Author: Deborah L. Brake
Publisher: NYU Press
ISBN: 0814787126
Category : Law
Languages : en
Pages : 299
Book Description
In this first legal analysis of Title IX, Deborah L. Brake assesses the statute’s successes and failures, using a feminist theory lens to understand, defend, and critique the law. While the statute has created tremendous gains for female athletes, not only raising the visibility and cultural acceptance of women in sports, but also creating social bonds for women, positive body images, and leadership roles, the disparities in funding between men’s and women’s sports have remained remarkably resilient. At the same time, female athletes continue to receive less prestige and support than their male counterparts, which in turn filters into the arena of professional sports. Brake provides a richer understanding and appreciation of what Title IX has accomplished, while taking a critical look at the places where the law has fallen short. A unique contribution to the literature on Title IX, Getting in the Game fully explores the theory, policy choices, and successes and limitations of this historic law.
Getting in the Game
Author: Deborah L. Brake
Publisher: NYU Press
ISBN: 0814760392
Category : Law
Languages : en
Pages : 298
Book Description
Title IX, a landmark federal statute enacted in 1972 to prohibit sex discrimination in education, has worked its way into American culture as few other laws have. The subject of web blogs and T-shirt slogans, it is credited with opening the doors to the massive numbers of girls and women now participating in competitive sports, yet few people fully understand the extent to which it has succeeded in challenging the gender norms that have circumscribed women's place in society more generally. In this legal analysis of Title IX, the author, a law professor assesses the statute's successes and failures. She provides an understanding and appreciation of what Title IX has accomplished, while taking a critical look at the places where it has fallen short.
Publisher: NYU Press
ISBN: 0814760392
Category : Law
Languages : en
Pages : 298
Book Description
Title IX, a landmark federal statute enacted in 1972 to prohibit sex discrimination in education, has worked its way into American culture as few other laws have. The subject of web blogs and T-shirt slogans, it is credited with opening the doors to the massive numbers of girls and women now participating in competitive sports, yet few people fully understand the extent to which it has succeeded in challenging the gender norms that have circumscribed women's place in society more generally. In this legal analysis of Title IX, the author, a law professor assesses the statute's successes and failures. She provides an understanding and appreciation of what Title IX has accomplished, while taking a critical look at the places where it has fallen short.
Get in the Game
Author: Rich Armstrong
Publisher: Advantage Media Group
ISBN: 9781642251302
Category : Business & Economics
Languages : en
Pages : 0
Book Description
Though technology has evolved at hyper speed over the past hundred years, management styles have mostly stayed the same. The higher-ups make the decisions, and the employees grind it out, often without knowing the endgame. In 1983, Jack Stack created a new game: The Great Game of Business. Get In The Game further explains the rules of this Game: to win, you must get everyone at all levels of the business as informed, involved, and engaged as the owner. This book offers a step-by-step guide on how to teach employees the numbers, show them the big picture, and let them have a say in the company's future. The Game has already benefited thousands of companies: Is yours ready to get in The Game?
Publisher: Advantage Media Group
ISBN: 9781642251302
Category : Business & Economics
Languages : en
Pages : 0
Book Description
Though technology has evolved at hyper speed over the past hundred years, management styles have mostly stayed the same. The higher-ups make the decisions, and the employees grind it out, often without knowing the endgame. In 1983, Jack Stack created a new game: The Great Game of Business. Get In The Game further explains the rules of this Game: to win, you must get everyone at all levels of the business as informed, involved, and engaged as the owner. This book offers a step-by-step guide on how to teach employees the numbers, show them the big picture, and let them have a say in the company's future. The Game has already benefited thousands of companies: Is yours ready to get in The Game?
