Author: Lois Choksy
Publisher: Prentice Hall
ISBN: 9780136350385
Category : Children's songs
Languages : en
Pages : 0
Book Description
Grade level: 1, 2, 3, 4, 5, 6, 7, p, e, i, t.
120 Singing Games and Dances for Elementary Schools
Author: Lois Choksy
Publisher: Prentice Hall
ISBN: 9780136350385
Category : Children's songs
Languages : en
Pages : 0
Book Description
Grade level: 1, 2, 3, 4, 5, 6, 7, p, e, i, t.
Publisher: Prentice Hall
ISBN: 9780136350385
Category : Children's songs
Languages : en
Pages : 0
Book Description
Grade level: 1, 2, 3, 4, 5, 6, 7, p, e, i, t.
101 More Dance Games for Children
Author: Paul Rooyackers
Publisher: Hunter House
ISBN: 9780897933834
Category : Crafts & Hobbies
Languages : en
Pages : 180
Book Description
Filled with dance games that the whole classroom or family can play and learn from, this book collects noncompetitive activities that reward children for their involvement, encourage them to use their imagination, and show them how to express their feelings without using words. Illustrations.
Publisher: Hunter House
ISBN: 9780897933834
Category : Crafts & Hobbies
Languages : en
Pages : 180
Book Description
Filled with dance games that the whole classroom or family can play and learn from, this book collects noncompetitive activities that reward children for their involvement, encourage them to use their imagination, and show them how to express their feelings without using words. Illustrations.
101 Dance Games for Children
Author: Paul Rooyackers
Publisher: Hunter House
ISBN: 9780897931717
Category : Crafts & Hobbies
Languages : en
Pages : 164
Book Description
Grade level: k, 1, 2, 3, 4, 5, 6, 7, 8, p, e, i, t.
Publisher: Hunter House
ISBN: 9780897931717
Category : Crafts & Hobbies
Languages : en
Pages : 164
Book Description
Grade level: k, 1, 2, 3, 4, 5, 6, 7, 8, p, e, i, t.
The Complete Book of Activities, Games, Stories, Props, Recipes, and Dances for Young Children
Author: Pamela Byrne Schiller
Publisher: Gryphon House, Inc.
ISBN: 9780876592809
Category : Education
Languages : en
Pages : 644
Book Description
Trying to play a game but can t remember the rules? Looking for your favorite no-bake cookie recipe? It s all right here This book is chock-full of more than 500 ways to enhance any curriculum."
Publisher: Gryphon House, Inc.
ISBN: 9780876592809
Category : Education
Languages : en
Pages : 644
Book Description
Trying to play a game but can t remember the rules? Looking for your favorite no-bake cookie recipe? It s all right here This book is chock-full of more than 500 ways to enhance any curriculum."
Games and Dances
Author: William Albin Stecher
Publisher:
ISBN:
Category : Dance
Languages : en
Pages : 436
Book Description
Publisher:
ISBN:
Category : Dance
Languages : en
Pages : 436
Book Description
Popular Folk Games and Dances
Author: Mari Ruef Hofer
Publisher:
ISBN:
Category : Folk dancing
Languages : en
Pages : 60
Book Description
Publisher:
ISBN:
Category : Folk dancing
Languages : en
Pages : 60
Book Description
Folk-dances and Singing Games: Dances of the people
Author: Elizabeth Burchenal
Publisher:
ISBN:
Category : Folk dancing
Languages : en
Pages : 110
Book Description
Publisher:
ISBN:
Category : Folk dancing
Languages : en
Pages : 110
Book Description
Folk-dances and Singing Games: Dances of the people, a second volume of folk-dances and singing games, containing twenty-seven folk-dances of England, Scotland, Ireland, Denmark, Sweden, Germany, and Switzerland
Author: Elizabeth Burchenal
Publisher:
ISBN:
Category : Folk dancing
Languages : en
Pages : 108
Book Description
Publisher:
ISBN:
Category : Folk dancing
Languages : en
Pages : 108
Book Description
Folk Dances and Singing Games
Author: elizabeth burchenal
Publisher:
ISBN:
Category :
Languages : en
Pages : 130
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 130
Book Description
Playable Bodies
Author: Kiri Miller
Publisher: Oxford University Press
ISBN: 0190257849
Category : Music
Languages : en
Pages : 257
Book Description
Playable Bodies investigates what happens when machines teach humans to dance. Dance video games work as engines of humor, shame, trust, and intimacy, urging players to dance like nobody's watching--while being tracked by motion-sensing interfaces in their living rooms. The chart-topping dance game franchises Just Dance and Dance Central transform players' experiences of popular music, invite experimentation with gendered and racialized movement styles, and present new possibilities for teaching, learning, and archiving choreography. Author Kiri Miller shows how these games teach players to regard their own bodies as both interfaces and avatars, and how a convergence of choreography and programming code is driving a new wave of full-body virtual-reality media experiences. Drawing on five years of ethnographic research with players, game designers, and choreographers, Playable Bodies situates dance games in a media ecology that includes the larger game industry, viral music videos, reality TV competitions, marketing campaigns, consumer reviews, social media discourse, and emerging surveillance technologies. Miller tracks the circulation of dance gameplay and related "body projects" across media platforms to reveal how dance games function as "intimate media," configuring new relationships among humans, interfaces, music and dance repertoires, and social media practices.
Publisher: Oxford University Press
ISBN: 0190257849
Category : Music
Languages : en
Pages : 257
Book Description
Playable Bodies investigates what happens when machines teach humans to dance. Dance video games work as engines of humor, shame, trust, and intimacy, urging players to dance like nobody's watching--while being tracked by motion-sensing interfaces in their living rooms. The chart-topping dance game franchises Just Dance and Dance Central transform players' experiences of popular music, invite experimentation with gendered and racialized movement styles, and present new possibilities for teaching, learning, and archiving choreography. Author Kiri Miller shows how these games teach players to regard their own bodies as both interfaces and avatars, and how a convergence of choreography and programming code is driving a new wave of full-body virtual-reality media experiences. Drawing on five years of ethnographic research with players, game designers, and choreographers, Playable Bodies situates dance games in a media ecology that includes the larger game industry, viral music videos, reality TV competitions, marketing campaigns, consumer reviews, social media discourse, and emerging surveillance technologies. Miller tracks the circulation of dance gameplay and related "body projects" across media platforms to reveal how dance games function as "intimate media," configuring new relationships among humans, interfaces, music and dance repertoires, and social media practices.