Getting Started with V Programming

Getting Started with V Programming PDF Author: Navule Pavan Kumar Rao
Publisher: Packt Publishing Ltd
ISBN: 1839212179
Category : Computers
Languages : en
Pages : 408

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Book Description
Learn a new statically compiled programming language to build maintainable and fast software with the help of this comprehensive guide to V programming Key FeaturesExplore the features of the V programming language step by step with this beginner's guideGain strong foundational knowledge of core programming concepts such as modules, functions, and structsLearn how to write super-fast programs and applications that compile in a matter of secondsBook Description A new language on the block, V comes with a promising set of features such as fast compilation and interoperability with other programming languages. This is the first book on the V programming language, packed with concise information and a walkthrough of all the features you need to know to get started with the language. The book begins by covering the fundamentals to help you learn about the basic features of V and the suite of built-in libraries available within the V ecosystem. You'll become familiar with primitive data types, declaring variables, arrays, and maps. In addition to basic programming, you'll develop a solid understanding of the building blocks of programming, including functions, structs, and modules in the V programming language. As you advance through the chapters, you'll learn how to implement concurrency in V Programming, and finally learn how to write test cases for functions. This book takes you through an end-to-end project that will guide you to build fast and maintainable RESTful microservices by leveraging the power of V and its built-in libraries. By the end of this V programming book, you'll be well-versed with the V programming language and be able to start writing your own programs and applications. What you will learnBecome familiar with the basic building blocks of programming in the V languageInstall the V language on various operating systemsUnderstand how to work with arrays and maps in V programmingDiscover how to implement concurrency in V programmingUse channels in V programming to learn the best practices of sharing memory by communicating among coroutinesWrite modular code and build on your knowledge of structs and functions in VGet acquainted with writing tests in V programmingGet to grips with building and querying RESTful microservice in VWho this book is for Whether you're a beginner interested in learning a programming language or an experienced programmer looking to switch to a new and better statically compiled programming language, this V programming book is for you.

Getting Started with Julia

Getting Started with Julia PDF Author: Ivo Balbaert
Publisher: Packt Publishing Ltd
ISBN: 1783284803
Category : Computers
Languages : en
Pages : 214

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Book Description
This book is for you if you are a data scientist or working on any technical or scientific computation projects. The book assumes you have a basic working knowledge of high-level dynamic languages such as MATLAB, R, Python, or Ruby.

The Audio Programming Book

The Audio Programming Book PDF Author: Richard Boulanger
Publisher: MIT Press
ISBN: 0262014467
Category : Music
Languages : en
Pages : 917

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Book Description
An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.

Head First JavaScript Programming

Head First JavaScript Programming PDF Author: Eric T. Freeman
Publisher: "O'Reilly Media, Inc."
ISBN: 1449343988
Category : Computers
Languages : en
Pages : 1091

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Book Description
What will you learn from this book? This brain-friendly guide teaches you everything from JavaScript language fundamentals to advanced topics, including objects, functions, and the browser’s document object model. You won’t just be reading—you’ll be playing games, solving puzzles, pondering mysteries, and interacting with JavaScript in ways you never imagined. And you’ll write real code, lots of it, so you can start building your own web applications. Prepare to open your mind as you learn (and nail) key topics including: The inner details of JavaScript How JavaScript works with the browser The secrets of JavaScript types Using arrays The power of functions How to work with objects Making use of prototypes Understanding closures Writing and testing applications What’s so special about this book? We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First JavaScript Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep. This book replaces Head First JavaScript, which is now out of print.

Programming FPGAs: Getting Started with Verilog

Programming FPGAs: Getting Started with Verilog PDF Author: Simon Monk
Publisher: McGraw Hill Professional
ISBN: 1259643778
Category : Technology & Engineering
Languages : en
Pages : 192

