Author: John Arundel
Publisher: John Arundel
ISBN:
Category : Computers
Languages : en
Pages : 230
Book Description
‘For the Love of Go’ is a book introducing the Go programming language, suitable for complete beginners, as well as those with experience programming in other languages. This completely revised and updated edition includes the four mini-books previously released as ‘Fundamentals’, ‘Data’, ‘Behaviour’, and ‘Control’, plus for the first time complete solutions (with tests) to all the coding challenges in the book. Throughout the book we'll be working together to develop a fun and useful project in Go: an online bookstore called Happy Fun Books! Each chapter introduces a new feature or concept, and sets you some goals to achieve, with complete, step-by-step explanations of how to solve them, and full code listings with accompanying tests. There are 24 chapters, and 215 pages (depending on the screen size of your ebook reader).
For the Love of Go
Author: John Arundel
Publisher: John Arundel
ISBN:
Category : Computers
Languages : en
Pages : 230
Book Description
‘For the Love of Go’ is a book introducing the Go programming language, suitable for complete beginners, as well as those with experience programming in other languages. This completely revised and updated edition includes the four mini-books previously released as ‘Fundamentals’, ‘Data’, ‘Behaviour’, and ‘Control’, plus for the first time complete solutions (with tests) to all the coding challenges in the book. Throughout the book we'll be working together to develop a fun and useful project in Go: an online bookstore called Happy Fun Books! Each chapter introduces a new feature or concept, and sets you some goals to achieve, with complete, step-by-step explanations of how to solve them, and full code listings with accompanying tests. There are 24 chapters, and 215 pages (depending on the screen size of your ebook reader).
Publisher: John Arundel
ISBN:
Category : Computers
Languages : en
Pages : 230
Book Description
‘For the Love of Go’ is a book introducing the Go programming language, suitable for complete beginners, as well as those with experience programming in other languages. This completely revised and updated edition includes the four mini-books previously released as ‘Fundamentals’, ‘Data’, ‘Behaviour’, and ‘Control’, plus for the first time complete solutions (with tests) to all the coding challenges in the book. Throughout the book we'll be working together to develop a fun and useful project in Go: an online bookstore called Happy Fun Books! Each chapter introduces a new feature or concept, and sets you some goals to achieve, with complete, step-by-step explanations of how to solve them, and full code listings with accompanying tests. There are 24 chapters, and 215 pages (depending on the screen size of your ebook reader).
Concurrency in Go
Author: Katherine Cox-Buday
Publisher: "O'Reilly Media, Inc."
ISBN: 1491941308
Category : Computers
Languages : en
Pages : 243
Book Description
Concurrency can be notoriously difficult to get right, but fortunately, the Go open source programming language makes working with concurrency tractable and even easy. If you’re a developer familiar with Go, this practical book demonstrates best practices and patterns to help you incorporate concurrency into your systems. Author Katherine Cox-Buday takes you step-by-step through the process. You’ll understand how Go chooses to model concurrency, what issues arise from this model, and how you can compose primitives within this model to solve problems. Learn the skills and tooling you need to confidently write and implement concurrent systems of any size. Understand how Go addresses fundamental problems that make concurrency difficult to do correctly Learn the key differences between concurrency and parallelism Dig into the syntax of Go’s memory synchronization primitives Form patterns with these primitives to write maintainable concurrent code Compose patterns into a series of practices that enable you to write large, distributed systems that scale Learn the sophistication behind goroutines and how Go’s runtime stitches everything together
Publisher: "O'Reilly Media, Inc."
ISBN: 1491941308
Category : Computers
Languages : en
Pages : 243
Book Description
Concurrency can be notoriously difficult to get right, but fortunately, the Go open source programming language makes working with concurrency tractable and even easy. If you’re a developer familiar with Go, this practical book demonstrates best practices and patterns to help you incorporate concurrency into your systems. Author Katherine Cox-Buday takes you step-by-step through the process. You’ll understand how Go chooses to model concurrency, what issues arise from this model, and how you can compose primitives within this model to solve problems. Learn the skills and tooling you need to confidently write and implement concurrent systems of any size. Understand how Go addresses fundamental problems that make concurrency difficult to do correctly Learn the key differences between concurrency and parallelism Dig into the syntax of Go’s memory synchronization primitives Form patterns with these primitives to write maintainable concurrent code Compose patterns into a series of practices that enable you to write large, distributed systems that scale Learn the sophistication behind goroutines and how Go’s runtime stitches everything together
Lessons in the Fundamentals of Go
Author: Toshirō Kageyama
Publisher:
ISBN: 9784906574285
Category : Games
Languages : en
Pages : 272
Book Description
Publisher:
ISBN: 9784906574285
Category : Games
Languages : en
Pages : 272
Book Description
Go, Dog. Go!
Author: P.D. Eastman
Publisher: Random House Books for Young Readers
ISBN: 0553521098
Category : Juvenile Fiction
Languages : en
Pages : 24
Book Description
A beloved Bright and Early Board Book by P. D. Eastman, now in a larger size! A sturdy board book edition of P. D. Eastman's Go, Dog. Go!, now available in a bigger size perfect for babies and toddlers! This abridged version of the classic Beginner Book features red dogs, blue dogs, big dogs, little dogs—all kinds of wonderful dogs—riding bicycles, scooters, skis, and roller skates and driving all sorts of vehicles on their way to a big dog party held on top of a tree! A perfect gift for baby showers, birthdays, and happy occasions of all kinds, it will leave dog lovers howling with delight! Big Bright and Early Board Books are super sturdy, simplified board book editions of classic Bright and Early and Beginner Books, available in a bigger size for smaller hands!
