Author: Michael Matthew Messina
Publisher: CRC Press
ISBN: 042987720X
Category : Computers
Languages : en
Pages : 530
Book Description
GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere else or in any of the GameGuru documentation. This book will cover all of the common topics including building levels, coding, AI and more. Key Features The only book the fully covers the GameGuru engine. Includes robust documentation to perform complex tasks that are not outlined anywhere else. Includes level building, coding, AI and more. Included are scripts and demo maps for readers to learn from. GameGuru is the ultimate start-to-finish guide
An Introduction to GameGuru
Author: Michael Matthew Messina
Publisher: CRC Press
ISBN: 042987720X
Category : Computers
Languages : en
Pages : 530
Book Description
GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere else or in any of the GameGuru documentation. This book will cover all of the common topics including building levels, coding, AI and more. Key Features The only book the fully covers the GameGuru engine. Includes robust documentation to perform complex tasks that are not outlined anywhere else. Includes level building, coding, AI and more. Included are scripts and demo maps for readers to learn from. GameGuru is the ultimate start-to-finish guide
Publisher: CRC Press
ISBN: 042987720X
Category : Computers
Languages : en
Pages : 530
Book Description
GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere else or in any of the GameGuru documentation. This book will cover all of the common topics including building levels, coding, AI and more. Key Features The only book the fully covers the GameGuru engine. Includes robust documentation to perform complex tasks that are not outlined anywhere else. Includes level building, coding, AI and more. Included are scripts and demo maps for readers to learn from. GameGuru is the ultimate start-to-finish guide
The Gangster Planet
Author: Emmanuel Thompson
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 234
Book Description
The Gangster PlanetA post apocalypse war machine advances with an unknown agenda changing the fate of North America. More than a century after a devastating series of cataclysms known only as the "Collapse" life grows harsher and stranger for the lives of Earthlings. Cannibal sociopaths, cruel motorcycle gangs, and a brutal empire all struggle for dominance in the ruins of the United States.
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 234
Book Description
The Gangster PlanetA post apocalypse war machine advances with an unknown agenda changing the fate of North America. More than a century after a devastating series of cataclysms known only as the "Collapse" life grows harsher and stranger for the lives of Earthlings. Cannibal sociopaths, cruel motorcycle gangs, and a brutal empire all struggle for dominance in the ruins of the United States.
The Gangster Film
Author: Ron Wilson
Publisher: Columbia University Press
ISBN: 0231850670
Category : Performing Arts
Languages : en
Pages : 137
Book Description
This volume examines the gangster film in its historical context with an emphasis on the ways the image of the gangster has adapted and changed as a result of socio-cultural circumstances. From its origins in Progressive-era reforms to its use as an indictment of corporate greed, the gangster film has often provided a template for critiquing American ideas and values concerning individualism, success, and business acumen. The gangster genre has also been useful in critically examining race and ethnicity in American culture in terms of "otherness." Films studied include Musketeers of Pig Alley (1912), The Racket (1928), The Captive City (1952), The Godfather, Part Two (1974), Goodfellas (1990), and Killing Them Softly (2012).
Publisher: Columbia University Press
ISBN: 0231850670
Category : Performing Arts
Languages : en
Pages : 137
Book Description
This volume examines the gangster film in its historical context with an emphasis on the ways the image of the gangster has adapted and changed as a result of socio-cultural circumstances. From its origins in Progressive-era reforms to its use as an indictment of corporate greed, the gangster film has often provided a template for critiquing American ideas and values concerning individualism, success, and business acumen. The gangster genre has also been useful in critically examining race and ethnicity in American culture in terms of "otherness." Films studied include Musketeers of Pig Alley (1912), The Racket (1928), The Captive City (1952), The Godfather, Part Two (1974), Goodfellas (1990), and Killing Them Softly (2012).
Boarding the Enterprise
Author: David Gerrold
Publisher: BenBella Books, Inc.