Getting in the Game
Author: Deborah L. Brake
Publisher: NYU Press
ISBN: 0814787126
Category : Law
Languages : en
Pages : 299
Book Description
In this first legal analysis of Title IX, Deborah L. Brake assesses the statute’s successes and failures, using a feminist theory lens to understand, defend, and critique the law. While the statute has created tremendous gains for female athletes, not only raising the visibility and cultural acceptance of women in sports, but also creating social bonds for women, positive body images, and leadership roles, the disparities in funding between men’s and women’s sports have remained remarkably resilient. At the same time, female athletes continue to receive less prestige and support than their male counterparts, which in turn filters into the arena of professional sports. Brake provides a richer understanding and appreciation of what Title IX has accomplished, while taking a critical look at the places where the law has fallen short. A unique contribution to the literature on Title IX, Getting in the Game fully explores the theory, policy choices, and successes and limitations of this historic law.
Publisher: NYU Press
ISBN: 0814787126
Category : Law
Languages : en
Pages : 299
Book Description
In this first legal analysis of Title IX, Deborah L. Brake assesses the statute’s successes and failures, using a feminist theory lens to understand, defend, and critique the law. While the statute has created tremendous gains for female athletes, not only raising the visibility and cultural acceptance of women in sports, but also creating social bonds for women, positive body images, and leadership roles, the disparities in funding between men’s and women’s sports have remained remarkably resilient. At the same time, female athletes continue to receive less prestige and support than their male counterparts, which in turn filters into the arena of professional sports. Brake provides a richer understanding and appreciation of what Title IX has accomplished, while taking a critical look at the places where the law has fallen short. A unique contribution to the literature on Title IX, Getting in the Game fully explores the theory, policy choices, and successes and limitations of this historic law.
Getting in the Game
Author: Dawn FitzGerald
Publisher: Macmillan
ISBN: 1596430443
Category : Juvenile Fiction
Languages : en
Pages : 156
Book Description
When everyone tries to get thirteen-year-old Joanna off the boys ice hockey team, including Ben, her best friend since kindergarten, Jo resolves to deal with the problems caused by her participation.
Publisher: Macmillan
ISBN: 1596430443
Category : Juvenile Fiction
Languages : en
Pages : 156
Book Description
When everyone tries to get thirteen-year-old Joanna off the boys ice hockey team, including Ben, her best friend since kindergarten, Jo resolves to deal with the problems caused by her participation.
Get Your Golf On! Your Guide for Getting In the Game
Author: Debbie Waitkus
Publisher: eBookIt.com
ISBN: 0985822023
Category : Sports & Recreation
Languages : en
Pages : 148
Book Description
"In this easy to read guide for beginning golfers, Debbie Waitkus of Golf for Cause shares her enthusiasm for the game and encouragement for all those women [and men] who want to play golf but are perhaps too intimidated to start. Beginning with her own story of hitting the course for the first time, she answers every question a beginning golfer is likely to ask. What to wear, what equipment to buy, borrow or rent, where to practice, and basic tips about golf etiquette and rules every golfer should know. Including reflections from a wide variety of recreational and professional golfers, Get Your Golf On! offers inspiration for every beginning golfer. Deb's goal in writing the book was to remove the fear factor so many new golfers face. Get Your Golf On! does just that." ~ Pat Mullaly, Editor, GolfGurls.com Get Your Golf On! contains information on: - How to get started, including wardrobe and equipment - Etiquette and basic rules, as well as how to drive a golf cart and read a scorecard - How to take your game, even as a beginner, to the golf course - Common golf terminology - How golf can enrich your life
Publisher: eBookIt.com
ISBN: 0985822023
Category : Sports & Recreation
Languages : en
Pages : 148
Book Description
"In this easy to read guide for beginning golfers, Debbie Waitkus of Golf for Cause shares her enthusiasm for the game and encouragement for all those women [and men] who want to play golf but are perhaps too intimidated to start. Beginning with her own story of hitting the course for the first time, she answers every question a beginning golfer is likely to ask. What to wear, what equipment to buy, borrow or rent, where to practice, and basic tips about golf etiquette and rules every golfer should know. Including reflections from a wide variety of recreational and professional golfers, Get Your Golf On! offers inspiration for every beginning golfer. Deb's goal in writing the book was to remove the fear factor so many new golfers face. Get Your Golf On! does just that." ~ Pat Mullaly, Editor, GolfGurls.com Get Your Golf On! contains information on: - How to get started, including wardrobe and equipment - Etiquette and basic rules, as well as how to drive a golf cart and read a scorecard - How to take your game, even as a beginner, to the golf course - Common golf terminology - How golf can enrich your life
Get in the Game
Author: Jonathan Stringfield
Publisher: John Wiley & Sons
ISBN: 1119855365
Category : Business & Economics
Languages : en
Pages : 262
Book Description
An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety. Practical discussions of gaming as a competitive platform or streaming viewing experience. In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse. Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.
