Games (& Other Stuff) for Group

Games (& Other Stuff) for Group PDF Author: Chris Cavert
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473394
Category : Education
Languages : en
Pages : 134

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Book Description
This book contains activities that act as catalyst for discussions. Some of the topics include expressing emotions, learning names, effects of rumors, gender issues, trust, honor, following directions, creative thinking, frustration, and communication.

Games (& Other Stuff) for Group

Games (& Other Stuff) for Group PDF Author: Chris Cavert
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473219
Category : Active learning
Languages : en
Pages : 270

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Book Description
This book contains activities that act as catalyst for discussions. Some of the topics include expressing emotions, learning names, effects of rumors, gender issues, trust, honor, following directions, creative thinking, frustration, and communication.

Games (& Other Stuff) for Teachers

Games (& Other Stuff) for Teachers PDF Author: Chris Cavert
Publisher: Wood 'N' Barnes Publishing
ISBN: 9781885473226
Category : Education
Languages : en
Pages : 172

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Book Description
A wide range of activities put together by teachers to help teachers focus on specific skills, including listening, following directions, communication, problem-solving, interacting, using teamwork, practicing diversity, and so much more! The activities are fun and easy to understand. Sample questions provide a basis for discussion, and variations help teachers adjust skill levels.

Games (and Other Stuff) for Group

Games (and Other Stuff) for Group PDF Author: Chris Cavert
Publisher: Wood 'N Barnes Publishing & Distribution
ISBN: 9781885473103
Category : Group games
Languages : en
Pages : 48

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Book Description


The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do

The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do PDF Author: Edward E. Scannell
Publisher: McGraw-Hill Education
ISBN: 9780070465138
Category : Business & Economics
Languages : en
Pages : 274

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Book Description
Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!

The Giant Encyclopedia of Circle Time and Group Activities for Children 3 to 6

The Giant Encyclopedia of Circle Time and Group Activities for Children 3 to 6 PDF Author: Kathy Charner
Publisher: Gryphon House, Inc.
ISBN: 9780876591819
Category : Education
Languages : en
Pages : 516

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Book Description
Contains more than six hundred circle time and group activities designed by teachers to use with children three to six years old, each including a suggested age, a list of materials, and step-by-step directions, and features lists of related books, songs, and poems.

Educational, Psychological, and Behavioral Considerations in Niche Online Communities

Educational, Psychological, and Behavioral Considerations in Niche Online Communities PDF Author: Venkatesh, Vivek
Publisher: IGI Global
ISBN: 1466652071
Category : Psychology
Languages : en
Pages : 495

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Book Description
Online communities continue to evolve as more people take on a virtual presence. This shift in online communities and the diversity of individuals populating the web has allowed for the emergence of virtual communities centered on niche topics of interests ranging from heavy metal music to indigenous and native culture. Educational, Psychological, and Behavioral Considerations in Niche Online Communities examines the presence of online communities centered around niche topics of interest and the impact of these virtual spaces on community members. Taking perspectives from interdisciplinary fields such as sociology, psychology, and education, this publication will appeal to educators, psychologists, behaviorists, students, and researchers interested in the impact of virtual communities on individuals as well as the opportunities these online communities present.

Group Activities & Games

Group Activities & Games PDF Author: Sidney George Hedges
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 279

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Book Description


The big book of team building games

The big book of team building games PDF Author: John W. Newstrom
Publisher: McGraw-Hill Education / Europe, Middle East and Africa
ISBN: 9780077114756
Category : Group games
Languages : en
Pages : 0

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Book Description
Build team spirit, communication and trust among people who work together with these best selling games and activities. You can choose from 70 varied and imaginative games and activities that have been specifically designed for the manager who's looking to: Improve Communication Raise morale Liven up boring staff meetings Promote a culture of harmony and cooperation Have fun with their work team Each of these games is fast, creative, easy-to-lead, and will help you accomplish your team building goals. Learn valuable tips on how to present games and how to select activities for particular situations. Get essential advice on what not to do when leading games, and much more!

Multiplayer

Multiplayer PDF Author: Thorsten Quandt
Publisher: Routledge
ISBN: 1134092261
Category : Language Arts & Disciplines
Languages : en
Pages : 298

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Book Description
In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: Social Aspects of Digital Gaming Social Interactions in Virtual Worlds Online Gaming Co-located and Console Gaming Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.