Author: Michael O'Mara Books
Publisher: Michael O'Mara
ISBN: 9781782437215
Category : Games & Activities
Languages : en
Pages : 0
Book Description
You'll enjoy re-living your childhood as you test your logic and reasoning and enjoy playing these wonderful games. All the classics are here from battleships and hangman, to cut-out card games such as snap, dominoes and pairs, to the timeless board games Ludo and Snakes and Ladders, all presented in a gorgeous vintage style.
Games We Used to Play
Author: Roger Kahn
Publisher: Diversion Books
ISBN: 1938120434
Category : Sports & Recreation
Languages : en
Pages : 289
Book Description
"A fine anthology." —PUBLISHERS WEEKLY In these essays, written between 1954 and 1990, bestselling author Roger Kahn touches on locker-room controversies and politics, while inviting readers to share in the passion, grace, energy, and intense concentration involved in playing sports. Kahn pays warm tribute to his special heroes, Jackie Robinson, Roger Maris and Carl Furillo, along with those he particularly admired in the press box, John Lardner and Red Smith. Kahn also esteems football lineman Merlin Olsen, hockey goalie Glenn Hall, cager Kareem Abdul-Jabbar, outfielder Mickey Mantle, boxing promoter Don King, and last piece, "Story Without a Hero," about Pete Rose. Praise for Roger Kahn: "As a kid, I loved sports first and writing second, and loved everything Roger Kahn wrote. As an adult, I love writing first and sports second, and love Roger Kahn even more." —Pulitzer Prize winner, David Maraniss "He can epitomize a player with a single swing of the pen." —TIME magazine "Roger Kahn is the best baseball writer in the business." —Stephen Jay Gould, New York Review of Books "Kahn has the almost unfair gift of easy, graceful writing." —BOSTON HERALD
Publisher: Diversion Books
ISBN: 1938120434
Category : Sports & Recreation
Languages : en
Pages : 289
Book Description
"A fine anthology." —PUBLISHERS WEEKLY In these essays, written between 1954 and 1990, bestselling author Roger Kahn touches on locker-room controversies and politics, while inviting readers to share in the passion, grace, energy, and intense concentration involved in playing sports. Kahn pays warm tribute to his special heroes, Jackie Robinson, Roger Maris and Carl Furillo, along with those he particularly admired in the press box, John Lardner and Red Smith. Kahn also esteems football lineman Merlin Olsen, hockey goalie Glenn Hall, cager Kareem Abdul-Jabbar, outfielder Mickey Mantle, boxing promoter Don King, and last piece, "Story Without a Hero," about Pete Rose. Praise for Roger Kahn: "As a kid, I loved sports first and writing second, and loved everything Roger Kahn wrote. As an adult, I love writing first and sports second, and love Roger Kahn even more." —Pulitzer Prize winner, David Maraniss "He can epitomize a player with a single swing of the pen." —TIME magazine "Roger Kahn is the best baseball writer in the business." —Stephen Jay Gould, New York Review of Books "Kahn has the almost unfair gift of easy, graceful writing." —BOSTON HERALD
Games We Used to Play Outside as Children
Author: Aluta Nite
Publisher: Andrews UK Limited
ISBN: 1783335106
Category : Sports & Recreation
Languages : en
Pages : 57
Book Description
Contained in this book are 32 outdoor games and activities we were involved in as children growing up. We made apparatus we needed ourselves using all sorts of materials available around our homesteads.
Publisher: Andrews UK Limited
ISBN: 1783335106
Category : Sports & Recreation
Languages : en
Pages : 57
Book Description
Contained in this book are 32 outdoor games and activities we were involved in as children growing up. We made apparatus we needed ourselves using all sorts of materials available around our homesteads.
Last Stone Standing
Author: Maxwell Graham
Publisher: Lulu.com
ISBN: 0982193955
Category : Religion
Languages : en
Pages : 142
Book Description
The focus of Christianity is Jesus Christ, yet for many he has been displaced by focusing on religious practices that were unknown to the early church. The question is - Why? If a time travelling first century Christian visited a church service today he would immediately recognize most of what we do. However, he would recognize it as part of the pagan world that he, as a Christian, had been called out of. He would probably turn tail and head for the exit while thanking Jesus that he no longer needed any of that. We, on the other hand, do connect all these things to our Christian experience in the twenty-first century. Where we have a problem is in seeing how they connect to the church of the first century. That is why this book is subtitled, 'Why Do We Do It The Way We Do?' Against a backdrop of world events, from the earliest days to the present, Last Stone Standing lays out how the church came into being and how many of the accepted practices of today became entrenched within it.
