Author: Jerry Steinberg
Publisher: Agincourt, Ont. : Dominie Press
ISBN: 9780887510175
Category : Education
Languages : en
Pages : 136
Book Description
Learning a new language can be very demanding, but it can also be good fun, and in between the hard work of language acquisition there are opportunities for breaks from the regular classroom routine where what has been learned is put to rewarding and practical use. Games Language People Play provides teachers with a variety of language games to make the teaching and learning of a new language an occasion for enjoyable competitiveness. There are 110 games in all, ranging in level from Beginners to Advanced. Each game carries an indication of the language skill or combination of skills being employed -- reading, writing, listening, speaking -- and the optimal group size, from as few as 10 students to games suitable for classes of unlimited size. The game's instructional objective -- for example, vocabulary expansion -- the materials needed, a full description and additional suggestions are all provided, with all that remains being for you and your class to enjoy the wonderfully creative ideas that Jerry Steinberg has put into book form for you. Originally published more than 20 years ago, Games Language People Play has continued to delight teachers and students of English every year since then.
Games Language People Play
Author: Jerry Steinberg
Publisher: Agincourt, Ont. : Dominie Press
ISBN: 9780887510175
Category : Education
Languages : en
Pages : 136
Book Description
Learning a new language can be very demanding, but it can also be good fun, and in between the hard work of language acquisition there are opportunities for breaks from the regular classroom routine where what has been learned is put to rewarding and practical use. Games Language People Play provides teachers with a variety of language games to make the teaching and learning of a new language an occasion for enjoyable competitiveness. There are 110 games in all, ranging in level from Beginners to Advanced. Each game carries an indication of the language skill or combination of skills being employed -- reading, writing, listening, speaking -- and the optimal group size, from as few as 10 students to games suitable for classes of unlimited size. The game's instructional objective -- for example, vocabulary expansion -- the materials needed, a full description and additional suggestions are all provided, with all that remains being for you and your class to enjoy the wonderfully creative ideas that Jerry Steinberg has put into book form for you. Originally published more than 20 years ago, Games Language People Play has continued to delight teachers and students of English every year since then.
Publisher: Agincourt, Ont. : Dominie Press
ISBN: 9780887510175
Category : Education
Languages : en
Pages : 136
Book Description
Learning a new language can be very demanding, but it can also be good fun, and in between the hard work of language acquisition there are opportunities for breaks from the regular classroom routine where what has been learned is put to rewarding and practical use. Games Language People Play provides teachers with a variety of language games to make the teaching and learning of a new language an occasion for enjoyable competitiveness. There are 110 games in all, ranging in level from Beginners to Advanced. Each game carries an indication of the language skill or combination of skills being employed -- reading, writing, listening, speaking -- and the optimal group size, from as few as 10 students to games suitable for classes of unlimited size. The game's instructional objective -- for example, vocabulary expansion -- the materials needed, a full description and additional suggestions are all provided, with all that remains being for you and your class to enjoy the wonderfully creative ideas that Jerry Steinberg has put into book form for you. Originally published more than 20 years ago, Games Language People Play has continued to delight teachers and students of English every year since then.
Dialect
Author: Hakan Seyalioglu
Publisher:
ISBN: 9780999870013
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780999870013
Category :
Languages : en
Pages :
Book Description
Games People Play
Author: Eric Berne
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Language at Play
Author: Julie M. Sykes
Publisher: Prentice Hall
ISBN: 9780205000852
Category : Foreign Language Study
Languages : en
Pages : 157
Book Description
How digital games can inform, enhance and transform L2 pedagogy The potential of digital games in the second and foreign (L2) classroom is enormous but harnessing their potential for application in the L2 classroom, however, presents complex challenges. In Language at Play: Digital Games in Second and Foreign Language Teaching and Learning , Sykes and Reinhart combine research from a variety of perspectives in applied linguistics, educational gaming, and games studies, and structure their discussion of five major concepts central to these areas: goal, interaction, feedback, motivation and context. While theoretically grounded, the volume's audience is primarily practicing L2 professionals with classroom experience. Intended for current and future foreign language teaching professionals, volumes in the Theory and Practice in Second Language Classroom Instruction series examine issues in teaching and learning in language classrooms. The topics selected and the discussions of them draw in principled ways on theory and practice in a range of fields, including second language acquisition, foreign language education, educational policy, language policy, linguistics, and other areas of applied linguistics.
