Soccer Speed

Soccer Speed PDF Author: Richard Bate
Publisher: Human Kinetics
ISBN: 1450424570
Category : Sports & Recreation
Languages : en
Pages : 216

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Book Description
Soccer Speed addresses all aspects of speed, including physical conditioning, tactical skills, and mental strategies, with 36 drills and small-sided games. Players will learn to retain and regain possession, change direction quickly, master one-touch passing and receiving, and employ strategies to unbalance the opposition.

Gamespeed

Gamespeed PDF Author: Ian Jeffreys
Publisher: Coaches Choice Books
ISBN: 9781606790755
Category : Athletes
Languages : en
Pages : 0

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Book Description


Developing Speed

Developing Speed PDF Author: NSCA -National Strength & Conditioning Association
Publisher: Human Kinetics
ISBN: 1718207069
Category : Sports & Recreation
Languages : en
Pages : 303

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Book Description
Speed has long been recognized as a key component of superior sport performance. Whether they are chasing down a long pass in football or sprinting down the court on a fast break in basketball, an athlete’s speed is a major factor in overall athletic ability. Authored by 19 of the top National Strength and Conditioning Association experts, Developing Speed, Second Edition, is the definitive resource for creating scientifically sound training programs that take speed to the highest level. The guide is designed to address the full gamut of speed training, with topics such as these: Sprint starts Acceleration Maximal velocity Speed endurance Sport-specific application Developing Speed blends science with practice, providing information on how to develop speed regimens for 12 sports: baseball, softball, basketball, football, ice hockey, rugby, soccer, tennis, field hockey, lacrosse, sprint (track) cycling, and speed skating. The book provides instruction and photos for sport-specific drills as well as assessments to test various aspects of speed. It also provides the necessary information to design effective speed training programs for any sport in which running speed is an important component. Packed with the latest research and recommendations from the world’s leading sport conditioning organization, Developing Speed contains everything coaches and athletes need to increase speed, blow past the competition, and achieve their performance goals. Earn continuing education credits/units! A continuing education exam that uses this book is also available. It may be purchased separately or as part of a package that includes both the book and exam.

Coding Games in Scratch

Coding Games in Scratch PDF Author: Jon Woodcock
Publisher: Penguin
ISBN: 1465495029
Category : Juvenile Nonfiction
Languages : en
Pages : 224

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Book Description
Scratch 3.0 has landed! Stay ahead of the curve with this fully updated guide for beginner coders. Coding is not only a highly sought-after skill in our digital world, but it also teaches kids valuable skills for life after school. This book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends. Children will enjoy the step-by-step visual approach that makes even the most difficult coding concepts easy to master. They will discover the fundamentals of computer programming and learn to code through a blend of coding theory and the practical task of building computer games themselves. The reason coding theory is taught through practical tasks is so that young programmers don't just learn how computer code works - they learn why it's done that way. With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. It also supports STEM education initiatives and the maker movement. Follow Simple Steps – Improve Your Skills – Share Your Games! If you like playing computer games, why not create your own? Essential coding concepts are explained using eight build-along game projects. Coding Games In Scratch guides young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art. This coding book for kids has everything you need to build amazing Scratch 3.0 games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder using the latest version of the popular programming language Scratch 3.0 in this new edition. Improve your coding skills and create your own games before remixing and customizing them. Share your games online and challenge friends and family to beat each other's scores! In this book, you will: - Learn about setting the scene, what makes a good game and playability - Discover objects, rules, and goals - Explore hacks and tweaks, camera angles, fine-tuning and controls - And much more Computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books for kids are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Add Coding Projects in Scratch and Coding Projects in Python to your collection.

