Author: Andrés Cruz
Publisher: Andres Cruz
ISBN:
Category : Computers
Languages : en
Pages : 162
Book Description
Electron.js is a web framework with which we can create cross-platform (non-native) desktop applications that work on Windows, MacOS and Linux, with a web wrapper using JavaScript, HTML and CSS and without the need for native development experience. This book is for anyone who wants to start developing with Electron.js; No prior knowledge of other JavaScript frameworks is required, although you should know basic Node.js development, as well as HTML, CSS, and JavaScript. For those who want to learn about the framework and create their first desktop applications. For those people who want to learn something new, learn about a framework that doesn't have much documentation. For people who want to improve a skill, want to grow as a developer, and want to continue to climb their path in web development. For those who want to learn or improve a skill and with this, increase their chances of employment or to carry out a personal project. This book has a total of 7 chapters and consists of explanations and practices: We will give the first contact with Electron, creating a minimal application with which we will know the flow and basic structure of the framework and with this, know its possibilities. We are going to know the key modules that Electron.js provides us in a more theoretical than practical way, therefore, when using them later, you will already have a reference to them. We are going to create the bases of a chat type application, which, although it will not have real functionality, will allow us to experiment with some modules provided in the Electron API. We are going to generate an application for production and with this, generate its executables. We are going to create a basic text editor type application and with this, learn about the first integrations with Electron.js; the application will have options to customize the text in formats and save and open files. We are going to create a To Do application or tasks, for it we will use Vue.js, Express.js, Axios and MySQL as main technologies in its development. We are going to work in a better way with the development mode in the application, we will know how to configure the environment variables and packages to make the main process reload every time changes are started in said process. The book is currently in development...
Getting started with Electron.js
Author: Andrés Cruz
Publisher: Andres Cruz
ISBN:
Category : Computers
Languages : en
Pages : 162
Book Description
Electron.js is a web framework with which we can create cross-platform (non-native) desktop applications that work on Windows, MacOS and Linux, with a web wrapper using JavaScript, HTML and CSS and without the need for native development experience. This book is for anyone who wants to start developing with Electron.js; No prior knowledge of other JavaScript frameworks is required, although you should know basic Node.js development, as well as HTML, CSS, and JavaScript. For those who want to learn about the framework and create their first desktop applications. For those people who want to learn something new, learn about a framework that doesn't have much documentation. For people who want to improve a skill, want to grow as a developer, and want to continue to climb their path in web development. For those who want to learn or improve a skill and with this, increase their chances of employment or to carry out a personal project. This book has a total of 7 chapters and consists of explanations and practices: We will give the first contact with Electron, creating a minimal application with which we will know the flow and basic structure of the framework and with this, know its possibilities. We are going to know the key modules that Electron.js provides us in a more theoretical than practical way, therefore, when using them later, you will already have a reference to them. We are going to create the bases of a chat type application, which, although it will not have real functionality, will allow us to experiment with some modules provided in the Electron API. We are going to generate an application for production and with this, generate its executables. We are going to create a basic text editor type application and with this, learn about the first integrations with Electron.js; the application will have options to customize the text in formats and save and open files. We are going to create a To Do application or tasks, for it we will use Vue.js, Express.js, Axios and MySQL as main technologies in its development. We are going to work in a better way with the development mode in the application, we will know how to configure the environment variables and packages to make the main process reload every time changes are started in said process. The book is currently in development...
