mr. Penumbra's 24-Hour Bookstore
Author: Robin Sloan
Publisher: Harper Collins
ISBN: 1443415804
Category : Fiction
Languages : en
Pages : 301
Book Description
The Great Recession has shuffled Clay Jannon out of his life as a web-design drone, and serendipity, sheer curiosity and the ability to climb a ladder like a monkey have landed him a new gig working the night shift at Mr. Penumbra’s 24-Hour Bookstore. But Clay begins to realize that this store is even more curious than its name suggests. There are only a few customers, but they come in repeatedly and never seem to actually buy anything. Instead they “check out” impossibly obscure volumes from strange corners of the store, all according to some elaborate, long-standing arrangement with the gnomic Mr. Penumbra. The store must be a front for something larger, Clay concludes, and soon he has embarked on a complex analysis of the customers’ behaviour and roped his friends into helping him figure out just what’s going on. But once they take their findings to Mr. Penumbra, they discover the secrets extend far beyond the walls of the bookstore. Evoking both the fairy-tale charm of Haruki Murakami and the enthusiastic novel-of-ideas wizardry of Neal Stephenson or Umberto Eco, Mr. Penumbra’s 24-Hour Bookstore is exactly what it sounds like—an establishment you have to enter and will never want to leave.
Publisher: Harper Collins
ISBN: 1443415804
Category : Fiction
Languages : en
Pages : 301
Book Description
The Great Recession has shuffled Clay Jannon out of his life as a web-design drone, and serendipity, sheer curiosity and the ability to climb a ladder like a monkey have landed him a new gig working the night shift at Mr. Penumbra’s 24-Hour Bookstore. But Clay begins to realize that this store is even more curious than its name suggests. There are only a few customers, but they come in repeatedly and never seem to actually buy anything. Instead they “check out” impossibly obscure volumes from strange corners of the store, all according to some elaborate, long-standing arrangement with the gnomic Mr. Penumbra. The store must be a front for something larger, Clay concludes, and soon he has embarked on a complex analysis of the customers’ behaviour and roped his friends into helping him figure out just what’s going on. But once they take their findings to Mr. Penumbra, they discover the secrets extend far beyond the walls of the bookstore. Evoking both the fairy-tale charm of Haruki Murakami and the enthusiastic novel-of-ideas wizardry of Neal Stephenson or Umberto Eco, Mr. Penumbra’s 24-Hour Bookstore is exactly what it sounds like—an establishment you have to enter and will never want to leave.
The Age of Em
Author: Robin Hanson
Publisher: Oxford University Press
ISBN: 0198754620
Category : Business & Economics
Languages : en
Pages : 522
Book Description
Robots may one day rule the world, but what is a robot-ruled Earth like? Many think that the first truly smart robots will be brain emulations or "ems." Robin Hanson draws on decades of expertise in economics, physics, and computer science to paint a detailed picture of this next great era in human (and machine) evolution - the age of em.
Publisher: Oxford University Press
ISBN: 0198754620
Category : Business & Economics
Languages : en
Pages : 522
Book Description
Robots may one day rule the world, but what is a robot-ruled Earth like? Many think that the first truly smart robots will be brain emulations or "ems." Robin Hanson draws on decades of expertise in economics, physics, and computer science to paint a detailed picture of this next great era in human (and machine) evolution - the age of em.
Linux For Dummies
Author: Richard Blum
Publisher: John Wiley & Sons
ISBN: 0470554053
Category : Computers
Languages : en
Pages : 384
Book Description
One of the fastest ways to learn Linux is with this perennial favorite Eight previous top-selling editions of Linux For Dummies can't be wrong. If you've been wanting to migrate to Linux, this book is the best way to get there. Written in easy-to-follow, everyday terms, Linux For Dummies 9th Edition gets you started by concentrating on two distributions of Linux that beginners love: the Ubuntu LiveCD distribution and the gOS Linux distribution, which comes pre-installed on Everex computers. The book also covers the full Fedora distribution. Linux is an open-source operating system and a low-cost or free alternative to Microsoft Windows; of numerous distributions of Linux, this book covers Ubuntu Linux, Fedora Core Linux, and gOS Linux, and includes them on the DVD. Install new open source software via Synaptic or RPM package managers Use free software to browse the Web, listen to music, read e-mail, edit photos, and even run Windows in a virtualized environment Get acquainted with the Linux command line If you want to get a solid foundation in Linux, this popular, accessible book is for you. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Publisher: John Wiley & Sons
ISBN: 0470554053
Category : Computers
Languages : en
Pages : 384
Book Description