ISBN: 1942952155
Category : Performing Arts
Languages : en
Pages : 222
Book Description
Rereleased for Star Trek: The Original Series ' 50th Anniversary, this in-depth analysis of the groundbreaking TV show features an updated introduction by Robert J. Sawyer and foreword by David Gerrold Trekkies and Trekkers alike will get starry-eyed over this eclectic mix of essays on the groundbreaking original Star Trek, one of the most culturally impactful TV shows of the last 50 years. Star Trek scriptwriters D. C. Fontana, David Gerrold, Norman Spinrad, and Howard Weinstein, science fiction writers including Allen Steele and Lawrence Watt-Evans, and various academics share behind-the-scenes anecdotes, discuss the show's enduring appeal and influence, and examine some of the classic features of the series. Inside: Communications and media theorist Paul Levinson shows how the unprecedented success of the "seventy-nine jewels" in syndication changed the way we look at television forever. Star Trek writer D. C. Fontana remembers Gene Roddenberry and what it was like on the set and behind the scenes. Hugo Award–winning author Allen Steele explores the strong science fiction tradition that made the show so great. Cultural theorist Eric Greene details the show's complex dialogue with the Vietnam War, highlighting the evolving stances on interventionist politics. Science fiction novelist DON Debrandt contends that the famously logical Spock isn't quite as rational as Star Trek's writers would have you believe. Scientist Robert A. Metzger proves that Scotty's ability to lie makes him the most valuable member of the Enterprise crew. Fanfiction author Melissa Dickinson explains why we still feel compelled to write our own stories about Kirk, Spock, and the rest of the show's memorable characters.
Publisher: BenBella Books, Inc.
ISBN: 1942952155
Category : Performing Arts
Languages : en
Pages : 222
Book Description
Rereleased for Star Trek: The Original Series ' 50th Anniversary, this in-depth analysis of the groundbreaking TV show features an updated introduction by Robert J. Sawyer and foreword by David Gerrold Trekkies and Trekkers alike will get starry-eyed over this eclectic mix of essays on the groundbreaking original Star Trek, one of the most culturally impactful TV shows of the last 50 years. Star Trek scriptwriters D. C. Fontana, David Gerrold, Norman Spinrad, and Howard Weinstein, science fiction writers including Allen Steele and Lawrence Watt-Evans, and various academics share behind-the-scenes anecdotes, discuss the show's enduring appeal and influence, and examine some of the classic features of the series. Inside: Communications and media theorist Paul Levinson shows how the unprecedented success of the "seventy-nine jewels" in syndication changed the way we look at television forever. Star Trek writer D. C. Fontana remembers Gene Roddenberry and what it was like on the set and behind the scenes. Hugo Award–winning author Allen Steele explores the strong science fiction tradition that made the show so great. Cultural theorist Eric Greene details the show's complex dialogue with the Vietnam War, highlighting the evolving stances on interventionist politics. Science fiction novelist DON Debrandt contends that the famously logical Spock isn't quite as rational as Star Trek's writers would have you believe. Scientist Robert A. Metzger proves that Scotty's ability to lie makes him the most valuable member of the Enterprise crew. Fanfiction author Melissa Dickinson explains why we still feel compelled to write our own stories about Kirk, Spock, and the rest of the show's memorable characters.
The Virtual Future
Author: William Sims Bainbridge
Publisher: Springer Science & Business Media
ISBN: 0857299042
Category : Computers
Languages : en
Pages : 204
Book Description
The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online game worlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The Matrix Online, Tabula Rasa, Anarchy Online, Entropia Universe, Star Trek Online, EVE Online, Star Wars Galaxies, World of Warcraft: Burning Crusade, and The Chronicles of Riddick. Each presents a different picture of how technology and society could evolve in coming centuries, but one theme runs through all of them, the attempt to escape the Earth and seek new destinies among the stars. Four decades after the last trip to the moon, a new conception of spaceflight is emerging. Rather than rockets shooting humans across vast physical distances to sterile rocks that lack the resources to sustain life, perhaps robot space probes and orbiting telescopes will glean information about the universe, that humans can then experience inside computer-generated environments much closer to home. All nine of these fantastically rich multiplayer masterpieces have shown myriads of people that really radical alternatives to contemporary society could exist, and has served as a laboratory for examining the consequences. Each is a prototype of new social forms, a utopian subculture, and a simulation of technologies that have yet to be invented. They draw upon several different traditions of science fiction and academic philosophy, and they were created in several nations. By comparing these nine role-playing fantasies, we can better consider what kind of world we want to inhabit in the real future.
Publisher: Springer Science & Business Media
ISBN: 0857299042
Category : Computers
Languages : en
Pages : 204
Book Description
The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online game worlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The Matrix Online, Tabula Rasa, Anarchy Online, Entropia Universe, Star Trek Online, EVE Online, Star Wars Galaxies, World of Warcraft: Burning Crusade, and The Chronicles of Riddick. Each presents a different picture of how technology and society could evolve in coming centuries, but one theme runs through all of them, the attempt to escape the Earth and seek new destinies among the stars. Four decades after the last trip to the moon, a new conception of spaceflight is emerging. Rather than rockets shooting humans across vast physical distances to sterile rocks that lack the resources to sustain life, perhaps robot space probes and orbiting telescopes will glean information about the universe, that humans can then experience inside computer-generated environments much closer to home. All nine of these fantastically rich multiplayer masterpieces have shown myriads of people that really radical alternatives to contemporary society could exist, and has served as a laboratory for examining the consequences. Each is a prototype of new social forms, a utopian subculture, and a simulation of technologies that have yet to be invented. They draw upon several different traditions of science fiction and academic philosophy, and they were created in several nations. By comparing these nine role-playing fantasies, we can better consider what kind of world we want to inhabit in the real future.
