Author: Tom Bruno
Publisher: Rowman & Littlefield
ISBN: 1538108216
Category : Language Arts & Disciplines
Languages : en
Pages : 155
Book Description
Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive! Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including: how to make the case for library gaming with your administration, how to acquire and loan gaming materials (whether or not you have the budget for them!), how to publicize your library gaming programming, and how to incorporate other library units into the gaming experience. Everything from acquisitions to budgeting to circulation is covered in this practical guide --- you’ll also learn about promotion, assessment, and experiential learning opportunities
Gaming Programs for All Ages at the Library
The Library as Playground
Author: Dale Leorke
Publisher: Rowman & Littlefield
ISBN: 1538164329
Category : Language Arts & Disciplines
Languages : en
Pages : 165
Book Description
Digital and analog games have long served modern public libraries as educational tools and as drawcards for new patrons – from dedicated gaming zones and children’s spaces to Minecraft gaming days, makerspaces, and virtual reality collections. Much has been written about the role of games and play in libraries’ programming and collections. But their wider role in transforming libraries as public institutions remains unexplored. In this book, the authors draw on ethnographic research to provide a rich portrait of the intersection between games, play, and public libraries. They look at how games and play are increasingly spilling out of designated zones within libraries and beyond their walls, as part of a broader reconfiguration and “reimagining” of libraries in the digital era. The library’s association with play has historically been understood through its classification as a “third place”: somewhere to relax, socialise and experiment outside of the utilitarian demands of work and home. But far from just offering patrons an opportunity for detached leisure, this book illustrates how libraries are connecting games and play to policies agendas around their municipality’s economic and cultural development. Attending to the institutionalisation of play, the book sheds new light both on the contradictions at the heart of play as a theoretical concept, and what libraries are in contemporary public life.
Publisher: Rowman & Littlefield
ISBN: 1538164329
Category : Language Arts & Disciplines
Languages : en
Pages : 165
Book Description
Digital and analog games have long served modern public libraries as educational tools and as drawcards for new patrons – from dedicated gaming zones and children’s spaces to Minecraft gaming days, makerspaces, and virtual reality collections. Much has been written about the role of games and play in libraries’ programming and collections. But their wider role in transforming libraries as public institutions remains unexplored. In this book, the authors draw on ethnographic research to provide a rich portrait of the intersection between games, play, and public libraries. They look at how games and play are increasingly spilling out of designated zones within libraries and beyond their walls, as part of a broader reconfiguration and “reimagining” of libraries in the digital era. The library’s association with play has historically been understood through its classification as a “third place”: somewhere to relax, socialise and experiment outside of the utilitarian demands of work and home. But far from just offering patrons an opportunity for detached leisure, this book illustrates how libraries are connecting games and play to policies agendas around their municipality’s economic and cultural development. Attending to the institutionalisation of play, the book sheds new light both on the contradictions at the heart of play as a theoretical concept, and what libraries are in contemporary public life.
Encyclopedia of Library and Information Sciences
Author: John D. McDonald
Publisher: CRC Press
ISBN: 1000031543
Category : Computers
Languages : en
Pages : 5538
Book Description
The Encyclopedia of Library and Information Sciences, comprising of seven volumes, now in its fourth edition, compiles the contributions of major researchers and practitioners and explores the cultural institutions of more than 30 countries. This major reference presents over 550 entries extensively reviewed for accuracy in seven print volumes or online. The new fourth edition, which includes 55 new entires and 60 revised entries, continues to reflect the growing convergence among the disciplines that influence information and the cultural record, with coverage of the latest topics as well as classic articles of historical and theoretical importance.
Publisher: CRC Press
ISBN: 1000031543
Category : Computers
Languages : en
Pages : 5538
Book Description
The Encyclopedia of Library and Information Sciences, comprising of seven volumes, now in its fourth edition, compiles the contributions of major researchers and practitioners and explores the cultural institutions of more than 30 countries. This major reference presents over 550 entries extensively reviewed for accuracy in seven print volumes or online. The new fourth edition, which includes 55 new entires and 60 revised entries, continues to reflect the growing convergence among the disciplines that influence information and the cultural record, with coverage of the latest topics as well as classic articles of historical and theoretical importance.