Publisher: Andres Cruz
ISBN:
Category : Computers
Languages : en
Pages : 162
Book Description
Electron.js is a web framework with which we can create cross-platform (non-native) desktop applications that work on Windows, MacOS and Linux, with a web wrapper using JavaScript, HTML and CSS and without the need for native development experience. This book is for anyone who wants to start developing with Electron.js; No prior knowledge of other JavaScript frameworks is required, although you should know basic Node.js development, as well as HTML, CSS, and JavaScript. For those who want to learn about the framework and create their first desktop applications. For those people who want to learn something new, learn about a framework that doesn't have much documentation. For people who want to improve a skill, want to grow as a developer, and want to continue to climb their path in web development. For those who want to learn or improve a skill and with this, increase their chances of employment or to carry out a personal project. This book has a total of 7 chapters and consists of explanations and practices: We will give the first contact with Electron, creating a minimal application with which we will know the flow and basic structure of the framework and with this, know its possibilities. We are going to know the key modules that Electron.js provides us in a more theoretical than practical way, therefore, when using them later, you will already have a reference to them. We are going to create the bases of a chat type application, which, although it will not have real functionality, will allow us to experiment with some modules provided in the Electron API. We are going to generate an application for production and with this, generate its executables. We are going to create a basic text editor type application and with this, learn about the first integrations with Electron.js; the application will have options to customize the text in formats and save and open files. We are going to create a To Do application or tasks, for it we will use Vue.js, Express.js, Axios and MySQL as main technologies in its development. We are going to work in a better way with the development mode in the application, we will know how to configure the environment variables and packages to make the main process reload every time changes are started in said process. The book is currently in development...
Electron in Action
Author: Steve Kinney
Publisher: Simon and Schuster
ISBN: 1638356041
Category : Computers
Languages : en
Pages : 554
Book Description
Summary Electron in Action guides you, step-by-step, as you learn to build cross-platform desktop applications that run on Windows, OSX, and Linux. By the end of the book, you'll be ready to build simple, snappy applications using JavaScript, Node, and the Electron framework. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Wouldn't it be great to build desktop applications using just your web dev skills? Electron is a framework designed for exactly that! Fully cross-platform, Electron lets you use JavaScript and Node to create simple, snappy desktop apps. Spinning up tools, games, and utilities with Electron is fast, practical, and fun! About the Book Electron in Action teaches you to build cross-platform applications using JavaScript, Node, and the Electron framework. You'll learn how to think like a desktop developer as you build a text tool that reads and renders Markdown. You'll add OS-specific features like the file system, menus, and clipboards, and use Chromium's tools to distribute the finished product. You'll even round off your learning with data storage, performance optimization, and testing. What's inside Building for macOS, Windows, and Linux Native operating system APIs Using third-party frameworks like React Deploying to the Mac App Store About the Reader Requires intermediate JavaScript and Node skills. No experience building desktop apps required. About the Author Steven Kinney is a principal engineer at SendGrid, an instructor with Frontend Masters, and the organizer of the DinosaurJS conference in Denver, Colorado. Table of Contents PART 1 - GETTING STARTED WITH ELECTRON Introducing Electron Your first Electron application PART 2 - BUILDING CROSS-PLATFORM APPLICATIONS WITH ELECTRON Building a notes application Using native file dialog boxes and facilitating interprocess communication Working with multiple windows Working with files Building application and context menus Further operating system integration and dynamically enabling menu items Introducing the tray module Building applications with the menubar library Using transpilers and frameworks Persisting use data and using native Node.js modules Testing applications with Spectron PART 3 - DEPLOYING ELECTRON APPLICATIONS Building applications for deployment Releasing and updating applications Distributing your application through the Mac App Store
Publisher: Simon and Schuster
ISBN: 1638356041
Category : Computers
Languages : en
Pages : 554
Book Description
