Author: Gayle L. Horowitz
Publisher: Human Kinetics
ISBN: 9780736073943
Category : Education
Languages : en
Pages : 132
Book Description
"Through International Games: Building Skills Through Multicultural Play, you can build motor skills and open kids' eyes to the cultures and traditions of other countries at the same time. This book features 67 games from 38 countries. The games can be used in a physical education curriculum or as part of an interdisciplinary unit."--BOOK JACKET.
International Games
Play with Us
Author: Oriol Ripoll
Publisher:
ISBN: 9781556525940
Category : Amusements
Languages : en
Pages : 0
Book Description
Tells how to play more than one hundred games that are played by children throughout the world, ranging from board games and jacks to jumping and hand games.
Publisher:
ISBN: 9781556525940
Category : Amusements
Languages : en
Pages : 0
Book Description
Tells how to play more than one hundred games that are played by children throughout the world, ranging from board games and jacks to jumping and hand games.
IIHF where Countries Come to Play
Author: IIHF (Int'l Ice Hockey Federation)
Publisher: Fenn-M&S
ISBN: 0771095988
Category : Sports & Recreation
Languages : en
Pages : 646
Book Description
This colossal Guide includes information on every top level event, every IIHF member nation, and, indeed, every player to appear in even a single game since international hockey first took hold in 1920. In all, more than 12,000 players are included, as well as every coach, every referee, every linesman and every stat imaginable. The 2012 IIHF Guide and Record Book is the official and only complete source of information for international hockey. It covers all top-level events from the Olympics to World Championships to junior events, from men's hockey to women's hockey, from 1920 to the past and present seasons. At 640 pages, it contains the scores and standings for every international game and event ever contested, the statistics for every player, coach, and on-ice official in IIHF competition history, and the results and histories of every nation that has ever participated in an IIHF event. Full of information on every aspect of the international game, this is the one and only source fans will need if they are interested in the World Junior Championship, Team Canada, or any other aspect of the international game. With a special section on the World Junior Championships taking place in Alberta this Christmas, this is the most important book hockey fans will need this season.
Publisher: Fenn-M&S
ISBN: 0771095988
Category : Sports & Recreation
Languages : en
Pages : 646
Book Description
This colossal Guide includes information on every top level event, every IIHF member nation, and, indeed, every player to appear in even a single game since international hockey first took hold in 1920. In all, more than 12,000 players are included, as well as every coach, every referee, every linesman and every stat imaginable. The 2012 IIHF Guide and Record Book is the official and only complete source of information for international hockey. It covers all top-level events from the Olympics to World Championships to junior events, from men's hockey to women's hockey, from 1920 to the past and present seasons. At 640 pages, it contains the scores and standings for every international game and event ever contested, the statistics for every player, coach, and on-ice official in IIHF competition history, and the results and histories of every nation that has ever participated in an IIHF event. Full of information on every aspect of the international game, this is the one and only source fans will need if they are interested in the World Junior Championship, Team Canada, or any other aspect of the international game. With a special section on the World Junior Championships taking place in Alberta this Christmas, this is the most important book hockey fans will need this season.
Games
Author: C. Thi Nguyen
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253
Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253
Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Games Nations Play
Author: John W. Spanier
Publisher: Holt McDougal
ISBN:
Category : Political Science
Languages : en
Pages : 644
Book Description
Publisher: Holt McDougal
ISBN:
Category : Political Science
Languages : en
Pages : 644
Book Description
Games and Play in the Creative, Smart and Ecological City
Author: Dale Leorke
Publisher: Routledge
ISBN: 1000217787
Category : Architecture
Languages : en
Pages : 242
Book Description
This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760
Publisher: Routledge
ISBN: 1000217787
Category : Architecture
Languages : en
Pages : 242
Book Description
This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760
The Games People Play
Author: Robert Ellis
Publisher: Wipf and Stock Publishers
ISBN: 1630873845
Category : Religion
Languages : en
Pages : 327
Book Description
In The Games People Play, Robert Ellis constructs a theology around the global cultural phenomenon of modern sport, paying particular attention to its British and American manifestations. Using historical narrative and social analysis to enter the debate on sport as religion, Ellis shows that modern sport may be said to have taken on some of the functions previously vested in organized religion. Through biblical and theological reflection, he presents a practical theology of sport's appeal and value, with special attention to the theological concept of transcendence. Throughout, he draws on original empirical work with sports participants and spectators. The Games People Play addresses issues often considered problematic in theological discussions of sport such as gender, race, consumerism, and the role of the modern media, as well as problems associated with excessive competition and performance-enhancing substances. As Ellis explains, "Sporting journalists often use religious language in covering sports events. Salvation features in many a headline, and talk of moments of redemption is not uncommon. Perhaps, somewhere beyond the cliched hyperbole, there is some theological truth in all this after all."
Publisher: Wipf and Stock Publishers
ISBN: 1630873845
Category : Religion
Languages : en
Pages : 327
Book Description
In The Games People Play, Robert Ellis constructs a theology around the global cultural phenomenon of modern sport, paying particular attention to its British and American manifestations. Using historical narrative and social analysis to enter the debate on sport as religion, Ellis shows that modern sport may be said to have taken on some of the functions previously vested in organized religion. Through biblical and theological reflection, he presents a practical theology of sport's appeal and value, with special attention to the theological concept of transcendence. Throughout, he draws on original empirical work with sports participants and spectators. The Games People Play addresses issues often considered problematic in theological discussions of sport such as gender, race, consumerism, and the role of the modern media, as well as problems associated with excessive competition and performance-enhancing substances. As Ellis explains, "Sporting journalists often use religious language in covering sports events. Salvation features in many a headline, and talk of moments of redemption is not uncommon. Perhaps, somewhere beyond the cliched hyperbole, there is some theological truth in all this after all."