Publisher: Prentice Hall
ISBN: 9780205000852
Category : Foreign Language Study
Languages : en
Pages : 157
Book Description
How digital games can inform, enhance and transform L2 pedagogy The potential of digital games in the second and foreign (L2) classroom is enormous but harnessing their potential for application in the L2 classroom, however, presents complex challenges. In Language at Play: Digital Games in Second and Foreign Language Teaching and Learning , Sykes and Reinhart combine research from a variety of perspectives in applied linguistics, educational gaming, and games studies, and structure their discussion of five major concepts central to these areas: goal, interaction, feedback, motivation and context. While theoretically grounded, the volume's audience is primarily practicing L2 professionals with classroom experience. Intended for current and future foreign language teaching professionals, volumes in the Theory and Practice in Second Language Classroom Instruction series examine issues in teaching and learning in language classrooms. The topics selected and the discussions of them draw in principled ways on theory and practice in a range of fields, including second language acquisition, foreign language education, educational policy, language policy, linguistics, and other areas of applied linguistics.
Playing the Language Game
Author: Valerie Shepherd
Publisher:
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 164
Book Description
Publisher:
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 164
Book Description
World of Our Making
Author: Nicholas Greenwood Onuf
Publisher: Routledge
ISBN: 0415630398
Category : International relations
Languages : en
Pages : 354
Book Description
World of our Making is a major contribution to contemporary social science. Now reissued in this volume, Onuf’s seminal text is key reading for anyone who wishes to study modern international relations. Onuf understands all of international relations to be a matter of rules and rule in foreign behaviour. The author draws together the rules of international relations, explains their source, and elaborates on their implications through a vast array of interdisciplinary thinkers such as Kenneth Arrow, J.L. Austin, Max Black, Michael Foucault, Anthony Giddens, Jurgen Habermas, Lawrence Kohlberg, Harold Lasswell, Talcott Parsons, Jean Piaget, J.G.A. Pocock, John Roemer, John Scarle and Sheldon Wolin.
Publisher: Routledge
ISBN: 0415630398
Category : International relations
Languages : en
Pages : 354
Book Description
World of our Making is a major contribution to contemporary social science. Now reissued in this volume, Onuf’s seminal text is key reading for anyone who wishes to study modern international relations. Onuf understands all of international relations to be a matter of rules and rule in foreign behaviour. The author draws together the rules of international relations, explains their source, and elaborates on their implications through a vast array of interdisciplinary thinkers such as Kenneth Arrow, J.L. Austin, Max Black, Michael Foucault, Anthony Giddens, Jurgen Habermas, Lawrence Kohlberg, Harold Lasswell, Talcott Parsons, Jean Piaget, J.G.A. Pocock, John Roemer, John Scarle and Sheldon Wolin.
