Author: Kevin Everett FitzMaurice
Publisher: FitzMaurice Publishers
ISBN: 1878693360
Category : Psychology
Languages : en
Pages : 228
Book Description
Read Games Ego Plays To to Discover— • How To Win at Social Games • How To End & Exit Social Games • How To Relate Without Social Games • How To Map Social Games & Strategies • How To Know Game Players & Their Moves • Over 40 Diagrams Make it Easy Psychological Games in Your Life • This book is about the psychological or ego games that people play with each other, both in private and in their social relationships. • Wouldn’t it be great to be able to get out of ego games, without conflict, when others intend to play them at your expense? • Wouldn’t it be great to be able to recognize an ego game from the start, so that you might either redirect the interaction in a healthy way or avoid being locked into a stressful and unproductive ego game? • Wouldn’t it be great to learn ways of relating that don’t involve ego games, even though we are all conditioned and trained to play psychological games? Be Aware of Games in Your Life • Once you understand the structure and style of ego games, you will find them clear and straightforward enough to see in everyday life. • You will discover the fundamental roles, moves, and motives in psychological games. • You will become aware of how to play ego games, so everyone wins, how to get out of ego games, and how to avoid playing ego games. • Don’t you want to become more aware of when you are in an ego game? • Don’t you want to see the motives of others who engage you in ego games? • Don’t you want to learn how to avoid entering or starting an ego game? • Instead of wondering what just happened in an uncomfortable interaction, you can learn to analyze the ego game and better prepare for it the next time it rears its ugly head. Live Game Free • This book will stimulate, enlighten, and challenge you to live ego-game-free. • Discover how to identify ego games before they suck you in, why people play ego games, who plays ego games, and when they play them. • It’s not just the people you love, hate, or know who play these ego games you’ll find that you do, too. • And you’ll learn how to free yourself of your favorite ego games in order to be more effective and authentic in your relationships and career. Beyond Pride & Shame from Social Games • While exposing the foolish ego games of another person brings pride, there is also shame in detecting your own ego games. • Part of the aim of this book is to get you beyond the pride and shame that result from playing ego games. • This book also presents another style defined as “Cooperation” as a way to relate without ego games. • This book includes some materials from a counselor-training workshop previously presented by this author. Read Games Ego Plays To Have the Advantage— • The benefit of Using the Map of Social Games & Strategies • The benefit of Knowing the Players & Roles in Games • The benefit of Knowing the Rules of Games & Strategies • The benefit of Knowing the Agenda, Intentions, Motives & Payoffs • While this book is designed to stand alone, you might find it more easily digested if you first read FitzMaurice’s Mind Your Ego. Answer these Questions for Yourself • How can I avoid or end social games? • How can I get out of a game? • How can I keep from losing at games? • How can I play games to win? • How do I handle people’s games? • How do I know if I am in a game? • How do I stop games? • How do I stop playing games? • What are social games? • What are the payoffs for social games? • What are the rules of social games? • What social games do people play? • Why do people play games? You Can Discover and Learn • How To Win at Social Games • How To End & Exit Social Games • How To Relate Without Social Games
Games Ego Plays
Author: Kevin Everett FitzMaurice
Publisher: FitzMaurice Publishers
ISBN: 1878693360
Category : Psychology
Languages : en
Pages : 228
Book Description
Read Games Ego Plays To to Discover— • How To Win at Social Games • How To End & Exit Social Games • How To Relate Without Social Games • How To Map Social Games & Strategies • How To Know Game Players & Their Moves • Over 40 Diagrams Make it Easy Psychological Games in Your Life • This book is about the psychological or ego games that people play with each other, both in private and in their social relationships. • Wouldn’t it be great to be able to get out of ego games, without conflict, when others intend to play them at your expense? • Wouldn’t it be great to be able to recognize an ego game from the start, so that you might either redirect the interaction in a healthy way or avoid being locked into a stressful and unproductive ego game? • Wouldn’t it be great to learn ways of relating that don’t involve ego games, even though we are all conditioned and trained to play psychological games? Be Aware of Games in Your Life • Once you understand the structure and style of ego games, you will find them clear and straightforward