Author: John Barber
Publisher: IDW Publishing
ISBN: 9781613772034
Category : Adventure stories
Languages : en
Pages : 0
Book Description
In this prequel to the 2012 movie "G.I. Joe: Retaliation," Snake Eyes and Roadblock will have to put aside their differences when Storm Shadow and his ninja make the NORAD headquarters in Cheyenne Mountain their target.
G.I. Joe
Author: John Barber
Publisher: IDW Publishing
ISBN: 9781613772034
Category : Adventure stories
Languages : en
Pages : 0
Book Description
In this prequel to the 2012 movie "G.I. Joe: Retaliation," Snake Eyes and Roadblock will have to put aside their differences when Storm Shadow and his ninja make the NORAD headquarters in Cheyenne Mountain their target.
Publisher: IDW Publishing
ISBN: 9781613772034
Category : Adventure stories
Languages : en
Pages : 0
Book Description
In this prequel to the 2012 movie "G.I. Joe: Retaliation," Snake Eyes and Roadblock will have to put aside their differences when Storm Shadow and his ninja make the NORAD headquarters in Cheyenne Mountain their target.
Transformers Vs G. I. Joe: the Quintessential Collection
Author: Tom Scioli
Publisher: IDW Publishing
ISBN: 9781631408601
Category : Comic books, strips, etc
Languages : en
Pages : 0
Book Description
"Originally published as The Transformers vs. G.I. Joe issues #1-13 and The Transformers vs. G.I. Joe: The Movie Adaptation."
Publisher: IDW Publishing
ISBN: 9781631408601
Category : Comic books, strips, etc
Languages : en
Pages : 0
Book Description
"Originally published as The Transformers vs. G.I. Joe issues #1-13 and The Transformers vs. G.I. Joe: The Movie Adaptation."
Snake Eyes
Author: Mike Costa
Publisher:
ISBN: 9781623028152
Category :
Languages : en
Pages :
Book Description
The most beloved G.I. JOE agent of all time ... is working with COBRA! Find out how the black-clad American ninja ends up on the wrong side of justice in this explosive mini-series.
Publisher:
ISBN: 9781623028152
Category :
Languages : en
Pages :
Book Description
The most beloved G.I. JOE agent of all time ... is working with COBRA! Find out how the black-clad American ninja ends up on the wrong side of justice in this explosive mini-series.
Tales from the Cobra Wars
Author: Chuck Dixon
Publisher: IDW Publishing
ISBN: 9781600108815
Category : Adventure stories, American
Languages : en
Pages : 0
Book Description
Collects eight stories featuring the special operations team known as G.I. Joe and their adventures battling the evil organization COBRA.
Publisher: IDW Publishing
ISBN: 9781600108815
Category : Adventure stories, American
Languages : en
Pages : 0
Book Description
Collects eight stories featuring the special operations team known as G.I. Joe and their adventures battling the evil organization COBRA.
Daughter of Smoke & Bone
Author: Laini Taylor
Publisher: Little, Brown Books for Young Readers
ISBN: 0316192147
Category : Young Adult Fiction
Languages : en
Pages : 356
Book Description
The first book in the New York Times bestselling epic fantasy trilogy by award-winning author Laini Taylor Around the world, black handprints are appearing on doorways, scorched there by winged strangers who have crept through a slit in the sky. In a dark and dusty shop, a devil's supply of human teeth grown dangerously low. And in the tangled lanes of Prague, a young art student is about to be caught up in a brutal otherworldly war. Meet Karou. She fills her sketchbooks with monsters that may or may not be real; she's prone to disappearing on mysterious "errands"; she speaks many languages--not all of them human; and her bright blue hair actually grows out of her head that color. Who is she? That is the question that haunts her, and she's about to find out. When one of the strangers--beautiful, haunted Akiva--fixes his fire-colored eyes on her in an alley in Marrakesh, the result is blood and starlight, secrets unveiled, and a star-crossed love whose roots drink deep of a violent past. But will Karou live to regret learning the truth about herself?