24 Games You Can Play on a Checker Board
Author: Carol Lynch Williams
Publisher: Gibbs Smith
ISBN: 9781423600114
Category : Juvenile Nonfiction
Languages : en
Pages : 68
Book Description
Directions for twenty-four games that can be played on a checkerboard.
Publisher: Gibbs Smith
ISBN: 9781423600114
Category : Juvenile Nonfiction
Languages : en
Pages : 68
Book Description
Directions for twenty-four games that can be played on a checkerboard.
Communities Around The World Gr. 2-3
Author: Natalie Regier
Publisher: Rainbow Horizons Publishing
ISBN: 1553197038
Category : Education
Languages : en
Pages : 73
Book Description
Students delight as they explore the rich diversity of communities from all over the world. Throughout the unit, students conduct an in-depth study of Egyptian communities, as well as extensive research into another community of their choice. Using this open-ended resource to supplement students' look at communities around the world, they will learn about the concepts of custom and tradition of people in their own community and of people throughout the world. Students learn different games played by children throughout the world. Students also learn about different celebrations, traditional foods, and dishes from around the world. Activities included are vocabulary match game, writing jot notes into paragraphs, and a short report. The perfect complement to the "Canadian Urban and Rural Communities", and "Communities: Past, Present & Future" units. This Social Studies unit provides a teacher and student section with a variety of lessons, activities, crossword, word search, and answer key to create a well-rounded lesson plan.
Publisher: Rainbow Horizons Publishing
ISBN: 1553197038
Category : Education
Languages : en
Pages : 73
Book Description
Students delight as they explore the rich diversity of communities from all over the world. Throughout the unit, students conduct an in-depth study of Egyptian communities, as well as extensive research into another community of their choice. Using this open-ended resource to supplement students' look at communities around the world, they will learn about the concepts of custom and tradition of people in their own community and of people throughout the world. Students learn different games played by children throughout the world. Students also learn about different celebrations, traditional foods, and dishes from around the world. Activities included are vocabulary match game, writing jot notes into paragraphs, and a short report. The perfect complement to the "Canadian Urban and Rural Communities", and "Communities: Past, Present & Future" units. This Social Studies unit provides a teacher and student section with a variety of lessons, activities, crossword, word search, and answer key to create a well-rounded lesson plan.
Games, Information, and Politics
Author: Scott Gates
Publisher: University of Michigan Press
ISBN: 0472027530
Category : Political Science
Languages : en
Pages : 193
Book Description
To study the strategic interaction of individuals, we can use game theory. Despite the long history shared by game theory and political science, many political scientists remain unaware of the exciting game theoretic techniques that have been developed over the years. As a result they use overly simple games to illustrate complex processes. Games, Information, and Politics is written for political scientists who have an interest in game theory but really do not understand how it can be used to improve our understanding of politics. To address this problem, Gates and Humes write for scholars who have little or no training in formal theory and demonstrate how game theoretic analysis can be applied to politics. They apply game theoretic models to three subfields of political science: American politics, comparative politics, and international relations. They demonstrate how game theory can be applied to each of these subfields by drawing from three distinct pieces of research. By drawing on examples from current research projects the authors use real research problems--not hypothetical questions--to develop their discussion of various techniques and to demonstrate how to apply game theoretic models to help answer important political questions. Emphasizing the process of applying game theory, Gates and Humes clear up some common misperceptions about game theory and show how it can be used to improve our understanding of politics. Games, Information, and Politics is written for scholars interested in understanding how game theory is used to model strategic interactions. It will appeal to sociologists and economists as well as political scientists. Scott Gates is Assistant Professor of Political Science, Michigan State University. Brian D. Humes is Associate Professor of Political Science, University of Nebraska-Lincoln.
Publisher: University of Michigan Press
ISBN: 0472027530
Category : Political Science
Languages : en
Pages : 193
Book Description
To study the strategic interaction of individuals, we can use game theory. Despite the long history shared by game theory and political science, many political scientists remain unaware of the exciting game theoretic techniques that have been developed over the years. As a result they use overly simple games to illustrate complex processes. Games, Information, and Politics is written for political scientists who have an interest in game theory but really do not understand how it can be used to improve our understanding of politics. To address this problem, Gates and Humes write for scholars who have little or no training in formal theory and demonstrate how game theoretic analysis can be applied to politics. They apply game theoretic models to three subfields of political science: American politics, comparative politics, and international relations. They demonstrate how game theory can be applied to each of these subfields by drawing from three distinct pieces of research. By drawing on examples from current research projects the authors use real research problems--not hypothetical questions--to develop their discussion of various techniques and to demonstrate how to apply game theoretic models to help answer important political questions. Emphasizing the process of applying game theory, Gates and Humes clear up some common misperceptions about game theory and show how it can be used to improve our understanding of politics. Games, Information, and Politics is written for scholars interested in understanding how game theory is used to model strategic interactions. It will appeal to sociologists and economists as well as political scientists. Scott Gates is Assistant Professor of Political Science, Michigan State University. Brian D. Humes is Associate Professor of Political Science, University of Nebraska-Lincoln.