Publisher: Lulu.com
ISBN: 0982193955
Category : Religion
Languages : en
Pages : 142
Book Description
The focus of Christianity is Jesus Christ, yet for many he has been displaced by focusing on religious practices that were unknown to the early church. The question is - Why? If a time travelling first century Christian visited a church service today he would immediately recognize most of what we do. However, he would recognize it as part of the pagan world that he, as a Christian, had been called out of. He would probably turn tail and head for the exit while thanking Jesus that he no longer needed any of that. We, on the other hand, do connect all these things to our Christian experience in the twenty-first century. Where we have a problem is in seeing how they connect to the church of the first century. That is why this book is subtitled, 'Why Do We Do It The Way We Do?' Against a backdrop of world events, from the earliest days to the present, Last Stone Standing lays out how the church came into being and how many of the accepted practices of today became entrenched within it.
Games We Should Play in School
Author: Frank Aycox
Publisher: Front Row Experience
ISBN: 9780915256167
Category : Education
Languages : en
Pages : 168
Book Description
This comprehensive social game book is an eye-opening analysis of the behavioral dynamics of children in the contemporary classroom. It includes over 75 interactive, fun, social games and shows you how to effectively lead Social Play sessions in the classroom. Research has proven that this method of improving social skills actually increases test scores by 30%, because students become less antagonistic, more cooperative and more capable of increased attentiveness. Contains the secrets to enriching the entire school environment.
Publisher: Front Row Experience
ISBN: 9780915256167
Category : Education
Languages : en
Pages : 168
Book Description
This comprehensive social game book is an eye-opening analysis of the behavioral dynamics of children in the contemporary classroom. It includes over 75 interactive, fun, social games and shows you how to effectively lead Social Play sessions in the classroom. Research has proven that this method of improving social skills actually increases test scores by 30%, because students become less antagonistic, more cooperative and more capable of increased attentiveness. Contains the secrets to enriching the entire school environment.
Game Play
Author: Charles E. Schaefer
Publisher: John Wiley & Sons
ISBN: 0471437336
Category : Psychology
Languages : en
Pages : 417
Book Description
The long-awaited revision of the only book on game play available for mental health professionals Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety-while setting the stage for deeper therapeutic intervention in subsequent sessions. Game Play Therapeutic Use of Childhood Games Second Edition Features: * New chapters on games in family therapy and games for specific disorders * Techniques and strategies for using game play to enhance communication, guidance, and relationships with clients * The different types of therapeutic games, elaborating on their various clinical applications
Publisher: John Wiley & Sons
ISBN: 0471437336
Category : Psychology
Languages : en
Pages : 417
Book Description
The long-awaited revision of the only book on game play available for mental health professionals Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety-while setting the stage for deeper therapeutic intervention in subsequent sessions. Game Play Therapeutic Use of Childhood Games Second Edition Features: * New chapters on games in family therapy and games for specific disorders * Techniques and strategies for using game play to enhance communication, guidance, and relationships with clients * The different types of therapeutic games, elaborating on their various clinical applications
Australia Remember When
Author: Bob Byrne
Publisher: UNSW Press
ISBN: 9781742234564
Category : History
Languages : en
Pages : 0
Book Description
Remember grabbing a copy of the late edition afternoon paper from the paper boy? Watching a Graham Kennedy skit on TV? Did you buy a 45rpm single or a 33rpm album at your local record shop? And play it on your record player? If you answered yes to any of these questions chances are you are part of the Baby Boomer generation. How time has flown! It all seems just like yesterday. Take a pleasantly sentimental trip down memory lane with Bob Brown as he shows us bits of Australia we've forgotten, identities and landmarks we loved and let him remind us that some of the best things about Australia haven't changed.
Publisher: UNSW Press
ISBN: 9781742234564
Category : History
Languages : en
Pages : 0
Book Description
Remember grabbing a copy of the late edition afternoon paper from the paper boy? Watching a Graham Kennedy skit on TV? Did you buy a 45rpm single or a 33rpm album at your local record shop? And play it on your record player? If you answered yes to any of these questions chances are you are part of the Baby Boomer generation. How time has flown! It all seems just like yesterday. Take a pleasantly sentimental trip down memory lane with Bob Brown as he shows us bits of Australia we've forgotten, identities and landmarks we loved and let him remind us that some of the best things about Australia haven't changed.
Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 327
Book Description
A New York Times Book Review Editors’ Choice "Beguiling, mesmerizing, and utterly charming." —Stefan Fatsis, author of Word Freak A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 327
Book Description
A New York Times Book Review Editors’ Choice "Beguiling, mesmerizing, and utterly charming." —Stefan Fatsis, author of Word Freak A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
The Games We Played
Author: Steven A. Cohen
Publisher: Simon and Schuster
ISBN: 0743201663
Category : Children
Languages : en
Pages : 184
Book Description
If childhood is magic, kids have created its principal enchantment by dreaming up their own games, writing their own rules, inventing endless variations on anything fun. Bottle Cap Soldiers. Kid Crusher, Ring-a-leavio, Chinaberry War -- no one remembers the scores anymore and the rules changed as often as the players, but the strongest and best memories of childhood grow from the games we played.