Library Programming Made Easy
Author: Michelle Demeter
Publisher: Rowman & Littlefield
ISBN: 1538117029
Category : Language Arts & Disciplines
Languages : en
Pages : 181
Book Description
Libraries are always looking for new ways to engage with their patrons, and well-planned programming is one way to accomplish this goal. Library programming accomplishes this. Successful programming can be found in offering a variety of events, focusing activities on specific constituents, and providing meaningful library experiences. It can also be seen in advertising, social media, and the careful planning and execution of programs that ensure high quality engagement and participation. This book provides in-depth practical advice and examples of public and academic library programming activities. Included in this volume are methods for identifying target audiences, activities and ways to find and generate even more ideas, tools for assessment and budgeting, and tips on planning programs from inception to execution. Chapters include: Making a Case for Programming Discovering the Best Programs for Your Library Finding Programming Partners Funding and Budgeting Getting Organized and Executing Programs Advertising Your Programs for Success Public and Academic Library Programming Assessment and Evaluation Libraries use programming to build and maintain strong partnerships and collaborative opportunities that actively engage their users. In addition to these community-building measures programming can provide assessment tools that help inform future decision-making within the library environment while also assuring quality events and activities. Use this book to attract new patrons, highlight library services and resources, and showcase the overall quality and value of your library.
Publisher: Rowman & Littlefield
ISBN: 1538117029
Category : Language Arts & Disciplines
Languages : en
Pages : 181
Book Description
Libraries are always looking for new ways to engage with their patrons, and well-planned programming is one way to accomplish this goal. Library programming accomplishes this. Successful programming can be found in offering a variety of events, focusing activities on specific constituents, and providing meaningful library experiences. It can also be seen in advertising, social media, and the careful planning and execution of programs that ensure high quality engagement and participation. This book provides in-depth practical advice and examples of public and academic library programming activities. Included in this volume are methods for identifying target audiences, activities and ways to find and generate even more ideas, tools for assessment and budgeting, and tips on planning programs from inception to execution. Chapters include: Making a Case for Programming Discovering the Best Programs for Your Library Finding Programming Partners Funding and Budgeting Getting Organized and Executing Programs Advertising Your Programs for Success Public and Academic Library Programming Assessment and Evaluation Libraries use programming to build and maintain strong partnerships and collaborative opportunities that actively engage their users. In addition to these community-building measures programming can provide assessment tools that help inform future decision-making within the library environment while also assuring quality events and activities. Use this book to attract new patrons, highlight library services and resources, and showcase the overall quality and value of your library.
Library Volunteers
Author: Allison Renner
Publisher: Rowman & Littlefield
ISBN: 1538116928
Category : Language Arts & Disciplines
Languages : en
Pages : 119
Book Description
Volunteers are one of the most overlooked and underused resources available to nonprofits and other organizations. This guide will help find willing volunteers in the community and utilize their skills in a way that benefits the volunteer as well as the organization. Overseeing volunteers can be a daunting task. On top of all of the other duties library staff are typically responsible for, creating a volunteer program from scratch can seem nearly impossible. The work doesn’t stop once the program is created: volunteers have to be trained and retained; job duties have to be written, assessed, and refreshed; the benefits of the program need to be documented and weighed. While “volunteer coordinator” is easily a full-time job, it rarely is in the library or nonprofit world. Anything that can make volunteer management easier on library and nonprofit staff will benefit everyone involved. Library Volunteers: A Practical Guide for Librarians covers every aspect of volunteer programs, from creating, to recruiting, to retaining and keeping the opportunities fresh and appealing. It has information pertaining to elementary age, teenage, and adult volunteers, including innovative and unique volunteer positions that can be offered to them. The book covers both school and public library settings, but the information provided can be adapted slightly to benefit any organization that has a need for volunteer help. It looks beyond the scope of the library to include information on outreach and partnering with community organizations to provide volunteer opportunities to library patrons and volunteers on a broader scale. It is a complete handbook for library and nonprofit employees to use to solve any volunteer issue they might have.
