Goblins Don't Play Video Games

Goblins Don't Play Video Games PDF Author: Debbie Dadey
Publisher: Scholastic Paperbacks
ISBN: 9780439043977
Category : Juvenile Fiction
Languages : en
Pages : 82

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Book Description
After noticing his gray complexion and hearing his evil laugh, the students of Bailey School begin to wonder about their new ghoulish-looking computer teacher, Mr. Gordan Goble. Original.

Goblins Don't Play Video Games

Goblins Don't Play Video Games PDF Author: Debbie Dadey
Publisher: Scholastic Paperbacks
ISBN: 9780439043977
Category : Juvenile Fiction
Languages : en
Pages : 82

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Book Description
After noticing his gray complexion and hearing his evil laugh, the students of Bailey School begin to wonder about their new ghoulish-looking computer teacher, Mr. Gordan Goble. Original.

Nobody Likes a Goblin

Nobody Likes a Goblin PDF Author: Ben Hatke
Publisher: First Second
ISBN: 1626728054
Category : Juvenile Fiction
Languages : en
Pages : 40

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Book Description
Goblin, a cheerful little homebody, lives in a cosy, rat-infested dungeon, with his only friend, Skeleton. Every day, Goblin and Skeleton play with the treasure in their dungeon. But one day, a gang of "heroic" adventurers bursts in. These marauders trash the place, steal all the treasure, and make off with Skeleton—leaving Goblin all alone! It's up to Goblin to save the day. But first he's going to have to leave the dungeon and find out how the rest of the world feels about goblins.

Goblin Quest - Softcover: A Game of Fatal Incompetence

Goblin Quest - Softcover: A Game of Fatal Incompetence PDF Author: Grant Howitt
Publisher: Serious Business
ISBN: 9780996376518
Category : Games & Activities
Languages : en
Pages : 130

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Book Description
A roleplaying game that lets players tell the stories of ambitious, but short-lived, goblins.

Hershel and the Hanukkah Goblins

Hershel and the Hanukkah Goblins PDF Author: Eric A. Kimmel
Publisher: Holiday House
ISBN: 0823432203
Category : Juvenile Fiction
Languages : en
Pages : 18

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Book Description
The classic Hanukkah tale, shared by families all around the world-- now available in a beautiful anniversary edition. A Caldecott Honor book. A gift edition of this title is also available, featuring a slipcase and fold-out poster. (ISBN: 9780823452552) An original tale featuring a traditional Jewish folk hero, this clever story, which received a Sydney Taylor Honor, has been a family favorite for decades! On the first night of Hanukkah, a weary traveler named Hershel of Ostropol eagerly approaches a village, where plenty of latkes and merriment should warm him. But when he arrives not a single candle is lit. A band of frightful goblins has taken over the synagogue, and the villagers cannot celebrate at all! Hershel vows to help them. Using his wits, the clever trickster faces down one goblin after the next, night after night. But can one man alone save Hanukkah and live to tell the tale? Trina Schart Hyman’s leering goblins are equal parts terrifying and ridiculous as they match wits with Hershel, trying to keep him from lighting the menorah and celebrating Hanukkah. This beautiful 25th Anniversary Edition includes an insightful afterword from the author and publisher explaining the book's origins, and remembering Trina Schart Hyman, the illustrator who brought the tale to life. This classic picture book is a perfect Hanukkah gift and a wonderful read-aloud. For more tales of this clever folk hero, read The Adventures of Hershel of Ostropol— another collaboration between master storyteller Eric A. Kimmel and Trina Schart Hyman. Caldecott Honor Book ALA Notable Children’s Book NCTE Notable Children’s Book in the Language Arts A Sydney Taylor Award Honor Book Colorado Children’s Book Award Washington Children's Choice Picture Book Award

Burnt Offerings

Burnt Offerings PDF Author: James Jacobs
Publisher:
ISBN: 9781601250353
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
Five years after a tragic fire and dark times at Sandpoint, at the height of a ceremony to consecrate a new temple during the Swallowtail Festival, disaster strikes. Sandpoint's newest heroes, the PC's, must protect the citizens through rumors of goblin armies, wrathful monsters and the rise of a forgotten empire that may not be as dead as history records.

Goblins

Goblins PDF Author: Philip Reeve
Publisher: Scholastic UK
ISBN: 1407135333
Category : Juvenile Fiction
Languages : en
Pages : 218

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Book Description
Always busy squabbling, the goblins who live in the great towers of Clovenstone spend all their time fighting and looting. Only clever young Skarper understands that dark magic created by a vanquished sorcerer is rising again. From the lands of men come fortune-seekers - and soon trolls, giants, cloud-maidens, swamp monsters, tree-warriors, humans and bloodthirsty goblins alike are swept into a fabulous magical conflict! Enter a wild world of magical creatures and heroic adventure in this thrilling new fantasy from the extraordinary imagination of Philip Reeve.

The X-Files

The X-Files PDF Author: Charles Grant
Publisher: Harper Collins
ISBN: 0061981826
Category : Fiction
Languages : en
Pages : 327

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Book Description
Opening the X-Files... MeetMulder and Scully, FBI. The agency maverick and the female agent assigned to keep him in line. Their job: investigate the eeriest unsolved mysteries in modern America, from pyro-psychics to death row demonics, from rampaging Sasquatches to alien invasions. The cases the Bureau wants handled quietly, but quickly, before the public finds out what's really out there. And panics. The cases filed under "X."

Goblin Slayer Tabletop Roleplaying Game

Goblin Slayer Tabletop Roleplaying Game PDF Author: Kumo Kagyu
Publisher: Yen Press LLC
ISBN: 1975318323
Category : Games & Activities
Languages : en
Pages : 623

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Book Description
NOW YOU CAN ROLL THE DICE! The Four-Cornered World from the famous Goblin Slayer series springs to life like never before in this tabletop role-playing game. This book contains all the information you’ll need to create characters like Dwarf Shaman, High Elf Archer, or Lizard Priest and embark on thrilling quests for the Adventurers Guild. It also includes two premade scenarios for game masters to run with their players right away. With plenty of skills and spells for every adventuring persuasion and tons of new lore, there’s something for all soon-to-be heroes within these pages!

Greenways Goblins

Greenways Goblins PDF Author: Daniel Schinhofen
Publisher:
ISBN: 9781707080830
Category :
Languages : en
Pages : 306

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Book Description
Gamers everywhere share a hidden desire deep in their hearts- that their mundane, humdrum world be replaced by the ones they play in. When freakish storms envelope the Earth, people start disappearing without a trace. Wild theories abound; is it aliens, spontaneous combustion, or perhaps quantum entanglement? The only ones who might know are those who have vanished.An average group of gamers is setting up to start a new campaign. The storms rage across the world, but they only care about the game they are about to start. Little do they know that they would be next to disappear from the face of the Earth.Shifted to a different world, the group of friends find that the gamer's dream they had always harbored has come true, but not in the way they would have hoped. They are not there as themselves, but as the level one characters they had been preparing to play. Standing on a road with smoke rising in the distance, they would soon be given their first quest- but not the one they would have chosen.(This series contains dark themes, including but not limited to: suicide, torture, slavery, and worse.)

Playing at the World

Playing at the World PDF Author: Jon Peterson
Publisher:
ISBN: 9780615642048
Category : Computer games
Languages : en
Pages : 698

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Book Description
Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.