Author: Lisa Owings
Publisher: Lerner Digital ™
ISBN: 1728442486
Category : Juvenile Nonfiction
Languages : en
Pages : 24
Book Description
An inside look at the biggest events and superstars of the popular gaming industry
Gaming's Greatest Moments
Author: Lisa Owings
Publisher: Lerner Digital ™
ISBN: 1728442486
Category : Juvenile Nonfiction
Languages : en
Pages : 24
Book Description
An inside look at the biggest events and superstars of the popular gaming industry
Publisher: Lerner Digital ™
ISBN: 1728442486
Category : Juvenile Nonfiction
Languages : en
Pages : 24
Book Description
An inside look at the biggest events and superstars of the popular gaming industry
Greatest Moments in Video Game History
Author: D.B. Weston
Publisher: DB Weston
ISBN: 1301174149
Category :
Languages : en
Pages : 136
Book Description
Greatest Moments in Video Game History is the most extensive book of video game facts available today. While books written in a similar vein provide readers with general facts, "Greatest Moments in Video Game History" brings to light the lesser known facts that will take you on an exciting trip through history starting in 1947 and running through 2012. Greatest Moments in Video Game History is not just a chronological list of events, it also features stories that you will not read anywhere else, noteworthy game releases, scandals, bans, publicity stunts gone wrong, Guinness gaming records, and a look at the best and worst game releases throughout the years.
Publisher: DB Weston
ISBN: 1301174149
Category :
Languages : en
Pages : 136
Book Description
Greatest Moments in Video Game History is the most extensive book of video game facts available today. While books written in a similar vein provide readers with general facts, "Greatest Moments in Video Game History" brings to light the lesser known facts that will take you on an exciting trip through history starting in 1947 and running through 2012. Greatest Moments in Video Game History is not just a chronological list of events, it also features stories that you will not read anywhere else, noteworthy game releases, scandals, bans, publicity stunts gone wrong, Guinness gaming records, and a look at the best and worst game releases throughout the years.
Your Best Game Ever
Author: Monte Cook
Publisher:
ISBN: 9781939979957
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781939979957
Category :
Languages : en
Pages :
Book Description
Game Worn
Author: Stephen Wong
Publisher: Smithsonian Institution
ISBN: 1588345718
Category : Sports & Recreation
Languages : en
Pages : 315
Book Description
Game Worn: Baseball Treasures from the Game's Greatest Heroes and Moments is a richly illustrated exploration and first-of-its-kind compendium study of the world's most coveted and precious baseball uniforms worn by Major League ballplayers during the twentieth century. This coffee-table book features many of the most historically significant uniforms, jackets, hats, as well as other treasured baseball collectibles that tell us as much about the history and soul of America as they do about the game and the players. Some of the extraordinary highlights featured in this book include: Babe Ruth's road jersey from his first season with the New York Yankees (1920), the sole surviving uniform from the infamous 1919 World Series, Joe DiMaggio's rookie uniform from 1936, the Boston Red Sox road uniform Ted Williams wore during his epic 1941 season, Jackie Robinson's Brooklyn Dodgers home jersey from the 1952 season, Bill Mazeroski's Pittsburgh Pirates home uniform worn to hit the game-winning home run in game 7 of the 1960 World Series, and a visual feast of rare uniform styles. Each of the 71 entries includes sumptuous photography of the uniform and associated memorabilia, as well as a poignant and lively narrative highlighting its significance. The book also features a first-of-its-kind illustrated compendium with elaborate definitions of relevant terms that every baseball fan and collector needs to know, ranging from the All Star Game Uniform to the Zig-Zag Stitch. This book is an absolute must-have for anyone who has ever loved the game of baseball.
Publisher: Smithsonian Institution
ISBN: 1588345718
Category : Sports & Recreation
Languages : en
Pages : 315
Book Description
Game Worn: Baseball Treasures from the Game's Greatest Heroes and Moments is a richly illustrated exploration and first-of-its-kind compendium study of the world's most coveted and precious baseball uniforms worn by Major League ballplayers during the twentieth century. This coffee-table book features many of the most historically significant uniforms, jackets, hats, as well as other treasured baseball collectibles that tell us as much about the history and soul of America as they do about the game and the players. Some of the extraordinary highlights featured in this book include: Babe Ruth's road jersey from his first season with the New York Yankees (1920), the sole surviving uniform from the infamous 1919 World Series, Joe DiMaggio's rookie uniform from 1936, the Boston Red Sox road uniform Ted Williams wore during his epic 1941 season, Jackie Robinson's Brooklyn Dodgers home jersey from the 1952 season, Bill Mazeroski's Pittsburgh Pirates home uniform worn to hit the game-winning home run in game 7 of the 1960 World Series, and a visual feast of rare uniform styles. Each of the 71 entries includes sumptuous photography of the uniform and associated memorabilia, as well as a poignant and lively narrative highlighting its significance. The book also features a first-of-its-kind illustrated compendium with elaborate definitions of relevant terms that every baseball fan and collector needs to know, ranging from the All Star Game Uniform to the Zig-Zag Stitch. This book is an absolute must-have for anyone who has ever loved the game of baseball.