Summary Electron in Action guides you, step-by-step, as you learn to build cross-platform desktop applications that run on Windows, OSX, and Linux. By the end of the book, you'll be ready to build simple, snappy applications using JavaScript, Node, and the Electron framework. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Wouldn't it be great to build desktop applications using just your web dev skills? Electron is a framework designed for exactly that! Fully cross-platform, Electron lets you use JavaScript and Node to create simple, snappy desktop apps. Spinning up tools, games, and utilities with Electron is fast, practical, and fun! About the Book Electron in Action teaches you to build cross-platform applications using JavaScript, Node, and the Electron framework. You'll learn how to think like a desktop developer as you build a text tool that reads and renders Markdown. You'll add OS-specific features like the file system, menus, and clipboards, and use Chromium's tools to distribute the finished product. You'll even round off your learning with data storage, performance optimization, and testing. What's inside Building for macOS, Windows, and Linux Native operating system APIs Using third-party frameworks like React Deploying to the Mac App Store About the Reader Requires intermediate JavaScript and Node skills. No experience building desktop apps required. About the Author Steven Kinney is a principal engineer at SendGrid, an instructor with Frontend Masters, and the organizer of the DinosaurJS conference in Denver, Colorado. Table of Contents PART 1 - GETTING STARTED WITH ELECTRON Introducing Electron Your first Electron application PART 2 - BUILDING CROSS-PLATFORM APPLICATIONS WITH ELECTRON Building a notes application Using native file dialog boxes and facilitating interprocess communication Working with multiple windows Working with files Building application and context menus Further operating system integration and dynamically enabling menu items Introducing the tray module Building applications with the menubar library Using transpilers and frameworks Persisting use data and using native Node.js modules Testing applications with Spectron PART 3 - DEPLOYING ELECTRON APPLICATIONS Building applications for deployment Releasing and updating applications Distributing your application through the Mac App Store
Electron: From Beginner to Pro
Author: Chris Griffith
Publisher: Apress
ISBN: 148422826X
Category : Computers
Languages : en
Pages : 274
Book Description
Discover how to take your existing web development skills and learn how to create desktop applications for macOS, Windows, and Linux, using GitHub's Electron. Learn how to combine the power of Node.js and Chromium to provide a powerful development platform for creating web applications that break free from the browser. Electron: From Beginner to Pro guides you through the capabilities that you have available to create desktop applications. Learn to use features like file system access, create native menus, OS-specific dialogs and more. The authors will show you how to package your application for distribution for multiple platforms and enable auto-updating. What You Will Learn Leverage your knowledge of HTML, CSS and JavaScript Use current web applications for the desktop Create and use Electron’s main process and render process to create effective desktop applications Communicate between processes and between windows Build desktop applications that can be updated and distributed Who This Book Is For Web developers looking to leverage their HTML, CSS and JavaScript skills to create desktop widgets and applications. Developers wanting to leverage existing a Web application to extend functionality with a desktop application.
Publisher: Apress
ISBN: 148422826X
Category : Computers
Languages : en
Pages : 274
Book Description
Discover how to take your existing web development skills and learn how to create desktop applications for macOS, Windows, and Linux, using GitHub's Electron. Learn how to combine the power of Node.js and Chromium to provide a powerful development platform for creating web applications that break free from the browser. Electron: From Beginner to Pro guides you through the capabilities that you have available to create desktop applications. Learn to use features like file system access, create native menus, OS-specific dialogs and more. The authors will show you how to package your application for distribution for multiple platforms and enable auto-updating. What You Will Learn Leverage your knowledge of HTML, CSS and JavaScript Use current web applications for the desktop Create and use Electron’s main process and render process to create effective desktop applications Communicate between processes and between windows Build desktop applications that can be updated and distributed Who This Book Is For Web developers looking to leverage their HTML, CSS and JavaScript skills to create desktop widgets and applications. Developers wanting to leverage existing a Web application to extend functionality with a desktop application.
