Beginning .NET Game Programming in VB .NET

Beginning .NET Game Programming in VB .NET PDF Author: David Weller
Publisher: Apress
ISBN: 1430207248
Category : Computers
Languages : en
Pages : 433

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Book Description
* Adapted to VB .NET by key Microsoft Insiders --Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast. * Packed with code examples that are complete games, Beginning .NET Game Programming in VB .NET includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game.

Beginning .NET Game Programming in VB .NET

Beginning .NET Game Programming in VB .NET PDF Author: David Weller
Publisher: Apress
ISBN: 1430207248
Category : Computers
Languages : en
Pages : 433

Get Book Here

Book Description
* Adapted to VB .NET by key Microsoft Insiders --Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast. * Packed with code examples that are complete games, Beginning .NET Game Programming in VB .NET includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game.

Learn VB .NET Through Game Programming

Learn VB .NET Through Game Programming PDF Author: Matthew Tagliaferri
Publisher: Apress
ISBN: 1430208082
Category : Computers
Languages : en
Pages : 396

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Book Description
This is a fun book that teaches fundamental concepts of object-oriented programming using games as example applications.

Windows Game Programming with Visual Basic and DirectX

Windows Game Programming with Visual Basic and DirectX PDF Author: Wayne S. Freeze
Publisher: Que Publishing
ISBN: 9780789725929
Category : Computers
Languages : en
Pages : 412

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Book Description
This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.

Gaming Programming with Visual Basic. NET

Gaming Programming with Visual Basic. NET PDF Author: Graeme Summers
Publisher: Nelson Australia
ISBN: 9780170131254
Category : Computer games
Languages : en
Pages : 202

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Book Description
Game Programming with Visual Basic .Net will engage students in learning programming in a context they are interested in and can relate to. The design and creation of games provides the opportunity for creativity, entertainment and intellectual challenge. Students who learn to create games in a professional programming environment such as Visual Basic are learning skills that can be transferred to the IT industry.

Beginning .NET Game Programming in C#

Beginning .NET Game Programming in C# PDF Author: David Weller
Publisher: Apress
ISBN: 1430207213
Category : Computers
Languages : en
Pages : 434

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Book Description
* Adapted for C# by key Microsoft Insiders from a previous bestseller--Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast * Packed with code examples that are complete games, Beginning .NET Game Programming in C# includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game that did not appear in the VB .NET version.

Visual Basic Game Programming for Teens

Visual Basic Game Programming for Teens PDF Author: Jonathan Harbour
Publisher: Cengage Learning
ISBN: 9781435458109
Category : Computers
Languages : en
Pages : 0

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Book Description
VISUAL BASIC GAME PROGRAMMING FOR TEENS, THIRD EDITION teaches teens and other beginners how to create their own 2D role-playing game (RPG) using the free-to-download and easy-to-use Visual Basic 2008 Express. You will learn step-by-step how to construct each part of the game engine using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. If you like playing RPGs, you'll love learning how to create your own because you have complete control over the game world. You'll gain a basic understanding of Visual Basic, giving you a game programming foundation, and the ability to use the tools and source code you create for other custom games. In each chapter you'll study short examples of code to help you build the different components of the game, including the foundational elements, the game engine, and all the gameplay components. You'll build the sample game from chapter to chapter, adding new elements and features as you learn them. And by the end of the book you'll have created a working RPG from scratch! With the tools, code, and skills you learn you'll be able to start creating your very own game adventures in no time. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Microsoft Visual Basic .NET Programming for the Absolute Beginner

Microsoft Visual Basic .NET Programming for the Absolute Beginner PDF Author: Jonathan S. Harbour
Publisher: Course Technology
ISBN: 9781592000029
Category : Computers
Languages : en
Pages : 426

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Book Description
If you are new to programming with Visual Basic .NET or upgrading from Visual Basic 6.0 and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner series teach the principles of programming through simple game creation. You will acquire the skills that you need formore practical Visual Basic .NET programming applications and will learn how these skills can be put to use in real world scenarios. Best of all, by the time you finish this book you will be able to apply the basic principles you've learned to the next programming language you tackle.

