Author: Kevin Karmalade
Publisher: Gatekeeper Press
ISBN: 1642376353
Category : Fiction
Languages : en
Pages : 35
Book Description
The Old Vestry is being made ready for the ball. There is much activity afoot. Micah, the head-technician, Dirk and Tristan, discover a dwarf curate, Tom O’Malley. He’s rummaging in the Vestry kitchen-larder, trying to pilfer some alcohol. Seizing the opportunity to improve the entertainment, they forcibly recruit O’Malley by ensnaring him into playing a lead role—in one of the stage-plays they will present. It is the evening of the ball. Sir Perceval Lamb stares out the window from the first floor. He can see the guests arriving in their mythical tarot-card and or period costumes and masks. He looks down into the churchyard gardens. He can see two teams setting up, with the guests starting to mill around the edges and onto the bleachers of the playing courts. The game appears to be organised. There are rules, scoreboard, a ground layout, equipment and spectators. The umpires present themselves in uniform with whistles and flags. A radio commentator from Radio Good Shepherd 91.8fm is seated. He begins to commentate a live broadcast as the games get underway. The guests watch the activities; drinks in hand as a set of human-burnings are prepared and executed. The burnings are treated like an affable sporting contest. It is an exclusive spectacle that Lamb has carefully organised—to invoke the celebratory mood for the rest of the evening’s program. The radio announcer commences the public broadcast, as the choir joins in on cue. We are drawn in, partly through the professional enthusiasm of the broadcast, and partly through what is taking place: the preparation and ‘burning’ of the main actors, who perform the ritual mock immolations. The episode explores the first phase of the burnings of (mainly) Church of England clergy by the English monarchy from 1555-58. It satirises the stupidity of this. It was triggered by clergy who wouldn't follow Roman church doctrines of the day, like the doctrine of Christ’s actual presence (as flesh and blood) in altar bread when consecrated at mass. The re-creation of the original burnings at a charity ball in this episode is unusual. This is because of the humorous way the misuse of power and the execution of the past clergy—by the then monarch are treated. Although scholars have studied such events for centuries, the Regina novella brings the issue to the fore again—in an irreverent way. What is thematically implied is, what other senseless and immoral things does society do today? That is, what senseless things do humans do to other humans?
The Garden Games
Author: Kevin Karmalade
Publisher: Gatekeeper Press
ISBN: 1642376353
Category : Fiction
Languages : en
Pages : 35
Book Description
The Old Vestry is being made ready for the ball. There is much activity afoot. Micah, the head-technician, Dirk and Tristan, discover a dwarf curate, Tom O’Malley. He’s rummaging in the Vestry kitchen-larder, trying to pilfer some alcohol. Seizing the opportunity to improve the entertainment, they forcibly recruit O’Malley by ensnaring him into playing a lead role—in one of the stage-plays they will present. It is the evening of the ball. Sir Perceval Lamb stares out the window from the first floor. He can see the guests arriving in their mythical tarot-card and or period costumes and masks. He looks down into the churchyard gardens. He can see two teams setting up, with the guests starting to mill around the edges and onto the bleachers of the playing courts. The game appears to be organised. There are rules, scoreboard, a ground layout, equipment and spectators. The umpires present themselves in uniform with whistles and flags. A radio commentator from Radio Good Shepherd 91.8fm is seated. He begins to commentate a live broadcast as the games get underway. The guests watch the activities; drinks in hand as a set of human-burnings are prepared and executed. The burnings are treated like an affable sporting contest. It is an exclusive spectacle that Lamb has carefully organised—to invoke the celebratory mood for the rest of the evening’s program. The radio announcer commences the public broadcast, as the choir joins in on cue. We are drawn in, partly through the professional enthusiasm of the broadcast, and partly through what is taking place: the preparation and ‘burning’ of the main actors, who perform the ritual mock immolations. The episode explores the first phase of the burnings of (mainly) Church of England clergy by the English monarchy from 1555-58. It satirises the stupidity of this. It was triggered by clergy who wouldn't follow Roman church doctrines of the day, like the doctrine of Christ’s actual presence (as flesh and blood) in altar bread when consecrated at mass. The re-creation of the original burnings at a charity ball in this episode is unusual. This is because of the humorous way the misuse of power and the execution of the past clergy—by the then monarch are treated. Although scholars have studied such events for centuries, the Regina novella brings the issue to the fore again—in an irreverent way. What is thematically implied is, what other senseless and immoral things does society do today? That is, what senseless things do humans do to other humans?