enough to see in everyday life. • You will discover the fundamental roles, moves, and motives in psychological games. • You will become aware of how to play ego games, so everyone wins, how to get out of ego games, and how to avoid playing ego games. • Don’t you want to become more aware of when you are in an ego game? • Don’t you want to see the motives of others who engage you in ego games? • Don’t you want to learn how to avoid entering or starting an ego game? • Instead of wondering what just happened in an uncomfortable interaction, you can learn to analyze the ego game and better prepare for it the next time it rears its ugly head. Live Game Free • This book will stimulate, enlighten, and challenge you to live ego-game-free. • Discover how to identify ego games before they suck you in, why people play ego games, who plays ego games, and when they play them. • It’s not just the people you love, hate, or know who play these ego games you’ll find that you do, too. • And you’ll learn how to free yourself of your favorite ego games in order to be more effective and authentic in your relationships and career. Beyond Pride & Shame from Social Games • While exposing the foolish ego games of another person brings pride, there is also shame in detecting your own ego games. • Part of the aim of this book is to get you beyond the pride and shame that result from playing ego games. • This book also presents another style defined as “Cooperation” as a way to relate without ego games. • This book includes some materials from a counselor-training workshop previously presented by this author. Read Games Ego Plays To Have the Advantage— • The benefit of Using the Map of Social Games & Strategies • The benefit of Knowing the Players & Roles in Games • The benefit of Knowing the Rules of Games & Strategies • The benefit of Knowing the Agenda, Intentions, Motives & Payoffs • While this book is designed to stand alone, you might find it more easily digested if you first read FitzMaurice’s Mind Your Ego. Answer these Questions for Yourself • How can I avoid or end social games? • How can I get out of a game? • How can I keep from losing at games? • How can I play games to win? • How do I handle people’s games? • How do I know if I am in a game? • How do I stop games? • How do I stop playing games? • What are social games? • What are the payoffs for social games? • What are the rules of social games? • What social games do people play? • Why do people play games? You Can Discover and Learn • How To Win at Social Games • How To End & Exit Social Games • How To Relate Without Social Games
Publisher: FitzMaurice Publishers
ISBN: 1878693360
Category : Psychology
Languages : en
Pages : 228
Book Description
Read Games Ego Plays To to Discover— • How To Win at Social Games • How To End & Exit Social Games • How To Relate Without Social Games • How To Map Social Games & Strategies • How To Know Game Players & Their Moves • Over 40 Diagrams Make it Easy Psychological Games in Your Life • This book is about the psychological or ego games that people play with each other, both in private and in their social relationships. • Wouldn’t it be great to be able to get out of ego games, without conflict, when others intend to play them at your expense? • Wouldn’t it be great to be able to recognize an ego game from the start, so that you might either redirect the interaction in a healthy way or avoid being locked into a stressful and unproductive ego game? • Wouldn’t it be great to learn ways of relating that don’t involve ego games, even though we are all conditioned and trained to play psychological games? Be Aware of Games in Your Life • Once you understand the structure and style of ego games, you will find them clear and straightforward enough to see in everyday life. • You will discover the fundamental roles, moves, and motives in psychological games. • You will become aware of how to play ego games, so everyone wins, how to get out of ego games, and how to avoid playing ego games. • Don’t you want to become more aware of when you are in an ego game? • Don’t you want to see the motives of others who engage you in ego games? • Don’t you want to learn how to avoid entering or starting an ego game? • Instead of wondering what just happened in an uncomfortable interaction, you can learn to analyze the ego game and better prepare for it the next time it rears its ugly head. Live Game Free • This book will stimulate, enlighten, and challenge you to live ego-game-free. • Discover how to identify ego games before they suck you in, why people play ego games, who plays ego games, and when they play them. • It’s not just the people you love, hate, or know who play these ego games you’ll find that you do, too. • And you’ll learn how to free yourself of your favorite ego games in order to be more effective and authentic in your relationships and career. Beyond Pride & Shame from Social Games • While exposing the foolish ego games of another person brings