Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning PDF Author: David Seelow
Publisher: CRC Press
ISBN: 1000818942
Category : Computers
Languages : en
Pages : 299

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Book Description
All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning PDF Author: David Seelow
Publisher: CRC Press
ISBN: 1000818942
Category : Computers
Languages : en
Pages : 299

Get Book Here

Book Description
All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

Transdisciplinary Learning Experience Design

Transdisciplinary Learning Experience Design PDF Author: Matthew Schmidt
Publisher: Springer Nature
ISBN: 3031762932
Category :
Languages : en
Pages : 309

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Book Description


Games and Much More for the Modern Languages and Translation Class

Games and Much More for the Modern Languages and Translation Class PDF Author:
Publisher: BRILL
ISBN: 9004704655
Category : Education
Languages : en
Pages : 265

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Book Description
Dive into the future of language education with our guide, blending innovation with practical application. Unlock the power of gamification, digital storytelling, and AI to make learning more engaging and effective. Transform classes into dynamic, interactive experiences that captivate students. Master classroom response systems and utilize social networks to enhance educational outcomes. This book is a must-have for educators seeking to revolutionize their teaching methods and bring languages to life. Get ready to elevate your teaching strategies and inspire your students. Embrace the change and lead the way in modern language education.

Video Games and Learning

Video Games and Learning PDF Author: Kurt Squire
Publisher: Teachers College Press
ISBN: 9780807751992
Category : Computer-assisted instruction
Languages : en
Pages : 0

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Book Description
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this book: Explores the intersections between commercial game design for entertainment and design-based research conducted in schools. Highlights the importance of social interactions around games at home, at school, and in online communities. Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations. Offers a forward-looking vision of the changing audience for educational video games.

Changing Landscape of Education

Changing Landscape of Education PDF Author: T. Premalatha
Publisher: Shanlax Publications
ISBN: 9361638718
Category : Education
Languages : en
Pages : 309

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Book Description
The book "Changing Landscape of Education" is a comprehensive collection of current research and perspectives on the significant impact of artificial intelligence, digital literacy, and creative teaching methods on education. The book consists of 42 chapters written by renowned professors, scholars and educators. These chapters cover a broad range of subjects, including the incorporation of artificial intelligence in educational settings, the development of digital literacy, and the obstacles and advantages of inclusive education in the digital era. This book explores the complex aspects of contemporary teaching approaches, the significant impact of MOOCs, and the crucial role of open educational materials. It includes contributions that examine topics such as the future of academic leadership, the use of gamification in assessment, and the crucial role of social-emotional learning. This book is an indispensable resource for educators, policymakers, and researchers who are working to understand and influence the future of education in the 21st century.

World Class Learners

World Class Learners PDF Author: Yong Zhao
Publisher: Corwin Press
ISBN: 1452203989
Category : Education
Languages : en
Pages : 289

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Book Description
In the new global economy, the jobs that exist now might not exist by the time today's students enter the workplace. To succeed in this ever-changing world, students need to be able to think like entrepreneurs: resourcefully, flexibly, creatively, and globally. Researcher and professor Yong Zhao unlocks the secrets to cultivating independent thinkers who are willing and able to think creatively and differently about creating jobs and contributing positively to the globalized society. World Class Learners presents concepts that teachers, administrators, and even parents can implement immediately, including how to Understand and harness the entrepreneurial spirit Foster student autonomy and leadership Encourage inventive learners with necessary resources Develop global partners and resources With the liberty to make meaningful decisions and explore nontraditional learning opportunities, today's students will develop into tomorrow's global entrepreneurs. Book jacket.

Making Thinking Visible

Making Thinking Visible PDF Author: Ron Ritchhart
Publisher: John Wiley & Sons
ISBN: 047091551X
Category : Education
Languages : en
Pages : 325

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Book Description
A proven program for enhancing students' thinking and comprehension abilities Visible Thinking is a research-based approach to teaching thinking, begun at Harvard's Project Zero, that develops students' thinking dispositions, while at the same time deepening their understanding of the topics they study. Rather than a set of fixed lessons, Visible Thinking is a varied collection of practices, including thinking routines?small sets of questions or a short sequence of steps?as well as the documentation of student thinking. Using this process thinking becomes visible as the students' different viewpoints are expressed, documented, discussed and reflected upon. Helps direct student thinking and structure classroom discussion Can be applied with students at all grade levels and in all content areas Includes easy-to-implement classroom strategies The book also comes with a DVD of video clips featuring Visible Thinking in practice in different classrooms.

Teaching for Deep Understanding

Teaching for Deep Understanding PDF Author: Kenneth Leithwood
Publisher: Corwin Press
ISBN: 1483364143
Category : Education
Languages : en
Pages : 217

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Book Description
This well-researched resource draws on the collaborative work between researchers and school practitioners to offer teaching strategies that promote deep understanding and higher-order thinking in students.

Gaming and Geography

Gaming and Geography PDF Author: Michael Morawski
Publisher: Springer Nature
ISBN: 3031422600
Category :
Languages : en
Pages : 329

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Book Description


Routledge Handbook of Social Psychology of Tourism

Routledge Handbook of Social Psychology of Tourism PDF Author: Dogan Gursoy
Publisher: Routledge
ISBN: 1000579794
Category : Business & Economics
Languages : en
Pages : 501

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Book Description
The impacts of tourism, an increasingly crucial area of study amongst researchers, are primarily investigated through economic, socio-cultural or environmental perspectives. The social psychological effects of tourism have not been adequately researched despite often being much more important for many destinations, especially where conflicts among different stakeholders exist. This book investigates the social psychological effects of tourism within the scope of social psychology theory. This book introduces the concept of social psychology, as distinct from psychology and sociology, and its relationship to tourism, examines tourism within various theoretical frameworks, e.g. career ladder theory and Maslow’s 7 hierarchy, explores the ways in which tourism changes attitudes and finally investigates social psychological issues in tourism business. It is an important resource for advanced undergraduates, graduate students and relevant practitioners in the field of tourism, and in some cases for a broader public in the field of social psychology.