Publisher: Rowman & Littlefield
ISBN: 1538116928
Category : Language Arts & Disciplines
Languages : en
Pages : 119
Book Description
Volunteers are one of the most overlooked and underused resources available to nonprofits and other organizations. This guide will help find willing volunteers in the community and utilize their skills in a way that benefits the volunteer as well as the organization. Overseeing volunteers can be a daunting task. On top of all of the other duties library staff are typically responsible for, creating a volunteer program from scratch can seem nearly impossible. The work doesn’t stop once the program is created: volunteers have to be trained and retained; job duties have to be written, assessed, and refreshed; the benefits of the program need to be documented and weighed. While “volunteer coordinator” is easily a full-time job, it rarely is in the library or nonprofit world. Anything that can make volunteer management easier on library and nonprofit staff will benefit everyone involved. Library Volunteers: A Practical Guide for Librarians covers every aspect of volunteer programs, from creating, to recruiting, to retaining and keeping the opportunities fresh and appealing. It has information pertaining to elementary age, teenage, and adult volunteers, including innovative and unique volunteer positions that can be offered to them. The book covers both school and public library settings, but the information provided can be adapted slightly to benefit any organization that has a need for volunteer help. It looks beyond the scope of the library to include information on outreach and partnering with community organizations to provide volunteer opportunities to library patrons and volunteers on a broader scale. It is a complete handbook for library and nonprofit employees to use to solve any volunteer issue they might have.
Developing a Library Accessibility Plan
Author: Rebecca M. Marrall
Publisher: Rowman & Littlefield
ISBN: 1538131145
Category : Language Arts & Disciplines
Languages : en
Pages : 161
Book Description
Developing a Library Accessibility Plan: A Practical Guide for Librarians provides library professionals with the knowledge, tools and templates, and practical examples necessary for developing a tailored and comprehensive accessibility plan for their institution. Part One provides foundational knowledge about disability experiences in libraries, including an overview of existing legislation and a breakdown of the disability community in the United States. This part also names and defines the impact of different accessibility barriers within online, physical, and instructional settings for different populations. Part Two outlines the initial stages of a developing a comprehensive plan for resolving accessibility issues. These chapters explore how to conduct an environmental scan of existing challenges, strategies for identifying potential partners in the resolution of these problems, and how to prioritize accessibility initiatives and projects. Part Three provides several practical, real life examples of projects and initiatives drawn from the author's professional experiences. These case studies offer a summary of each accessibility project along the corresponding impact, finished by an analysis of "lessons learned" from the experience. A copy of all tools, templates, and other planning documents are available in the chapter itself. The book will help readers understand how to inventory, prioritize, plan, implement, and assess a comprehensive improvement plan for electronic, physical, and instructional and/or programming-related accessibility issues within their library.
Publisher: Rowman & Littlefield
ISBN: 1538131145
Category : Language Arts & Disciplines
Languages : en
Pages : 161
Book Description
Developing a Library Accessibility Plan: A Practical Guide for Librarians provides library professionals with the knowledge, tools and templates, and practical examples necessary for developing a tailored and comprehensive accessibility plan for their institution. Part One provides foundational knowledge about disability experiences in libraries, including an overview of existing legislation and a breakdown of the disability community in the United States. This part also names and defines the impact of different accessibility barriers within online, physical, and instructional settings for different populations. Part Two outlines the initial stages of a developing a comprehensive plan for resolving accessibility issues. These chapters explore how to conduct an environmental scan of existing challenges, strategies for identifying potential partners in the resolution of these problems, and how to prioritize accessibility initiatives and projects. Part Three provides several practical, real life examples of projects and initiatives drawn from the author's professional experiences. These case studies offer a summary of each accessibility project along the corresponding impact, finished by an analysis of "lessons learned" from the experience. A copy of all tools, templates, and other planning documents are available in the chapter itself. The book will help readers understand how to inventory, prioritize, plan, implement, and assess a comprehensive improvement plan for electronic, physical, and instructional and/or programming-related accessibility issues within their library.
