Getting Paid to Make Games and Apps

Getting Paid to Make Games and Apps PDF Author: Kristina Lyn Heitkamp
Publisher: The Rosen Publishing Group, Inc
ISBN: 150817296X
Category : Juvenile Nonfiction
Languages : en
Pages : 82

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Book Description
For a technophile, it’s not a big leap to want to create something new. This title offers readers from grades seven through twelve the chance to discover career options in game and app development and the education that will qualify them for those options. Apart from figuring out the creative side, the reader will also discover what is necessary to break into an extremely competitive market as a professional. Readers will experience engaging sidebars that introduce successful young developers and their creations, and various types of references throughout will allow the reader to take in the whole world of development.

Getting Paid to Make Games and Apps

Getting Paid to Make Games and Apps PDF Author: Kristina Lyn Heitkamp
Publisher: The Rosen Publishing Group, Inc
ISBN: 150817296X
Category : Juvenile Nonfiction
Languages : en
Pages : 82

Get Book Here

Book Description
For a technophile, it’s not a big leap to want to create something new. This title offers readers from grades seven through twelve the chance to discover career options in game and app development and the education that will qualify them for those options. Apart from figuring out the creative side, the reader will also discover what is necessary to break into an extremely competitive market as a professional. Readers will experience engaging sidebars that introduce successful young developers and their creations, and various types of references throughout will allow the reader to take in the whole world of development.

Jonbull’s Stock Guide

Jonbull’s Stock Guide PDF Author: J.P. Obienugh
Publisher: Trafford Publishing
ISBN: 1426986246
Category : Business & Economics
Languages : en
Pages : 562

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Book Description
With the global financial markets in turmoil, the new age investor on a quest for profit needs a simplified guide for charting through a stock market beset with volatility. Jonbull’s Stock Guide is timely and vividly written for those astute investors willing to take advantage of beaten down value stocks at great bargains for long term profit. It contains investment strategies that were inspired by the world's finest investors, tips, fundamental guidelines, frequently asked questions and a rich glossary of investment terms that will aid and keep you well ahead of the market. For those of you who have been actively participating in the stock market, investing and reaping all of its full benefits or taking losses here and there, you might think that you have heard, seen, and done it all. Nevertheless, is that really the case? As an active player in the stock market, the author often discovers new ways of investing in the market. Superb ideas that make him think about profiting from timeless investment strategies that are way outside the prevailing and sometimes, speculative norms. Jonbull’s Stock Guide outlines everything that an average investor needs to stay well ahead of the stock market in troubled times.

Free-to-Play

Free-to-Play PDF Author: Will Luton
Publisher: New Riders
ISBN: 0133411249
Category : Business & Economics
Languages : en
Pages : 217

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Book Description
“ Will’s knowledge of F2P comes from years of building games, as well as writing about and consulting with developers on the model. All the topics covered in this book—economics, gameplay, monetization, analytics and marketing—are important to consider when you’re building an F2P game, and Will covers each with an easy-to-digest style.” —Ian Marsh, co-founder, NimbleBit Free-to-Play: Making Money From Games You Give Away is an accessible and complete guide to the business model that has revolutionized the videogames industry, creating huge hits, multi-billion-dollar startups and a new deal for players: Play for free, spend on what you like. Written by respected game designer and consultant Will Luton, Free-to-Play gives you the in-the-trenches insight you need to build, run and make money from games you give away. In it you’ll find: Psychology behind player decisions and the motivations to play Simple and accessible explanations of the math and economic theories behind F2P, including working examples Processes for capturing and using player data to improve your game Marketing tips on positioning your game and attracting players Plus: A downloadable F2P spreadsheet, articles from the author, a foreword by NimbleBit co-founder Ian Marsh and an interview with Zynga CEO, Mark Pincus.