pride, there is also shame in detecting your own ego games. • Part of the aim of this book is to get you beyond the pride and shame that result from playing ego games. • This book also presents another style defined as “Cooperation” as a way to relate without ego games. • This book includes some materials from a counselor-training workshop previously presented by this author. Read Games Ego Plays To Have the Advantage— • The benefit of Using the Map of Social Games & Strategies • The benefit of Knowing the Players & Roles in Games • The benefit of Knowing the Rules of Games & Strategies • The benefit of Knowing the Agenda, Intentions, Motives & Payoffs • While this book is designed to stand alone, you might find it more easily digested if you first read FitzMaurice’s Mind Your Ego. Answer these Questions for Yourself • How can I avoid or end social games? • How can I get out of a game? • How can I keep from losing at games? • How can I play games to win? • How do I handle people’s games? • How do I know if I am in a game? • How do I stop games? • How do I stop playing games? • What are social games? • What are the payoffs for social games? • What are the rules of social games? • What social games do people play? • Why do people play games? You Can Discover and Learn • How To Win at Social Games • How To End & Exit Social Games • How To Relate Without Social Games
Games People Play
Author: Eric Berne
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Play Anything
Author: Ian Bogost
Publisher: Basic Books
ISBN: 0465096506
Category : Science
Languages : en
Pages : 290
Book Description
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
Publisher: Basic Books
ISBN: 0465096506
Category : Science
Languages : en
Pages : 290
Book Description
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
Top 10 Games You Can Play in Your Head, by Yourself: Second Edition
Author: Sam Gorski
Publisher: Games You Can Play in Your Hea
ISBN: 9780998379418
Category : Games & Activities
Languages : en
Pages : 200
Book Description
"Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.
Publisher: Games You Can Play in Your Hea
ISBN: 9780998379418
Category : Games & Activities
Languages : en
Pages : 200
Book Description
"Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.
The State of Play
Author: Daniel Goldberg
Publisher: Seven Stories Press
ISBN: 1609806409
Category : Games & Activities
Languages : en
Pages : 204
Book Description
FEATURING: IAN BOGOST - LEIGH ALEXANDER - ZOE QUINN - ANITA SARKEESIAN & KATHERINE CROSS - IAN SHANAHAN - ANNA ANTHROPY - EVAN NARCISSE - HUSSEIN IBRAHIM - CARA ELLISON & BRENDAN KEOGH - DAN GOLDING - DAVID JOHNSTON - WILLIAM KNOBLAUCH - MERRITT KOPAS - OLA WIKANDER The State of Play is a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics. The sixteen contributors are entrenched—they are the video game creators themselves, media critics, and Internet celebrities. They share one thing: they are all players at heart, handpicked to form a superstar roster by Daniel Goldberg and Linus Larsson, the authors of the bestselling Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything. The State of Play is essential reading for anyone interested in what may well be the defining form of cultural expression of our time. "If you want to explain to anyone why videogames are worth caring about, this is a single volume primer on where we are, how we got here and where we're going next. In every way, this is the state of play." —Kieron Gillen, author of The Wicked + the Divine, co-founder of Rock Paper Shotgun
Publisher: Seven Stories Press
ISBN: 1609806409
Category : Games & Activities
Languages : en
Pages : 204
Book Description
FEATURING: IAN BOGOST - LEIGH ALEXANDER - ZOE QUINN - ANITA SARKEESIAN & KATHERINE CROSS - IAN SHANAHAN - ANNA ANTHROPY - EVAN NARCISSE - HUSSEIN IBRAHIM - CARA ELLISON & BRENDAN KEOGH - DAN GOLDING - DAVID JOHNSTON - WILLIAM KNOBLAUCH - MERRITT KOPAS - OLA WIKANDER The State of Play is a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics. The sixteen contributors are entrenched—they are the video game creators themselves, media critics, and Internet celebrities. They share one thing: they are all players at heart, handpicked to form a superstar roster by Daniel Goldberg and Linus Larsson, the authors of the bestselling Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything. The State of Play is essential reading for anyone interested in what may well be the defining form of cultural expression of our time. "If you want to explain to anyone why videogames are worth caring about, this is a single volume primer on where we are, how we got here and where we're going next. In every way, this is the state of play." —Kieron Gillen, author of The Wicked + the Divine, co-founder of Rock Paper Shotgun
Playing at the World
Author: Jon Peterson
Publisher:
ISBN: 9780615642048
Category : Computer games
Languages : en
Pages : 698
Book Description
Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.
