Games and Information

Games and Information PDF Author: Eric Rasmusen
Publisher:
ISBN:
Category : Game theory
Languages : en
Pages : 0

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Games and Information

Games and Information PDF Author: Eric Rasmusen
Publisher:
ISBN:
Category : Game theory
Languages : en
Pages : 0

Get Book

Book Description


Games and Information

Games and Information PDF Author: Eric Rasmusen
Publisher:
ISBN:
Category : Game theory
Languages : en
Pages : 0

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Book Description


A Course in Game Theory

A Course in Game Theory PDF Author: Martin J. Osborne
Publisher: MIT Press
ISBN: 9780262650403
Category : Business & Economics
Languages : en
Pages : 374

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Book Description
A Course in Game Theory presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates, emphasizing the theory's foundations and interpretations of its basic concepts. The authors provide precise definitions and full proofs of results, sacrificing generalities and limiting the scope of the material in order to do so. The text is organized in four parts: strategic games, extensive games with perfect information, extensive games with imperfect information, and coalitional games. It includes over 100 exercises.

Repeated Games with Incomplete Information

Repeated Games with Incomplete Information PDF Author: Robert J. Aumann
Publisher: MIT Press
ISBN: 9780262011471
Category : Business & Economics
Languages : en
Pages : 372

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Book Description
The basic model studied throughout the book is one in which players ignorant about the game being played must learn what they can from the actions of the others.

Evolution and Progress in Democracies

Evolution and Progress in Democracies PDF Author: Johann Götschl
Publisher: Springer Science & Business Media
ISBN: 9401715041
Category : Science
Languages : en
Pages : 394

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Book Description
In a ground-breaking series of articles, one of them written by a Nobel Laureate, this volume demonstrates the evolutionary dynamic and the transformation of today's democratic societies into scientific-democratic societies. It highlights the progress of modeling individual and societal evaluation by neo-Bayesian utility theory. It shows how social learning and collective opinion formation work, and how democracies cope with randomness caused by randomizers. Nonlinear `evolution equations' and serial stochastic matrices of evolutionary game theory allow us to optimally compute possible serial evolutionary solutions of societal conflicts. But in democracies progress can be defined as any positive, gradual, innovative and creative change of culturally used, transmitted and stored mentifacts (models, theories), sociofacts (customs, opinions), artifacts and technifacts, within and across generations. The most important changes are caused, besides randomness, by conflict solutions and their realizations by citizens who follow democratic laws. These laws correspond to the extended Pareto principle, a supreme, socioethical democratic rule. According to this principle, progress is any increase in the individual and collective welfare which is achieved during any evolutionary progress. Central to evolutionary modeling is the criterion of the empirical realization of computed solutions. Applied to serial conflict solutions (decisions), evolutionary trajectories are formed; they become the most influential causal attractors of the channeling of societal evolution. Democratic constitutions, legal systems etc., store all advantageous, present and past, adaptive, competitive, cooperative and collective solutions and their rules; they have been accepted by majority votes. Societal laws are codes of statutes (default or statistical rules), and they serve to optimally solve societal conflicts, in analogy to game theoretical models or to statistical decision theory. Such solutions become necessary when we face harmful or advantageous random events always lurking at the edge of societal and external chaos. The evolutionary theory of societal evolution in democracies presents a new type of stochastic theory; it is based on default rules and stresses realization. The rules represent the change of our democracies into information, science and technology-based societies; they will revolutionize social sciences, especially economics. Their methods have already found their way into neural brain physiology and research into intelligence. In this book, neural activity and the creativity of human thinking are no longer regarded as linear-deductive. Only evolutive nonlinear thinking can include multiple causal choices by many individuals and the risks of internal and external randomness; this serves the increasing welfare of all individuals and society as a whole. Evolution and Progress in Democracies is relevant for social scientists, economists, evolution theorists, statisticians, philosophers, philosophers of science, and interdisciplinary researchers.

Games and Information

Games and Information PDF Author: Eric Rasmusen
Publisher: Wiley-Blackwell
ISBN: 1405136669
Category : Business & Economics
Languages : en
Pages : 558

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Book Description
Written in a crisp and approachable style, Games and Information uses simple modeling techniques and straightforward explanations to provide students with an understanding of game theory and information economics. Written for introductory courses seeking a little rigor. The 4th edition brings the material fully up-to-date and includes new end-of-chapter problems and classroom projects, as well as a math appendix. Accompanied by a comprehensive website featuring solutions to problems and teaching notes.

Games, Information, and Politics

Games, Information, and Politics PDF Author: Scott Gates
Publisher: University of Michigan Press
ISBN: 9780472065646
Category : Business & Economics
Languages : en
Pages : 196

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Book Description
DIVExplains how game theory can be used to explain political phenomena /div

The Economics of Missing Markets, Information, and Games

The Economics of Missing Markets, Information, and Games PDF Author: Frank Hahn
Publisher: Oxford University Press, USA
ISBN:
Category : Business & Economics
Languages : en
Pages : 528

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Book Description
This collection of papers is the result of a Cambridge University study of the consequences of missing markets, asymmetric information, market-dependent information, strategic market situations, and the role of quantity signals. The contributors also consider the behavior of overlapping generation models and their macroeconomic implications, providing a useful reference text on most of the main issues of current interest to economic theorists.

Essentials of Game Theory

Essentials of Game Theory PDF Author: Kevin Gebser
Publisher: Springer Nature
ISBN: 3031015452
Category : Computers
Languages : en
Pages : 88

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Book Description
Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them.

Game Theory

Game Theory PDF Author: Steve Tadelis
Publisher: Princeton University Press
ISBN: 0691129088
Category : Business & Economics
Languages : en
Pages : 416

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Book Description
The definitive introduction to game theory This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives. Game Theory is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material. The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them. Introduces the core ideas and applications of game theory Covers static and dynamic games, with complete and incomplete information Features a variety of examples, applications, and exercises Topics include repeated games, bargaining, auctions, signaling, reputation, and information transmission Ideal for advanced undergraduate and beginning graduate students Complete solutions available to teachers and selected solutions available to students