Getting started with Bootstrap 5
Author: Andrés Cruz Yoris
Publisher: Andres Cruz
ISBN:
Category : Computers
Languages : en
Pages : 118
Book Description
This book does not have a logical organization, presenting each of the components of Bootstrap, but rather a practical organization in which we see the main elements of Bootstrap as it becomes appropriate to present them. It is a quick guide in which it offers, based on small tips or notes, the operation of the main components of Bootstrap and the reader can have an entry point to learn more easily about this technology. To follow this book you need to have a computer with Windows, Linux or MacOS, have knowledge of how to develop style sheets in CSS, JavaScript and basic Node. This book is currently in development. Map This book has a total of 8 chapters, it is recommended that you read in the order in which they are arranged and as we explain the experiments carried out, go directly to practice, replicate, test and modify the codes that we show in this book. Chapter 1: In this chapter we will give some key concepts about the frameworks, advantages of using Bootstrap and what changes it brings with its predecessor, in addition, we will prepare the development environment. Chapter 2: In this chapter we present an introduction to containers in Bootstrap as a fundamental structure to organize our content correctly on a website and have it displayed correctly; additionally, we introduce other common features such as Bootstrap breakpoints present in other components. Chapter 3: In this chapter we will learn how to use Bootstrap's grid and column system. Chapter 4: In this chapter we will learn how to work with the main components in Bootstrap, which are the fundamental elements in this technology. Chapter 5: In this chapter we will learn how to use the help classes in Bootstrap, also known as utility classes with which we can establish colors, margins, among other formats, to the HTML content. Chapter 6: In this chapter we will learn how to generate our custom Bootstrap bundle using Sass. Chapter 7: In this chapter we will create some composite or custom components using Bootstrap components and its utility classes as a base. Chapter 8: In this chapter we will build a real website that is a kind of product sales website or online store with a very limited scope. We will also create a website in which we will make fetch queries to an API.
Publisher: Andres Cruz
ISBN:
Category : Computers
Languages : en
Pages : 118
Book Description
This book does not have a logical organization, presenting each of the components of Bootstrap, but rather a practical organization in which we see the main elements of Bootstrap as it becomes appropriate to present them. It is a quick guide in which it offers, based on small tips or notes, the operation of the main components of Bootstrap and the reader can have an entry point to learn more easily about this technology. To follow this book you need to have a computer with Windows, Linux or MacOS, have knowledge of how to develop style sheets in CSS, JavaScript and basic Node. This book is currently in development. Map This book has a total of 8 chapters, it is recommended that you read in the order in which they are arranged and as we explain the experiments carried out, go directly to practice, replicate, test and modify the codes that we show in this book. Chapter 1: In this chapter we will give some key concepts about the frameworks, advantages of using Bootstrap and what changes it brings with its predecessor, in addition, we will prepare the development environment. Chapter 2: In this chapter we present an introduction to containers in Bootstrap as a fundamental structure to organize our content correctly on a website and have it displayed correctly; additionally, we introduce other common features such as Bootstrap breakpoints present in other components. Chapter 3: In this chapter we will learn how to use Bootstrap's grid and column system. Chapter 4: In this chapter we will learn how to work with the main components in Bootstrap, which are the fundamental elements in this technology. Chapter 5: In this chapter we will learn how to use the help classes in Bootstrap, also known as utility classes with which we can establish colors, margins, among other formats, to the HTML content. Chapter 6: In this chapter we will learn how to generate our custom Bootstrap bundle using Sass. Chapter 7: In this chapter we will create some composite or custom components using Bootstrap components and its utility classes as a base. Chapter 8: In this chapter we will build a real website that is a kind of product sales website or online store with a very limited scope. We will also create a website in which we will make fetch queries to an API.
