Author: Kristina Lyn Heitkamp
Publisher: The Rosen Publishing Group, Inc
ISBN: 150817296X
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
For a technophile, it’s not a big leap to want to create something new. This title offers readers from grades seven through twelve the chance to discover career options in game and app development and the education that will qualify them for those options. Apart from figuring out the creative side, the reader will also discover what is necessary to break into an extremely competitive market as a professional. Readers will experience engaging sidebars that introduce successful young developers and their creations, and various types of references throughout will allow the reader to take in the whole world of development.
Getting Paid to Make Games and Apps
Author: Kristina Lyn Heitkamp
Publisher: The Rosen Publishing Group, Inc
ISBN: 150817296X
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
For a technophile, it’s not a big leap to want to create something new. This title offers readers from grades seven through twelve the chance to discover career options in game and app development and the education that will qualify them for those options. Apart from figuring out the creative side, the reader will also discover what is necessary to break into an extremely competitive market as a professional. Readers will experience engaging sidebars that introduce successful young developers and their creations, and various types of references throughout will allow the reader to take in the whole world of development.
Publisher: The Rosen Publishing Group, Inc
ISBN: 150817296X
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
For a technophile, it’s not a big leap to want to create something new. This title offers readers from grades seven through twelve the chance to discover career options in game and app development and the education that will qualify them for those options. Apart from figuring out the creative side, the reader will also discover what is necessary to break into an extremely competitive market as a professional. Readers will experience engaging sidebars that introduce successful young developers and their creations, and various types of references throughout will allow the reader to take in the whole world of development.
Getting Paid to Produce Videos
Author: Carol Hand
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508172935
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
This comprehensive guide to building a career in video production and filmmaking takes a look at how to get an education in the field, which types of businesses are hiring and why, and the different angles employees are taking on the path to success.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508172935
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
This comprehensive guide to building a career in video production and filmmaking takes a look at how to get an education in the field, which types of businesses are hiring and why, and the different angles employees are taking on the path to success.
Free-to-Play
Author: Will Luton
Publisher: New Riders
ISBN: 0133411249
Category : Business & Economics
Languages : en
Pages : 217
Book Description
“ Will’s knowledge of F2P comes from years of building games, as well as writing about and consulting with developers on the model. All the topics covered in this book—economics, gameplay, monetization, analytics and marketing—are important to consider when you’re building an F2P game, and Will covers each with an easy-to-digest style.” —Ian Marsh, co-founder, NimbleBit Free-to-Play: Making Money From Games You Give Away is an accessible and complete guide to the business model that has revolutionized the videogames industry, creating huge hits, multi-billion-dollar startups and a new deal for players: Play for free, spend on what you like. Written by respected game designer and consultant Will Luton, Free-to-Play gives you the in-the-trenches insight you need to build, run and make money from games you give away. In it you’ll find: Psychology behind player decisions and the motivations to play Simple and accessible explanations of the math and economic theories behind F2P, including working examples Processes for capturing and using player data to improve your game Marketing tips on positioning your game and attracting players Plus: A downloadable F2P spreadsheet, articles from the author, a foreword by NimbleBit co-founder Ian Marsh and an interview with Zynga CEO, Mark Pincus.
Publisher: New Riders
ISBN: 0133411249
Category : Business & Economics
Languages : en
Pages : 217
Book Description
“ Will’s knowledge of F2P comes from years of building games, as well as writing about and consulting with developers on the model. All the topics covered in this book—economics, gameplay, monetization, analytics and marketing—are important to consider when you’re building an F2P game, and Will covers each with an easy-to-digest style.” —Ian Marsh, co-founder, NimbleBit Free-to-Play: Making Money From Games You Give Away is an accessible and complete guide to the business model that has revolutionized the videogames industry, creating huge hits, multi-billion-dollar startups and a new deal for players: Play for free, spend on what you like. Written by respected game designer and consultant Will Luton, Free-to-Play gives you the in-the-trenches insight you need to build, run and make money from games you give away. In it you’ll find: Psychology behind player decisions and the motivations to play Simple and accessible explanations of the math and economic theories behind F2P, including working examples Processes for capturing and using player data to improve your game Marketing tips on positioning your game and attracting players Plus: A downloadable F2P spreadsheet, articles from the author, a foreword by NimbleBit co-founder Ian Marsh and an interview with Zynga CEO, Mark Pincus.