Yoga and Meditation at the Library
Author: Jenn Carson
Publisher: Rowman & Littlefield
ISBN: 153811688X
Category : Language Arts & Disciplines
Languages : en
Pages : 185
Book Description
Yoga and meditation have a proven track record of lowering stress levels, helping to treat mental health issues such as depression and post-traumatic stress disorder, building community, and contributing to an overall sense of wellbeing in their practitioners. According to recent surveys, 1/4 of North American libraries have offered meditation programs and 2/3 have offered yoga classes. Carson, a professional yoga teacher and library director, has been leading yoga and meditation programs in schools and libraries for over a decade, and she presents this guidebook to give others the tools for serving library patrons of all ages and abilities. Inside Yoga and Meditation at the Library, you will find 21 program models, including choreographed yoga sequences complete with pictures, passive program ideas, alternative collections suggestions, budget considerations, literacy tie-ins, and checklists for prep, teardown, and follow-up, as well as advice from real-world program delivery. Chapters include: What are Mindfulness and Meditation? What is Yoga? Implementing Yoga and Meditation Programs in Your Library Choosing Resources and Designing Spaces Passive Programs and Alternative Collections Policies and Procedures for Avoiding and Handling Problems Yoga and Meditation for the Early Years Yoga and Meditation for Elementary-Age Students Yoga and Meditation for Teens and Young Adults Yoga and Meditation for Adults and Seniors Yoga for Every Body: Inclusive Programming through Outreach and Inreach This book is for any programming librarian, administrator, yoga and meditation teacher, or outreach coordinator looking to boost circulation stats, program numbers, literacy rates, and foster health and wellness in their community.
Publisher: Rowman & Littlefield
ISBN: 153811688X
Category : Language Arts & Disciplines
Languages : en
Pages : 185
Book Description
Yoga and meditation have a proven track record of lowering stress levels, helping to treat mental health issues such as depression and post-traumatic stress disorder, building community, and contributing to an overall sense of wellbeing in their practitioners. According to recent surveys, 1/4 of North American libraries have offered meditation programs and 2/3 have offered yoga classes. Carson, a professional yoga teacher and library director, has been leading yoga and meditation programs in schools and libraries for over a decade, and she presents this guidebook to give others the tools for serving library patrons of all ages and abilities. Inside Yoga and Meditation at the Library, you will find 21 program models, including choreographed yoga sequences complete with pictures, passive program ideas, alternative collections suggestions, budget considerations, literacy tie-ins, and checklists for prep, teardown, and follow-up, as well as advice from real-world program delivery. Chapters include: What are Mindfulness and Meditation? What is Yoga? Implementing Yoga and Meditation Programs in Your Library Choosing Resources and Designing Spaces Passive Programs and Alternative Collections Policies and Procedures for Avoiding and Handling Problems Yoga and Meditation for the Early Years Yoga and Meditation for Elementary-Age Students Yoga and Meditation for Teens and Young Adults Yoga and Meditation for Adults and Seniors Yoga for Every Body: Inclusive Programming through Outreach and Inreach This book is for any programming librarian, administrator, yoga and meditation teacher, or outreach coordinator looking to boost circulation stats, program numbers, literacy rates, and foster health and wellness in their community.
Great Library Events
Author: Mary Grace Flaherty
Publisher: Rowman & Littlefield
ISBN: 1538137062
Category : Language Arts & Disciplines
Languages : en
Pages : 143
Book Description
Libraries and library staff are constantly in the process of expanding and adapting services in order to remain responsive to their varied user communities. As part of this trend, there is an increasing emphasis on providing a wide variety of programs and events; this service expansion has been met with broad enthusiasm by library users everywhere. Great Library Events: From Planning to Promotion to Evaluation, with its holistic approach to program provision, serves as an indispensable companion for anyone responsible for event or program planning in their organization. The guide moves through a program’s lifecycle, beginning with the initial steps of defining an event’s scope, ensuring inclusivity, and constructing measurable objectives. It follows with practical considerations such as finding funding, publicizing, assessing outcomes, reporting, and using data to keep the program cycle going. To support each of these steps, and to help ensure successful initiatives, practical examples, templates, and tools are provided throughout. While this book is aimed at library managers and programming staff, it will be helpful for anyone responsible for event or program planning in their organization, whether they are new to the task or seasoned professionals.
