Procedural Generation in Game Design

Procedural Generation in Game Design PDF Author: Tanya Short
Publisher: CRC Press
ISBN: 1498799205
Category : Computers
Languages : en
Pages : 339

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Book Description
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design

Procedural Generation in Game Design

Procedural Generation in Game Design PDF Author: Tanya Short
Publisher: CRC Press
ISBN: 1498799205
Category : Computers
Languages : en
Pages : 339

Get Book Here

Book Description
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design

Procedural Storytelling in Game Design

Procedural Storytelling in Game Design PDF Author: Tanya X. Short
Publisher: CRC Press
ISBN: 0429948581
Category : Computers
Languages : en
Pages : 341

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Book Description
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design

Getting Started with Raspberry Pi

Getting Started with Raspberry Pi PDF Author: Matt Richardson
Publisher: "O'Reilly Media, Inc."
ISBN: 1449344240
Category : Computers
Languages : en
Pages : 178

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Book Description
What can you do with the Raspberry Pi, a $35 computer the size of a credit card? All sorts of things! If you’re learning how to program, or looking to build new electronic projects, this hands-on guide will show you just how valuable this flexible little platform can be. This book takes you step-by-step through many fun and educational possibilities. Take advantage of several preloaded programming languages. Use the Raspberry Pi with Arduino. Create Internet-connected projects. Play with multimedia. With Raspberry Pi, you can do all of this and more. Get acquainted with hardware features on the Pi’s board Learn enough Linux to move around the operating system Pick up the basics of Python and Scratch—and start programming Draw graphics, play sounds, and handle mouse events with the Pygame framework Use the Pi’s input and output pins to do some hardware hacking Discover how Arduino and the Raspberry Pi complement each other Integrate USB webcams and other peripherals into your projects Create your own Pi-based web server with Python

The Dwarves

The Dwarves PDF Author: Markus Heitz
Publisher: Orbit
ISBN: 0316088609
Category : Fiction
Languages : en
Pages : 483

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Book Description
For countless millennia, the dwarves of the have defended the stone gateway into Girdlegard. Many and varied foes have hurled themselves against the portal and died attempting to breach it. No man or beast has ever succeeded. Until now. . . Abandoned as a child, Tungdil the blacksmith labors contentedly in the land of Ionandar, the only dwarf in a kingdom of men. Although he does not want for friends, Tungdil is very much aware that he is alone -- indeed, he has not so much as set eyes on another dwarf. But all that is about to change. Sent out into the world to deliver a message and reacquaint himself with his people, the young foundling finds himself thrust into a battle for which he has not been trained. Not only his own safety, but the life of every man, woman and child in Girdlegard depends upon his ability to embrace his heritage. Although he has many unanswered questions, Tungdil is certain of one thing: no matter where he was raised, he is a true dwarf. And no one has ever questioned the courage of the Dwarves.

Spelunky

Spelunky PDF Author: Derek Yu
Publisher: Boss Fight Books
ISBN: 1940535115
Category : Computers
Languages : en
Pages : 147

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Book Description
A game's creation as told by its creator, perhaps the best rpimer on game design.

The CRPG Book: A Guide to Computer Role-Playing Games

The CRPG Book: A Guide to Computer Role-Playing Games PDF Author: Felipe Pepe
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528

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Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

Narrative Mechanics

Narrative Mechanics PDF Author: Beat Suter
Publisher: transcript Verlag
ISBN: 3839453453
Category : Social Science
Languages : en
Pages : 363

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Book Description
What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.

Great Naval Blunders

Great Naval Blunders PDF Author: Geoffrey Regan
Publisher:
ISBN: 9780233005102
Category : Marine accidents
Languages : en
Pages : 272

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Book Description
Who was responsible for the design of the Admiral Popov, the circular Russian battleship that wouldn't steer straight? Why did Lord Ansonset set out to circumnavigate the world with a crew of Chelsea pensioners? And how did the British cruiser HMS Trinidad manage to torpedo itself in the Arctic? The answers to these questions and details of numerous other entertaining and unbelievable historical events are revealed in this absorbing survey of naval incompetence from Roman times to the Falklands War. Geoffrey Regan certainly sets out to prove that there is truth in the old adage "Worse things happen at sea." Crammed with intriguing and often bizarre anecdotes and more than 50 illuminating illustrations, Great Naval Blunders takes a serious, but often entertaining, look at the misjudgments and oversights of captains, fleet commanders, strategic planners, and ship designers over the ages. Peppered with quotes from those who did their utmost (albeit unwittingly) to hinder naval progress, this entertaining and instructive book will appeal to the naval enthusiast and general reader alike.

RimWorld Guide - Tips and Tricks

RimWorld Guide - Tips and Tricks PDF Author: Saturnx1
Publisher:
ISBN:
Category :
Languages : en
Pages : 34

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Book Description
This guide for Rimworld will provide you with a detailed description of the game interface and controls. You will learn invaluable information that will, to a large extent, allow your colonists to survive. Apart from that, this guide provides a detailed description of many complex mechanics of the game, you will learn which features of the colonists are key for survival and what is the best way to develop your colony.Rimworld is an expansive strategy game that resembles, in many of its aspects, Dwarf Fortress. During the game, you will have to ensure the survival of the colonists that have inhabited a distant planet. The key to success is to cater for their needs and the necessity to protect them from danger, whether posed by space pirates, wildlife or other cataclysms.

Mastering VIM Quickly: From Wtf to Omg in No Time

Mastering VIM Quickly: From Wtf to Omg in No Time PDF Author: Jovica Ilic
Publisher: Independently Published
ISBN: 9781983325748
Category : Computers
Languages : en
Pages : 144

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Book Description
Exiting Mastering Vim Quickly One of the beautiful things about learning Vim is the fact that you don't need to know everything. You only need to understand a few critically important concepts that provide most of the value. If you invest the time and energy necessary to learn these concepts, you'll easily be in the top 1% of the human population when it comes to productivity in coding/programming/text editing. Instead of trying to absorb all of the Vim knowledge- and there's really a lot out there -use this book to get what matters the most. Readers of digital editions have said: Mastering Vim Quickly is a great tour through the most important aspects and concepts of Vim. It starts beginner friendly and quickly advances to show more involved text editing techniques.Throughout the book I especially liked the focus on large scale operations.With numerous realistic examples it teaches how various simple commands can be combined in different ways to achieve powerful transformations across multiple files. And even if you already know all the topics covered in the book, it will refresh your knowledge and fuel your curiosity about the depths of Vim once again. - Christian Wellenbrock, the creator of the targets.vim plugin I have been using vi editor for almost 20 years and in the very first chapter, I found some new tips. It is easy to follow. It comes with useful tips, not only cool tips. Makes you more confident on using vi. You can find what you need with ease. I would absolutely recommend it! A very nice job doing this book. - G. Santovena A very approachable way to learn Vim. The writing is really good and contains a fine balance between explanations, examples and tips. It covers all the topics you need to know to really understand what Vim is about and why so many people choose it. If you are either just getting started or you have been wanting to switch to Vim full-time you will find this book to bethe perfect reference. - Mariano Cavallo, Front-end Developer What can you learn? How to exit Vim (this is a very important skill, as you might have heard) The power of Mini habits How to improve your skills 38x in one year How to personalize and properly configure Vim How to speak the Vim language Registers, buffers and windows-the right way The power of Visual modes, argdo, bufdo, etc. Ranges and substitution Boost your productivity in Vim How to install and manage plugins The magic of recursive macros and much more...