Author: Bobby "Slick" Leonard
Publisher: Triumph Books
ISBN: 1600788599
Category : Sports & Recreation
Languages : en
Pages : 289
Book Description
Bobby "Slick" Leonard has etched his name forever on the Mount Rushmore of Indiana basketball, and in Boom, Baby! he shares memories from his storied career. Leonard takes readers inside the Indiana locker room with legendary head coach Branch McCracken and onto the court when he hit the deciding free throws as the "Hurrying Hoosiers" topped Phog Allen's Kansas Jayhawks. He recalls the NBA's early years, including being drafted by a Baltimore Bullets team that folded soon after selecting him. He tells of his time as the winningest coach in the ABA's nine-year history, securing three championships in his first five seasons with the Indianapolis Pacers. In his final act, "Slick" endeared himself to new generations of Hoosier hoops fans as the longtime Pacers radio voice, with his trademark call "Boom, Baby!" for a successful three-point shot.
The Games we Played
Author: Margaret Hofer
Publisher: Princeton Architectural Press
ISBN: 1568983972
Category : Games
Languages : en
Pages : 176
Book Description
As families are rediscovering the joys and virtues of staying and entertaining at home, board games have surged in popularity indeed, sales doubled in the last year alone. this mirrors a trend in the late nineteenth century the heyday of American boards and table games when, fueled by the introduction of games coincided with a growing need for middle-class social entertainment. Then, like now, the games that best captured players imaginations mimicked, and sometimes poked fun at, the culture that produced them Organized around themes such as courtship, commerce, travel, sports, and city life, The Games We Played brings together over one hundred eye-catching examples of Americas rare and popular board games, such as The Game of Playing Department Store, which encourage players to accumulate the greatest quantity of goods while spending their money as economically as possible, and Bulls and Bears: The Great Wall St. Game, in which players try their hand as speculators, bankers, and brokers, yelling each other down as if in a trading pit. This playful visual survey of its thematic essays will cause board and table game aficionados to share in the revelry of togetherness.
Publisher: Princeton Architectural Press
ISBN: 1568983972
Category : Games
Languages : en
Pages : 176
Book Description
As families are rediscovering the joys and virtues of staying and entertaining at home, board games have surged in popularity indeed, sales doubled in the last year alone. this mirrors a trend in the late nineteenth century the heyday of American boards and table games when, fueled by the introduction of games coincided with a growing need for middle-class social entertainment. Then, like now, the games that best captured players imaginations mimicked, and sometimes poked fun at, the culture that produced them Organized around themes such as courtship, commerce, travel, sports, and city life, The Games We Played brings together over one hundred eye-catching examples of Americas rare and popular board games, such as The Game of Playing Department Store, which encourage players to accumulate the greatest quantity of goods while spending their money as economically as possible, and Bulls and Bears: The Great Wall St. Game, in which players try their hand as speculators, bankers, and brokers, yelling each other down as if in a trading pit. This playful visual survey of its thematic essays will cause board and table game aficionados to share in the revelry of togetherness.
Multifaceted Approach to Digital Addiction and Its Treatment
Author: Bozoglan, Bahadir
Publisher: IGI Global
ISBN: 1522584501
Category : Psychology
Languages : en
Pages : 419
Book Description
With the internet, smartphones, and video games easily available to increasing portions of society, researchers are becoming concerned with the potential side effects and consequences of their prevalence in peoples daily lives. Many individuals are losing control of their internet use, using it and other devices excessively to the point that they negatively affect their wellbeing as these individuals withdraw from social life and use their devices to escape from the pressure of the real world. As such, it is imperative to seek new methods and strategies for identifying and treating individuals with digital addictions. Multifaceted Approach to Digital Addiction and Its Treatment is an essential research publication that explores the definition and different types of digital addiction, including internet addiction, smartphone addiction, and online gaming addition, and examines overall treatment approaches while covering sample cases by practitioners working with digital addiction. This book highlights topics such as neuroscience, pharmacology, and psychodynamics. It is ideal for psychologists, therapists, psychiatrists, counselors, health professionals, students, educators, researchers, and practitioners.
