Games That Time Forgot

Games That Time Forgot PDF Author: Adam Shefts
Publisher: Xlibris Corporation
ISBN: 1796062049
Category : Sports & Recreation
Languages : en
Pages : 135

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Book Description
Parlor games were a staple of indoor entertainment during the 19th and early 20th century. Millions partook in these games which slowly fell out of favor for more modern forms of entertainment by the early 1910s.Eventually these games fell into obscurity, becoming lost over time.Games That Time Forgot shines a light on over 100 forgotten parlor games, which include detailed easy-to-follow instructions for those interested inreviving these games in their own households.This book will aid in turning any home into a location of living history, where you can enjoy these games as many did so long ago.

Games That Time Forgot

Games That Time Forgot PDF Author: Adam Shefts
Publisher: Xlibris Corporation
ISBN: 1796062049
Category : Sports & Recreation
Languages : en
Pages : 135

Get Book Here

Book Description
Parlor games were a staple of indoor entertainment during the 19th and early 20th century. Millions partook in these games which slowly fell out of favor for more modern forms of entertainment by the early 1910s.Eventually these games fell into obscurity, becoming lost over time.Games That Time Forgot shines a light on over 100 forgotten parlor games, which include detailed easy-to-follow instructions for those interested inreviving these games in their own households.This book will aid in turning any home into a location of living history, where you can enjoy these games as many did so long ago.

Game Over

Game Over PDF Author: Dan Whitehead
Publisher:
ISBN: 9781787410954
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
"Today's gamers don't understand what the disco generation had to go through to get their gaming fix. They know nothing of the slow load speeds, coding glitches, memory capacity downfalls and console rivalries we put up with, all to make pill-munching pizza creatures gobble down ghosts, or rescue tiny critters from grisly deaths. But this book remembers it all ... Take a walk down memory lane and revisit some of the best and worst games, consoles and technologies in the history of gaming"--Page 4 of cover

The Case That Time Forgot

The Case That Time Forgot PDF Author: Tracy Barrett
Publisher: Henry Holt and Company (BYR)
ISBN: 1429946792
Category : Juvenile Fiction
Languages : en
Pages : 161

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Book Description
Xander's classmate Karim tells him about a famous amulet carved in the shape of Thoth, the Egyptian god of time. It was thought to be so powerful that it could turn back time one day every hundred years. And that day is in a week! The amulet disappeared from a London museum years ago. Xena and Xander's celebrated ancestor Sherlock Holmes tried to find it, but had no luck. The twins are on the case—and so are mysterious foes who are trying to thwart and perhaps even harm them! Can Xander and Xena track down what Sherlock Holmes could not? The Case That Time Forgot is a 2011 Bank Street - Best Children's Book of the Year.

The Man Time Forgot

The Man Time Forgot PDF Author: Isaiah Wilner
Publisher: Harper Collins
ISBN: 0060505494
Category : Biography & Autobiography
Languages : en
Pages : 356

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Book Description
Traces the controversial origins of "Time" magazine, revealing how it was created in 1923 by twenty-five-year-old Briton Hadden, whose work was claimed by friend and rival Henry R. Luce upon Hadden's death six years later.

The Creatures That Time Forgot

The Creatures That Time Forgot PDF Author: Ray Bradbury
Publisher: Andrews UK Limited
ISBN: 1789826365
Category : Fiction
Languages : en
Pages : 61

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Book Description
First published in 1946 by Ray Bradbury, this short story (also known as Frost and Fire) follows Sim - a native of a planet whose inhabitants are fated to die after eight days from the deadly radiation that plaguing the land. His resolve steeled by memories inherited from his ancestors, Sim uses what little time he has left to venture out into the treacherous lands outside his people's caves, and seek out a band of scientists working to lengthen the planet's lifespan. Determined to reach his world's sole remaining rocket, despite the protests of all around him, he journeys across the land to find a way to extend his own life long enough to reach the last hope he has of escape... or die trying.

Dodgerland

Dodgerland PDF Author: Michael Fallon
Publisher: U of Nebraska Press
ISBN: 0803288336
Category : Sports & Recreation
Languages : en
Pages : 469

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Book Description
The 1977–78 Los Angeles Dodgers came close. Their tough lineup of young and ambitious players squared off with the New York Yankees in consecutive World Series. The Dodgers’ run was a long time in the making after years of struggle and featured many homegrown players who went on to noteworthy or Hall of Fame careers, including Don Sutton, Steve Garvey, Davey Lopes, and Steve Yeager. Dodgerland is the story of those memorable teams as Chavez Ravine began to change, baseball was about to enter a new era, and American culture experienced a shift to the “me” era. Part journalism, part social history, and part straight sportswriting, Dodgerland is told through the lives of four men, each representing different aspects of this L.A. story. Tom Lasorda, the vocal manager of the Dodgers, gives an up-close view of the team’s struggles and triumphs; Tom Fallon, a suburban small-business owner, witnesses the Dodgers’ season and the changes to California's landscape—physical, social, political, and economic; Tom Wolfe, a chronicler of California’s ever-changing culture, views the events of 1977–78 from his Manhattan writer’s loft; and Tom Bradley, Los Angeles’s mayor and the region’s most dominant political figure of the time, gives a glimpse of the wider political, demographic, and economic forces that affected the state at the time. The boys in blue drew baseball’s focus in those two seasons, but the intertwining narratives tell a larger story about California, late 1970s America, and great promise unrealized.

The House That Time Forgot

The House That Time Forgot PDF Author: Robert F. Young
Publisher: Simon and Schuster
ISBN: 1649740646
Category : Fiction
Languages : en
Pages : 49

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Book Description
For want of a better name, she called them “Obbly-Gobblies.” Thus for, the only evidence of their presence in the house had been an occasional flapping of their wings, but just the same she was certain that the term fitted them. Robert F. Young was a Hugo nominated author known for his lyrical and sentimental prose. His work appeared in Amazing Stories, Fantastic Stories, Startling Stories, Playboy, The Saturday Evening Post, Collier’s, Galaxy Magazine, and Analog Science Fact & Fiction.

Greetings from the Land that Time Forgot

Greetings from the Land that Time Forgot PDF Author: Francis Peter Swift
Publisher:
ISBN:
Category : Missionaries
Languages : en
Pages : 232

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Book Description


The Secret History of Mac Gaming

The Secret History of Mac Gaming PDF Author: Richard Moss
Publisher: Unbound Publishing
ISBN: 1783524871
Category : Games & Activities
Languages : en
Pages : 538

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Book Description
The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.

Game Development Using Python

Game Development Using Python PDF Author: James R. Parker
Publisher: Mercury Learning and Information
ISBN: 1683926250
Category : Computers
Languages : en
Pages : 423

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Book Description
This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook. FEATURES: Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more Includes code samples using Pygame Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12) Includes a companion disc with example code, games assets, and color figures The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].