Publisher: Little, Brown Books for Young Readers
ISBN: 0316192147
Category : Young Adult Fiction
Languages : en
Pages : 356
Book Description
The first book in the New York Times bestselling epic fantasy trilogy by award-winning author Laini Taylor Around the world, black handprints are appearing on doorways, scorched there by winged strangers who have crept through a slit in the sky. In a dark and dusty shop, a devil's supply of human teeth grown dangerously low. And in the tangled lanes of Prague, a young art student is about to be caught up in a brutal otherworldly war. Meet Karou. She fills her sketchbooks with monsters that may or may not be real; she's prone to disappearing on mysterious "errands"; she speaks many languages--not all of them human; and her bright blue hair actually grows out of her head that color. Who is she? That is the question that haunts her, and she's about to find out. When one of the strangers--beautiful, haunted Akiva--fixes his fire-colored eyes on her in an alley in Marrakesh, the result is blood and starlight, secrets unveiled, and a star-crossed love whose roots drink deep of a violent past. But will Karou live to regret learning the truth about herself?
G. I. Joe
Author: Max Allan Collins
Publisher: Ballantine Books
ISBN: 0345516087
Category : Fiction
Languages : en
Pages : 274
Book Description
Sent to San Sebastiao to put down a revolution, Lt. Duke Hauser and his buddy Ripcard Weems are helped out by a special ops team known as G.I. Joe.
Publisher: Ballantine Books
ISBN: 0345516087
Category : Fiction
Languages : en
Pages : 274
Book Description
Sent to San Sebastiao to put down a revolution, Lt. Duke Hauser and his buddy Ripcard Weems are helped out by a special ops team known as G.I. Joe.
The Comic Book Film Adaptation
Author: Liam Burke
Publisher: Univ. Press of Mississippi
ISBN: 1626745153
Category : Literary Criticism
Languages : en
Pages : 432
Book Description
In the summer of 2000 X-Men surpassed all box office expectations and ushered in an era of unprecedented production of comic book film adaptations. This trend, now in its second decade, has blossomed into Hollywood's leading genre. From superheroes to Spartan warriors, The Comic Book Film Adaptation offers the first dedicated study to examine how comic books moved from the fringes of popular culture to the center of mainstream film production. Through in-depth analysis, industry interviews, and audience research, this book charts the cause-and-effect of this influential trend. It considers the cultural traumas, business demands, and digital possibilities that Hollywood faced at the dawn of the twenty-first century. The industry managed to meet these challenges by exploiting comics and their existing audiences. However, studios were caught off-guard when these comic book fans, empowered by digital media, began to influence the success of these adaptations. Nonetheless, filmmakers soon developed strategies to take advantage of this intense fanbase, while codifying the trend into a more lucrative genre, the comic book movie, which appealed to an even wider audience. Central to this vibrant trend is a comic aesthetic in which filmmakers utilize digital filmmaking technologies to engage with the language and conventions of comics like never before. The Comic Book Film Adaptation explores this unique moment in which cinema is stimulated, challenged, and enriched by the once-dismissed medium of comics.
Publisher: Univ. Press of Mississippi
ISBN: 1626745153
Category : Literary Criticism
Languages : en
Pages : 432
Book Description
In the summer of 2000 X-Men surpassed all box office expectations and ushered in an era of unprecedented production of comic book film adaptations. This trend, now in its second decade, has blossomed into Hollywood's leading genre. From superheroes to Spartan warriors, The Comic Book Film Adaptation offers the first dedicated study to examine how comic books moved from the fringes of popular culture to the center of mainstream film production. Through in-depth analysis, industry interviews, and audience research, this book charts the cause-and-effect of this influential trend. It considers the cultural traumas, business demands, and digital possibilities that Hollywood faced at the dawn of the twenty-first century. The industry managed to meet these challenges by exploiting comics and their existing audiences. However, studios were caught off-guard when these comic book fans, empowered by digital media, began to influence the success of these adaptations. Nonetheless, filmmakers soon developed strategies to take advantage of this intense fanbase, while codifying the trend into a more lucrative genre, the comic book movie, which appealed to an even wider audience. Central to this vibrant trend is a comic aesthetic in which filmmakers utilize digital filmmaking technologies to engage with the language and conventions of comics like never before. The Comic Book Film Adaptation explores this unique moment in which cinema is stimulated, challenged, and enriched by the once-dismissed medium of comics.