Electron Projects
Author: Denys Vuika
Publisher: Packt Publishing Ltd
ISBN: 183855310X
Category : Computers
Languages : en
Pages : 429
Book Description
A project-based guide to help you create, package, and deploy desktop applications on multiple platforms using modern JavaScript frameworks Key FeaturesUse your web development skills with JavaScript and Node.js to build desktop applications for macOS and WindowsDevelop desktop versions of popular mobile applications that are similar to Slack, Spotify, and moreDesign desktop apps with automatic updates and real-time analytics capabilitiesBook Description The Electron framework allows you to use modern web technologies to build applications that share the same code across all operating systems and platforms. This also helps designers to easily transition from the web to the desktop. Electron Projects guides you through building cross-platform Electron apps with modern web technologies and JavaScript frameworks such as Angular, React.js, and Vue.js. You’ll explore the process of configuring modern JavaScript frameworks and UI libraries, real-time analytics and automatic updates, and interactions with the operating system. You’ll get hands-on with building a basic Electron app, before moving on to implement a Markdown Editor. In addition to this, you’ll be able to experiment with major JavaScript frameworks such as Angular and Vue.js, discovering ways to integrate them with Electron apps for building cross-platform desktop apps. Later, you’ll learn to build a screenshot snipping tool, a mini-game, and a music player, while also gaining insights into analytics, bug tracking, and licensing. You’ll then get to grips with building a chat app, an eBook generator and finally a simple digital wallet app. By the end of this book, you’ll have experience in building a variety of projects and project templates that will help you to apply your knowledge when creating your own cross-platform applications. What you will learnInitialize Node.js, Node Package Manager (NPM), and JavaScript to set up your appIntegrate Phaser with Electron to build a simple 2D gameImprove app quality by adding an error tracking system and crash reportsImplement group chat features and event handling capabilities using FirebaseIntegrate a WordPress-like rich-text editor into your appBuild Electron applications using a single codebaseWho this book is for This book is for JavaScript developers who want to explore the Electron framework for building desktop apps. Working knowledge of modern frontend JavaScript frameworks and Node.js is assumed. No prior knowledge of desktop development is required.
Publisher: Packt Publishing Ltd
ISBN: 183855310X
Category : Computers
Languages : en
Pages : 429
Book Description
A project-based guide to help you create, package, and deploy desktop applications on multiple platforms using modern JavaScript frameworks Key FeaturesUse your web development skills with JavaScript and Node.js to build desktop applications for macOS and WindowsDevelop desktop versions of popular mobile applications that are similar to Slack, Spotify, and moreDesign desktop apps with automatic updates and real-time analytics capabilitiesBook Description The Electron framework allows you to use modern web technologies to build applications that share the same code across all operating systems and platforms. This also helps designers to easily transition from the web to the desktop. Electron Projects guides you through building cross-platform Electron apps with modern web technologies and JavaScript frameworks such as Angular, React.js, and Vue.js. You’ll explore the process of configuring modern JavaScript frameworks and UI libraries, real-time analytics and automatic updates, and interactions with the operating system. You’ll get hands-on with building a basic Electron app, before moving on to implement a Markdown Editor. In addition to this, you’ll be able to experiment with major JavaScript frameworks such as Angular and Vue.js, discovering ways to integrate them with Electron apps for building cross-platform desktop apps. Later, you’ll learn to build a screenshot snipping tool, a mini-game, and a music player, while also gaining insights into analytics, bug tracking, and licensing. You’ll then get to grips with building a chat app, an eBook generator and finally a simple digital wallet app. By the end of this book, you’ll have experience in building a variety of projects and project templates that will help you to apply your knowledge when creating your own cross-platform applications. What you will learnInitialize Node.js, Node Package Manager (NPM), and JavaScript to set up your appIntegrate Phaser with Electron to build a simple 2D gameImprove app quality by adding an error tracking system and crash reportsImplement group chat features and event handling capabilities using FirebaseIntegrate a WordPress-like rich-text editor into your appBuild Electron applications using a single codebaseWho this book is for This book is for JavaScript developers who want to explore the Electron framework for building desktop apps. Working knowledge of modern frontend JavaScript frameworks and Node.js is assumed. No prior knowledge of desktop development is required.
Getting Started From $0 | A Beginner's Guide to Earn Money from Scratch
Author: Ejaj Saifi
Publisher: Ejaj
ISBN: 1638739161
Category : Business & Economics
Languages : en
Pages : 109
Book Description
They say money isn’t important, but they’re lying. They’re making a fool of you. They don’t want you to reach the bottom. They just want you to scrape the dirt above. They mislead you. They don’t let you see through the bottom. They don’t want you to get your hands on the oil and minerals. They absorb everything and persuade you with tempting and attractive things. This is a book about making money from scratch. This book will teach the methods and secrets of earning millions, as well as how the rich become rich and the poor remain poor. This is a comprehensive guide on how to earn money without any investment. A guide for people with nothing in their pockets. This book covers both the beginner earning process and the multiplier method. This book will show you how to save money and multiply it exponentially.