Publisher: Gatekeeper Press
ISBN: 1642376353
Category : Fiction
Languages : en
Pages : 35
Book Description
The Old Vestry is being made ready for the ball. There is much activity afoot. Micah, the head-technician, Dirk and Tristan, discover a dwarf curate, Tom O’Malley. He’s rummaging in the Vestry kitchen-larder, trying to pilfer some alcohol. Seizing the opportunity to improve the entertainment, they forcibly recruit O’Malley by ensnaring him into playing a lead role—in one of the stage-plays they will present. It is the evening of the ball. Sir Perceval Lamb stares out the window from the first floor. He can see the guests arriving in their mythical tarot-card and or period costumes and masks. He looks down into the churchyard gardens. He can see two teams setting up, with the guests starting to mill around the edges and onto the bleachers of the playing courts. The game appears to be organised. There are rules, scoreboard, a ground layout, equipment and spectators. The umpires present themselves in uniform with whistles and flags. A radio commentator from Radio Good Shepherd 91.8fm is seated. He begins to commentate a live broadcast as the games get underway. The guests watch the activities; drinks in hand as a set of human-burnings are prepared and executed. The burnings are treated like an affable sporting contest. It is an exclusive spectacle that Lamb has carefully organised—to invoke the celebratory mood for the rest of the evening’s program. The radio announcer commences the public broadcast, as the choir joins in on cue. We are drawn in, partly through the professional enthusiasm of the broadcast, and partly through what is taking place: the preparation and ‘burning’ of the main actors, who perform the ritual mock immolations. The episode explores the first phase of the burnings of (mainly) Church of England clergy by the English monarchy from 1555-58. It satirises the stupidity of this. It was triggered by clergy who wouldn't follow Roman church doctrines of the day, like the doctrine of Christ’s actual presence (as flesh and blood) in altar bread when consecrated at mass. The re-creation of the original burnings at a charity ball in this episode is unusual. This is because of the humorous way the misuse of power and the execution of the past clergy—by the then monarch are treated. Although scholars have studied such events for centuries, the Regina novella brings the issue to the fore again—in an irreverent way. What is thematically implied is, what other senseless and immoral things does society do today? That is, what senseless things do humans do to other humans?
Lawyer Games
Author: Dep Kirkland
Publisher: Dog Ear Publishing
ISBN: 1457539454
Category : True Crime
Languages : en
Pages : 414
Book Description
In the early morning of May 2, 1981, Danny Hansford was shot dead by James Williams with a World War II vintage Luger in a historic Savannah mansion. For the next eight-and-a-half years, through four murder trials and intrigue which reached the highest levels of Georgia politics—including a former governor and the Georgia Supreme Court—lawyers battled over whether the 50-year-old Williams shot the 21-year-old Hansford in self-defense. The case inspired a best-selling book and a movie directed by Clint Eastwood. Written by Dep Kirkland, who arrived at the scene when Hansford’s body was still on the floor, Lawyer Games is the true story of this remarkable case. Kirkland, the Chief Assistant DA at the time, made the decision to arrest Williams and tried the first of four murder trials alongside the district attorney. His firsthand knowledge allows him not only to deeply analyze the murder case but also to expose the legal mischief spawned when a defendant facing unshakable physical evidence possesses almost unlimited funds. True crime aficionados will be drawn to the two stories told in the book: The riveting story of the case, its evidence (including facts never heard in the courtroom), trials and results, and the incredible eight-year campaign to beat a murder rap no matter what, with a look behind the curtain at a darker side of the American criminal justice system.
Publisher: Dog Ear Publishing
ISBN: 1457539454
Category : True Crime
Languages : en
Pages : 414
Book Description
In the early morning of May 2, 1981, Danny Hansford was shot dead by James Williams with a World War II vintage Luger in a historic Savannah mansion. For the next eight-and-a-half years, through four murder trials and intrigue which reached the highest levels of Georgia politics—including a former governor and the Georgia Supreme Court—lawyers battled over whether the 50-year-old Williams shot the 21-year-old Hansford in self-defense. The case inspired a best-selling book and a movie directed by Clint Eastwood. Written by Dep Kirkland, who arrived at the scene when Hansford’s body was still on the floor, Lawyer Games is the true story of this remarkable case. Kirkland, the Chief Assistant DA at the time, made the decision to arrest Williams and tried the first of four murder trials alongside the district attorney. His firsthand knowledge allows him not only to deeply analyze the murder case but also to expose the legal mischief spawned when a defendant facing unshakable physical evidence possesses almost unlimited funds. True crime aficionados will be drawn to the two stories told in the book: The riveting story of the case, its evidence (including facts never heard in the courtroom), trials and results, and the incredible eight-year campaign to beat a murder rap no matter what, with a look behind the curtain at a darker side of the American criminal justice system.