Publisher: Random House Books for Young Readers
ISBN: 0553521098
Category : Juvenile Fiction
Languages : en
Pages : 24
Book Description
A beloved Bright and Early Board Book by P. D. Eastman, now in a larger size! A sturdy board book edition of P. D. Eastman's Go, Dog. Go!, now available in a bigger size perfect for babies and toddlers! This abridged version of the classic Beginner Book features red dogs, blue dogs, big dogs, little dogs—all kinds of wonderful dogs—riding bicycles, scooters, skis, and roller skates and driving all sorts of vehicles on their way to a big dog party held on top of a tree! A perfect gift for baby showers, birthdays, and happy occasions of all kinds, it will leave dog lovers howling with delight! Big Bright and Early Board Books are super sturdy, simplified board book editions of classic Bright and Early and Beginner Books, available in a bigger size for smaller hands!
Go for Beginners
Author: Kaoru Iwamoto
Publisher: Pantheon
ISBN: 0394733312
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Go is an ancient, subtly beautiful game of territory. But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form. Go is the kind of game that one can learn in a day—and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful. This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.
Publisher: Pantheon
ISBN: 0394733312
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Go is an ancient, subtly beautiful game of territory. But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form. Go is the kind of game that one can learn in a day—and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful. This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.
Opening Theory Made Easy
Author: Hideo Ōtake
Publisher:
ISBN: 9784906574360
Category : Games & Activities
Languages : en
Pages : 170
Book Description
In this book, Otake presents 20 principles for opening play. You will find a discussion of the fundamentals of the opening and strategy. Almost a third of the book is devoted to the important topic of shape, a subject not well understood by most western go players. Otake explains sophisticated concepts in a simple and accessible way, making the book easy to digest regardless of your playing strength. By applying these principles when you make your strategic decisions, you will improve your game enormously. There are many things about the opening that are a bit difficult, but a little study of opening principles can pay big dividends in your win/loss record The book is divided into three parts: Chapter One: Fuseki Fundamentals Chapter Two: Shape Chapter Three: Strategy
Publisher:
ISBN: 9784906574360
Category : Games & Activities
Languages : en
Pages : 170
Book Description
In this book, Otake presents 20 principles for opening play. You will find a discussion of the fundamentals of the opening and strategy. Almost a third of the book is devoted to the important topic of shape, a subject not well understood by most western go players. Otake explains sophisticated concepts in a simple and accessible way, making the book easy to digest regardless of your playing strength. By applying these principles when you make your strategic decisions, you will improve your game enormously. There are many things about the opening that are a bit difficult, but a little study of opening principles can pay big dividends in your win/loss record The book is divided into three parts: Chapter One: Fuseki Fundamentals Chapter Two: Shape Chapter Three: Strategy
Go-Go Gorillas
Author: Julia Durango
Publisher: Simon and Schuster
ISBN: 141693779X
Category : Juvenile Fiction
Languages : en
Pages : 34
Book Description
Something's going down at the Gorilla Villa, and King Big Daddy wants all the gorillas at the villa. Pronto! So gorillas on scooters and pogo sticks and even hot-air balloons have go to go-go gorillas or they'll miss the big surprise!
Publisher: Simon and Schuster
ISBN: 141693779X
Category : Juvenile Fiction
Languages : en
Pages : 34
Book Description
Something's going down at the Gorilla Villa, and King Big Daddy wants all the gorillas at the villa. Pronto! So gorillas on scooters and pogo sticks and even hot-air balloons have go to go-go gorillas or they'll miss the big surprise!
The Second Book of Go
Author: Richard Bozulich
Publisher:
ISBN: 9784906574315
Category : Games
Languages : en
Pages : 156
Book Description
The Second Book Of Go takes the reader who has learned the rules and rudiments of strategy and introduces him or her to the fundamental ideas required to get to the 12 kyu level.
Publisher:
ISBN: 9784906574315
Category : Games
Languages : en
Pages : 156
Book Description
The Second Book Of Go takes the reader who has learned the rules and rudiments of strategy and introduces him or her to the fundamental ideas required to get to the 12 kyu level.
Graded Go Problems for Beginners
Author: Yoshinori Kanō
Publisher:
ISBN:
Category : Go (Game) problems
Languages : en
Pages : 244
Book Description
Publisher:
ISBN:
Category : Go (Game) problems
Languages : en
Pages : 244
Book Description
Learn to Play Go
Author: Janice Kim
Publisher:
ISBN: 9780964479654
Category : Games
Languages : en
Pages : 236
Book Description
The Palace of Memory is the fifth volume of the award-winning Learn to Play Go series. Covers some principles of the opening and the endgame and of something called "shape." Good shape is an intersection between tactics and strategy. Shows some of the templates of basic shape and thier use in fighting. Contains guides to the opening. Shows how to calculate the size of endgame moves. Includes self-test section.
Publisher:
ISBN: 9780964479654
Category : Games
Languages : en
Pages : 236
Book Description
The Palace of Memory is the fifth volume of the award-winning Learn to Play Go series. Covers some principles of the opening and the endgame and of something called "shape." Good shape is an intersection between tactics and strategy. Shows some of the templates of basic shape and thier use in fighting. Contains guides to the opening. Shows how to calculate the size of endgame moves. Includes self-test section.