Games Poor Kids Play

Games Poor Kids Play PDF Author: Andrew Revels
Publisher: Lulu.com
ISBN: 0557048818
Category : Fiction
Languages : en
Pages : 222

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Book Description
When you don't have much, you work with what you have... Action, adventure, romance, exploding garbage cans, and punches below the belt, this book has something for almost everybody. Games Poor Kids Play is a collection of short stories and life experiences of a young man growing up in a small town in Wisconsin. If you are easily offended or insulted, bothered by obscene language, or don't have a sense of humor; this book is probably not for you. Some of the content may not be suitable for children.

Games Poor Kids Play

Games Poor Kids Play PDF Author: Andrew Revels
Publisher: Lulu.com
ISBN: 0557048818
Category : Fiction
Languages : en
Pages : 222

Get Book Here

Book Description
When you don't have much, you work with what you have... Action, adventure, romance, exploding garbage cans, and punches below the belt, this book has something for almost everybody. Games Poor Kids Play is a collection of short stories and life experiences of a young man growing up in a small town in Wisconsin. If you are easily offended or insulted, bothered by obscene language, or don't have a sense of humor; this book is probably not for you. Some of the content may not be suitable for children.

Changing the Game

Changing the Game PDF Author: John O'Sullivan
Publisher: Morgan James Publishing
ISBN: 1614486468
Category : Sports & Recreation
Languages : en
Pages : 224

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Book Description
The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.

Games You Can Play with Your Pussy

Games You Can Play with Your Pussy PDF Author: Ira Alterman
Publisher:
ISBN:
Category : Cats
Languages : en
Pages : 48

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Book Description


What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233

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Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Far Beyond Video Games

Far Beyond Video Games PDF Author: Luiz Miguel Gianeli
Publisher: Luiz Miguel Gianeli (Muito Além dos Videogames)
ISBN:
Category : Art
Languages : en
Pages : 140

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Book Description
Take a trip back in time in 30 nostalgic chronicles that involve video games, video stores, friends, family, messes, confusions, discoveries, adventures, challenges, learning and all the nostalgia that surround the lives of those who grew in the 80s, 90s and 2000s, added to a personal message of life, courage and hope for video game players, as well as an article in which the — often delicate — relationship between games, art and the Christian faith is analyzed . Smile, have fun, identify yourself, go back to your own childhood and adolescence!

Take Back the Game

Take Back the Game PDF Author: Linda Flanagan
Publisher: Penguin
ISBN: 0593329058
Category : Family & Relationships
Languages : en
Pages : 305

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Book Description
A close look at how big money and high stakes have transformed youth sports, turning once healthy, fun activities for kids into all-consuming endeavors—putting stress on children and families alike Some 75% of American families want their kids to play sports. Athletics are training grounds for character, friendship, and connection; at their best, sports insulate kids from hardship and prepare them for adult life. But youth sports have changed so dramatically over the last 25 years that they no longer deliver the healthy outcomes everyone wants. Instead, unbeknownst to most parents, kids who play competitive organized sports are more likely to burn out or suffer from overuse injuries than to develop their characters or build healthy habits. What happened to kids' sports? And how can we make them fun again? In Take Back the Game, coach and journalist Linda Flanagan reveals how the youth sports industry capitalizes on parents’ worry about their kids’ futures, selling the idea that more competitive play is essential in the feeding frenzy over access to colleges and universities. Drawing on her experience as a coach and a parent, along with research and expert analysis, Flanagan delves into a national obsession that has: Compelled kids to specialize year-round in one sport. Increased the risk of both physical injury and mental health problems. Encouraged egregious behavior by coaches and parents. Reduced access to sports for low-income families. A provocative and timely entrant into a conversation thousands of parents are having on the sidelines, Take Back the Game uncovers how youth sports became a serious business, the consequences of raising the stakes for kids and parents alike--and the changes we need now.

Games for Math

Games for Math PDF Author: Peggy Kaye
Publisher:
ISBN: 9781299272163
Category : Games in mathematics education
Languages : en
Pages :

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Book Description
More than fifty games to help children learn math. Some require simple materials.

Playing Along

Playing Along PDF Author: Kiri Miller
Publisher: OUP USA
ISBN: 0199753466
Category : Computers
Languages : en
Pages : 274

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Book Description
Playing Along shows how video games and social media are bridging virtual and visceral experience, transforming our understanding of musicality, creativity, play, and participation.

The Game Believes in You

The Game Believes in You PDF Author: Greg Toppo
Publisher: St. Martin's Press
ISBN: 1466879459
Category : Computers
Languages : en
Pages : 258

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Book Description
What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again—right away—and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.

101 Great Games for Kids

101 Great Games for Kids PDF Author: Jolene L. Roehlkepartain
Publisher: Abingdon Press
ISBN: 1426734387
Category : Religion
Languages : en
Pages : 209

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Book Description
Children learn best when they hear the rich stories from Scripture over and over again. Just sitting and listening, however, can become boring. This volume, a collection of 101 active games for Christian education programs suitable for children ages 3–12, will help dispel any boredom. Divided into four sections, 101 Great Games for Kids brings Scripture to life through active games that get kids up and moving rather than sitting in their chairs. This is a book that mainline professionals and lay leaders can turn to for a quick idea or when they are creating lesson plans. Each of the 101 games are presented in ways that adults can use immediately. Key Benefits: Children are enabled to learn the rich stories from Scripture through fun and active games; Christian educators will find a wealth of new, flexible ideas that will easily fit their educational programs and Sunday school lessons