Indoor and Outdoor Games for Boys and Girls
Author: George Frederick Pardon
Publisher:
ISBN:
Category : Amusements
Languages : en
Pages : 440
Book Description
Publisher:
ISBN:
Category : Amusements
Languages : en
Pages : 440
Book Description
The Book of Indoor and Outdoor Games
Author: Florence Kingsland (Mrs. Burton Kingsland.)
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 640
Book Description
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 640
Book Description
The City Game
Author: Matthew Goodman
Publisher: Ballantine Books
ISBN: 1101882859
Category : Biography & Autobiography
Languages : en
Pages : 450
Book Description
The powerful story of a college basketball team who carried an era’s brightest hopes—racial harmony, social mobility, and the triumph of the underdog—but whose success was soon followed by a shocking downfall “A masterpiece of American storytelling.”—Gilbert King, Pulitzer Prize–winning author of Devil in the Grove NAMED ONE OF THE BEST SPORTS BOOKS OF THE YEAR BY THE NEW YORK TIMES BOOK REVIEW The unlikeliest of champions, the 1949–50 City College Beavers were extraordinary by every measure. New York’s City College was a tuition-free, merit-based college in Harlem known far more for its intellectual achievements and political radicalism than its athletic prowess. Only two years after Jackie Robinson broke the Major League Baseball color barrier—and at a time when the National Basketball Association was still segregated—every single member of the Beavers was either Jewish or African American. But during that remarkable season, under the guidance of the legendary former player Nat Holman, this unheralded group of city kids would stun the basketball world by becoming the only team in history to win the NIT and NCAA tournaments in the same year. This team, though, proved to be extraordinary in another way: During the following season, all of the team’s starting five were arrested by New York City detectives, charged with conspiring with gamblers to shave points. Almost overnight these beloved heroes turned into fallen idols. The story centers on two teammates and close friends, Eddie Roman and Floyd Layne, one white, one black, each caught up in the scandal, each searching for a path to personal redemption. Though banned from the NBA, Layne continued to devote himself to basketball, teaching the game to young people in his Bronx neighborhood and, ultimately, with Roman’s help, finding another kind of triumph—one that no one could have anticipated. Drawing on interviews with the surviving members of that championship team, Matthew Goodman has created an indelible portrait of an era of smoke-filled arenas and Borscht Belt hotels, when college basketball was far more popular than the professional game. It was a time when gangsters controlled illegal sports betting, the police were on their payroll, and everyone, it seemed, was getting rich—except for the young men who actually played the games. Tautly paced and rich with period detail, The City Game tells a story both dramatic and poignant: of political corruption, duplicity in big-time college sports, and the deeper meaning of athletic success.
Publisher: Ballantine Books
ISBN: 1101882859
Category : Biography & Autobiography
Languages : en
Pages : 450
Book Description
The powerful story of a college basketball team who carried an era’s brightest hopes—racial harmony, social mobility, and the triumph of the underdog—but whose success was soon followed by a shocking downfall “A masterpiece of American storytelling.”—Gilbert King, Pulitzer Prize–winning author of Devil in the Grove NAMED ONE OF THE BEST SPORTS BOOKS OF THE YEAR BY THE NEW YORK TIMES BOOK REVIEW The unlikeliest of champions, the 1949–50 City College Beavers were extraordinary by every measure. New York’s City College was a tuition-free, merit-based college in Harlem known far more for its intellectual achievements and political radicalism than its athletic prowess. Only two years after Jackie Robinson broke the Major League Baseball color barrier—and at a time when the National Basketball Association was still segregated—every single member of the Beavers was either Jewish or African American. But during that remarkable season, under the guidance of the legendary former player Nat Holman, this unheralded group of city kids would stun the basketball world by becoming the only team in history to win the NIT and NCAA tournaments in the same year. This team, though, proved to be extraordinary in another way: During the following season, all of the team’s starting five were arrested by New York City detectives, charged with conspiring with gamblers to shave points. Almost overnight these beloved heroes turned into fallen idols. The story centers on two teammates and close friends, Eddie Roman and Floyd Layne, one white, one black, each caught up in the scandal, each searching for a path to personal redemption. Though banned from the NBA, Layne continued to devote himself to basketball, teaching the game to young people in his Bronx neighborhood and, ultimately, with Roman’s help, finding another kind of triumph—one that no one could have anticipated. Drawing on interviews with the surviving members of that championship team, Matthew Goodman has created an indelible portrait of an era of smoke-filled arenas and Borscht Belt hotels, when college basketball was far more popular than the professional game. It was a time when gangsters controlled illegal sports betting, the police were on their payroll, and everyone, it seemed, was getting rich—except for the young men who actually played the games. Tautly paced and rich with period detail, The City Game tells a story both dramatic and poignant: of political corruption, duplicity in big-time college sports, and the deeper meaning of athletic success.