Publisher: Ejaj
ISBN: 1638739161
Category : Business & Economics
Languages : en
Pages : 109
Book Description
They say money isn’t important, but they’re lying. They’re making a fool of you. They don’t want you to reach the bottom. They just want you to scrape the dirt above. They mislead you. They don’t let you see through the bottom. They don’t want you to get your hands on the oil and minerals. They absorb everything and persuade you with tempting and attractive things. This is a book about making money from scratch. This book will teach the methods and secrets of earning millions, as well as how the rich become rich and the poor remain poor. This is a comprehensive guide on how to earn money without any investment. A guide for people with nothing in their pockets. This book covers both the beginner earning process and the multiplier method. This book will show you how to save money and multiply it exponentially.
Node.js Web Development
Author: David Herron
Publisher: Packt Publishing Ltd
ISBN: 1785885413
Category : Computers
Languages : en
Pages : 376
Book Description
Create real-time server-side applications with this practical, step-by-step guide About This Book Learn about server-side JavaScript with Node.js and Node modules through the most up-to-date book on Node.js web development Understand website development both with and without the Connect/Express web application framework Develop both HTTP server and client applications Who This Book Is For This book is for anybody looking for an alternative to the "P" languages (Perl, PHP, and Python), or anyone looking for a new paradigm of server-side application development. You should have at least a rudimentary understanding of JavaScript and web application development. What You Will Learn Install and use Node.js for both development and deployment Use the Express application framework Configure Bootstrap for mobile-first theming Use data storage engines such as MySQL, SQLITE3, and MongoDB Understand user authentication methods, including OAuth, with third-party services Deploy Node.js to live servers, including microservice development with Docker Perform unit testing with Mocha Perform functional testing of the web application with CasperJS In Detail Node.js is a server-side JavaScript platform using an event driven, non-blocking I/O model allowing users to build fast and scalable data-intensive applications running in real time. Node.js Web Development shows JavaScript is not just for browser-side applications. It can be used for server-side web application development, real-time applications, microservices, and much more. This book gives you an excellent starting point, bringing you straight to the heart of developing web applications with Node.js. You will progress from a rudimentary knowledge of JavaScript and server-side development to being able to create and maintain your own Node.js application. With this book you'll learn how to use the HTTP Server and Client objects, data storage with both SQL and MongoDB databases, real-time applications with Socket.IO, mobile-first theming with Bootstrap, microservice deployment with Docker, authenticating against third-party services using OAuth, and much more. Style and Approach This book is a practical guide for anyone looking to develop striking and robust web applications using Node.js.
Publisher: Packt Publishing Ltd
ISBN: 1785885413
Category : Computers
Languages : en
Pages : 376
Book Description
Create real-time server-side applications with this practical, step-by-step guide About This Book Learn about server-side JavaScript with Node.js and Node modules through the most up-to-date book on Node.js web development Understand website development both with and without the Connect/Express web application framework Develop both HTTP server and client applications Who This Book Is For This book is for anybody looking for an alternative to the "P" languages (Perl, PHP, and Python), or anyone looking for a new paradigm of server-side application development. You should have at least a rudimentary understanding of JavaScript and web application development. What You Will Learn Install and use Node.js for both development and deployment Use the Express application framework Configure Bootstrap for mobile-first theming Use data storage engines such as MySQL, SQLITE3, and MongoDB Understand user authentication methods, including OAuth, with third-party services Deploy Node.js to live servers, including microservice development with Docker Perform unit testing with Mocha Perform functional testing of the web application with CasperJS In Detail Node.js is a server-side JavaScript platform using an event driven, non-blocking I/O model allowing users to build fast and scalable data-intensive applications running in real time. Node.js Web Development shows JavaScript is not just for browser-side applications. It can be used for server-side web application development, real-time applications, microservices, and much more. This book gives you an excellent starting point, bringing you straight to the heart of developing web applications with Node.js. You will progress from a rudimentary knowledge of JavaScript and server-side development to being able to create and maintain your own Node.js application. With this book you'll learn how to use the HTTP Server and Client objects, data storage with both SQL and MongoDB databases, real-time applications with Socket.IO, mobile-first theming with Bootstrap, microservice deployment with Docker, authenticating against third-party services using OAuth, and much more. Style and Approach This book is a practical guide for anyone looking to develop striking and robust web applications using Node.js.
