Author: Karen C. Anderson
Publisher: Random House Puzzles & Games
ISBN: 0812921992
Category : Indoor games
Languages : en
Pages : 130
Book Description
Kids will love with this fun-filled collection of brain-twisters from America's premiere puzzle publication.
Games Magazine Presents the Kids' Giant Book of Games
Author: Karen C. Anderson
Publisher: Random House Puzzles & Games
ISBN: 0812921992
Category : Indoor games
Languages : en
Pages : 130
Book Description
Kids will love with this fun-filled collection of brain-twisters from America's premiere puzzle publication.
Publisher: Random House Puzzles & Games
ISBN: 0812921992
Category : Indoor games
Languages : en
Pages : 130
Book Description
Kids will love with this fun-filled collection of brain-twisters from America's premiere puzzle publication.
Games Magazine Presents the Giant Book of Games
Author: Will Shortz
Publisher: Random House Puzzles & Games
ISBN: 0812919513
Category : Games & Activities
Languages : en
Pages : 194
Book Description
A wonderful collection of games, puzzles, mind teasers, and head-twisters, this compendium, culled from Games magazine, is highly entertaining, intellectually challenging, and visually intriguing. The perfect gift for avid puzzlers everywhere. Previous Games magazine books have sold more than 250,000 copies. 50,000print.
Publisher: Random House Puzzles & Games
ISBN: 0812919513
Category : Games & Activities
Languages : en
Pages : 194
Book Description
A wonderful collection of games, puzzles, mind teasers, and head-twisters, this compendium, culled from Games magazine, is highly entertaining, intellectually challenging, and visually intriguing. The perfect gift for avid puzzlers everywhere. Previous Games magazine books have sold more than 250,000 copies. 50,000print.
Games Magazine Presents the Kids' Giant Book of Games
Author: Karen Anderson
Publisher: Turtleback
ISBN: 9780613761680
Category :
Languages : en
Pages :
Book Description
Kids will love with this fun-filled collection of brain-twisters from America's premiere puzzle publication.
Publisher: Turtleback
ISBN: 9780613761680
Category :
Languages : en
Pages :
Book Description
Kids will love with this fun-filled collection of brain-twisters from America's premiere puzzle publication.
Games Magazine Presents the Giant Book of Games
Author: Will Shortz
Publisher: Random House Puzzles & Games
ISBN: 9780812919516
Category : Games & Activities
Languages : en
Pages : 198
Book Description
A wonderful collection of games, puzzles, mind teasers, and head-twisters, this compendium, culled from Games magazine, is highly entertaining, intellectually challenging, and visually intriguing. The perfect gift for avid puzzlers everywhere. Previous Games magazine books have sold more than 250,000 copies. 50,000print.
Publisher: Random House Puzzles & Games
ISBN: 9780812919516
Category : Games & Activities
Languages : en
Pages : 198
Book Description
A wonderful collection of games, puzzles, mind teasers, and head-twisters, this compendium, culled from Games magazine, is highly entertaining, intellectually challenging, and visually intriguing. The perfect gift for avid puzzlers everywhere. Previous Games magazine books have sold more than 250,000 copies. 50,000print.
Games Magazine Presents the Second Giant Book of Games
Author: Games Magazine
Publisher: Random House Puzzles & Games
ISBN: 9780812926149
Category : Games & Activities
Languages : en
Pages : 194
Book Description
Tlhis book contains a selection of favorite puzzles, games, quizzes, and other features found in the Games Magazine from the past few years.
Publisher: Random House Puzzles & Games
ISBN: 9780812926149
Category : Games & Activities
Languages : en
Pages : 194
Book Description
Tlhis book contains a selection of favorite puzzles, games, quizzes, and other features found in the Games Magazine from the past few years.
Programming Children to Think Like Computers
Author: Thomas Rundquist
Publisher: Nova Media Inc
ISBN: 9781884239762
Category : Computers
Languages : en
Pages : 376
Book Description
The author when he was quite young 60 years ago programmed his mind to think like a computer in machine language. He made his thinking patterns in terms mostly in reasoning to be binary. This manual shows how he did it and has many pages by other scholars showing how to do it. Exercises for teaching children to do the same are included. He sold accounting computers after graduate school for what is now Unisys. When learning COBOL he pointed out Y2K the first day of instruction in 1969 to his zone manager. He has a number of books on amazon,barnesandnoble.com,nimcoinc.com and nationalschoolproducts.com. His website is www.novamediainc.com and has his resume plus art, military,political and publishing background.