Publisher: IGI Global
ISBN: 1522584501
Category : Psychology
Languages : en
Pages : 419
Book Description
With the internet, smartphones, and video games easily available to increasing portions of society, researchers are becoming concerned with the potential side effects and consequences of their prevalence in peoples daily lives. Many individuals are losing control of their internet use, using it and other devices excessively to the point that they negatively affect their wellbeing as these individuals withdraw from social life and use their devices to escape from the pressure of the real world. As such, it is imperative to seek new methods and strategies for identifying and treating individuals with digital addictions. Multifaceted Approach to Digital Addiction and Its Treatment is an essential research publication that explores the definition and different types of digital addiction, including internet addiction, smartphone addiction, and online gaming addition, and examines overall treatment approaches while covering sample cases by practitioners working with digital addiction. This book highlights topics such as neuroscience, pharmacology, and psychodynamics. It is ideal for psychologists, therapists, psychiatrists, counselors, health professionals, students, educators, researchers, and practitioners.
Game Over
Author: Dan Whitehead
Publisher:
ISBN: 9781787410954
Category : Games & Activities
Languages : en
Pages : 0
Book Description
"Today's gamers don't understand what the disco generation had to go through to get their gaming fix. They know nothing of the slow load speeds, coding glitches, memory capacity downfalls and console rivalries we put up with, all to make pill-munching pizza creatures gobble down ghosts, or rescue tiny critters from grisly deaths. But this book remembers it all ... Take a walk down memory lane and revisit some of the best and worst games, consoles and technologies in the history of gaming"--Page 4 of cover
Publisher:
ISBN: 9781787410954
Category : Games & Activities
Languages : en
Pages : 0
Book Description
"Today's gamers don't understand what the disco generation had to go through to get their gaming fix. They know nothing of the slow load speeds, coding glitches, memory capacity downfalls and console rivalries we put up with, all to make pill-munching pizza creatures gobble down ghosts, or rescue tiny critters from grisly deaths. But this book remembers it all ... Take a walk down memory lane and revisit some of the best and worst games, consoles and technologies in the history of gaming"--Page 4 of cover
Games People Play
Author: Eric Berne
Publisher:
ISBN:
Category : Game theory
Languages : en
Pages : 0
Book Description
Publisher:
ISBN:
Category : Game theory
Languages : en
Pages : 0
Book Description
Games from Childhood
Author: Michael O'Mara Books
Publisher: Michael O'Mara
ISBN: 9781782437215
Category : Games & Activities
Languages : en
Pages : 0
Book Description
You'll enjoy re-living your childhood as you test your logic and reasoning and enjoy playing these wonderful games. All the classics are here from battleships and hangman, to cut-out card games such as snap, dominoes and pairs, to the timeless board games Ludo and Snakes and Ladders, all presented in a gorgeous vintage style.
Publisher: Michael O'Mara
ISBN: 9781782437215
Category : Games & Activities
Languages : en
Pages : 0
Book Description
You'll enjoy re-living your childhood as you test your logic and reasoning and enjoy playing these wonderful games. All the classics are here from battleships and hangman, to cut-out card games such as snap, dominoes and pairs, to the timeless board games Ludo and Snakes and Ladders, all presented in a gorgeous vintage style.
Boom, Baby!
Author: Bobby "Slick" Leonard
Publisher: Triumph Books
ISBN: 1600788599
Category : Sports & Recreation
Languages : en
Pages : 289
Book Description
Bobby "Slick" Leonard has etched his name forever on the Mount Rushmore of Indiana basketball, and in Boom, Baby! he shares memories from his storied career. Leonard takes readers inside the Indiana locker room with legendary head coach Branch McCracken and onto the court when he hit the deciding free throws as the "Hurrying Hoosiers" topped Phog Allen's Kansas Jayhawks. He recalls the NBA's early years, including being drafted by a Baltimore Bullets team that folded soon after selecting him. He tells of his time as the winningest coach in the ABA's nine-year history, securing three championships in his first five seasons with the Indianapolis Pacers. In his final act, "Slick" endeared himself to new generations of Hoosier hoops fans as the longtime Pacers radio voice, with his trademark call "Boom, Baby!" for a successful three-point shot.
Publisher: Triumph Books
ISBN: 1600788599
Category : Sports & Recreation
Languages : en
Pages : 289
Book Description
Bobby "Slick" Leonard has etched his name forever on the Mount Rushmore of Indiana basketball, and in Boom, Baby! he shares memories from his storied career. Leonard takes readers inside the Indiana locker room with legendary head coach Branch McCracken and onto the court when he hit the deciding free throws as the "Hurrying Hoosiers" topped Phog Allen's Kansas Jayhawks. He recalls the NBA's early years, including being drafted by a Baltimore Bullets team that folded soon after selecting him. He tells of his time as the winningest coach in the ABA's nine-year history, securing three championships in his first five seasons with the Indianapolis Pacers. In his final act, "Slick" endeared himself to new generations of Hoosier hoops fans as the longtime Pacers radio voice, with his trademark call "Boom, Baby!" for a successful three-point shot.