Great Garden Design
Author: Ian Hodgson
Publisher: Quarto Publishing Group USA
ISBN: 178101194X
Category : Gardening
Languages : en
Pages : 438
Book Description
This book presents the best garden designs of the last ten years from more than 50 top garden designers. It offers design solutions for every situation, every area, all tastes and budgets, and any size of garden. It draws on the talents of celebrated designers such as Tom Stuart Smith, Luciano Giubbilei, Charlotte Rowe, Ian Kitson, John Brookes, Cleve West, Dan Pearson and Andy Sturgeon. It also showcases the work of lesser-known designers whose innovating designs deserve wider recognition. The process of garden design requires many thousands of small decisions in the pursuit of the most appealing solutions for outdoor spaces. But this book makes the complex process simpler by offering ample choices of contemporary design for you to explore what’s possible, what’s practical and what’s affordable. Comprising garden rooms, ornamental details, styles and planting ideas, this book will appeal to every garden owner, whether they manage a small or medium sized garden, a roof terrace, balcony or courtyard space. It offers cutting edge solutions for those seeking an entirely new look as well as key details that can make all the difference.
Publisher: Quarto Publishing Group USA
ISBN: 178101194X
Category : Gardening
Languages : en
Pages : 438
Book Description
This book presents the best garden designs of the last ten years from more than 50 top garden designers. It offers design solutions for every situation, every area, all tastes and budgets, and any size of garden. It draws on the talents of celebrated designers such as Tom Stuart Smith, Luciano Giubbilei, Charlotte Rowe, Ian Kitson, John Brookes, Cleve West, Dan Pearson and Andy Sturgeon. It also showcases the work of lesser-known designers whose innovating designs deserve wider recognition. The process of garden design requires many thousands of small decisions in the pursuit of the most appealing solutions for outdoor spaces. But this book makes the complex process simpler by offering ample choices of contemporary design for you to explore what’s possible, what’s practical and what’s affordable. Comprising garden rooms, ornamental details, styles and planting ideas, this book will appeal to every garden owner, whether they manage a small or medium sized garden, a roof terrace, balcony or courtyard space. It offers cutting edge solutions for those seeking an entirely new look as well as key details that can make all the difference.
Games from Childhood Past
Author: Caroline Goodfellow
Publisher: The History Press
ISBN: 0752489828
Category : Games & Activities
Languages : en
Pages : 194
Book Description
Games make up a huge part of childhood, and memories of specific games stay with us throughout our lives. They form an integral part of growing up and stimulate imagination and creativity. From hide and seek to complex card and board games, street games that require no equipment to elaborate rainy day amusements, we all have experience of entertaining ourselves as children. In this fascinating trip down memory lane Caroline Goodfellow explores the history of childhood games and how they have changed throughout the ages. From ancient board games to childhood pastimes of the Middle Ages through to the street games of the 1950s and '60s and the experiences of children in the current decade, she delves into the differences between games over time and region. Bound to awaken pleasant memories, Games of Childhood Past transports the reader to another time, providing a nostalgic look at how we played.
Publisher: The History Press
ISBN: 0752489828
Category : Games & Activities
Languages : en
Pages : 194
Book Description
Games make up a huge part of childhood, and memories of specific games stay with us throughout our lives. They form an integral part of growing up and stimulate imagination and creativity. From hide and seek to complex card and board games, street games that require no equipment to elaborate rainy day amusements, we all have experience of entertaining ourselves as children. In this fascinating trip down memory lane Caroline Goodfellow explores the history of childhood games and how they have changed throughout the ages. From ancient board games to childhood pastimes of the Middle Ages through to the street games of the 1950s and '60s and the experiences of children in the current decade, she delves into the differences between games over time and region. Bound to awaken pleasant memories, Games of Childhood Past transports the reader to another time, providing a nostalgic look at how we played.