Publisher: Simon and Schuster
ISBN: 0743201663
Category : Children
Languages : en
Pages : 184
Book Description
If childhood is magic, kids have created its principal enchantment by dreaming up their own games, writing their own rules, inventing endless variations on anything fun. Bottle Cap Soldiers. Kid Crusher, Ring-a-leavio, Chinaberry War -- no one remembers the scores anymore and the rules changed as often as the players, but the strongest and best memories of childhood grow from the games we played.
Games We Played
Author: Shawne Steiger
Publisher: Red Adept Publishing, LLC
ISBN:
Category : Fiction
Languages : en
Pages : 326
Book Description
When actress Rachel Goldberg shares her personal views on a local radio show, she becomes a target for online harassment. Things go too far when someone paints a swastika on her front door, not only terrifying her but also dredging up some painful childhood memories. Rachel escapes to her hometown of Carlsbad. To avoid upsetting her parents, she tells them she’s there to visit her Orthodox Jewish grandmother, even though that’s the last thing she wants to do. But trouble may have followed her. Stephen Drescher is home from Iraq, but his dishonorable discharge contaminates his transition back to civilian life. His old skinhead friends, the ones who urged him to enlist so he could learn to make better bombs, have disappeared, and he can’t even afford to adopt a dog. Thinking to reconnect with his childhood friend, he googles Rachel’s name and is stunned to see the comments on her Facebook page. He summons the courage to contact her. Rachel and Stephen, who have vastly different feelings about the games they played and what might come of their reunion, must come to terms with their pasts before they can work toward their futures.
Publisher: Red Adept Publishing, LLC
ISBN:
Category : Fiction
Languages : en
Pages : 326
Book Description
When actress Rachel Goldberg shares her personal views on a local radio show, she becomes a target for online harassment. Things go too far when someone paints a swastika on her front door, not only terrifying her but also dredging up some painful childhood memories. Rachel escapes to her hometown of Carlsbad. To avoid upsetting her parents, she tells them she’s there to visit her Orthodox Jewish grandmother, even though that’s the last thing she wants to do. But trouble may have followed her. Stephen Drescher is home from Iraq, but his dishonorable discharge contaminates his transition back to civilian life. His old skinhead friends, the ones who urged him to enlist so he could learn to make better bombs, have disappeared, and he can’t even afford to adopt a dog. Thinking to reconnect with his childhood friend, he googles Rachel’s name and is stunned to see the comments on her Facebook page. He summons the courage to contact her. Rachel and Stephen, who have vastly different feelings about the games they played and what might come of their reunion, must come to terms with their pasts before they can work toward their futures.
101 Playground Games
Author: Thérèse Hoyle
Publisher: Routledge
ISBN: 1000394417
Category : Education
Languages : en
Pages : 147
Book Description
101 Playground Games is a collection of active and engaging school playground games that will encourage active learning and social development among children at playtime, this second edition has been updated to include a wealth of new games from around the world. The school playground plays a crucial role in developing all aspects of children’s behaviour and interpersonal learning, and yet there is a growing awareness that children today do not play in the same sociable ways as previous generations. Encouraging children to play games can be hugely beneficial not only for their physical health but also for their social, emotional and mental health. This brilliant resource includes a practical toolkit of photocopiable and downloadable materials along with clear instructions for adults on how to organise a range of different types of games, including: • traditional games • chasing and catching games • singing and dancing games • skipping games and rhymes • parachute games • quiet games • co-operative games Ideal for teachers, lunchtime supervisors, breakfast and after school club leaders as well as group leaders for organisations such as scouts or guides to promote lively and enjoyable games, this book is particularly suited to children aged 5–11 years but can easily be adapted for older children. 101 Playground Games is a book that will make any playtime a richer experience for all.
Publisher: Routledge
ISBN: 1000394417
Category : Education
Languages : en
Pages : 147
Book Description
101 Playground Games is a collection of active and engaging school playground games that will encourage active learning and social development among children at playtime, this second edition has been updated to include a wealth of new games from around the world. The school playground plays a crucial role in developing all aspects of children’s behaviour and interpersonal learning, and yet there is a growing awareness that children today do not play in the same sociable ways as previous generations. Encouraging children to play games can be hugely beneficial not only for their physical health but also for their social, emotional and mental health. This brilliant resource includes a practical toolkit of photocopiable and downloadable materials along with clear instructions for adults on how to organise a range of different types of games, including: • traditional games • chasing and catching games • singing and dancing games • skipping games and rhymes • parachute games • quiet games • co-operative games Ideal for teachers, lunchtime supervisors, breakfast and after school club leaders as well as group leaders for organisations such as scouts or guides to promote lively and enjoyable games, this book is particularly suited to children aged 5–11 years but can easily be adapted for older children. 101 Playground Games is a book that will make any playtime a richer experience for all.