Getting to Know Apple Swift
Author: Sherri Mabry Gordon
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508183643
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Readers today live in a digital age where various types of code power their world. From iPhones and iPads to the Apple Watch and Apple TV, code is the language that some of their favorite devices speak. Readers will get to know Apple Swift, the beginner-friendly programming language behind these devices and more. In this lively and informative book, readers will learn that with Swift, anyone can create cool apps. Not only will readers discover the fun they can have with Swift, they also learn why Swift is important and how learning more about it will benefit them.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508183643
Category : Juvenile Nonfiction
Languages : en
Pages : 66
Book Description
Readers today live in a digital age where various types of code power their world. From iPhones and iPads to the Apple Watch and Apple TV, code is the language that some of their favorite devices speak. Readers will get to know Apple Swift, the beginner-friendly programming language behind these devices and more. In this lively and informative book, readers will learn that with Swift, anyone can create cool apps. Not only will readers discover the fun they can have with Swift, they also learn why Swift is important and how learning more about it will benefit them.
Building JavaScript Games
Author: Arjan Egges
Publisher: Apress
ISBN: 1430265396
Category : Computers
Languages : en
Pages : 422
Book Description
Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. The four games you’ll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play. The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games. The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.
Publisher: Apress
ISBN: 1430265396
Category : Computers
Languages : en
Pages : 422
Book Description
Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. The four games you’ll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play. The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games. The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.
Careers for Tech Girls in Graphic Design
Author: Donna B. McKinney
Publisher: The Rosen Publishing Group, Inc
ISBN: 150818013X
Category : Young Adult Nonfiction
Languages : en
Pages : 82
Book Description
For the artistic girl who enjoys the creative process and also has a knack for handling the technology that powers her world, a graphic design career could be a great fit. This book provides easy-to-follow descriptions of careers in graphic design, including multimedia design, web design, and photography. Readers will find information on the daily duties of a graphic designer, the education and training required, and the job prospects for the coming years. This accessible guide also provides practical advice on how to write a resume and cover letter, build a portfolio, prepare for job interviews, and network.
Publisher: The Rosen Publishing Group, Inc
ISBN: 150818013X
Category : Young Adult Nonfiction
Languages : en
Pages : 82
Book Description
For the artistic girl who enjoys the creative process and also has a knack for handling the technology that powers her world, a graphic design career could be a great fit. This book provides easy-to-follow descriptions of careers in graphic design, including multimedia design, web design, and photography. Readers will find information on the daily duties of a graphic designer, the education and training required, and the job prospects for the coming years. This accessible guide also provides practical advice on how to write a resume and cover letter, build a portfolio, prepare for job interviews, and network.
Using Computer Science in Education Careers
Author: Xina M. Uhl
Publisher: The Rosen Publishing Group, Inc
ISBN: 1725340003
Category : Young Adult Nonfiction
Languages : en
Pages : 82
Book Description
The computer has made drastic, long-term changes to modern education, not only for students but teachers, administrators, and others. Computer science merges with education in a variety of learning tools, blended and distance course options, virtual reality, games, and apps. This thorough guide provides details on specific careers and the job outlook for the future, as well as educational requirements and suggestions for how readers can obtain skills and experience that will make them attractive to employers. Interviews with current computer science workers in education gives readers a glimpse into how to make their job dreams a reality.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1725340003
Category : Young Adult Nonfiction
Languages : en
Pages : 82
Book Description
The computer has made drastic, long-term changes to modern education, not only for students but teachers, administrators, and others. Computer science merges with education in a variety of learning tools, blended and distance course options, virtual reality, games, and apps. This thorough guide provides details on specific careers and the job outlook for the future, as well as educational requirements and suggestions for how readers can obtain skills and experience that will make them attractive to employers. Interviews with current computer science workers in education gives readers a glimpse into how to make their job dreams a reality.