Coding Games in Scratch

Coding Games in Scratch PDF Author: Carol Vorderman
Publisher: Penguin
ISBN: 0593849205
Category : Juvenile Nonfiction
Languages : en
Pages : 226

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Book Description
If you like playing computer games, why not make your own? This book has all you need to build amazing games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder, using the popular programming language ScratchTM 3.0. This updated edition is the first to be tablet-computer friendly, making it even easier to get coding. Improve your coding skills and create your own games, before remixing and customizing them. Jumpy Monkey will show you how to simulate gravity in your games, or give Dog's Dinner a try to learn about collision detection. Pick up the fundamentals of computer programming in steps that make even the most difficult coding concepts fun and easy to understand. Don't just learn how computer code works—understand why it's done that way. Then share your games online and challenge friends and family to beat each other's scores. Once you've whizzed through the book, the possibilities are endless!

Effective Coaching in Strength and Conditioning

Effective Coaching in Strength and Conditioning PDF Author: Ian Jeffreys
Publisher: Routledge
ISBN: 1134470282
Category : Sports & Recreation
Languages : en
Pages : 712

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Book Description
This book takes a radically different approach to the challenge of coaching in strength and conditioning. In doing so, it addresses many of the paradoxes of strength and conditioning, providing new perspectives that shed light on to the many questions that challenge coaches. Rather than focusing on methods, it delves into the questions of what makes a coach effective. It examines the conditions that are necessary for training applications to become optimal, and the skills necessary to create these conditions. It provides coaches with a flexible pathway towards understanding the challenges of strength and conditioning and by which they can develop the craft of coaching to maximise their effectiveness and potential. The book is essential reading for anyone wishing to pursue a career as a strength and conditioning coach, acting essentially as a prequel to the many scientific and applied texts in the field. It will also appeal to more experienced coaches providing a wider perspective on the challenges they face and providing potential solutions not traditionally considered.

Building Your First Mobile Game Using XNA 4. 0

Building Your First Mobile Game Using XNA 4. 0 PDF Author: Brecht Kets
Publisher: Packt Publishing Ltd
ISBN: 1849687757
Category : Computers
Languages : en
Pages : 236

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Book Description
This book is a step-by-step tutorial with a lot of screenshots that help to explain the concept better. This book will cover the building of a 3D game for Windows Phone using XNA. We won't explain the C# programming language itself, nor object-oriented programming. We will however explain the aspects of game development thoroughly, so don't worry if you have never written a 3D game. We will cover all the basics, included the much dreaded math. This is the right book for anyone, regardless of age and gender, if: You are interested in game development, You want to start building games for Windows Phone, You have some programming knowledge. In this book, we will first go over the technical topics, and end up building a 3D game for Windows Phone 7 together!

Unity Certified Programmer Exam Guide

Unity Certified Programmer Exam Guide PDF Author: Philip Walker
Publisher: Packt Publishing Ltd
ISBN: 1803243619
Category : Computers
Languages : en
Pages : 767

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Book Description
A practical guide to Unity game scripting using C#, along with practice tests, exam tips, and easy-to-follow examples to help you pass the exam and become a professional Unity programmer Key FeaturesLearn essentials of game scripting with Unity and C# to customize aspects of your gameTackle challenges in Unity game development and the certification exam using effective techniques and solutionsPrepare for the latest Unity certification exam using mock tests, exam tips, and self-assessment questionsBook Description Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community. This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You'll understand how Unity works and get to grips with the Unity exam's core objectives. As you advance, you'll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging. By the end of this book, you'll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset. What you will learnDiscover techniques for writing modular, readable, and reusable scripts in UnityImplement and configure objects, physics, controls, and movements for your game projectsUnderstand 2D and 3D animation and write scripts to interact and use Unity's rendering APIExplore Unity APIs for adding lighting, materials, and textures to your appsWrite Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much moreFocus on SOLID principles for writing clean and maintainable Unity applicationsWho this book is for This Unity engine book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in their career and gain gaming industry certification. The book assumes basic knowledge of C# programming and the Unity engine.

Balance and Ageing

Balance and Ageing PDF Author: Kimberley Van Schooten
Publisher: Frontiers Media SA
ISBN: 2889669645
Category : Medical
Languages : en
Pages : 139

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Book Description


Game Testing All in One, Fourth Edition

Game Testing All in One, Fourth Edition PDF Author: Robert Bryant
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 1501519808
Category : Computers
Languages : en
Pages : 430

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Book Description
An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basics skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.