Bolt Action: Campaign: Market Garden
Author: Warlord Games
Publisher: Bloomsbury Publishing
ISBN: 1472828690
Category : Games & Activities
Languages : en
Pages : 116
Book Description
Market Garden was a bold plan, designed to capture the Rhine crossings along the Dutch–German border and establish a foothold for an advance into Germany. A massive combined arms operation involving airborne landings and an armoured thrust, it was one of the most dramatic and controversial operations of the war. This new Campaign Book for Bolt Action allows players to command the forces facing each other across the Rhine, fighting key battles and attempting to change the course of history. New, linked scenarios, rules, troop types and Theatre Selectors provide plenty of options for novice and veteran players alike.
Publisher: Bloomsbury Publishing
ISBN: 1472828690
Category : Games & Activities
Languages : en
Pages : 116
Book Description
Market Garden was a bold plan, designed to capture the Rhine crossings along the Dutch–German border and establish a foothold for an advance into Germany. A massive combined arms operation involving airborne landings and an armoured thrust, it was one of the most dramatic and controversial operations of the war. This new Campaign Book for Bolt Action allows players to command the forces facing each other across the Rhine, fighting key battles and attempting to change the course of history. New, linked scenarios, rules, troop types and Theatre Selectors provide plenty of options for novice and veteran players alike.
What Shall We Do Now?: Five Hundred Games and Pastimes
Author: Dorothy Canfield Fisher
Publisher: DigiCat
ISBN:
Category : Games & Activities
Languages : en
Pages : 301
Book Description
What Shall We Do Now? by Dorothy Canfield Fisher is an interesting collection of games for adults and children. Fisher's games are interesting in that they instill a sense of know-how in young children as preparation for the broader world. Excerpt: "In the following pages, which have something to say concerning most of the situations in which children find themselves, at home or in the country, out of doors or in, alone or in the company, a variety of answers will be found. No subject can be said to be exhausted, but the book is perhaps large enough. Everything which it contains has been indexed so clearly that a reader ought to be able to find what he wants in a moment."
Publisher: DigiCat
ISBN:
Category : Games & Activities
Languages : en
Pages : 301
Book Description
What Shall We Do Now? by Dorothy Canfield Fisher is an interesting collection of games for adults and children. Fisher's games are interesting in that they instill a sense of know-how in young children as preparation for the broader world. Excerpt: "In the following pages, which have something to say concerning most of the situations in which children find themselves, at home or in the country, out of doors or in, alone or in the company, a variety of answers will be found. No subject can be said to be exhausted, but the book is perhaps large enough. Everything which it contains has been indexed so clearly that a reader ought to be able to find what he wants in a moment."
Baseball in the Garden of Eden
Author: John Thorn
Publisher: Simon and Schuster
ISBN: 0743294041
Category : Sports & Recreation
Languages : en
Pages : 386
Book Description
Think you know how the game of baseball began? Think again. Forget Abner Doubleday and Cooperstown. Did baseball even have a father--or did it just evolve from other bat-and-ball games? John Thorn, baseball's preeminent historian, examines the creation story of the game and finds it all to be a gigantic lie. From its earliest days baseball was a vehicle for gambling, a proxy form of class warfare. Thorn traces the rise of the New York version of the game over other variations popular in Massachusetts and Philadelphia. He shows how the sport's increasing popularity in the early decades of the nineteenth century mirrored the migration of young men from farms and small towns to cities, especially New York. Full of heroes, scoundrels, and dupes, this book tells the story of nineteenth-century America, a land of opportunity and limitation, of glory and greed--all present in the wondrous alloy that is our nation and its pastime.--From publisher description.
Publisher: Simon and Schuster
ISBN: 0743294041
Category : Sports & Recreation
Languages : en
Pages : 386
Book Description
Think you know how the game of baseball began? Think again. Forget Abner Doubleday and Cooperstown. Did baseball even have a father--or did it just evolve from other bat-and-ball games? John Thorn, baseball's preeminent historian, examines the creation story of the game and finds it all to be a gigantic lie. From its earliest days baseball was a vehicle for gambling, a proxy form of class warfare. Thorn traces the rise of the New York version of the game over other variations popular in Massachusetts and Philadelphia. He shows how the sport's increasing popularity in the early decades of the nineteenth century mirrored the migration of young men from farms and small towns to cities, especially New York. Full of heroes, scoundrels, and dupes, this book tells the story of nineteenth-century America, a land of opportunity and limitation, of glory and greed--all present in the wondrous alloy that is our nation and its pastime.--From publisher description.