Game Design Workshop
Author: Tracy Fullerton
Publisher: CRC Press
ISBN: 1482217163
Category : Computers
Languages : en
Pages : 540
Book Description
Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.
Publisher: CRC Press
ISBN: 1482217163
Category : Computers
Languages : en
Pages : 540
Book Description
Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.
How To Make Money Fast, When You Can't Snag A Job
Author: Pat Gunning
Publisher: Patrick & Gina Gunning
ISBN:
Category : Business & Economics
Languages : en
Pages : 55
Book Description
Job or no job you need MONEY.... Well, here's a surprise! There are easily dozens of ways for you to make money practically in walking distance from your home... Money that no one else is getting! You only have to ask the right people, the right questions and they'll be more than happy to help you get what you want or even pay you to do things for them... But... outside the home isn't the only place you can make money right now! We have also list income solutions available to you right at home and ones you can earn from online.... How To Make Money Fast, When You Can't Snag A Job Provides You with Immediate Cash Solutions! So, let's get some Cash In Your Pocket and the bills paid, so that you can focus on other things... Like.... Ways to Make Even More Money!
Publisher: Patrick & Gina Gunning
ISBN:
Category : Business & Economics
Languages : en
Pages : 55
Book Description
Job or no job you need MONEY.... Well, here's a surprise! There are easily dozens of ways for you to make money practically in walking distance from your home... Money that no one else is getting! You only have to ask the right people, the right questions and they'll be more than happy to help you get what you want or even pay you to do things for them... But... outside the home isn't the only place you can make money right now! We have also list income solutions available to you right at home and ones you can earn from online.... How To Make Money Fast, When You Can't Snag A Job Provides You with Immediate Cash Solutions! So, let's get some Cash In Your Pocket and the bills paid, so that you can focus on other things... Like.... Ways to Make Even More Money!
The Spirit of Digital Capitalism
Author: Jenny Huberman
Publisher: John Wiley & Sons
ISBN: 1509553975
Category : Social Science
Languages : en
Pages : 140
Book Description
Digital technologies are now central to the machinations of capitalism. How are they giving rise to new forms of capital accumulation and domination? And in what terms are these changes being promoted and justified by a new and incredibly powerful elite? This book takes on such questions. Beyond demonstrating how digital technologies make new forms of capital accumulation possible, Huberman interrogates the ideological transformations that have accompanied the emergence of digital capitalism. She examines how business gurus, entrepreneurs, and venture capitalists make claims about how digital technologies contribute to the common good, foster collaboration and connectivity, and render life more convenient, even if this convenience comes at the expense of values such as privacy and liberty. Ultimately, Huberman argues that the spirit of digital capitalism is Janus-faced and reveals deeper cultural contradictions at the heart of contemporary American society: promising, in the same moment, to liberate us and surveil us, enrich us, and yet render our lives more economically precarious. Smart and thought-provoking, this book offers new perspectives that will speak to anyone interested in the contours of contemporary capitalism, particularly students and scholars of economic anthropology and sociology.
Publisher: John Wiley & Sons
ISBN: 1509553975
Category : Social Science
Languages : en
Pages : 140
Book Description
Digital technologies are now central to the machinations of capitalism. How are they giving rise to new forms of capital accumulation and domination? And in what terms are these changes being promoted and justified by a new and incredibly powerful elite? This book takes on such questions. Beyond demonstrating how digital technologies make new forms of capital accumulation possible, Huberman interrogates the ideological transformations that have accompanied the emergence of digital capitalism. She examines how business gurus, entrepreneurs, and venture capitalists make claims about how digital technologies contribute to the common good, foster collaboration and connectivity, and render life more convenient, even if this convenience comes at the expense of values such as privacy and liberty. Ultimately, Huberman argues that the spirit of digital capitalism is Janus-faced and reveals deeper cultural contradictions at the heart of contemporary American society: promising, in the same moment, to liberate us and surveil us, enrich us, and yet render our lives more economically precarious. Smart and thought-provoking, this book offers new perspectives that will speak to anyone interested in the contours of contemporary capitalism, particularly students and scholars of economic anthropology and sociology.