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Book Description
Take your creations to the next level with FPGAs and Verilog This fun guide shows how to get started with FPGA technology using the popular Mojo, Papilio One, and Elbert 2 boards. Written by electronics guru Simon Monk, Programming FPGAs: Getting Started with Verilog features clear explanations, easy-to-follow examples, and downloadable sample programs. You’ll get start-to-finish assembly and programming instructions for numerous projects, including an LED decoder, a timer, a tone generator—even a memory-mapped video display! The book serves both as a hobbyists’ guide and as an introduction for professional developers. • Explore the basics of digital electronics and digital logic • Examine the features of the Mojo, Papilio One, and Elbert 2 boards • Set up your computer and dive in to Verilog programming • Work with the ISE Design Suite and user constraints files • Understand and apply modular Verilog programming methods • Generate electrical pulses through your board’s GPIO ports • Control servomotors and create your own sounds • Attach a VGA TV or computer monitor and generate video • All source code and finished bit files available for download

How To Code in Go

How To Code in Go PDF Author: Mark Bates
Publisher: DigitalOcean
ISBN: 0999773062
Category : Computers
Languages : en
Pages : 410

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Book Description


Program Arcade Games

Program Arcade Games PDF Author: Paul Craven
Publisher: Apress
ISBN: 148421790X
Category : Computers
Languages : en
Pages : 403

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Book Description
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.

The Go Programming Language

The Go Programming Language PDF Author: Alan A. A. Donovan
Publisher: Addison-Wesley Professional
ISBN: 0134190564
Category : Computers
Languages : en
Pages : 1202

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Book Description
The Go Programming Language is the authoritative resource for any programmer who wants to learn Go. It shows how to write clear and idiomatic Go to solve real-world problems. The book does not assume prior knowledge of Go nor experience with any specific language, so you’ll find it accessible whether you’re most comfortable with JavaScript, Ruby, Python, Java, or C++. The first chapter is a tutorial on the basic concepts of Go, introduced through programs for file I/O and text processing, simple graphics, and web clients and servers. Early chapters cover the structural elements of Go programs: syntax, control flow, data types, and the organization of a program into packages, files, and functions. The examples illustrate many packages from the standard library and show how to create new ones of your own. Later chapters explain the package mechanism in more detail, and how to build, test, and maintain projects using the go tool. The chapters on methods and interfaces introduce Go’s unconventional approach to object-oriented programming, in which methods can be declared on any type and interfaces are implicitly satisfied. They explain the key principles of encapsulation, composition, and substitutability using realistic examples. Two chapters on concurrency present in-depth approaches to this increasingly important topic. The first, which covers the basic mechanisms of goroutines and channels, illustrates the style known as communicating sequential processes for which Go is renowned. The second covers more traditional aspects of concurrency with shared variables. These chapters provide a solid foundation for programmers encountering concurrency for the first time. The final two chapters explore lower-level features of Go. One covers the art of metaprogramming using reflection. The other shows how to use the unsafe package to step outside the type system for special situations, and how to use the cgo tool to create Go bindings for C libraries. The book features hundreds of interesting and practical examples of well-written Go code that cover the whole language, its most important packages, and a wide range of applications. Each chapter has exercises to test your understanding and explore extensions and alternatives. Source code is freely available for download from http://gopl.io/ and may be conveniently fetched, built, and installed using the go get command.

Realm of Racket

Realm of Racket PDF Author: Matthias Felleisen
Publisher: No Starch Press
ISBN: 1593274920
Category : Computers
Languages : en
Pages : 318

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Book Description
Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!

Lisp in Small Pieces

Lisp in Small Pieces PDF Author: Christian Queinnec
Publisher: Cambridge University Press
ISBN: 1139643282
Category : Computers
Languages : en
Pages : 540

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Book Description
This is a comprehensive account of the semantics and the implementation of the whole Lisp family of languages, namely Lisp, Scheme and related dialects. It describes 11 interpreters and 2 compilers, including very recent techniques of interpretation and compilation. The book is in two parts. The first starts from a simple evaluation function and enriches it with multiple name spaces, continuations and side-effects with commented variants, while at the same time the language used to define these features is reduced to a simple lambda-calculus. Denotational semantics is then naturally introduced. The second part focuses more on implementation techniques and discusses precompilation for fast interpretation: threaded code or bytecode; compilation towards C. Some extensions are also described such as dynamic evaluation, reflection, macros and objects. This will become the new standard reference for people wanting to know more about the Lisp family of languages: how they work, how they are implemented, what their variants are and why such variants exist. The full code is supplied (and also available over the Net). A large bibliography is given as well as a considerable number of exercises. Thus it may also be used by students to accompany second courses on Lisp or Scheme.