Mastering Visual Basic .NET

Mastering Visual Basic .NET PDF Author: Evangelos Petroutsos
Publisher: John Wiley & Sons
ISBN: 0782152341
Category : Computers
Languages : en
Pages : 1112

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Book Description
VB Programmers: Get in Step with .NET With the introduction of Visual Basic .NET, VB transcends its traditional second-class status to become a full-fledged citizen of the object-oriented programming, letting you access the full power of the Windows platform for the first time. Written bythe author of the best-selling Mastering Visual Basic 6 this all-new edition is the resource you need to make a successful transition to .NET. Comprising in-depth explanations, practical examples, and handy reference information, its coverage includes: Mastering the new Windows Forms Designer and controls Building dynamic forms Using powerful Framework classes such as ArrayLists and HashTables Persisting objects to disk files Handling graphics and printing Achieving robustness via structured exception handling and debugging Developing your own classes and extending existing ones via inheritance Building custom Windows controls Building menus and list controls with custom-drawn items Using ADO.NET to build disconnected, distributed applications Using SQL queries and stored procedures with ADO.NET Facilitating database programming with the visual database tools Building web applications with ASP.NET and the rich web controls Designing web applications to access databases Using the DataGrid and DataList web controls Building XML web services to use with Windows and web applications Special topics like the Multiple Document Interface and powerful recursive programming techniques Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Build Your Own PC Game in Seven Easy Steps

Build Your Own PC Game in Seven Easy Steps PDF Author: Scott D. Palmer
Publisher: Addison Wesley Publishing Company
ISBN: 9780201489118
Category : Computers
Languages : en
Pages : 0

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Book Description
Written in a snidely humorous style, this practical book teaches all the basic skills needed to program good PC games. It shows how to implement ideas and techniques in developing three specific games (a text adventure, a graphics adventure, and a graphics arcade game) with Visual Basic versions 3.0 and 4.0 for the Windows environment. CD contains complete source code and sample games.

Professional VB.NET

Professional VB.NET PDF Author: Fred Barwell
Publisher: Wrox
ISBN: 9780764544002
Category : Computers
Languages : en
Pages : 670

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Book Description
What is this book about? .NET is designed to provide a new environment within which you can develop almost any application to run on Windows (and possibly in the future on other platforms). Visual Basic .NET (VB.NET) is likely to be a very popular development tool for use with this framework. VB.NET is a .NET compliant language and, as such, has (except for legacy reasons) almost identical technical functionality as the new C# language and Managed Extensions for C++. Using VB.NET, you can develop a dynamic Web page, a component of a distributed application, a database access component, or a classic Windows desktop application. In order to incorporate Visual Basic into the .NET Framework, a number of new features have been added to it. In fact, the changes are so extensive that VB.NET should be viewed as a new language rather than simply as Visual Basic 7. However, these changes were necessary to give developers the features that they have been asking for: true object orientated programming, easier deployment, better interoperability, and a cohesive environment in which to develop applications. What does this book cover? In this book, we cover VB.NET virtually from start to finish: We begin by looking at the .NET Framework, and end by looking at best practices for deploying .NET applications. In between, we look at everything from database access to integration with other technologies such as XML, along with investigating the new features in detail. You will see that VB.NET has emerged as a powerful yet easy to use language that will allow you to target the Internet just as easily as the desktop. This book explains the underlying philosophy and design of the .NET Framework and Common Language Runtime (CLR) and explains the differences between Visual Basic 6 and Visual Basic .NET. You will learn how to Develop applications and components using Visual Studio .NET Effectively apply inheritance and interfaces when designing objects and components Organize your code using namespaces Handle errors using the Try...Catch...Finally structure Access data using ADO.NET and bind controls to the underlying data sources Create Windows applications and custom Windows controls Interoperate with COM and ActiveX components Create transactional and queuing components Use .NET Remoting to send serialized objects between clients and servers Create Windows Services Use VB.NET to access information on the Web Create and consume Web Services Secure your applications and code using the tools provided in the .NET Framework SDK Arrange your applications and libraries in assemblies and deploy them using Visual Studio .NET Who is this book for? This book is aimed at experienced Visual Basic developers who want to make the transition to VB.NET. What do you need to use this book? Although it is possible to create VB.NET applications using the command lines tools contained in the .NET Framework SDK, you will need Visual Studio .NET (Professional or higher), which includes the .NET Framework SDK, to use this book to the full. Here are some additional notes on what you may need: Some chapters make use of SQL Server 2000. However, you can also run the example code using MSDE (Microsoft Data Engine), which ships with Visual Studio .NET. Several chapters make use of Internet Information Services (IIS). IIS ships with Windows 2000 Server, Windows 2000 Professional, and Windows XP, although it is not installed by default. Chapter 18 makes use of MSMQ to work with queued transactions. MSMQ ships with Windows 2000 Server, Windows 2000 Professional, and Windows XP, although it is not installed by default.