Publisher: Rowman & Littlefield
ISBN: 1538137062
Category : Language Arts & Disciplines
Languages : en
Pages : 143
Book Description
Libraries and library staff are constantly in the process of expanding and adapting services in order to remain responsive to their varied user communities. As part of this trend, there is an increasing emphasis on providing a wide variety of programs and events; this service expansion has been met with broad enthusiasm by library users everywhere. Great Library Events: From Planning to Promotion to Evaluation, with its holistic approach to program provision, serves as an indispensable companion for anyone responsible for event or program planning in their organization. The guide moves through a program’s lifecycle, beginning with the initial steps of defining an event’s scope, ensuring inclusivity, and constructing measurable objectives. It follows with practical considerations such as finding funding, publicizing, assessing outcomes, reporting, and using data to keep the program cycle going. To support each of these steps, and to help ensure successful initiatives, practical examples, templates, and tools are provided throughout. While this book is aimed at library managers and programming staff, it will be helpful for anyone responsible for event or program planning in their organization, whether they are new to the task or seasoned professionals.
Crash Course in Gaming
Author: Suellen S. Adams
Publisher: Bloomsbury Publishing USA
ISBN: 1610690478
Category : Language Arts & Disciplines
Languages : en
Pages : 140
Book Description
Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st century—all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can—and should—do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.
Publisher: Bloomsbury Publishing USA
ISBN: 1610690478
Category : Language Arts & Disciplines
Languages : en
Pages : 140
Book Description
Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st century—all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can—and should—do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.
Library Management
Author: Bridgit McCafferty
Publisher: Rowman & Littlefield
ISBN: 153814462X
Category : Language Arts & Disciplines
Languages : en
Pages : 179
Book Description
Most professional librarians, even recent graduates, manage something, whether it be a project, service, department, or a whole library. This book explains the different managerial roles at libraries, looking at the levels of managers, what they do, and how they do it. The goal is to explore the unique challenges faced by different types of library managers, in order to prepare early and mid-career librarians to step into new roles, and to think about how they might progress toward upper-management in a library. The approach is practice-driven, with a particular focus on the soft skills that are needed to be successful as a manager. Library Management: A Practical Guide for Librarians features three parts: project management, middle management, and upper management. These sections cover the different kinds of challenges that face people at each level of their career, exploring how these challenges can help prepare librarians for promotion to the next level. The purpose of these sections is to show how management skills develop over the course of one’s career, and to explore how leaders changes from context to context. Though each section focuses on a particular level of authority, the lessons can be useful for and applied to all of the levels discussed. For example, the same librarian might fill different roles in different contexts. A dean might serve as a library’s executive, but also manage a university-wide project or a middle manager might step into the role of dean temporarily, or might wonder what the next level of management would require.
Publisher: Rowman & Littlefield
ISBN: 153814462X
Category : Language Arts & Disciplines
Languages : en
Pages : 179
Book Description
Most professional librarians, even recent graduates, manage something, whether it be a project, service, department, or a whole library. This book explains the different managerial roles at libraries, looking at the levels of managers, what they do, and how they do it. The goal is to explore the unique challenges faced by different types of library managers, in order to prepare early and mid-career librarians to step into new roles, and to think about how they might progress toward upper-management in a library. The approach is practice-driven, with a particular focus on the soft skills that are needed to be successful as a manager. Library Management: A Practical Guide for Librarians features three parts: project management, middle management, and upper management. These sections cover the different kinds of challenges that face people at each level of their career, exploring how these challenges can help prepare librarians for promotion to the next level. The purpose of these sections is to show how management skills develop over the course of one’s career, and to explore how leaders changes from context to context. Though each section focuses on a particular level of authority, the lessons can be useful for and applied to all of the levels discussed. For example, the same librarian might fill different roles in different contexts. A dean might serve as a library’s executive, but also manage a university-wide project or a middle manager might step into the role of dean temporarily, or might wonder what the next level of management would require.