Publisher: Nova Media Inc
ISBN: 9781884239762
Category : Computers
Languages : en
Pages : 376
Book Description
The author when he was quite young 60 years ago programmed his mind to think like a computer in machine language. He made his thinking patterns in terms mostly in reasoning to be binary. This manual shows how he did it and has many pages by other scholars showing how to do it. Exercises for teaching children to do the same are included. He sold accounting computers after graduate school for what is now Unisys. When learning COBOL he pointed out Y2K the first day of instruction in 1969 to his zone manager. He has a number of books on amazon,barnesandnoble.com,nimcoinc.com and nationalschoolproducts.com. His website is www.novamediainc.com and has his resume plus art, military,political and publishing background.
Games Magazine Big Book of Games
Author: Ronnie Shushan
Publisher: Workman Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 200
Book Description
From the editors of Games magazine, their cleverest, quirkiest, orneriest, most playful and beguiling brain twisters.
Publisher: Workman Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 200
Book Description
From the editors of Games magazine, their cleverest, quirkiest, orneriest, most playful and beguiling brain twisters.
Games Magazine Big Book of Games II
Author: Ronnie Shushan
Publisher: Workman Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 198
Book Description
From the editors of Games magazine, their cleverest, quirkiest, orneriest, most playful and beguiling brain twisters.
Publisher: Workman Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 198
Book Description
From the editors of Games magazine, their cleverest, quirkiest, orneriest, most playful and beguiling brain twisters.
Grand Theft Childhood
Author: Lawrence Kutner
Publisher: Simon and Schuster
ISBN: 1416564691
Category : Family & Relationships
Languages : en
Pages : 275
Book Description
Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.
Publisher: Simon and Schuster
ISBN: 1416564691
Category : Family & Relationships
Languages : en
Pages : 275
Book Description
Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.
The Highlights Book of Things to Do
Author: Highlights
Publisher: Highlights Press
ISBN: 1644722453
Category : Juvenile Nonfiction
Languages : en
Pages : 386
Book Description
The Highlights Book of Things to Do is the essential book of pure creativity and inspiration. Kids ages seven and up will find hundreds of ways to build, play, experiment, craft, cook, dream, think, and become outstanding citizens of the world. This highly visual, hands-on activity book shows kids some of the best ways to do great things--from practicing the lost arts of knot-tying, building campfires, connecting circuits, playing jump rope, drawing maps, and writing letters, to learning how to empower themselves socially, emotionally, and in their communities. The final chapter, Do Great Things, inspires kids become caring individuals, confident problem solvers, and thoughtful people who can change the world. Full List of Chapters: Things to Do Inside Things to Do Outside Science Experiments to Do Things to Build Things to Do with Your Brain Things to Do in the Kitchen Things to Draw Things to Write Things to Do with Color Things to Do with Paper More Things to Do with Recycled Materials Do Great Things National Parenting Seal of Approval Winner, National Parenting Product Award (NAPPA) Winner, Mom's Choice Award, Gold
Publisher: Highlights Press
ISBN: 1644722453
Category : Juvenile Nonfiction
Languages : en
Pages : 386
Book Description
The Highlights Book of Things to Do is the essential book of pure creativity and inspiration. Kids ages seven and up will find hundreds of ways to build, play, experiment, craft, cook, dream, think, and become outstanding citizens of the world. This highly visual, hands-on activity book shows kids some of the best ways to do great things--from practicing the lost arts of knot-tying, building campfires, connecting circuits, playing jump rope, drawing maps, and writing letters, to learning how to empower themselves socially, emotionally, and in their communities. The final chapter, Do Great Things, inspires kids become caring individuals, confident problem solvers, and thoughtful people who can change the world. Full List of Chapters: Things to Do Inside Things to Do Outside Science Experiments to Do Things to Build Things to Do with Your Brain Things to Do in the Kitchen Things to Draw Things to Write Things to Do with Color Things to Do with Paper More Things to Do with Recycled Materials Do Great Things National Parenting Seal of Approval Winner, National Parenting Product Award (NAPPA) Winner, Mom's Choice Award, Gold