Zyrian texts
Author: Károly Rédei
Publisher: Otto Harrassowitz Verlag
ISBN: 9783447036849
Category : Folk literature, Komi
Languages : en
Pages : 160
Book Description
Publisher: Otto Harrassowitz Verlag
ISBN: 9783447036849
Category : Folk literature, Komi
Languages : en
Pages : 160
Book Description
Philosophical Perspectives on Play
Author: Malcolm MacLean
Publisher: Routledge
ISBN: 1317554310
Category : Education
Languages : en
Pages : 240
Book Description
Philosophical Perspectives on Play builds on the disciplinary and paradigmatic bridges constructed between the study of philosophy and play in The Philosophy of Play (Routledge, 2013) to develop a richer understanding of the concept and nature of play and its relation to human life and value. Made up of contributions from leading international thinkers and inviting readers to explore the presumptions often attached to play and playfulness, the book considers ways that play in ‘virtual’ and ‘real’ worlds can inform understandings of each, critiquing established norms and encouraging scepticism about the practice and experience of play. Organised around four central themes -- play(ing) at the limits, aesthetics, metaphysics/ontology and ethics -- the book extends and challenges notions of play by drawing on issues emerging in sport, gaming, literature, space and art, with specific attention paid to disruption and danger. It is intended to provide scholars and practitioners working in the spheres of play, education, games, sport and related subjects with a deeper understanding of philosophical thought and to open dialogue across these disciplines.
Publisher: Routledge
ISBN: 1317554310
Category : Education
Languages : en
Pages : 240
Book Description
Philosophical Perspectives on Play builds on the disciplinary and paradigmatic bridges constructed between the study of philosophy and play in The Philosophy of Play (Routledge, 2013) to develop a richer understanding of the concept and nature of play and its relation to human life and value. Made up of contributions from leading international thinkers and inviting readers to explore the presumptions often attached to play and playfulness, the book considers ways that play in ‘virtual’ and ‘real’ worlds can inform understandings of each, critiquing established norms and encouraging scepticism about the practice and experience of play. Organised around four central themes -- play(ing) at the limits, aesthetics, metaphysics/ontology and ethics -- the book extends and challenges notions of play by drawing on issues emerging in sport, gaming, literature, space and art, with specific attention paid to disruption and danger. It is intended to provide scholars and practitioners working in the spheres of play, education, games, sport and related subjects with a deeper understanding of philosophical thought and to open dialogue across these disciplines.
Critical Play
Author: Mary Flanagan
Publisher: MIT Press
ISBN: 0262518651
Category : Computers
Languages : en
Pages : 363
Book Description
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
Publisher: MIT Press
ISBN: 0262518651
Category : Computers
Languages : en
Pages : 363
Book Description
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
The Wiseworking Handbook
Author: Craig A. DeLarge
Publisher: Balboa Press
ISBN: 1452561362
Category : Business & Economics
Languages : en
Pages : 191
Book Description
The WiseWorking Handbook is just thata handbook on how to be a wiser worker in the form of a collection of instructive and insightful bite-sized readings. It is about how people can bring more meaning, purpose, equanimity, and peace to their work, in particular, and their lives in general, particularly when that work/life is fast-paced, stressful, and even personally and relationally toxic. Organized around the WiseWorkers EcoSystem of personal branding, networks and communities, change and conflict, practice, communications and results, these readings examine strategies and approaches for how one can thrive in each of these areas. This book helps us to raise our game in wise ways that allow us to maintain our health, improve our relationships, and increase our value. Meant to be consumed as an end to end or a dive in wherever its relevant read, The WiseWorking Handbook will be a handy aid in helping you to truly be a wise worker.
Publisher: Balboa Press
ISBN: 1452561362
Category : Business & Economics
Languages : en
Pages : 191
Book Description
The WiseWorking Handbook is just thata handbook on how to be a wiser worker in the form of a collection of instructive and insightful bite-sized readings. It is about how people can bring more meaning, purpose, equanimity, and peace to their work, in particular, and their lives in general, particularly when that work/life is fast-paced, stressful, and even personally and relationally toxic. Organized around the WiseWorkers EcoSystem of personal branding, networks and communities, change and conflict, practice, communications and results, these readings examine strategies and approaches for how one can thrive in each of these areas. This book helps us to raise our game in wise ways that allow us to maintain our health, improve our relationships, and increase our value. Meant to be consumed as an end to end or a dive in wherever its relevant read, The WiseWorking Handbook will be a handy aid in helping you to truly be a wise worker.