Fear of a Hip-Hop Planet
Author: D. Marvin Jones
Publisher: Bloomsbury Publishing USA
ISBN: 0313395780
Category : Social Science
Languages : en
Pages : 313
Book Description
Is Gangsta Rap just black noise? Or does it play the same role for urban youth that CNN plays in mainstream America? This provocative set of essays tells us how Gangsta Rap is a creative "report" about an urban crisis, our new American dilemma, and why we need to listen. Increasingly, police, politicians, and late-night talk show hosts portray today's inner cities as violent, crime-ridden war zones. The same moral panic that once focused on blacks in general has now been refocused on urban spaces and the black men who live there, especially those wearing saggy pants and hoodies. The media always spotlights the crime and violence, but rarely gives airtime to the conditions that produced these problems. The dominant narrative holds that the cause of the violence is the pathology of ghetto culture. Hip-hop music is at the center of this conversation. When 16-year-old Chicago youth Derrion Albert was brutally killed by gang members, many blamed rap music. Thus hip-hop music has been demonized not merely as black noise but as a root cause of crime and violence. Fear of a Hip-Hop Planet: America's New Dilemma explores—and demystifies—the politics in which the gulf between the inner city and suburbia have come to signify not only a socio-economic dividing line, but a new socio-cultural divide as well.
Publisher: Bloomsbury Publishing USA
ISBN: 0313395780
Category : Social Science
Languages : en
Pages : 313
Book Description
Is Gangsta Rap just black noise? Or does it play the same role for urban youth that CNN plays in mainstream America? This provocative set of essays tells us how Gangsta Rap is a creative "report" about an urban crisis, our new American dilemma, and why we need to listen. Increasingly, police, politicians, and late-night talk show hosts portray today's inner cities as violent, crime-ridden war zones. The same moral panic that once focused on blacks in general has now been refocused on urban spaces and the black men who live there, especially those wearing saggy pants and hoodies. The media always spotlights the crime and violence, but rarely gives airtime to the conditions that produced these problems. The dominant narrative holds that the cause of the violence is the pathology of ghetto culture. Hip-hop music is at the center of this conversation. When 16-year-old Chicago youth Derrion Albert was brutally killed by gang members, many blamed rap music. Thus hip-hop music has been demonized not merely as black noise but as a root cause of crime and violence. Fear of a Hip-Hop Planet: America's New Dilemma explores—and demystifies—the politics in which the gulf between the inner city and suburbia have come to signify not only a socio-economic dividing line, but a new socio-cultural divide as well.
Last Man on Earth
Author: Bron Fane
Publisher: Gateway
ISBN: 1473203902
Category : Fiction
Languages : en
Pages : 103
Book Description
The strange thing about THE END was that nobody expected it... The pessimists had been wrong. No atomic war. No nuclear destruction. No fall out. No radioactivity. Disarmament had brought universal peace and sanity. Co-existence had become a reality - not an idealist's dream. Then disaster struck. The desperate weather forecasts were the beginning. The ice was The End. Seas became frozen wastes. Rivers turned to glaciers overnight. The whole planet was in the grip of a cold so intense that millions perished in a few hours... millions more died within the week. Only the bravest and the hardiest survived. Rugged men and courageous women, with the spirits of the earliest pioneers, urging them on to do the impossible. Was the big freeze just a cosmic accident - with man on the unlucky end? Had one of the big powers tried to master weather control, secretly, despite the disarmament talks... and failed disastrously. Perhaps it was the prelude to alien invasion?
Publisher: Gateway
ISBN: 1473203902
Category : Fiction
Languages : en
Pages : 103
Book Description
The strange thing about THE END was that nobody expected it... The pessimists had been wrong. No atomic war. No nuclear destruction. No fall out. No radioactivity. Disarmament had brought universal peace and sanity. Co-existence had become a reality - not an idealist's dream. Then disaster struck. The desperate weather forecasts were the beginning. The ice was The End. Seas became frozen wastes. Rivers turned to glaciers overnight. The whole planet was in the grip of a cold so intense that millions perished in a few hours... millions more died within the week. Only the bravest and the hardiest survived. Rugged men and courageous women, with the spirits of the earliest pioneers, urging them on to do the impossible. Was the big freeze just a cosmic accident - with man on the unlucky end? Had one of the big powers tried to master weather control, secretly, despite the disarmament talks... and failed disastrously. Perhaps it was the prelude to alien invasion?