Advances in Software Engineering, Education, and e-Learning
Author: Hamid R. Arabnia
Publisher: Springer Nature
ISBN: 303070873X
Category : Technology & Engineering
Languages : en
Pages : 1004
Book Description
This book presents the proceedings of four conferences: The 16th International Conference on Frontiers in Education: Computer Science and Computer Engineering + STEM (FECS'20), The 16th International Conference on Foundations of Computer Science (FCS'20), The 18th International Conference on Software Engineering Research and Practice (SERP'20), and The 19th International Conference on e-Learning, e-Business, Enterprise Information Systems, & e-Government (EEE'20). The conferences took place in Las Vegas, NV, USA, July 27-30, 2020 as part of the larger 2020 World Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE'20), which features 20 major tracks. Authors include academics, researchers, professionals, and students. This book contains an open access chapter entitled, "Advances in Software Engineering, Education, and e-Learning". Presents the proceedings of four conferences as part of the 2020 World Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE'20); Includes the tracks Computer Engineering + STEM, Foundations of Computer Science, Software Engineering Research, and e-Learning, e-Business, Enterprise Information Systems, & e-Government; Features papers from FECS'20, FCS'20, SERP'20, EEE'20, including one open access chapter.
Publisher: Springer Nature
ISBN: 303070873X
Category : Technology & Engineering
Languages : en
Pages : 1004
Book Description
This book presents the proceedings of four conferences: The 16th International Conference on Frontiers in Education: Computer Science and Computer Engineering + STEM (FECS'20), The 16th International Conference on Foundations of Computer Science (FCS'20), The 18th International Conference on Software Engineering Research and Practice (SERP'20), and The 19th International Conference on e-Learning, e-Business, Enterprise Information Systems, & e-Government (EEE'20). The conferences took place in Las Vegas, NV, USA, July 27-30, 2020 as part of the larger 2020 World Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE'20), which features 20 major tracks. Authors include academics, researchers, professionals, and students. This book contains an open access chapter entitled, "Advances in Software Engineering, Education, and e-Learning". Presents the proceedings of four conferences as part of the 2020 World Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE'20); Includes the tracks Computer Engineering + STEM, Foundations of Computer Science, Software Engineering Research, and e-Learning, e-Business, Enterprise Information Systems, & e-Government; Features papers from FECS'20, FCS'20, SERP'20, EEE'20, including one open access chapter.
Learn ECMAScript
Author: Narayan Prusty
Publisher: Packt Publishing Ltd
ISBN: 1788629620
Category : Computers
Languages : en
Pages : 288
Book Description
Learn ECMAScript explores implementation of the latest ECMAScript features to add to your developer toolbox, helping you to progress to an advanced level. Learn to add 1 to a variable and safely access shared memory data within multiple threads to avoid race conditions.
Publisher: Packt Publishing Ltd
ISBN: 1788629620
Category : Computers
Languages : en
Pages : 288
Book Description
Learn ECMAScript explores implementation of the latest ECMAScript features to add to your developer toolbox, helping you to progress to an advanced level. Learn to add 1 to a variable and safely access shared memory data within multiple threads to avoid race conditions.