Game Design Workshop

Game Design Workshop PDF Author: Tracy Fullerton
Publisher: CRC Press
ISBN: 1482217163
Category : Computers
Languages : en
Pages : 540

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Book Description
Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353

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Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Actionable Gamification

Actionable Gamification PDF Author: Yu-kai Chou
Publisher: Packt Publishing Ltd
ISBN: 183921077X
Category : Computers
Languages : en
Pages : 500

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Book Description
Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.

Starting an Online Business All-in-One For Dummies

Starting an Online Business All-in-One For Dummies PDF Author: Shannon Belew
Publisher: John Wiley & Sons
ISBN: 1119315530
Category : Business & Economics
Languages : en
Pages : 936

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Book Description
Start a successful online business—and be your own boss! Being an online entrepreneur means more than just building a website—and this book breaks down everything you need to know to be successful. Inside, you'll get plain-English explanations and easy-to-follow instruction on online business basics, legal and accounting issues, website design, Internet security, boosting sales, e-commerce, and so much more. While the ideas and concepts behind starting an online business are tried and true, the tools available to entrepreneurs change and evolve quickly—and often. Starting an Online Business All-in-One For Dummies gets you up to speed on the best new tools, resources, and communities, and shows you how to best leverage them to up your chances of success. Discover your niche and create a business plan Design your website and storefront Increase your reach and market with social media Choose the best web host for your needs If you're a budding entrepreneur with dreams of running your own online business, this book has everything you need to get started and grow your company to extraordinary heights!

Write. Publish. Repeat

Write. Publish. Repeat PDF Author: Sean Platt
Publisher: Realm & Sands
ISBN: 9781629550527
Category : Authorship
Languages : en
Pages : 420

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Book Description
In 2013, Johnny B. Truant and Sean Platt published 1.5 million words and made their full-time livings as indie authors. In Write. Publish. Repeat., they tell you how exactly how they did it: how they created over 15 independent franchises across 50+ published works, how they turned their art into a logical, sustainable business, and how any independent author can do the same to build a sustainable, profitable career with their writing. Write. Publish. Repeat. explains the current self-publishing landscape and covers the truths and myths about what it means to be an indie author now and in the foreseeable future. It explains how to create books your readers will love and will want to return to again and again. Write. Publish. Repeat. details expert methods for building story worlds, characters, and plots, understanding your market (right down to your ideal reader), using the best tools possible to capture your draft, and explains proven best practices for editing. The book also discusses covers, titles, formatting, pricing, and publishing to multiple platforms, plus a bit on getting your books into print (and why that might not be a good idea!). But most importantly, Write. Publish. Repeat. details the psychology-driven marketing plan that Sean and Johnny built to shape their stories into "products" that readers couldn't help but be drawn into -- thus almost automatically generating sales -- and explores ways that smart, business-minded writers can do the same to future-proof their careers. This book is not a formula with an easy path to follow. It is a guidebook that will help you build a successful indie publishing career, no matter what type of writer you are ... so long as you're the type who's willing to do the work.

Emergency Cash Method How To Make Money 1K In 24 Hours

Emergency Cash Method How To Make Money 1K In 24 Hours PDF Author: D Clark
Publisher: Lulu.com
ISBN: 1312262117
Category :
Languages : en
Pages : 23

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Book Description


Android Game Programming For Dummies

Android Game Programming For Dummies PDF Author: Derek James
Publisher: John Wiley & Sons
ISBN: 1118235991
Category : Computers
Languages : en
Pages : 401

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Book Description
Learn how to create great games for Android phones Android phones are rapidly gaining market share, nudging the iPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them. Game programming can be challenging, but this step-by-step guide explains the process in easily understood terms. A companion Web site offers all the programming examples for download. Presents tricky game programming topics--animation, battery conservation, touch screen input, and adaptive interface issues--in the straightforward, easy-to-follow For Dummies fashion Explains how to avoid pitfalls and create fun games based on best programming practices for mobile devices A companion web site includes all programming examples If you have some programming knowledge, Android Game Programming For Dummies will have you creating cool games for the Android platform quickly and easily.