Marvel Comics into Film
Author: Matthew J. McEniry
Publisher: McFarland
ISBN: 0786443049
Category : Performing Arts
Languages : en
Pages : 281
Book Description
Marvel Studios' approach to its Cinematic Universe--beginning with the release of Iron Man (2008)--has become the template for successful management of blockbuster film properties. Yet films featuring Marvel characters can be traced back to the 1940s, when the Captain America serial first appeared on the screen. This collection of new essays is the first to explore the historical, textual and cultural context of the larger cinematic Marvel universe, including serials, animated films, television movies, non-U.S. versions of Marvel characters, films that feature characters licensed by Marvel, and the contemporary Cinematic Universe as conceived by Kevin Feige and Marvel Studios. Films analyzed include Transformers (1986), Howard the Duck (1986), Blade (1998), Planet Hulk (2010), Iron Man: Rise of Technovore (2013), Elektra (2005), the Conan the Barbarian franchise (1982-1990), Ultimate Avengers (2006) and Ghost Rider (2007).
Publisher: McFarland
ISBN: 0786443049
Category : Performing Arts
Languages : en
Pages : 281
Book Description
Marvel Studios' approach to its Cinematic Universe--beginning with the release of Iron Man (2008)--has become the template for successful management of blockbuster film properties. Yet films featuring Marvel characters can be traced back to the 1940s, when the Captain America serial first appeared on the screen. This collection of new essays is the first to explore the historical, textual and cultural context of the larger cinematic Marvel universe, including serials, animated films, television movies, non-U.S. versions of Marvel characters, films that feature characters licensed by Marvel, and the contemporary Cinematic Universe as conceived by Kevin Feige and Marvel Studios. Films analyzed include Transformers (1986), Howard the Duck (1986), Blade (1998), Planet Hulk (2010), Iron Man: Rise of Technovore (2013), Elektra (2005), the Conan the Barbarian franchise (1982-1990), Ultimate Avengers (2006) and Ghost Rider (2007).
New Approaches to Contemporary Adaptation
Author: Betty Kaklamanidou
Publisher: Wayne State University Press
ISBN: 081434626X
Category : Art
Languages : en
Pages : 308
Book Description
Scholars of cultural, gender, film, literary, and adaptation studies will find this collection innovative and thought-provoking.
Publisher: Wayne State University Press
ISBN: 081434626X
Category : Art
Languages : en
Pages : 308
Book Description
Scholars of cultural, gender, film, literary, and adaptation studies will find this collection innovative and thought-provoking.
Adaptations in the Franchise Era
Author: Kyle Meikle
Publisher: Bloomsbury Publishing USA
ISBN: 150131873X
Category : Performing Arts
Languages : en
Pages : 179
Book Description
Adaptations in the Franchise Era re-evaluates adaptation's place in a popular culture marked by the movement of content and audiences across more media borders than ever before. While adaptation has historically been understood as the transfer of stories from one medium to another-more often than not, from novel to film-the growing interconnectedness of media and media industries in the early twenty-first century raises new questions about the form and function of adaptation as both a product and a process. Where does adaptation fit within massive franchises that span pages, stages, screens, and theme parks? Rising scholar Kyle Meikle illuminates adaptation's enduring and essential role in the rise of franchises in the 2000s and 2010s. During that decade-and-a-half, adaptations set the foundation for multiplexed, multiplied film series, piloted streaming television's forays into original programming, found their way into audiences' hands in apps and video games, and went live in theatrical experiences on Broadway and beyond. The proliferation of adaptations was matched only by a proliferation of adaptation, as fans remixed and remade their favourite franchises online and off-. This volume considers how producers and consumers defined adaptations-and how adaptations defined themselves-through the endless intertextual play of the franchise era.
Publisher: Bloomsbury Publishing USA
ISBN: 150131873X
Category : Performing Arts
Languages : en
Pages : 179
Book Description
Adaptations in the Franchise Era re-evaluates adaptation's place in a popular culture marked by the movement of content and audiences across more media borders than ever before. While adaptation has historically been understood as the transfer of stories from one medium to another-more often than not, from novel to film-the growing interconnectedness of media and media industries in the early twenty-first century raises new questions about the form and function of adaptation as both a product and a process. Where does adaptation fit within massive franchises that span pages, stages, screens, and theme parks? Rising scholar Kyle Meikle illuminates adaptation's enduring and essential role in the rise of franchises in the 2000s and 2010s. During that decade-and-a-half, adaptations set the foundation for multiplexed, multiplied film series, piloted streaming television's forays into original programming, found their way into audiences' hands in apps and video games, and went live in theatrical experiences on Broadway and beyond. The proliferation of adaptations was matched only by a proliferation of adaptation, as fans remixed and remade their favourite franchises online and off-. This volume considers how producers and consumers defined adaptations-and how adaptations defined themselves-through the endless intertextual play of the franchise era.