The Legend of Argus: the Complete History of Rygar
Author: Justin Severson
Publisher:
ISBN: 9781736359303
Category :
Languages : en
Pages :
Book Description
From Argool to Zane, The Legend of Argus: The Complete History of Rygar is a comprehensive look at the history of the games, characters, and world of Rygar (AKA Argus no Senshi). The book includes the history of every Rygar game and port, an interview with Rygar Amiga developer Graeme (mcgeezer) Cowie, Q&A with ROM hack developers, fan art from over 30 artists, action figures, mods, cover bands, classic ads, arcade flyers, speedrunner spotlight, magazines, guides, and reviews of the era. With a Foreword by Kurt Kalata, Editor-in-Chief of Hardcore Gaming 101. This book is not affiliated with Tecmo or Koei Tecmo.
Publisher:
ISBN: 9781736359303
Category :
Languages : en
Pages :
Book Description
From Argool to Zane, The Legend of Argus: The Complete History of Rygar is a comprehensive look at the history of the games, characters, and world of Rygar (AKA Argus no Senshi). The book includes the history of every Rygar game and port, an interview with Rygar Amiga developer Graeme (mcgeezer) Cowie, Q&A with ROM hack developers, fan art from over 30 artists, action figures, mods, cover bands, classic ads, arcade flyers, speedrunner spotlight, magazines, guides, and reviews of the era. With a Foreword by Kurt Kalata, Editor-in-Chief of Hardcore Gaming 101. This book is not affiliated with Tecmo or Koei Tecmo.
Power Play
Author: Asi Burak
Publisher: Macmillan + ORM
ISBN: 1250089344
Category : Social Science
Languages : en
Pages : 237
Book Description
“An insider’s view of the good things that can emerge from being glued to a screen. . . . A solid piece of pop-culture/business journalism.” —Kirkus Reviews The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception—from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement’s most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer Prize–winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.
Publisher: Macmillan + ORM
ISBN: 1250089344
Category : Social Science
Languages : en
Pages : 237
Book Description
“An insider’s view of the good things that can emerge from being glued to a screen. . . . A solid piece of pop-culture/business journalism.” —Kirkus Reviews The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception—from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement’s most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer Prize–winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.
All Your Base Are Belong to Us
Author: Harold Goldberg
Publisher: Crown Archetype
ISBN: 0307463567
Category : Games & Activities
Languages : en
Pages : 354
Book Description
Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!
Publisher: Crown Archetype
ISBN: 0307463567
Category : Games & Activities
Languages : en
Pages : 354
Book Description
Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!
Great Moments in Mathematics: After 1650
Author: Howard Eves
Publisher: American Mathematical Soc.
ISBN: 0883853116
Category : Education
Languages : en
Pages : 263
Book Description
What a splendid addition this is to the Dolciani Mathematical Exposition series! This second set of lectures on great moments in mathematics (after 1650) is a fascinating collection of pivotal points in the historical development of mathematics...The four lectures devoted to the liberation of geometry and algebra are of particular interest. The lectures should be required reading for all teachers of mathematics. —Herbert Fremont, The Mathematics Teacher Eves is never less than tantalizing and usually inspiring...each 'great moment' has detailed exercises following it, as these have been carefully chosen to illustrate the depth of the ideas in question. —C. W. Kilmister, The London Times, Higher Education Supplement As is usual with Eves' work, the books are well written and entertaining. They give an historical background to many of the best known mathematical results, and, in addition, provide interesting pieces of information about the mathematicians involved. Eves includes relevant exercises at the end of each chapter. These are a good source of different, interesting problems, and when combined with the material in the chapter, could form the basis for a mathematical project...Eves' book provides an interesting, well-written, and enjoyable account. You won't be disappointed. —David Parrott, The Australian Mathematics Teacher
Publisher: American Mathematical Soc.
ISBN: 0883853116
Category : Education
Languages : en
Pages : 263
Book Description
What a splendid addition this is to the Dolciani Mathematical Exposition series! This second set of lectures on great moments in mathematics (after 1650) is a fascinating collection of pivotal points in the historical development of mathematics...The four lectures devoted to the liberation of geometry and algebra are of particular interest. The lectures should be required reading for all teachers of mathematics. —Herbert Fremont, The Mathematics Teacher Eves is never less than tantalizing and usually inspiring...each 'great moment' has detailed exercises following it, as these have been carefully chosen to illustrate the depth of the ideas in question. —C. W. Kilmister, The London Times, Higher Education Supplement As is usual with Eves' work, the books are well written and entertaining. They give an historical background to many of the best known mathematical results, and, in addition, provide interesting pieces of information about the mathematicians involved. Eves includes relevant exercises at the end of each chapter. These are a good source of different, interesting problems, and when combined with the material in the chapter, could form the basis for a mathematical project...Eves' book provides an interesting, well-written, and enjoyable account. You won't be disappointed. —David Parrott, The Australian Mathematics Teacher
52 Greatest Moments World Series of Poker
Author: Mark Rogers
Publisher: Cornhole Book
ISBN: 0978744691
Category : Poker
Languages : en
Pages : 155
Book Description
Publisher: Cornhole Book
ISBN: 0978744691
Category : Poker
Languages : en
Pages : 155
Book Description
Game On!
Author: Dustin Hansen
Publisher: Macmillan
ISBN: 1250080959
Category : Juvenile Nonfiction
Languages : en
Pages : 369
Book Description
"A middle-grade nonfiction book about the history and impact on pop culture of video games"--
Publisher: Macmillan
ISBN: 1250080959
Category : Juvenile Nonfiction
Languages : en
Pages : 369
Book Description
"A middle-grade nonfiction book about the history and impact on pop culture of video games"--