One of the fastest ways to learn Linux is with this perennial favorite Eight previous top-selling editions of Linux For Dummies can't be wrong. If you've been wanting to migrate to Linux, this book is the best way to get there. Written in easy-to-follow, everyday terms, Linux For Dummies 9th Edition gets you started by concentrating on two distributions of Linux that beginners love: the Ubuntu LiveCD distribution and the gOS Linux distribution, which comes pre-installed on Everex computers. The book also covers the full Fedora distribution. Linux is an open-source operating system and a low-cost or free alternative to Microsoft Windows; of numerous distributions of Linux, this book covers Ubuntu Linux, Fedora Core Linux, and gOS Linux, and includes them on the DVD. Install new open source software via Synaptic or RPM package managers Use free software to browse the Web, listen to music, read e-mail, edit photos, and even run Windows in a virtualized environment Get acquainted with the Linux command line If you want to get a solid foundation in Linux, this popular, accessible book is for you. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
God of War - The Official Novelization
Author: J M Barlog
Publisher:
ISBN: 9781789094916
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781789094916
Category :
Languages : en
Pages : 0
Book Description
Fantasies of the Library
Author: Anna-Sophie Springer
Publisher: MIT Press
ISBN: 026253617X
Category : Language Arts & Disciplines
Languages : en
Pages : 161
Book Description
A book that acts both as library and exhibition space, selecting, arranging, and housing texts and images, aligning itself with printed matter in the process. Fantasies of the Library lets readers experience the library anew. The book imagines, and enacts, the library as both keeper of books and curator of ideas—as a platform of the future. One essay occupies the right-hand page of a two-page spread while interviews scrolls independently on the left. Bibliophilic artworks intersect both throughout the book-as-exhibition. A photo essay, “Reading Rooms Reading Machines” further interrupts the book in order to display images of libraries (old and new, real and imagined), and readers (human and machine) and features work by artists including Kader Atta, Wafaa Bilal, Mark Dion, Rodney Graham, Katie Paterson, Veronika Spierenburg, and others. The book includes an essay on the institutional ordering principles of book collections; a conversation with the proprietors of the Prelinger Library in San Francisco; reflections on the role of cultural memory and the archive; and a dialogue with a new media theorist about experiments at the intersection of curatorial practice and open source ebooks. The reader emerges from this book-as-exhibition with the growing conviction that the library is not only a curatorial space but a bibliological imaginary, ripe for the exploration of consequential paginated affairs. The physicality of the book—and this book—“resists the digital,” argues coeditor Etienne Turpin, “but not in a nostalgic way.” Contributors Erin Kissane, Hammad Nasar, Megan Shaw Prelinger, Rick Prelinger, Anna-Sophie Springer, Charles Stankievech, Katharina Tauer, Etienne Turpin, Andrew Norman Wilson, Joanna Zylinska
Publisher: MIT Press
ISBN: 026253617X
Category : Language Arts & Disciplines
Languages : en
Pages : 161
Book Description
A book that acts both as library and exhibition space, selecting, arranging, and housing texts and images, aligning itself with printed matter in the process. Fantasies of the Library lets readers experience the library anew. The book imagines, and enacts, the library as both keeper of books and curator of ideas—as a platform of the future. One essay occupies the right-hand page of a two-page spread while interviews scrolls independently on the left. Bibliophilic artworks intersect both throughout the book-as-exhibition. A photo essay, “Reading Rooms Reading Machines” further interrupts the book in order to display images of libraries (old and new, real and imagined), and readers (human and machine) and features work by artists including Kader Atta, Wafaa Bilal, Mark Dion, Rodney Graham, Katie Paterson, Veronika Spierenburg, and others. The book includes an essay on the institutional ordering principles of book collections; a conversation with the proprietors of the Prelinger Library in San Francisco; reflections on the role of cultural memory and the archive; and a dialogue with a new media theorist about experiments at the intersection of curatorial practice and open source ebooks. The reader emerges from this book-as-exhibition with the growing conviction that the library is not only a curatorial space but a bibliological imaginary, ripe for the exploration of consequential paginated affairs. The physicality of the book—and this book—“resists the digital,” argues coeditor Etienne Turpin, “but not in a nostalgic way.” Contributors Erin Kissane, Hammad Nasar, Megan Shaw Prelinger, Rick Prelinger, Anna-Sophie Springer, Charles Stankievech, Katharina Tauer, Etienne Turpin, Andrew Norman Wilson, Joanna Zylinska
Blood, Sweat, and Pixels
Author: Jason Schreier
Publisher: HarperCollins
ISBN: 0062651242
Category : Business & Economics
Languages : en
Pages : 312
Book Description
NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
Publisher: HarperCollins
ISBN: 0062651242
Category : Business & Economics
Languages : en
Pages : 312
Book Description
NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
Modern Art Despite Modernism
Author: Robert Storr
Publisher:
ISBN: 9780870700316
Category : Art
Languages : en
Pages : 247
Book Description
Essay by Robert Storr. Foreword by Glenn D. Lowry.
Publisher:
ISBN: 9780870700316
Category : Art
Languages : en
Pages : 247
Book Description
Essay by Robert Storr. Foreword by Glenn D. Lowry.