Publisher: John Wiley & Sons
ISBN: 1119855365
Category : Business & Economics
Languages : en
Pages : 262
Book Description
An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety. Practical discussions of gaming as a competitive platform or streaming viewing experience. In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse. Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.
Get in the Game
Author: Tim Chartier
Publisher: University of Chicago Press
ISBN: 022681114X
Category : Computers
Languages : en
Pages : 137
Book Description
"An accessible, illustrated introduction to statistics and sports analytics for fanatics and newcomers alike. On February 27, 2013, NBA shooter Steph Curry wowed crowds when he sunk eleven out of thirteen three-pointers-only seven other players, including the likes of Michael Jordan and Kobe Bryant, had scored more in the history of games at Madison Square Garden. Four years later, the University of Connecticut women's basketball team won their 100th straight game, defeating South Carolina 66-55. And in 2010, one sports forecaster-an octopus named Paul-correctly predicted the outcome of all of Germany's matches in the World Cup. These are surprising events. Are they truly improbable? Mathematician and sports analytics expert Tim Chartier shows readers how to answer that question-condensing complex data modeling down to coin tosses and dice throws to give readers an introduction to statistics and a new way to enjoy sporting events. Chartier leads readers through modeling experiments with accessible tools and few formulas to develop an intuitive sense of the improbable. For example, to see how likely you are to beat Curry's three-pointer feat, take into account Curry's 45.3 percent three-point shooting average in 2012-2013. Take a coin and assume heads is making the shot (slightly better than Curry at a 50 percent chance). Can you imagine getting heads eleven out of thirteen times? We soon get a sense of the improbability of Curry's feat. The book includes exercises for sports experimentation and engaging illustrations in comic book-style by illustrator Ansley Earle. The result allows all readers to predict and examine the likelihood of sports events for those who have never encountered formal statistics, who don't have the programming skills to run simulations, and may have never heard of sports analytics, but enjoy watching sports"--
Publisher: University of Chicago Press
ISBN: 022681114X
Category : Computers
Languages : en
Pages : 137
Book Description
"An accessible, illustrated introduction to statistics and sports analytics for fanatics and newcomers alike. On February 27, 2013, NBA shooter Steph Curry wowed crowds when he sunk eleven out of thirteen three-pointers-only seven other players, including the likes of Michael Jordan and Kobe Bryant, had scored more in the history of games at Madison Square Garden. Four years later, the University of Connecticut women's basketball team won their 100th straight game, defeating South Carolina 66-55. And in 2010, one sports forecaster-an octopus named Paul-correctly predicted the outcome of all of Germany's matches in the World Cup. These are surprising events. Are they truly improbable? Mathematician and sports analytics expert Tim Chartier shows readers how to answer that question-condensing complex data modeling down to coin tosses and dice throws to give readers an introduction to statistics and a new way to enjoy sporting events. Chartier leads readers through modeling experiments with accessible tools and few formulas to develop an intuitive sense of the improbable. For example, to see how likely you are to beat Curry's three-pointer feat, take into account Curry's 45.3 percent three-point shooting average in 2012-2013. Take a coin and assume heads is making the shot (slightly better than Curry at a 50 percent chance). Can you imagine getting heads eleven out of thirteen times? We soon get a sense of the improbability of Curry's feat. The book includes exercises for sports experimentation and engaging illustrations in comic book-style by illustrator Ansley Earle. The result allows all readers to predict and examine the likelihood of sports events for those who have never encountered formal statistics, who don't have the programming skills to run simulations, and may have never heard of sports analytics, but enjoy watching sports"--
Get in the Game
Author: Clayton Oliphint
Publisher: Abingdon Press
ISBN: 1501813188
Category : Religion
