Author:
Publisher:
ISBN:
Category : Geology
Languages : en
Pages : 64
Book Description
U.S. Geological Survey Bulletin
Author:
Publisher:
ISBN:
Category : Geology
Languages : en
Pages : 64
Book Description
Publisher:
ISBN:
Category : Geology
Languages : en
Pages : 64
Book Description
AAPG ... Annual Convention
Author:
Publisher:
ISBN:
Category : Geology, Stratigraphic
Languages : en
Pages : 264
Book Description
Issue for 2000 includes also the abstracts of papers presented, in a separately-paged section.
Publisher:
ISBN:
Category : Geology, Stratigraphic
Languages : en
Pages : 264
Book Description
Issue for 2000 includes also the abstracts of papers presented, in a separately-paged section.
Games and Learning Alliance
Author: Antonios Liapis
Publisher: Springer Nature
ISBN: 3030343502
Category : Computers
Languages : en
Pages : 613
Book Description
This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.
Publisher: Springer Nature
ISBN: 3030343502
Category : Computers
Languages : en
Pages : 613
Book Description
This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.
Making Smart Cities More Playable
Author: Anton Nijholt
Publisher: Springer
ISBN: 9811397651
Category : Technology & Engineering
Languages : en
Pages : 374
Book Description
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
Publisher: Springer
ISBN: 9811397651
Category : Technology & Engineering
Languages : en
Pages : 374
Book Description
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
Games and Play in the Creative, Smart and Ecological City
Author: Dale Leorke
Publisher: Routledge
ISBN: 1000217787
Category : Architecture
Languages : en
Pages : 255
Book Description
This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760
Publisher: Routledge
ISBN: 1000217787
Category : Architecture
Languages : en
Pages : 255
Book Description
This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760
The English Riviera: Paignton, Brixham & Torquay Through Time
Author: Anthony Poulton-Smith
Publisher: Amberley Publishing Limited
ISBN: 144563144X
Category : Nature
Languages : en
Pages : 193
Book Description
This fascinating selection of photographs traces some of the many ways in which the English Riviera has changed and developed over the last century
Publisher: Amberley Publishing Limited
ISBN: 144563144X
Category : Nature
Languages : en
Pages : 193
Book Description
This fascinating selection of photographs traces some of the many ways in which the English Riviera has changed and developed over the last century
Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection
Author: Marinos Ioannides
Publisher: Springer
ISBN: 3319484966
Category : Computers
Languages : en
Pages : 914
Book Description
This two-volume set LNCS 10058 and LNCS 10059 constitutes the refereed proceedings of the 6th International Conference on Digital Heritage, EuroMed 2016, held in Nicosia, Cyprus, in October/November 2016. The 29 full papers, 44 project papers, and 32 short papers presented were carefully reviewed and selected from 502 submissions. The papers are organized in topical sections on 3D Reconstruction and 3D Modelling; Heritage Building Information Models; Innovative Methods on Risk Assesment, Monitoring and Protection of Cultural Heritage; Intangible Cultural Heritage Documentation; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; Non-Destructive Techniques in Cultural Heritage Conservation; Visualisation, VR and AR Methods and Applications; The New Era of Museums and Exhibitions: Digital Engagement and Dissemination; Digital Cultural Heritage in Education, Learning and Training; Data Acquisition, Process and Management in Cultural Heritage; Data, Metadata, Semantics and Ontologies in Cultural Heritage; Novel Approaches to Landscapes in Cultural Heritage; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; and Serious Games for Cultural Heritage.
Publisher: Springer
ISBN: 3319484966
Category : Computers
Languages : en
Pages : 914
Book Description
This two-volume set LNCS 10058 and LNCS 10059 constitutes the refereed proceedings of the 6th International Conference on Digital Heritage, EuroMed 2016, held in Nicosia, Cyprus, in October/November 2016. The 29 full papers, 44 project papers, and 32 short papers presented were carefully reviewed and selected from 502 submissions. The papers are organized in topical sections on 3D Reconstruction and 3D Modelling; Heritage Building Information Models; Innovative Methods on Risk Assesment, Monitoring and Protection of Cultural Heritage; Intangible Cultural Heritage Documentation; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; Non-Destructive Techniques in Cultural Heritage Conservation; Visualisation, VR and AR Methods and Applications; The New Era of Museums and Exhibitions: Digital Engagement and Dissemination; Digital Cultural Heritage in Education, Learning and Training; Data Acquisition, Process and Management in Cultural Heritage; Data, Metadata, Semantics and Ontologies in Cultural Heritage; Novel Approaches to Landscapes in Cultural Heritage; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; and Serious Games for Cultural Heritage.
New Publications of the U.S. Geological Survey
Author: Geological Survey (U.S.)
Publisher:
ISBN:
Category : Geology
Languages : en
Pages : 156
Book Description
Publisher:
ISBN:
Category : Geology
Languages : en
Pages : 156
Book Description
New Publications of the Geological Survey
Author: Geological Survey (U.S.)
Publisher:
ISBN:
Category : Geology
Languages : en
Pages : 324
Book Description
Publisher:
ISBN:
Category : Geology
Languages : en
Pages : 324
Book Description
The Software Encyclopedia
Author:
Publisher:
ISBN:
Category : Computer industry
Languages : en
Pages : 1912
Book Description
Publisher:
ISBN:
Category : Computer industry
Languages : en
Pages : 1912
Book Description