Vegas Hustler
Author: Clancy O'Hara
Publisher: iUniverse
ISBN: 0595134904
Category : Fiction
Languages : en
Pages : 194
Book Description
Clancy O'Hara was born a Pisces on March 3, 1955. The same year as Rock and Roll and Disneyland. He was friends with Quentin Tarantino and Quentin's success with Pulp Fiction inspired Clancy to write this hard boiled crime novel. The characters are real life X-Men. They think of themselves as mutants and they conspire to rob a Las Vegas casino. Clancy published the award winning Pulp: A Fiction Magazine and won an honorable mention in Year's Best Fantasy and Horror for his short story The Asylum Choir.
Publisher: iUniverse
ISBN: 0595134904
Category : Fiction
Languages : en
Pages : 194
Book Description
Clancy O'Hara was born a Pisces on March 3, 1955. The same year as Rock and Roll and Disneyland. He was friends with Quentin Tarantino and Quentin's success with Pulp Fiction inspired Clancy to write this hard boiled crime novel. The characters are real life X-Men. They think of themselves as mutants and they conspire to rob a Las Vegas casino. Clancy published the award winning Pulp: A Fiction Magazine and won an honorable mention in Year's Best Fantasy and Horror for his short story The Asylum Choir.
The Zeon Colony
Author: Chris Rawlings
Publisher: Xlibris Corporation
ISBN: 1493187589
Category : Fiction
Languages : en
Pages : 317
Book Description
Can we prevent our own extinction? In a familiar timeline from the future, The Zeon Colony continues to follow Crimson Sunflower on his adventures from Planet Zeon to a parallel universe as he strives to help humanity evolve from economic slavery in this highly anticipated sequel to Alternate Realities. The story concludes Crimson's philosophical journey from death in the subconscious to more insights when exploring alternatives by looking at the same problems we face today from a different perspective. This book presents a new philosophy with an imaginative environment that only exists on Planet Zeon and beyond. We might just find that the key to solving current problems could be in the secrets of our very own past.
Publisher: Xlibris Corporation
ISBN: 1493187589
Category : Fiction
Languages : en
Pages : 317
Book Description
Can we prevent our own extinction? In a familiar timeline from the future, The Zeon Colony continues to follow Crimson Sunflower on his adventures from Planet Zeon to a parallel universe as he strives to help humanity evolve from economic slavery in this highly anticipated sequel to Alternate Realities. The story concludes Crimson's philosophical journey from death in the subconscious to more insights when exploring alternatives by looking at the same problems we face today from a different perspective. This book presents a new philosophy with an imaginative environment that only exists on Planet Zeon and beyond. We might just find that the key to solving current problems could be in the secrets of our very own past.
U.S.Avengers Vol. 2
Author: Al Ewing
Publisher: Marvel Entertainment
ISBN: 1302502026
Category : Comics & Graphic Novels
Languages : en
Pages : 139
Book Description
Collects U.S.Avengers #7-12. SECRET EMPIRE hits the U.S.Avengers hard! So now its time to fight back! In exile, believed dead, surrounded by Hydras forces, Squirrel Girl and Enigma get a much-needed assist from Guillotine and the Champions of Europe! Meanwhile, in a deep, dark cell, Roberto Da Costa is dying by degrees as his M-Pox runs out of control. And as Steve Rogers prisoners of war attempt to break out, the other half of the U.S.Avengers and a host of international guest stars attempt a break-in! Plus: The fate of the Red Hulk! And whatever happened to Sam Guthrie? Find out as the search for Cannonball begins! The remaining U.S.Avengers head into outer space to find their teammate, and their search leads them to strangest planet of all: Glenbrook, U.S.A., home of Ritchie Redwood, Americas best-loved teen?!
Publisher: Marvel Entertainment
ISBN: 1302502026
Category : Comics & Graphic Novels
Languages : en
Pages : 139
Book Description
Collects U.S.Avengers #7-12. SECRET EMPIRE hits the U.S.Avengers hard! So now its time to fight back! In exile, believed dead, surrounded by Hydras forces, Squirrel Girl and Enigma get a much-needed assist from Guillotine and the Champions of Europe! Meanwhile, in a deep, dark cell, Roberto Da Costa is dying by degrees as his M-Pox runs out of control. And as Steve Rogers prisoners of war attempt to break out, the other half of the U.S.Avengers and a host of international guest stars attempt a break-in! Plus: The fate of the Red Hulk! And whatever happened to Sam Guthrie? Find out as the search for Cannonball begins! The remaining U.S.Avengers head into outer space to find their teammate, and their search leads them to strangest planet of all: Glenbrook, U.S.A., home of Ritchie Redwood, Americas best-loved teen?!