Languages : en
Pages : 109
Book Description
What is true Christian discipleship? Living in Christ brings us joy and fulfillment, but what are we called to do? Get in the Game, a book and 4-week study, teaches the basics of Christian discipleship and explores how we are called to serve others through Christian service when we follow the example of Jesus. Part of The Basics Series, the book helps individuals and group members discover the joyful service that results when faith is put into action. A Leader Guide, which includes everything a group leader needs to plan and facilitate the 4-session study, is also available. “Wow! This book is a life changer. It will inspire you to get off the sideline, get in the game, and put your faith into action.” –Larry Fedora, Head Football Coach, University of North Carolina at Chapel Hill Combines solid theology, practical applications, and relevant reflections to help new and seasoned Christians grow in their faith through service. —Matt Miofsky, Lead Pastor, The Gathering United Methodist Church, St. Louis, Missouri
Publisher: Abingdon Press
ISBN: 1501813188
Category : Religion
Languages : en
Pages : 109
Book Description
What is true Christian discipleship? Living in Christ brings us joy and fulfillment, but what are we called to do? Get in the Game, a book and 4-week study, teaches the basics of Christian discipleship and explores how we are called to serve others through Christian service when we follow the example of Jesus. Part of The Basics Series, the book helps individuals and group members discover the joyful service that results when faith is put into action. A Leader Guide, which includes everything a group leader needs to plan and facilitate the 4-session study, is also available. “Wow! This book is a life changer. It will inspire you to get off the sideline, get in the game, and put your faith into action.” –Larry Fedora, Head Football Coach, University of North Carolina at Chapel Hill Combines solid theology, practical applications, and relevant reflections to help new and seasoned Christians grow in their faith through service. —Matt Miofsky, Lead Pastor, The Gathering United Methodist Church, St. Louis, Missouri
Get in the Game
Author: James Holden
Publisher: Morning Joy Media
ISBN: 1937107620
Category : Religion
Languages : en
Pages : 214
Book Description
It’s time to get off the bench! No matter where you came from, what you have done, or what you struggle with, God can use you! He can restore you. He can put you into the starting lineup and use you to change the world. Let’s stop believing the enemy’s lies. Join us as we review the game tapes of biblical examples to learn what plays they made, where they fumbled, and how we can gain the victory. It’s time to get in the game!
Publisher: Morning Joy Media
ISBN: 1937107620
Category : Religion
Languages : en
Pages : 214
Book Description
It’s time to get off the bench! No matter where you came from, what you have done, or what you struggle with, God can use you! He can restore you. He can put you into the starting lineup and use you to change the world. Let’s stop believing the enemy’s lies. Join us as we review the game tapes of biblical examples to learn what plays they made, where they fumbled, and how we can gain the victory. It’s time to get in the game!
Get in the Game
Author: Tony Evans
Publisher: Moody Publishers
ISBN: 1575674874
Category : Religion
Languages : en
Pages : 152
Book Description
A competitive athlete trains for one thing- the game. Having the skills and knowing how to play aren't enough- you need to perform when it matters. Yet so many of those same athletes live in a spiritual offseason. They have faith. They know the Word. But they sit back and watch others take the lead. Get in the Game encourages athletes to transfer their drive and determination to the spiritual realm and shows that there is far more than a game on the line.
Publisher: Moody Publishers
ISBN: 1575674874
Category : Religion
Languages : en
Pages : 152
Book Description
A competitive athlete trains for one thing- the game. Having the skills and knowing how to play aren't enough- you need to perform when it matters. Yet so many of those same athletes live in a spiritual offseason. They have faith. They know the Word. But they sit back and watch others take the lead. Get in the Game encourages athletes to transfer their drive and determination to the spiritual realm and shows that there is far more than a game on the line.