Author: Shūsaku Honʼinbō
Publisher:
ISBN:
Category : Go (Game)
Languages : en
Pages : 488
Book Description
Invincible
Author: Shūsaku Honʼinbō
Publisher:
ISBN:
Category : Go (Game)
Languages : en
Pages : 488
Book Description
Publisher:
ISBN:
Category : Go (Game)
Languages : en
Pages : 488
Book Description
Brain Games Mini - Games and Puzzles on the Go
Author: Publications International Ltd.
Publisher:
ISBN: 9781645585930
Category :
Languages : en
Pages : 256
Book Description
Travel trivia, games, and more family fun to make the miles fly by! This activity book is chock-full of mazes, puzzles, word searches, and travel games. You'll find suggestions and explanations for games to play, game boards for Tic Tac Toe, Bingo, Hangman, Connect the Dots, and other classic games. More than 140 puzzles and activities! For all ages and for groups or individuals. Portable for road trips, airplane flights or train rides. Answer key found at the back of the book. 256 pages * This is an alternate cover of ISBN-13: 978-1645582120 Brain Games Mini - Travel Games and Puzzles, content is the same
Publisher:
ISBN: 9781645585930
Category :
Languages : en
Pages : 256
Book Description
Travel trivia, games, and more family fun to make the miles fly by! This activity book is chock-full of mazes, puzzles, word searches, and travel games. You'll find suggestions and explanations for games to play, game boards for Tic Tac Toe, Bingo, Hangman, Connect the Dots, and other classic games. More than 140 puzzles and activities! For all ages and for groups or individuals. Portable for road trips, airplane flights or train rides. Answer key found at the back of the book. 256 pages * This is an alternate cover of ISBN-13: 978-1645582120 Brain Games Mini - Travel Games and Puzzles, content is the same
Go and Go-Moku
Author: Edward Lasker
Publisher: Courier Corporation
ISBN: 048614304X
Category : Games & Activities
Languages : en
Pages : 258
Book Description
Best introduction in English to a great Japanese game. Detailed instructions provide valuable information on basic patterns, strategy, tactics, analyzed games. Used as text by generations of Americans, Japanese. 72 diagrams.
Publisher: Courier Corporation
ISBN: 048614304X
Category : Games & Activities
Languages : en
Pages : 258
Book Description
Best introduction in English to a great Japanese game. Detailed instructions provide valuable information on basic patterns, strategy, tactics, analyzed games. Used as text by generations of Americans, Japanese. 72 diagrams.
Go Fish
Author: Wendy Boccuzzi
Publisher:
ISBN: 9781572813083
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781572813083
Category :
Languages : en
Pages : 0
Book Description
299 On-the-Go Games & Puzzles to Keep Your Brain Young
Author: Nancy Linde
Publisher: Workman Publishing Company
ISBN: 1523516801
Category : Games & Activities
Languages : en
Pages : 350
Book Description
Give your brain a healthy workout—Anytime, Anywhere. Not just any book of games, this collection by the bestselling author of 399 Games, Puzzles & TriviaChallenges Specially Designed to Keep Your Brain Youngis expertly created to keep your brain in tip-top shape—even while you’re on the go. With its shorter puzzles and portable size, it’s perfect for getting your cognitive exercise in while waiting at the dentist’s office, traveling, or whenever you have a few spare minutes to challenge yourself. Arranged in difficulty from “Easy Does It!” to “Finish Strong!,” these 299 surprisingly fun puzzles target six key cognitive functions: Long-term memory Working memory Executive functioning Attention to detail Multitasking Processing speed
Publisher: Workman Publishing Company
ISBN: 1523516801
Category : Games & Activities
Languages : en
Pages : 350
Book Description
Give your brain a healthy workout—Anytime, Anywhere. Not just any book of games, this collection by the bestselling author of 399 Games, Puzzles & TriviaChallenges Specially Designed to Keep Your Brain Youngis expertly created to keep your brain in tip-top shape—even while you’re on the go. With its shorter puzzles and portable size, it’s perfect for getting your cognitive exercise in while waiting at the dentist’s office, traveling, or whenever you have a few spare minutes to challenge yourself. Arranged in difficulty from “Easy Does It!” to “Finish Strong!,” these 299 surprisingly fun puzzles target six key cognitive functions: Long-term memory Working memory Executive functioning Attention to detail Multitasking Processing speed
Go Out and Play!
Author: KaBOOM! (Organization)
Publisher: Candlewick Press
ISBN: 0763655309
Category : Juvenile Nonfiction
Languages : en
Pages : 105
Book Description
A guide to more than seventy classic and contemporary playground games provides instructions for such favorites as kick the can, freeze tag, and sardines, in a volume that also includes tips for adults on how to encourage and facilitate outdoor play.
Publisher: Candlewick Press
ISBN: 0763655309
Category : Juvenile Nonfiction
Languages : en
Pages : 105
Book Description
A guide to more than seventy classic and contemporary playground games provides instructions for such favorites as kick the can, freeze tag, and sardines, in a volume that also includes tips for adults on how to encourage and facilitate outdoor play.
The License Plate Game Book
Author: Michael Teitelbaum
Publisher:
ISBN: 9780816756322
Category : Games for travelers
Languages : en
Pages : 0
Book Description
In the bestselling tradition of The Book of Questionsm, this book contains 150 fun, creative, and thought-provoking questions just for kids., such as: Would you rather . . .Go to Disneyland or get a new pet? Get good grades or have lots of friends? Fall in a puddle at recess or laugh and blow milk through your nose at lunch? Illustrations.
Publisher:
ISBN: 9780816756322
Category : Games for travelers
Languages : en
Pages : 0
Book Description
In the bestselling tradition of The Book of Questionsm, this book contains 150 fun, creative, and thought-provoking questions just for kids., such as: Would you rather . . .Go to Disneyland or get a new pet? Get good grades or have lots of friends? Fall in a puddle at recess or laugh and blow milk through your nose at lunch? Illustrations.
Deep Learning and the Game of Go
Author: Kevin Ferguson
Publisher: Simon and Schuster
ISBN: 1638354014
Category : Computers
Languages : en
Pages : 611
Book Description
Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning
Publisher: Simon and Schuster
ISBN: 1638354014
Category : Computers
Languages : en
Pages : 611
Book Description
Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning
Invincible, the Game of Shusaku
Author: John Power
Publisher:
ISBN: 9784906574018
Category :
Languages : en
Pages : 264
Book Description
Publisher:
ISBN: 9784906574018
Category :
Languages : en
Pages : 264
Book Description
Computers and Games
Author: H. Jaap van den Herik
Publisher: Springer
ISBN: 3540876081
Category : Computers
Languages : en
Pages : 287
Book Description
This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.
Publisher: Springer
ISBN: 3540876081
Category : Computers
Languages : en
Pages : 287
Book Description
This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.