Doing Things with Games
Author: Lindsay D. Grace
Publisher: CRC Press
ISBN: 0429771304
Category : Computers
Languages : en
Pages : 183
Book Description
The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims
Publisher: CRC Press
ISBN: 0429771304
Category : Computers
Languages : en
Pages : 183
Book Description
The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims
Playing with Reality
Author: Kelly Clancy
Publisher: Penguin
ISBN: 0593538188
Category : Science
Languages : en
Pages : 369
Book Description
“Absorbing. . . . A revealing look at the hidden role that games have played in human development for centuries.” —Kirkus “By turns philosophical and polemical, this is a provocative and fascinating book.” —The Economist A wide-ranging intellectual history that reveals how important games have been to human progress, and what’s at stake when we forget what games we’re really playing. We play games to learn about the world, to understand our minds and the minds of others, and to make predictions about the future. Games are an essential aspect of humanity and a powerful tool for modeling reality. They’re also a lot of fun. But games can be dangerous, especially when we mistake the model worlds of games for reality itself and let gamification co-opt human decision making. Playing with Reality explores the riveting history of games since the Enlightenment, weaving an unexpected path through military theory, political science, evolutionary biology, the development of computers and AI, cutting-edge neuroscience, and cognitive psychology. Neuroscientist and physicist Kelly Clancy shows how intertwined games have been with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behavior and brought us to the brink of annihilation—yet still underlies basic assumptions in economics, politics, and technology design. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. In this revelatory work, Clancy makes the bold argument that the human fascination with games is the key to understanding our nature and our actions.
Publisher: Penguin
ISBN: 0593538188
Category : Science
Languages : en
Pages : 369
Book Description
“Absorbing. . . . A revealing look at the hidden role that games have played in human development for centuries.” —Kirkus “By turns philosophical and polemical, this is a provocative and fascinating book.” —The Economist A wide-ranging intellectual history that reveals how important games have been to human progress, and what’s at stake when we forget what games we’re really playing. We play games to learn about the world, to understand our minds and the minds of others, and to make predictions about the future. Games are an essential aspect of humanity and a powerful tool for modeling reality. They’re also a lot of fun. But games can be dangerous, especially when we mistake the model worlds of games for reality itself and let gamification co-opt human decision making. Playing with Reality explores the riveting history of games since the Enlightenment, weaving an unexpected path through military theory, political science, evolutionary biology, the development of computers and AI, cutting-edge neuroscience, and cognitive psychology. Neuroscientist and physicist Kelly Clancy shows how intertwined games have been with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behavior and brought us to the brink of annihilation—yet still underlies basic assumptions in economics, politics, and technology design. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. In this revelatory work, Clancy makes the bold argument that the human fascination with games is the key to understanding our nature and our actions.
English For Real Comm.SD 6
Author:
Publisher: Grasindo
ISBN: 9789790250772
Category :
Languages : en
Pages : 148
Book Description
Publisher: Grasindo
ISBN: 9789790250772
Category :
Languages : en
Pages : 148
Book Description
Wittgenstein and Pragmatism
Author: Anna Boncompagni
Publisher: Springer
ISBN: 1137588470
Category : Philosophy
Languages : en
Pages : 318
Book Description
This book investigates the conflicts concerning pragmatism in Wittgenstein’s work On Certainty, through a comparison with the pragmatist tradition as expressed by its founding fathers Charles S. Peirce and William James. It also describes Wittgenstein’s first encounters with pragmatism in the 1930s and shows the relevance of Frank Ramsey in the development of his thought. Offering a balanced, critical and theoretical examination the author discusses issues such as doubt, certainty, common sense, forms of life, action and the pragmatic maxim. While highlighting the objective convergences and divergences between the two approaches, the volume makes links to ongoing debates on relativism, foundationalism, scepticism and objectivity. It will be of interest to anyone searching for new perspectives on Wittgenstein’s philosophy.
Publisher: Springer
ISBN: 1137588470
Category : Philosophy
Languages : en
Pages : 318
Book Description
This book investigates the conflicts concerning pragmatism in Wittgenstein’s work On Certainty, through a comparison with the pragmatist tradition as expressed by its founding fathers Charles S. Peirce and William James. It also describes Wittgenstein’s first encounters with pragmatism in the 1930s and shows the relevance of Frank Ramsey in the development of his thought. Offering a balanced, critical and theoretical examination the author discusses issues such as doubt, certainty, common sense, forms of life, action and the pragmatic maxim. While highlighting the objective convergences and divergences between the two approaches, the volume makes links to ongoing debates on relativism, foundationalism, scepticism and objectivity. It will be of interest to anyone searching for new perspectives on Wittgenstein’s philosophy.