Publisher:
ISBN: 9780615642048
Category : Computer games
Languages : en
Pages : 698
Book Description
Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.
That's Men
Author: Padraig O'Morain
Publisher:
ISBN:
Category : Family & Relationships
Languages : en
Pages : 148
Book Description
We live in challenging times when men need to be skillful in addressing the emotional issues that arise in their own lives and in their relationships with the people they love and with whom they work. This is a collection of articles taken from the autho
Publisher:
ISBN:
Category : Family & Relationships
Languages : en
Pages : 148
Book Description
We live in challenging times when men need to be skillful in addressing the emotional issues that arise in their own lives and in their relationships with the people they love and with whom they work. This is a collection of articles taken from the autho
When Things Fall Apart
Author: Pema Chödrön
Publisher: Shambhala Publications
ISBN: 1590302265
Category : Fiction
Languages : en
Pages : 203
Book Description
Describes a traditional Buddhist approach to suffering and how embracing the painful situation and using communication, negative habits, and challenging experiences leads to emotional growth and happiness.
Publisher: Shambhala Publications
ISBN: 1590302265
Category : Fiction
Languages : en
Pages : 203
Book Description
Describes a traditional Buddhist approach to suffering and how embracing the painful situation and using communication, negative habits, and challenging experiences leads to emotional growth and happiness.
Games People Play
Author: Berne, Eric
Publisher: Tantor eBooks
ISBN: 1618030353
Category : Family & Relationships
Languages : en
Pages : 242
Book Description
We think we’re relating to other people–but actually we’re all playing games. Forty years ago, Games People Play revolutionized our understanding of what really goes on during our most basic social interactions. More than five million copies later, Dr. Eric Berne’s classic is as astonishing–and revealing–as it was on the day it was first published. This anniversary edition features a new introduction by Dr. James R. Allen, president of the International Transactional Analysis Association, and Kurt Vonnegut’s brilliant Life magazine review from 1965. We play games all the time–sexual games, marital games, power games with our bosses, and competitive games with our friends. Detailing status contests like “Martini” (I know a better way), to lethal couples combat like “If It Weren’t For You” and “Uproar,” to flirtation favorites like “The Stocking Game” and “Let’s You and Him Fight,” Dr. Berne exposes the secret ploys and unconscious maneuvers that rule our intimate lives. Explosive when it first appeared, Games People Play is now widely recognized as the most original and influential popular psychology book of our time. It’s as powerful and eye-opening as ever.
Publisher: Tantor eBooks
ISBN: 1618030353
Category : Family & Relationships
Languages : en
Pages : 242
Book Description
We think we’re relating to other people–but actually we’re all playing games. Forty years ago, Games People Play revolutionized our understanding of what really goes on during our most basic social interactions. More than five million copies later, Dr. Eric Berne’s classic is as astonishing–and revealing–as it was on the day it was first published. This anniversary edition features a new introduction by Dr. James R. Allen, president of the International Transactional Analysis Association, and Kurt Vonnegut’s brilliant Life magazine review from 1965. We play games all the time–sexual games, marital games, power games with our bosses, and competitive games with our friends. Detailing status contests like “Martini” (I know a better way), to lethal couples combat like “If It Weren’t For You” and “Uproar,” to flirtation favorites like “The Stocking Game” and “Let’s You and Him Fight,” Dr. Berne exposes the secret ploys and unconscious maneuvers that rule our intimate lives. Explosive when it first appeared, Games People Play is now widely recognized as the most original and influential popular psychology book of our time. It’s as powerful and eye-opening as ever.
The CRPG Book: A Guide to Computer Role-Playing Games
Author: Felipe Pepe
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528
Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528
Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.