Deno Web Development
Author: Alexandre Portela dos Santos
Publisher: Packt Publishing Ltd
ISBN: 1800201141
Category : Computers
Languages : en
Pages : 310
Book Description
A curious JavaScript developer's practical guide to deep dive into Deno and get the most out of it for building secure web applications Key FeaturesUnderstand Deno’s essential concepts and featuresLearn how to use Deno in real-world scenariosUse Deno to develop, test, and deploy web applications and toolsBook Description Deno is a JavaScript and TypeScript runtime with secure defaults and a great developer experience. With Deno Web Development, you'll learn all about Deno's primitives, its principles, and how you can use them to build real-world applications. The book is divided into three main sections: an introduction to Deno, building an API from scratch, and testing and deploying a Deno application. The book starts by getting you up to speed with Deno's runtime and the reason why it was developed. You'll explore some of the concepts introduced by Node, why many of them transitioned into Deno, and why new features were introduced. After understanding Deno and why it was created, you will start to experiment with Deno, exploring the toolchain and writing simple scripts and CLI applications. As you progress to the second section, you will create a simple web application and then add more features to it. This application will evolve from a simple 'hello world' API to a web application connected to the database, with users, authentication, and a JavaScript client. In the third section, the book will take you through topics such as dependency management, configuration and testing, finishing with an application deployed in a cloud environment. By the end of this web development book, you will become comfortable with using Deno to create, maintain, and deploy secure and reliable web applications. What you will learnUnderstand why you should use DenoGet to grips with tooling and the Deno ecosystemBuild Deno web applications using existing Node.js knowledge and the newest ECMA Script 6 featuresExplore the standard library and the benefits of Deno’s security modelDiscover common practices and web frameworks to build a REST API in DenoStructure a web application using common architecture practicesTest and deploy a Deno application in the cloud using DockerWho this book is for This book is for web developers who want to leverage their JavaScript and TypeScript skills in a secure, simple, and modern runtime, using Deno for web app development. Beginner-level knowledge of Node.js is recommended but not required.
Publisher: Packt Publishing Ltd
ISBN: 1800201141
Category : Computers
Languages : en
Pages : 310
Book Description
A curious JavaScript developer's practical guide to deep dive into Deno and get the most out of it for building secure web applications Key FeaturesUnderstand Deno’s essential concepts and featuresLearn how to use Deno in real-world scenariosUse Deno to develop, test, and deploy web applications and toolsBook Description Deno is a JavaScript and TypeScript runtime with secure defaults and a great developer experience. With Deno Web Development, you'll learn all about Deno's primitives, its principles, and how you can use them to build real-world applications. The book is divided into three main sections: an introduction to Deno, building an API from scratch, and testing and deploying a Deno application. The book starts by getting you up to speed with Deno's runtime and the reason why it was developed. You'll explore some of the concepts introduced by Node, why many of them transitioned into Deno, and why new features were introduced. After understanding Deno and why it was created, you will start to experiment with Deno, exploring the toolchain and writing simple scripts and CLI applications. As you progress to the second section, you will create a simple web application and then add more features to it. This application will evolve from a simple 'hello world' API to a web application connected to the database, with users, authentication, and a JavaScript client. In the third section, the book will take you through topics such as dependency management, configuration and testing, finishing with an application deployed in a cloud environment. By the end of this web development book, you will become comfortable with using Deno to create, maintain, and deploy secure and reliable web applications. What you will learnUnderstand why you should use DenoGet to grips with tooling and the Deno ecosystemBuild Deno web applications using existing Node.js knowledge and the newest ECMA Script 6 featuresExplore the standard library and the benefits of Deno’s security modelDiscover common practices and web frameworks to build a REST API in DenoStructure a web application using common architecture practicesTest and deploy a Deno application in the cloud using DockerWho this book is for This book is for web developers who want to leverage their JavaScript and TypeScript skills in a secure, simple, and modern runtime, using Deno for web app development. Beginner-level knowledge of Node.js is recommended but not required.